Conquest War is large-scale PvP content between Guilds/Alliances competing for supremacy over the territories.
This guide will provide a complete walkthrough on Conquest Wars
◈ How long is a Conquest War
Conquest Wars start every Saturday at 8:00 PM and are 2 hours long by default. Time is added every time a defensive gate is destroyed, and the duration of a Conquest War can be extended to be up to 4 hours. .
◈ How to participate
To participate in Conquest Wars, Guilds/Alliances must have occupied at least one node. You must have participated in a Node War during a Sunday-Friday of that week, occupied at least one node, and installed a Field HQ or Command Post 1 hour prior to the start of the Conquest War.
◈ Field HQs and Command Posts
You must have installed a Field HQ or Command Post to participate in a Conquest War. You can buy both buildings from the Guild Military Supply Manager, each for 1,000,000,000 Silver.
Field HQs and Command Posts have different max numbers of annexes that can be built around them. As such, a strategic decision on which building to construct may significantly affect your chances of achieving victory.
Offensive Side
Annex
Command Post
Field HQ
Siege Defense Tower
40
60
Recovery Center
10
5
Cannon Observatory
3
10
Elephant Nursery
3
3
Flame Tower/Enhanced Flame Tower
3
3
Hwacha/Big Hwacha
2
2
Supply Depot
2
2
Indomitable Flag Factory
1
1
Wooden Fence
50
50
Wooden Fence Gate
1
2
Ballista Workshop
1
1
Medium Siege Tower Factory
1
1
Large Siege Tower Factory
1
1
Barricade/Iron Barricade
50
50
Defensive Side
Annex
Command Post
Field HQ
Siege Defense Tower
40
60
Recovery Center
10
5
Cannon Observatory
3
10
Elephant Nursery
3
3
Flame Tower/Enhanced Flame Tower
3
3
Hwacha/Big Hwacha
3
3
Supply Depot
2
2
Indomitable Flag Factory
1
1
* Refer to the Annex Guide for more details about each annex building.
* Once a Field HQ or Command Post is installed, it will take 1 hour for it to be constructed. They can be dismantled at any time, except in the following cases:
(If the Conquest War has already started, there is less than 1 hour remaining until the Conquest War begins, or the building has already been fully constructed.)
◈ Conquest War Territories
Different stat limits are applied depending on which Conquest War territory you participate in: Balenos, Calpheon, Mediah, or Valencia.
Take this into consideration when installing your Field HQ or Command Post in your desired territory.
* Additional benefits for each territory may vary periodically.
◈ Guild/Alliance Participation
Guild members can participate in Conquest Wars by pressing the participation button in the guild window.
A guild or alliance can have a maximum of 100 members.
Conquest War Rules
If a Conquest War has begun, the nature of the battle will progress differently depending on whether there is a defending side or not.
◈ When there is no Defending Guild
If there is no defending guild present, the conditions for victory remain the same as Node Wars. Destroying all Field HQs or Command Posts of other guilds/alliances while ensuring that your own Field HQ or Command Post remains intact will lead to your victory.
However, if there are two or more guilds remaining at the end of the Conquest War, it does not result in liberation like in Node Wars. Instead, the guild/alliance that obtains a higher score through the point system will be declared winner and occupy the territory.
- The following point-based system will be applied if there is no defending guild/alliance present and there are two or more guilds/alliances remaining at the end of the Conquest War.
Point-based system
Determined based on various factors, including the remaining durability of Command Posts/Field HQs, number of destroyed enemy Command Posts/Field HQs/annexes, number of enemies defeated, and number of deaths
Point guildines
Remaining durability at the end of the Conquest War
Command Post/Field HQ
Removed
Defeated enemies/death counts
Each defeated enemy
3 points
Each death by enemy
1 point
Score for each type of command post/field headquarters and annex buildings destroyed
Flimsy Barricade
1 Point
Barricade
1 Point
Iron Barricade
3 Points
Flimsy Wooden Fence
3 Points
Wooden Fence
5 Points
Wooden Fence Gate
10 Points
Siege Defense Tower
1 Point
Enhanced Flame Tower
40 Points
Big Hwacha
20 Points
Supply Depot
20 Points
Recovery Center
40 Points
Cannon Observatory
15 Points
Elephant Nursery
15 Points
Indomitable Flag Factory
15 Points
Medium Siege Tower Workshop
15 Points
Large Siege Tower Workshop
15 Points
Ballista Workshop
15 Points
Flame Tower
15 Points
Hwacha
15 Points
Indomitable Flag
10 Points
Conquest War Fort/Command Post/Field HQ
150 Points
* The top 5 guilds/alliances at the end of the Conquest War (minus the one that emerges as Lord), based on this point system will receive the Burning Spirit Reward based on their rankings. - When the point system is applied, rewards will be obtained differentially based on the elapsed battle time. * Guilds/alliances whose Command Posts/Field HQs are destroyed within the first hour after the start of the Conquest War can obtain a Fighting Spirit Reward (Gold Bars worth 150,000,000 Silver, Resplendent Medal of Honor x10). * Guilds/alliances whose Command Posts/Field HQs were destroyed after the first hour receive w least a Burning Inspiration Reward (Gold Bars worth 250,000,000 Silver, Resplendent Medal of Honor x36). Ranking will be determined based on the time of destruction.
* If there are fewer than 6 guilds/alliances remaining at the end of the Conquest War, rewards are given based on the order of destruction of Command Posts/Field HQs
For example, if there are 4 guilds/alliances remaining at the end of the Conquest War, the guild/alliance that achieves the highest score among the remaining guilds/ alliances becomes lord and receives the Glorious Victor Reward, and the guilds/alliances from 2nd-4th place will each receive a Burning Spirit Reward (2-6th place will receive from 300 million to a maximum of 700 million Silver worth of Gold Bars, Resplendent Medal of Honor x36)(V)/(IV)/(III)
The Burning Spirit Reward (II)/(I) will be given to the remaining guild/alliances whose Forts/Command Posts were destroyed last, based on the order of destruction.
◈ When there is a Defending Guild
If there is a defending guild, the attacking guilds will join forces to attack the Fort of the defending guild.
In this case, the initial duration of a Conquest War is 20:00 to 22:00, lasting for 2 hours. However, if the first gate, known as the Outer Gate, is destroyed, 30 minutes are added to the total duration.
If the second gate, known as the Inner Gate, is destroyed, an additional 30 minutes are added, extending the Conquest War to a total of 3 hours.
If, ultimately, the defending side's Command Post or Field HQ is destroyed, an additional 1 hour is added, allowing the conquest war to last for a maximum of 4 hours.
◈ Achieving Victory in a Conquest War
When a guild achieves victory in a Conquest War, they become the owner of the territory, bringing great honor and prestige.
Additionally, the guild gains access to the accumulated taxes as guild funds within the territory, and individual participants who participated in the Conquest War will receive individual rewards.
While the winning individuals will receive better rewards, participants who have lost also receive rewards.
◈ Individual Rewards
1. If you become lord of a territory through the point system:
Item
Contains
Burning Spirit Victor Reward
Gold Bar of the Glorious Battlefield 10,000G x2
Ancient Spirit Dust x500
Cron Stone x50
Resplendent Medal of Honor x84
Item Collection Increase Scroll x2
[Event] Scroll of the Glorious Battlefield x2
Trace of Thunderbolt x10
2. If a guild or alliance successfully destroys the buildings of all other guilds or alliances before the end of a Conquest War:
Item
Contains
Glorious Victor Reward
Gold Bar of the Glorious Battlefield 10,000G x2
Ancient Spirit Dust x1000
Cron Stone x100
Resplendent Medal of Honor x84
Item Collection Increase Scroll x3
[Event] Scroll of the Glorious Battlefield x3
Trace of Thunderbolt x12
* In the event that a Conquest War ends based on the point system, the guild/alliance that rank in the top 5 guilds, (excluding the ruling guild) can receive higher-tier awards based on their ranking.
◈ Item Drop Rate Bonus
If you occupy a territory through a Conquest War, you can gain a +50% increase to your Item Drop Rate when hunting in specific territories.
Territory
Conquest benefits
Balenos & Serendia
Item Drop Rate +20% when hunting in allterritories
Valencia
Item Drop Rate +30% when hunting in allterritories
Mediah
Item Drop Rate +50% when hunting in allterritories
* The benefits of each territory are subject to periodic changes.
◈ Unlimited Conquest War Occupying Guild's Node War Mode Selection
The selection of the Node War mode for one week can be made after occupying a Territory without gear score limits in Conquest War (Mediah).
After becoming the occupying guild of an unlimited Conquest War (Mediah), you can announce the Node War mode for the following week to the Black Desert world for approximately 2 hours.
Unlimited Conquest War Occupying Guild's Node War Mode Selection
Announcement Period
[Announcement Period: Approx. 2 hours after end of Conquest War]
The Node War mode announced by the occupying guild of the unlimited Conquest War (Mediah) will proceed
from Sunday following the announcement until the next Conquest War (Sun-Fri).
* If the Node War mode is not designated, Occupation mode is the default mode.
* If Conquest War ends and the occupying guild is confirmed before the Conquest War period ends, the next Node War mode can be selected until approximately 2 hours after the Conquest War period ends.
◈ Tax
When a Guild wins a Node War and claims a node, it receives the taxes designated for that node as Guild Funds.
◈ Conquest War Merit Reward System
The Merit Reward of 300 billion Silver is distributed to participating guild (alliance) members based on the distribution rules. Amounts are rounded up to the nearest 10,000 Silver, so the total distributed amount may exceed the max Merit Reward.
Merit Reward Distribution Rules
Defense Successful
The defensive guild/alliance receives the full Merit Reward. (Distributed at 1/100 among participating guild/alliance members.)
Defense Failed
The defensive guild/alliance receives a portion of the Merit Reward based on how long they defended. (Distributed at 1/100 among participating guild/alliance members.)
Offense Successful
The defensive guild/alliance's share (based on time defended) is deducted from the total. The remaining Merit Reward is distributed among the offensive guilds/alliances based on their performance. Formula: Total Merit Reward - Defense Duration Reward = Remaining Merit Reward / Distributed to offensive guilds/alliances based on performance (each participating member receives a 1/100 share of the total).
※ Rewards are not distributed to guilds/alliances with 0 Merit Point.
Terminology Definition Defense Successful: When the defensive guild/alliance successfully destroys all offensive guild/alliance Command Posts/Field HQs, or when the defensive guild/alliance's Command Post/Field HQ remains standing until the end of the Conquest War. Offense Successful: When the defensive guild/alliance's Command Post/Field HQ is destroyed before the Conquest War ends.
Merit Reward Distribution Ratio by Defense Duration
Category
Less than 30 min
30 min+
40 min+
50 min+
60 min+
70 min+
80 min+
90 min+
100 min+
110 min+
120 min
Defensive Side
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Offensive Side
100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
Example: If 3 offensive guilds/alliances participate and the defensive guild's fort is destroyed after 70 minutes, the 300 billion Silver Merit Reward is distributed as follows based on performance:
Defensive Guild
Merit Point
Ratio
Participants
Total Silver
Before
After
-
-
100
150 billion Silver
1.5 billion Silver per person
1.5 billion Silver per person
Offensive Guild A
Merit Point
Ratio
Participants
Total Silver
Before
After
10,000
50%
100
75 billion Silver
750 million Silver per person
750 million Silver per person
Offensive Guild B
Merit Point
Ratio
Participants
Total Silver
Before
After
6,000
30%
30
45 billion Silver
1.5 billion Silver per person
450 million Silver per person
Offensive Guild C
Merit Point
Ratio
Participants
Total Silver
Before
After
4,000
20%
10
30 billion Silver
3 billion Silver per person
300 million Silver per person
※ Notes
Merit Rewards apply only to Calpheon, Mediah, and Valencia Conquest Wars, which feature an offensive/defensive battle structure. They do not apply to Balenos and Serendia Conquest Wars.
Merit Rewards are automatically sent to the Black Spirit's Safe under "Collectible Silver" along with personal rewards when the Conquest War ends. You can check the details in the Reward Log of the Black Spirit's Safe.
Merit Rewards are distributed to participating guild/alliance members according to the distribution rules. Since individual rewards are rounded up to the nearest 10,000 Silver, the total distributed amount may slightly exceed the maximum Merit Reward pool.
Merit Rewards are additional personal rewards based on the participation time and performance of the guilds/alliances. Only members who actually pressed the Participate button to join the Conquest War can receive them (War Heroes included).
If there is no defending guild at the start, no Merit Rewards will be distributed.
If only a defending guild exists, causing the Conquest War to end in a defensive victory immediately upon starting, no Merit Rewards will be distributed.
Merit Rewards are distributed based on performance ratio only to guilds/alliances whose Command Post/Field HQ is still standing when the Conquest War ends.
Even if an offensive guild achieves a high performance score, they will not receive Merit Rewards if their Command Post/Field HQ is destroyed by another offensive guild or the defensive guild before the war ends. (Forced PvP can be activated to attack any guild regardless of offensive/defensive status, and no Forced PvP penalties apply during Conquest Wars.)
◈ Dekrogda's Artifact
Until all five Dekrogda’s Artifacts are destroyed, they create a barrier around the castle and an enclosed area within it.
If an Arduanatt or Dream Arduanatt attempts to enter the castle’s enclosed area using Wings of Wind, Wings of Freedom, or Wings of Swiftness, it will be affected by the waves emitted by Dekrogda’s Artifacts and immediately fall.
If a Dream Arduanatt attempts to enter using Powerful Leap or Soaring, it will likewise be affected by the waves and immediately fall.
If a Dream Diné attempts to enter using Triple Jump, it will also be affected by the waves and immediately fall.
While the barrier remains active, movement using the aerial movement skills listed above is restricted throughout the castle’s interior.
The waves emitted by Dekrogda’s Artifacts affect only attacking Guilds/Alliances and do not affect defending Guilds/Alliances.
Two Dekrogda’s Artifacts are placed near the outer gates, two near the inner gates, and one near the Command Post.
Once all five Dekrogda’s Artifacts are destroyed, the barrier surrounding the castle is removed.
After the barrier is removed, Dream Horses are no longer affected by the waves and can freely use aerial movement skills.
* The content of the game guide may differ from the actual game content, depending on the update and content changes.
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Conquest War
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