Dehkia's Lantern
Last Edited on : Aug 27, 2025, 21:23 (UTC)
- A new artifact, Dehkia’s Lantern, was discovered in the ancient stronghold, Atoraxxion, which was built to prevent the invasion of the Dark Invader. The first person to discover this artifact was Lafi Bedmountain of the Secret Guards. He named it Dehkia’s Lantern, speculating that it was an enhancement device for ancient weapons created by Atoraxxion’s founder, Dehkia, in preparation for the Black Spirit’s invasion. However, further investigation has revealed another secret, causing great concern. You can learn more during the quests to obtain Dehkia’s Lantern.
- Monsters affected by Dehkia's Lanterned will be awakened into a state of chaos.
- Dehkia's Lamp will awaken monsters within a range of 50.
- While Dehkia's Lantern is lit, awakened monsters will continue to spawn even if you defeat them.
- Awakened monsters will disappear when Dehkia's Lantern's durability is spent.
- Awakened monsters that did not initially disappear will disappear after a certain period of time.
- Awakened monsters will disappear when Dehkia's Lantern's durability is spent.
Go to Menu > Settings > Ring Menu Settings, then select "Unsummon Dehkia's Lantern" to remove Dehkia's Lantern.

How to Obtain Dehkia's Lantern
- Dehkia's Lantern can be obtained via the quest and talk below.
| Quest Condition | Quest NPC and Condition | Rewards |
| From Lv. 61, quest preferance "Combat" | Talk to Arethel at Olun’s Valley in O’dyllita |
![]() Dehkia's Lantern x1
Dehkia's Light x60
Title: Fifth Dehkima Knowledge: In Whose Hands is Dehkia’s Lantern Knowledge: Interpretation on the Dehkia’s Lantern Invention |
- Added the Dehkia's Lantern quest to Quests - Recommended.
- [Combat] [Lv. 61] Fight the Awakened with Dehkia's Lantern
- Classes other than Dark Knight can now talk to Arethal without having to complete the O'dyllita main quests.
How to Use and Deactivate Dehkia's Lantern
- Select Dehkia's Lantern from your inventory to use it.
- Upon use, you will become temporarily invincible against monsters and awaken monsters within the set area.
- Close the Dehkia's Lantern UI during use to deactivate it.
- It has a 1 min cooldown after deactivation.
- When Node War or Conquest War begins, the summoned Dehkia's Lantern will be deactivated.
- Dehkia's Lantern can be used at the designated location.
- To see where you can use it, check Menu > Adventure > Monster Zone Info.
How to Charge Dehkia's Lantern
- Dehkia's Lantern has 300 durability and consumes 1 per minute.
- Durability can be recharged with Dehkia's Light, 1 per light.
- Dehkia's Lantern recharge UI can be opened with the button at the bottom of your inventory.
![]() Dehkia's Light
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| How to Obtain | Use |
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Heat PRI (I) - TRI (III) grade accessory with Magical Lightstone Crystal
- PRI (I) accessory + Magical Lightstone Crystal x10 - DUO (II) accessory + Magical Lightstone Crystal x10 - TRI (III) accessory + Magical Lightstone Crystal x10 |
Recharge Dehkia's Lantern's durability |
※ Depending on what you use, accessories of the same grade may result in different amounts of Dehkia's Light.
- Added the category "Dehkia's Lantern" to the "Monster Zone Info" UI with the addition of the Dehkia's Lantern monster zones.
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- Go to Menu - Adventure - Monster Zone Info to check out the Monster Zone Info UI.
- Dehkia's Lantern can be made again by using the following materials if it was thrown away or lost.
- Dehkia's Lantern can only be made once you've obtained the "Interpretation on the Dehkia’s Lantern Invention" knowledge.
| Item Name | Materials |
![]() Dehkia's Lantern
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▼ Processing - Manufacture the following items:
Dehkia’s Light x1,000
Copper Ingot x1,000 Black Crystal x1,000 Magical Lightstone Crystal x500 Magical Shard x300 |
Dehkia's Lantern Tier 2
- Added the crafting method for Dehkia's Lantern Tier 2 to allow you to face a deeper void.
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Dehkia's Lantern Tier 2
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▼ Simple Alchemy with the following items Dehkia's Lantern Tier 1 + Dehkia's Light x300 |
- * Added the crafting method for Dehkia's Lantern Tier 2 to allow you to face a deeper void.
- Locations where you can activate Dehkia's Lantern Tier 2 are as follows:
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Ash Forest [Dehkia's Lantern Tier 2]
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Olun's Valley [Dehkia's Lantern Tier 2] |
![]() Same as Dehkia's Lantern Tier 1 |
![]() Same as Dehkia's Lantern Tier 1, plus two additional locations
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Dehkia's Artifact
- Added Dehkia's Artifact, which can be obtained by defeating awakened monsters from Dehkia's Lantern Tier 2.
- Dehkia's Artifact can be equipped in the two artifact slots in the equipment window.
- Dehkia's Artifact can be equipped only by non-seasonal characters.
- Dehkia's Artifact holds very high value and can be listed on the Central Market.
- Dehkia's Artifact can be equipped in the two artifact slots in the equipment window.
![]() Dehkia's Artifact - All Damage Reduction
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| Drop Location | Equip Effect |
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Dehkia's Lantern Monster Zones
- Ash Forest [Dehkia's Lantern II] - Olun's Valley [Dehkia's Lantern II] |
All Damage Reduction +12
Max HP +250 Max Stamina +50 |
![]() Dehkia's Artifact - All Evasion
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| Drop Location | Equip Effect |
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Dehkia's Lantern Monster Zones
- Ash Forest [Dehkia's Lantern II] - Olun's Valley [Dehkia's Lantern II] |
All Evasion +24
Max HP +250 Max Stamina +50 |
- Dehkia's Fragment can be processed with the following items to craft Dehkia's Artifact.
| Dehkia's Artifact - All Damage Reduction Manufacture |
Powder of Earth x50 + Dehkia's Fragment x100 + Magical Lightstone Crystal x1,000
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| Dehkia's Artifact - All Evasion Manufacture |
Powder of Rifts x50 + Dehkia's Fragment x100 + Magical Lightstone Crystal x1,000 |
Magic Crystal
- Added four types of Magic Crystals that can be obtained by defeating awakened monsters from Dehkia's Lantern Tier 2.
![]() Crystal of Precise Destruction
(Crystal Group: Destruction) |
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[Equip Effect]
- Extra AP Against Monsters +6
- All Accuracy +3 - Critical Hit +3 |
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![]() Crystal of Unyielding Spirit
(Crystal Group: Increased Resistance II) |
![]() Crystal of Stalwart Fortitude
(Crystal Group: Increased Resistance II) |
![]() Crystal of Dogged Patience
(Crystal Group: Increased Resistance II) |
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[Equip Effect]
- Extra AP Against Monsters +5
- All Damage Reduction +3 - Knockback/Floating Resistance +10% |
[Equip Effect]
- Extra AP Against Monsters +5
- All Damage Reduction +3 - Knockdown/Bound Resistance +10% |
[Equip Effect]
- Extra AP Against Monsters +5
- All Damage Reduction +3 - Stun/Stiffness/Freezing Resistance +10% |











