February 5th (Thu) Update Notice
February 5, 2026 - Update Fixes & Changes
-
- During the Feb 26 (Thu) maintenance, the existing Resplendent Medal of Honor (including those contained in unopened boxes) will be converted to [Event] Reward Seal x300 per item. (Last Updated: 02/20/2026 11:02 UTC)
- The schedule to replace "Resplendent Medal of Honor" with "[Event] Reward Seals", originally set for Mar 19 (Thu), has been moved up to the Feb 26 (Thu) maintenance.
We apologize for any confusion caused by this schedule change. If you currently own this item, please note the updated date to avoid any inconvenience.
- The schedule to replace "Resplendent Medal of Honor" with "[Event] Reward Seals", originally set for Mar 19 (Thu), has been moved up to the Feb 26 (Thu) maintenance.
- During the Feb 26 (Thu) maintenance, the existing Resplendent Medal of Honor (including those contained in unopened boxes) will be converted to [Event] Reward Seal x300 per item. (Last Updated: 02/20/2026 11:02 UTC)
Hello Adventurers, This is the Black Desert Console Service Team.
We're informing you of the latest update applied after the scheduled maintenance on Feb 5 (Thu).
Today's update brings the RGB Dye feature, an alchemy stone revamp, top-tier monster zones and their exclusive loot, and more.
We hope these help you embark on better adventures in game, Adventurers!

After the most recent adjustment to the pull effect, we increased the interval at which the pull is applied and added a movement speed reduction.For Nova, if the two stars summoned by Star's Ring overlapped at a single point, their pull effects could stack, creating an extremely powerful pull.
To address this, when the two stars overlap at one point, they will now disappear and fuse into one, briefly generating a wider area pull before returning to normal.

- Changed the summon stars as follows:
- If two stars exist within a certain range, they will fuse and only one will remain. A brief Pull-in effect over a wider area is applied when the stars fuse, then the effect is returned to its original range afterward.
- The star summoned during the second motion will spawn in the character's facing direction.


- Changed so that absorbing even a single star now recovers Star’s Breath or HP, regardless of how many stars are absorbed.
- All summoned stars will still be absorbed when using the skill as before.
- Changed star absorption effects: Recover 7.5% Star’s Breath → 15% Star’s Breath, Recover 300 HP → 800 HP
- [Wizard] Arsha's Godr Sphera - Fixed the issue where the appearance did not animate while in combat.
- [Wizard] Controlled Madness - Fixed the issue where the AP Increase description for the skill did not match the actual applied effect and buff icon description.
- [Kunoichi] Fixed the issue where playing instruments other than the Beginner Instrument would appear awkward.
- [Lahn] Prime: Phantom Dance - Fixed the issue where using the skill continuously during Prime: Crescent Charm’s effect would trigger Evasion.
- [Nova] Black Spirit: Prime: Frozen Earth - Fixed the issue where using Emergency Escape during the skill caused summoned Thornwood Guards to behave abnormally.
- [Seraph] Unshakable Will - Improved the issue where pressing R1/RB while holding O/B after Flow: Divine Opening or Armor Crush would not trigger the proper skill based on the Chain level.
- Standing Goyen's Greatsword Arts has been changed to no longer activate when pressing R1/RB during Flow: Divine Opening or Armor Crush, accordingly.
- [Seraph] Combo: Wrenching Impale - Changed the skill to be prioritized after Impelling Thrust even while Unshakable Will II is active.
- [Seraph] Unshakable Will II - Fixed to combo skills more smoothly after Sacra: Mark of Purification and Sacra: Judgment of Justice while active.
- [Seraph] Unshakable Will II - Fixed so the Attack Speed Increase effect won't be instantly applied at max stacks when comboing skills from Impelling Thrust or Impelling Surge.
- [Seraph] Combo: Crushing Descent - Fixed to activate more reliably after Flow: Shoudersmite.
- [Seraph] Fixed the issue where you couldn't switch into combat without an awakening weapon equipped.
- [Seraph] Purgatum - Fixed so removing your awakening weapon will cancel the skill.
- [Seraph] Sacra: Judgment of Justice, Sacra: Mark of Purification, Purga: Judgment of Justice, Purga: Mark of Purification - Fixed the issue where you would consume SP in two separate ticks when using the skills.
- The SP costs for Horizon Whirl, Horizon Cleave, Impelling Crush, and Iudicium have been adjusted, accordingly.
Contents
New Alchemy Stone Crafting Method and Effects
- Added
Faint Essence of Aether and
Brimming Essence of Aether.
- You can obtain Faint Essence of Aether x20 by defeating a Dark Rift Boss.
- Following the update to Dark Rift Boss loot, all Dark Rift Bosses have respawned during the Feb 5 (Thu) maintenance.
- Brimming Essence of Aether can be obtained via Simple Alchemy using the materials below.
- You can obtain Faint Essence of Aether x20 by defeating a Dark Rift Boss.
|
|
|
Recipe #1 (Simple Alchemy)
Faint Essence of Aether x1 Sharp Black Crystal Shard x20 Recipe #2 (Simple Alchemy)
Faint Essence of Aether x1 Oquilla Piece of the Old Moon x2 ※ Each recipe can be mass-produced by performing Simple Alchemy with 10x the materials plus Black Stone Powder x1.
|
- Brimming Essence of Aether is used as follows:
|
Brimming Essence of Aether
|
|
|
1
|
Attempt Growth for Destruction/Protection/Life alchemy stones
|
|
2
|
Combine Vell's Heart or Khan's Heart with a Destruction/Protection/Life alchemy stone
|
|
3
|
Separate a combined alchemy stone
|
- Combined alchemy stones created via Brimming Essence of Aether have the following effects:
- When combining alchemy stones, blessed or exalted alchemy stones can only be combined after you extract the reform stone first.
- Behelit's Heart can be combined with or separated from Splendid, Shining, or Resplendent alchemy stone without extracting the Crimson Behelit Alchemy Stone Appearance.
- Alchemy Stone Growth can be attempted with Behelit's Heart when combined with a Splendid, Shining, or Resplendent alchemy stone.
- Vell's Heart combined with a Splendid, Shining, or Resplendent alchemy stone cannot be changed to the Behelit's Heart appearance using the Crimson Behelit Alchemy Stone Appearance.
| Combination Materials (Example) | Effect After Combining (Example) |
|
Vell's Heart + Resplendent Alchemy Stone of Destruction + Brimming Essence of Aether
(Simple Alchemy) |
![]() Vell's Heart's displayed AP increase effect + Resplendent Alchemy Stone of Destruction effects
|
- Combined alchemy stones can be separated via Simple Alchemy.
- However, only alchemy stones that have not been upgraded can be separated.
| Materials | Simple Alchemy Result |
|
Simple Alchemy: Combined alchemy stone + Brimming Essence of Aether
|
The two alchemy stones used in the combination
|
Changes to Existing Alchemy Stones
Previously, alchemy stones were divided into a wide range of types, from the "Imperfect" to "Shining" prefixes, with each prefix further split into White, Green, Blue, and Yellow grades.This structure has been in place since the early days of the alchemy stone system, but over time it has not only become less useful, it has also remained a factor that makes the system harder to understand.
As a result, to make the alchemy stone system more intuitive, we have systematically consolidated these overly fragmented alchemy stone types.
- Removed or consolidated some alchemy stones.
- Alchemy stones with the prefixes "Rough" and "Polished" have been removed.
- When you grow an Imperfect alchemy stone, you will obtain a Sturdy alchemy stone.
- Imperfect-tier alchemy stones is white grade, as before.
- Deleted alchemy stones with a "Sturdy" to "Shining" prefix below yellow grade.
- The grades of remaining alchemy stones (yellow grade or higher) have been changed as follows:
- Alchemy stones with the prefixes "Rough" and "Polished" have been removed.
| Alchemy Stone Grade Change | ||
| Item Name | Grade (Before) | Grade (After) |
| Imperfect Alchemy Stone of Destruction/Protection/Life | White | White |
| Sturdy Alchemy Stone of Destruction/Protection/Life | Yellow | Green |
| Sharp Alchemy Stone of Destruction/Protection/Life | Yellow | Blue |
| Resplendent Alchemy Stone of Destruction/Protection/Life | Yellow | Yellow |
| Splendid Alchemy Stone of Destruction/Protection/Life | Yellow | Red |
| Shining Alchemy Stone of Destruction/Protection/Life | Yellow | Purple |
- Adjusted the item grades of existing alchemy stones.
- For the full list of alchemy stones whose item grades have changed, please refer to the table below.
- Adjusted the Central Market prices of existing alchemy stones.
- For the full list of alchemy stones whose Central Market prices have changed, please refer to the table below.
Alchemy Stone Growth
- Merged the Alchemy Stone Polishing & Growth tabs into one single tab and added the Ancient Anvil system for Growth attempts.
- You can now attempt Growth even while an alchemy stone is equipped.
- Even if a Growth attempt fails, the alchemy stone will no longer grade down or be destroyed.
- For Destruction, Protection, and Life alchemy stones, Ancient Anvil stack values are applied separately.

- Added the feature to check the success rate for Alchemy Stone Growth attempts.
- Growth success rate, Agris Essence (Ancient Anvil), and the required amount of Brimming Essence of Aether by tier are as follows:
| Growth Tier | Success Rate (with 150% Polishing) | Agris Essence (Ancient Anvil) | Required Brimming Essences of Aether |
| Imperfect → Sturdy | 55.0550% | 2 | 2 |
| Sturdy → Sharp | 20.0640% | 5 | 3 |
| Sharp → Resplendent | 3.3158% | 30 | 10 |
| Resplendent → Splendid | 1.2588% | 80 | 20 |
| Splendid → Shining | 0.4005% | 250 | 30 |
- Improved using Vell's Fine Powder to recharge Destruction, Protection, and Life alchemy stones so it restores more charge than before. Changed all alchemy stones to now be recharge-able.
- Added alchemy stone-related text to the Agris Essence description.
We are adding the "Marni's Field Report" feature to help Adventurers track and analyze their combat data. Upon entering Marni's Realm, the system will automatically record your time spent and loot obtained without any additional requirements.
- Added the Marni's Field Report feature.
- You can open the report window by pressing △/Y in the Marni's Realm window.

※ Records are only saved if you stay for at least 5 minutes and obtain at least 1,000 white grade junk loots.
※ Marni's Realm sessions played before this update will not be displayed in the report.
- Updated so the Marni's Realm list window will now remember your last scroll position.
- This resets upon loading a new screen.
- Slightly increased the scroll bar width in the Marni's Realm list window.
Ulukita Monster Zones in Marni's Realm
- Added the Ulukita monster zones in Marni's Realm.
- Marni's Realm is now available in the Yzrahid Highlands, City of the Dead, Tungrad Ruins, and Darkseekers' Retreat.
- Accordingly, the #MarnisRealmPrivate tag has been added to the Monster Zone Info for these locations.
- Use the Navigate button in the Marni's Realm UI to find the exact entry point for each zone.
- Marni's Realm is now available in the Yzrahid Highlands, City of the Dead, Tungrad Ruins, and Darkseekers' Retreat.
Monster
Changes to Revival in Guild Boss Subjugation
Previously, if your character died during Guild Boss Subjugation and you chose safe zone/town revival, you would be moved outside the guild-exclusive Expedition Region and had to re-enter.To address this, we've changed revival during Guild Boss Subjugation so you can revive instantly with full HP without consuming any revival items. This lets you continue the fight inside the subjugation area without being removed.
- Changed so your character can now use instant revival without consuming Elion's Tear/Blessing if they die in the area where Guild Boss subjugation is taking place.
- "Resurrect at the closest Safe Zone/Town" buttons have been removed, and Instant Resurrection will revive you at full Max HP.
- This change only applies within areas where Guild Boss subjugation is in progress.
- "Resurrect at the closest Safe Zone/Town" buttons have been removed, and Instant Resurrection will revive you at full Max HP.
- Changed the time your Guild Boss Subjugation Expedition Region is held from 1 hour to 3 hours.
- This hold time won't reset when you summon a Guild Boss but it applies across all Guild Bosses as a shared duration.
[Dehkia's Lantern] New Monster Zones - Mirumok Ruins & Gyfin Rhasia Temple (Upper)
Two new party monster zones are being added: Mirumok Ruins [Dehkia's Lantern] and Gyfin Rhasia Temple (Upper) [Dehkia's Lantern].We've received many requests from Adventurers who have been looking for more party monster zones.
We hope these two zones expand the options for those who prefer party play and lead to even more enjoyable adventures.
- The power of the void illuminated by Dehkia’s Lantern has begun to swallow even the Ancient Weapons deep within the forest. Exposed to the void, the Ancient Weapons in the Mirumok Ruins have grown even more ferocious, rallying around the Mirumok Lookout to pressure Adventurers. As the weapons are destroyed, unstable void energy scatters and stirs the sleeping forest, calling forth the madness-ridden Old Mirumok. If Old Mirumok succeeds in absorbing the dispersed void energy, it will begin unleashing fatal attacks that threaten Adventurers.

| Mirumok Ruins [Dehkia’s Lantern] (Party of 3) | |
| Displayed Stats | Total Stats |
|
350+ AP
427+ DP |
1565+ AP (effective limit = 1595 AP)
615+ DP |
|
Using Dehkia’s Lantern at the location below will spawn Mirumok Ruins [Dehkia’s Lantern] monsters.
![]() |
|
| Main Loot |
| Dehkia’s Artifact - All Evasion/All Damage Reduction, Deboreka Belt, Void Tainted Whispers, Forgotten Limbo Box |
|
Junk Loot Sell Price
|
|
Tainted Wood Fragment: 101,500 Silver
|
- The Ancient Weapons, relics of the Ancient Ruins that exist to protect the temple, have been tainted by the void and now reject intruders in an even more powerful form. The fusion of Ancient Power and void power will become even stronger, bringing a harsher trial to Adventurers.
- With the addition of Dehkia’s Lantern monster zones, some terrain around Gyfin Rhasia Temple and the location of the Lapis Lazuli Tree Spirits have been adjusted.

| Gyfin Rhasia Temple (Upper) [Dehkia’s Lantern] (Party of 3) | |
| Displayed Stats | Total Stats |
|
370+ AP
440+ DP |
1650+ AP (effective limit = 1680 AP)
715+ DP |
|
Using Dehkia’s Lantern at the location below will spawn Gyfin Rhasia Temple (Upper) [Dehkia’s Lantern] monsters.
![]() |
|
| Main Loot |
|
Dehkia’s Artifact - All Evasion/All Damage Reduction, Deboreka Belt, Void Tainted Whispers, Forgotten Limbo Box
|
|
Junk Loot Sell Price
|
|
Tainted Bronze Fragment: 125,900 Silver
|
- "Void Tainted Whispers," obtainable from Gyfin Rhasia Temple (Upper) [Dehkia’s Lantern] and Mirumok Ruins [Dehkia’s Lantern], can be exchanged in the Manage Currency window for the items below:
- Shard of the Furious Night, Shard of the Tearful Night, Shard of the Drained Night, Heart of the Arid Forest, Gold Bar 100G
Changes to Cup Crafting Materials
Previously, after crafting a cup, you either had to sell the leftover materials to a vendor or gather materials again to finish another cup and list it on the Central Market.With the addition of the Void Tainted Whispers exchange, opportunities to obtain cup materials have increased, and we felt there needed to be a way for you to use leftover materials or currency items more freely.
Accordingly, to let you earn Silver by selling extra materials obtained after completing the upgrade, we've updated the following items so they can be listed on the Central Market.
- Changed the following four items to now be registered on the Central Market.
| Item | Central Market Min Price | Central Market Max Price |
![]() Heart of the Arid Forest
|
2,500,000 | 20,000,000 |
![]() Shard of the Furious Night
|
1,250,000 | 25,000,000 |
![]() Shard of the Tearful Night
|
1,250,000 | 25,000,000 |
![]() Shard of the Drained Night
|
1,250,000 | 25,000,000 |
Dark Rift Boss Reward Improvements
Dark Rift Boss rewards were recently buffed to guarantee 100 Cron Stones.With the alchemy stone rework adding alchemy stone enhancement materials to Dark Rift rewards, even more Adventurers will likely be seeking out Dark Rift Bosses.
To ensure Adventurers who defeat these bosses can walk away with better rewards, we've increased overall rewards by adding guaranteed Dawn Black Stones and additional Gold Bar rewards.
- Added the following items to the loot table for defeating a Dark Rift Boss.
- Characters will no longer perform the "Cheer" Social Action when obtaining a Dawn Black Stone, since they are now guaranteed from Dark Rift Boss kills.
| Item | Quantity | Chance |
![]() Gold Bar 1,000G
|
x1~2 | According to set probability |
![]() Gold Bar Box
|
x1 | |
![]() Gold Bar 100G
|
x8~10 | Guaranteed |
|
Faint Essence of Aether
|
x20 | |
|
Dawn Black Stone
|
x1 |
※ Opening a Gold Bar Box grants Gold Bar 1,000G x1-10 according to a set probability.
Highest-Tier Monster Zones & Exclusive Loot
We're adding a new tag "#HighestTier" to certain monster zones intended for our highest-end Adventurers. With this update, Star's End and Zephyros Castle will now be marked with the "#HighestTier" tag.
- Added the #HighestTier tag to the most challenging monster zones currently available, along with exclusive loot obtainable only in those zones.
- New #HighestTier Zones: Star's End, Zephyros Castle
- The following exclusive items can be obtained in #HighestTier zones:
| Exclusive Loot for "#HighestTier" Zones | |
| Sovereign & Edana Effect Dye Materials | Alchemy Materials for Buffs |
![]() Crimson Primordial Pigment - Sovereign
![]() Violet Primordial Pigment - Sovereign ![]() Violet Primordial Pigment - Edana ![]() Crimson Primordial Luster - Sovereign
![]() Violet Primordial Luster - Sovereign
![]() Violet Primordial Luster - Edana
|
![]() Corrupt Oil of Immortality
|
- Items used to dye Sovereign weapons and Edana's Defense Gear can be listed on the Central Market.
| Item Name | Min Price | Max Price |
| 100M Silver | 500M Silver | |
| 100M Silver | 500M Silver | |
| 100M Silver | 500M Silver | |
| 10B Silver | 50B Silver | |
| 10B Silver | 50B Silver | |
| 10B Silver | 50B Silver |
Sovereign Weapon & Edana's Defense Gear Effect Dye
- You can now obtain or craft the following items to dye the effects of Sovereign weapons and Edana's Defense Gear by looting materials from #HighestTier monster zones.
| Crimson Primordial Pigment - Sovereign | Violet Primordial Pigment - Sovereign | Violet Primordial Pigment - Edana |
![]() |
![]() |
![]() |
|
Crafting (Simple Alchemy)
Crimson Primordial Luster - Sovereign x100
Primordial Crystal x20 Magical Shard x200 |
Crafting (Simple Alchemy)
Violet Primordial Luster - Sovereign x100
Primordial Crystal x20 Magical Shard x200 |
Crafting (Simple Alchemy)
Violet Primordial Luster - Edana x100
Caphras Stone x200 Magical Shard x200 |
- Open the Dye menu, select your Sovereign or Edana's Defense Gear, and navigate to the [Effect] tab to dye the effect.
- 1 Pigment is consumed per piece of equipment.
- For Sovereign weapons, the item's appearance color will also change to match the effect color.
- Effects are only visible on PEN (V) or higher. For TET (IV) or lower, only the appearance color will change.
- For Edana's Defense Gear, dyeing the effect does not change the gear's base appearance color. Base colors must be dyed separately.
- When using Item Copy after Tagging characters, Effect Dyes will also be copied.
- However, any dye changes made while Tagged will not be reflected on the linked character.
- Effect Dyes cannot be applied directly to copied equipment.
- e.g., If character A's items are copied to character B, you cannot use effect dyes on character B's equipment.
- To reset effect colors, purchase the following items from an Old Moon Manager NPC:
- Sovereign Weapon Effect Reset Item
Purifying Pigment - Sovereign (Purchase from the Old Moon Shop for 10,000,000 Silver)
- Edana's Defense Gear Effect Reset Item
Purifying Pigment - Edana (Purchase from the Old Moon Shop for 10,000,000 Silver)
- Sovereign Weapon Effect Reset Item
Star's End Remake
Star's End has long been one of the most beloved monster zones. However, as progression speeds increased after Season Graduation, fewer Adventurers were visiting it. So in this update, we've took a nostalgic approach at remaking Star's End, designed as a new endgame option.
- The Blackstar energy fallen upon Kabua Mountain has been consumed by a deep, blinding darkness, mutating the Apostles wandering nearby into stronger and more ferocious forms.
- The Star's End monster zone has been remade.
- The Star's End entry in the Monster Zone Info window has been updated.
|
Star's End
|
||
|
Required Stats
Displayed
395 AP / 460 DP Total 1,920 AP / 800 DP (Max AP Limit: 1,950) ※ Allan Serbin's Landscape effects now apply at Star's End. |
Key Loot
![]() Corrupted Gluttony Crystal
![]() Gluttony Crystal
![]() Origin of Corruption
![]() Black Distortion Earring (up to TRI (III))
![]() Deboreka Earring (up to TRI (III))
|
#HighestTier Tag Loot
![]() Crimson Primordial Pigment - Sovereign
![]() Violet Primordial Pigment - Sovereign ![]() Violet Primordial Pigment - Edana ![]() Crimson Primordial Luster - Sovereign
![]() Violet Primordial Luster - Sovereign
![]() Violet Primordial Luster - Edana
|
|
Junk Loot
![]() Corrupted Sanguine Crystal (Sale Price: 155,000 Silver)
|
||
- You can now obtain the new Corrupted Gluttony Crystal from Star's End.
- The Corrupted Gluttony Crystal or its crafting material, the Gluttony Crystal, will drop at a set probability.
![]() Corrupted Gluttony Crystal
|
![]() Gluttony Crystal
|
| Item Description | Item Description |
![]() |
![]() |
|
Market Price (Min): 300,000,000 Silver
Market Price (Max): 3,000,000,000 Silver |
Market Price (Min): 12,500,000 Silver
Market Price (Max): 50,000,000 Silver |
- Star's End now features new and existing monsters placed in separate areas.
- To ensure Calpheon quests can still be completed, original Star's End monsters will continue to spawn in specific locations.
- Increased the size of Marni's Realm (private monster zone) at Star's End by 20%.
- Added the Vessel of Inquisition to the Monster Zone Info UI.
- The Vessel of Inquisition can now also be located via the World Map.
- Updated the navigation for the following quests that require defeating original Star's End monsters:
- [Repeat] Stenchful Frontline
- [Star's End] Shadow that Looms Star's End
- Hero Rivalry III
- Soldier Leon IV
- Their Identity
- Another Being
- [Repeat] Those Who Are Unwilling to Talk...
- For Their Safety
- Still Cannot Trust You
- [Repeat] Prove Your Strength
- Lazy
- Situation at Star's End
- [Star's End] The Sound of the Lord of Star's End
- Removed the World Boss Sangoon's specific attack pattern that activated at 20% HP.
- Updated the navigation for Gyfin Rhasia Temple (Underground) via Monster Zone Info and World Map icons to lead to the zone entrance.
- Updated the navigation for Jade Starlight Forest via Monster Zone Info and World Map icons to lead to the zone entrance next to the Weekly Quest NPC.
- Added the #MarnisRealmPrivate tag to the Orzekea in Monster Zone Info.
- Added the #HighestTier tag to the Zephyros Castle in Monster Zone Info.
Mount
- Improved Mythical Awakening attempts for Mythical Dream Horses to allow auto-registering the Dream Horses and Mythical Censer items.
- The registered Dream Horses will remain only until you disconnect, reconnect, or change server after being registered once.
- You must type out the Mythical Horse's name yourself for each attempt.
- You can change the Dream Horses by pressing their portraits in the window.
- The Mythical Awakening window now also displays the number of Mythical Censers in your Inventory.
In the last update, we added a function that lets you store and retrieve all horses in Krogdalo's Sanctuary. However, aside from Mythical Dream Horses, it was hard to tell where other horses would appear, and their summons had no visual effects, making it feel a bit awkward.To improve this, we've added new summon visual effects for cases where a non-Mythical Horse is summoned from Krogdalo's Sanctuary.
- Improved the summoning effects for Arduanatt, Diné, Doom, Krogdalo, Voltarion, and standard horses from Krogdalo's Sanctuary.
| Summoning Effect Improvements | |
|
Standard Horse
![]() |
Dream Horse
![]() |
|
Krogdalo
![]() |
Voltarion
![]() |
Quest & Knowledge
- Added a new quest to receive a special gift from Justin Bartali upon completing "[Adventure Log] 11 Years of Adventures."
| Quest | Requirement | Quest NPC |
| [Olvia Project] Found Them All | Complete [Adventure Log] 11 Years of Adventures | Justin Bartali |
- Changed the following category name under Knowledge - Adventure Log:
- Before: Eastern Balenos Logs
- After: Balenos Logs
- Updated the quest target navigation for the following:
- [Gathering] Medical Botany
- [Gathering] Lacy Hates Hides
- Changed the location of the tomb required for the following Morning Light (Stone Statue) quests:
- A New Encounter
- A Father's Love for His Child
Node/Conquest War
Many Adventurers who participate in Node/Conquest War have shared that they want their achievements on the battlefield to feel more rewarding. With this update, Node/Conquest War rewards are increased.Rewards for victory and participation at each tier have been upgraded. The Resplendent Medal of Honor, exchangeable for various items via Manage Currency, has been revamped and reintroduced as the Medal of Glory. Please also note that we are preparing additional previously announced rule changes and system improvements related to Node/Conquest War.
We'll continue improving the experience so Adventurers who enjoy Node/Conquest War can have even more fun. Thank you.
- Changed the “Resplendent Medal of Honor” previously obtainable as a Node War/Conquest War reward with the “Medal of Glory.”
- The new “Medal of Glory” can be exchanged for other items via Manage Currency.
- This change applies to reward boxes obtained after the Feb 5 (Thu) maintenance.
- Reward boxes you already own will still grant the Resplendent Medal of Honor, which can be exchanged via Manage Currency.
- During the Feb 26 (Thu) maintenance, the existing Resplendent Medal of Honor (including those contained in unopened boxes) will be converted to [Event] Reward Seal x300 per item. (Last Updated: 02/20/2026 11:02 UTC)
- The schedule to replace "Resplendent Medal of Honor" with "[Event] Reward Seals", originally set for Mar 19 (Thu), has been moved up to the Feb 26 (Thu) maintenance.
We apologize for any confusion caused by this schedule change. If you currently own this item, please note the updated date to avoid any inconvenience.
- The schedule to replace "Resplendent Medal of Honor" with "[Event] Reward Seals", originally set for Mar 19 (Thu), has been moved up to the Feb 26 (Thu) maintenance.
| Type | Item Name | Quantity | Required Medals | Exchange Limit |
| Family Exchange | Secret Scroll of Pure Equilibrium | 1 | 500 | Once per Family |
| Advice of Valks (+350) | 1 | 250 | ||
| Advice of Valks (+300) | 1 | 150 | ||
| Advice of Valks (+250) | 1 | 85 | ||
| Advice of Valks (+200) | 1 | 50 | ||
| [Title] Field Master | 1 | 10 | ||
| [Title] Flame Tower | 1 | 10 | ||
| [Title] Hwacha | 1 | 10 | ||
| [Title] Cannoneer | 1 | 10 | ||
| [Title] Strike Force | 1 | 10 | ||
| Weekly Exchange | Cron Stone | 500 | 30 | Twice per week |
| Marni's Unstable Fuel | 50 | 10 | Once per week | |
| Sturdy Forest Tread | 10 | 10 | ||
| Corrupt Oil of Immortality | 10 | 10 | ||
| Item Collection Increase Scroll | 5 | 5 | ||
| Superior Whale Tendon Potion | 30 | 3 | ||
| Tough Whale Tendon Elixir | 10 | 2 | ||
| Always Available | Gold Bar Box | 1 | 10 | Always |
| Perfume of Courage | 1 | 1 | ||
| Perfume of Deep Sea | 1 | 1 |
- Improved the rewards for a Node War victory.
|
Calpheon
|
|||
| Item Name |
Blazing Triumph Reward (Tier 3) Contents
|
Blazing Triumph Reward (Tier 4) Contents
|
Blazing Triumph Reward (Tier 5) Contents
|
| Gold Bar of the Glorious Battlefield 10,000G | 2 | 2 | 3 |
| Gold Bar of the Glorious Battlefield 1,000G | 5 | 7 | - |
| Essence of Honor | 10 | 10 | 10 |
| Essence of Gallantry | 10 | 10 | 10 |
| Item Collection Increase Scroll | 2 | 2 | 2 |
| Glorious Item Drop Rate Increase Scroll | 2 | 2 | 2 |
| Trace of Thunderbolt | 2 | 2 | 2 |
| Blazing Loot Box | 2 | 3 | 3 |
| Chilling Fragment | 10 | 10 | 10 |
| Medal of Glory | 30 | 32 | 35 |
|
Valencia (720 Gear Score Limit)
|
|||
| Item Name | Kindling Triumph Reward (Tier 3) Contents | Kindling Triumph Reward (Tier 4) Contents | Kindling Triumph Reward (Tier 5) |
| Gold Bar of the Glorious Battlefield 10,000G | 1 | 2 | 2 |
| Gold Bar of the Glorious Battlefield 1,000G | 9 | - | 3 |
| Essence of Honor | 7 | 8 | 8 |
| Essence of Gallantry | 7 | 8 | 8 |
| Item Collection Increase Scroll | 2 | 2 | 2 |
| Glorious Item Drop Rate Increase Scroll | 1 | 1 | 1 |
| Kindling Loot Box | 2 | 3 | 3 |
| Chilling Fragment | 5 | 5 | 5 |
| Medal of Glory | 22 | 25 | 27 |
|
Balenos (616 Gear Score Limit)
|
|||
| Item Name |
Determined Triumph Reward (Tier 3) Contents
|
Determined Triumph Reward (Tier 4) Contents
|
Determined Triumph Reward (Tier 5) Contents
|
| Gold Bar of the Glorious Battlefield 10,000G | 1 | 1 | 1 |
| Gold Bar of the Glorious Battlefield 1,000G | 5 | 6 | 7 |
| Essence of Honor | 6 | 6 | 6 |
| Essence of Gallantry | 6 | 6 | 6 |
| Item Collection Increase Scroll | 1 | 2 | 2 |
| Glorious Item Drop Rate Increase Scroll | 1 | 1 | 1 |
| Determined Loot Box | 2 | 3 | 3 |
| Medal of Glory | 15 | 17 | 20 |
- Improved the rewards for Node War participation. You must meet the participation reward requirements to obtain them (same as before).
| Item Name |
Balenos
|
Valencia |
Calpheon
|
| Trace of Thunderbolt | - | - | 1 |
| Gold Bar of the Glorious Battlefield 1,000G | 6 | 7 | 9 |
| Medal of Glory | 15 | 20 | 25 |
- Increased the amount of Gold Bar of the Glorious Battlefield awarded by Conquest War victory and participation.
- Across all Conquest War reward boxes, the Gold Bar of the Glorious Battlefield items included have been increased by a value equivalent to 500,000,000 Silver.
- Also, in the reward boxes obtainable based on Conquest War participation results, the Resplendent Medal of Honor has been replaced with the Medal of Glory.
| Tier | Result | Gold Bar of the Glorious Battlefield (Before) | Gold Bar of the Glorious Battlefield (After) |
| Unlimited | Victory | Gold Bar of the Glorious Battlefield 10,000G x4 Gold Bar of the Glorious Battlefield 1,000G x5 |
Gold Bar of the Glorious Battlefield 10,000G x5 |
| (Point System) 1st Place Lord's Guild | Gold Bar of the Glorious Battlefield 10,000G x4 | Gold Bar of the Glorious Battlefield 10,000G x4 Gold Bar of the Glorious Battlefield 1,000G x5 |
|
| (Point System) 2nd Place | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x5 |
Gold Bar of the Glorious Battlefield 10,000G x2 | |
| (Point System) 3rd Place | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x2 |
Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x7 |
|
| (Point System) 4th Place | Gold Bar of the Glorious Battlefield 10,000G x1 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x5 |
|
| (Point System) 5th Place | Gold Bar of the Glorious Battlefield 1,000G x9 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x4 |
|
| (Point System) 6th Place | Gold Bar of the Glorious Battlefield 1,000G x8 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x3 |
|
| (Point System) 7th Place or Lower | Gold Bar of the Glorious Battlefield 1,000G x5 | Gold Bar of the Glorious Battlefield 10,000G x1 | |
| Defeat | Gold Bar of the Glorious Battlefield 1,000G x4 | Gold Bar of the Glorious Battlefield 1,000G x9 | |
| Tier 2 | Victory | Gold Bar of the Glorious Battlefield 10,000G x3 Gold Bar of the Glorious Battlefield 1,000G x5 |
Gold Bar of the Glorious Battlefield 10,000G x4 |
| (Point System) 1st Place Lord's Guild | Gold Bar of the Glorious Battlefield 10,000G x3 | Gold Bar of the Glorious Battlefield 10,000G x3 Gold Bar of the Glorious Battlefield 1,000G x5 |
|
| (Point System) 2nd Place | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x2 |
Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x7 |
|
| (Point System) 3rd Place | Gold Bar of the Glorious Battlefield 10,000G x1 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x5 |
|
| (Point System) 4th Place | Gold Bar of the Glorious Battlefield 1,000G x9 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x4 |
|
| (Point System) 5th Place | Gold Bar of the Glorious Battlefield 1,000G x8 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x3 |
|
| (Point System) 6th Place | Gold Bar of the Glorious Battlefield 1,000G x7 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x2 |
|
| (Point System) 7th Place or Lower | Gold Bar of the Glorious Battlefield 1,000G x4 | Gold Bar of the Glorious Battlefield 1,000G x9 | |
| Defeat | Gold Bar of the Glorious Battlefield 1,000G x3 | Gold Bar of the Glorious Battlefield 1,000G x8 | |
| Tier 1 | Victory | Gold Bar of the Glorious Battlefield 10,000G x3 | Gold Bar of the Glorious Battlefield 10,000G x3 Gold Bar of the Glorious Battlefield 1,000G x5 |
| (Point System) 1st Place Lord's Guild | Gold Bar of the Glorious Battlefield 10,000G x2 Gold Bar of the Glorious Battlefield 1,000G x5 |
Gold Bar of the Glorious Battlefield 10,000G x3 | |
| (Point System) 2nd Place | Gold Bar of the Glorious Battlefield 10,000G x1 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x5 |
|
| (Point System) 3rd Place | Gold Bar of the Glorious Battlefield 1,000G x9 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x4 |
|
| (Point System) 4th Place | Gold Bar of the Glorious Battlefield 1,000G x8 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x3 |
|
| (Point System) 5th Place | Gold Bar of the Glorious Battlefield 1,000G x7 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x2 |
|
| (Point System) 6th Place | Gold Bar of the Glorious Battlefield 1,000G x6 | Gold Bar of the Glorious Battlefield 10,000G x1 Gold Bar of the Glorious Battlefield 1,000G x1 |
|
| (Point System) 7th Place or Lower | Gold Bar of the Glorious Battlefield 1,000G x3 | Gold Bar of the Glorious Battlefield 1,000G x8 | |
| Defeat | Gold Bar of the Glorious Battlefield 1,000G x2 | Gold Bar of the Glorious Battlefield 1,000G x7 |
- In the reward box granted based on your Conquest War results, you can obtain the Medal of Glory as follows.
| Conquest War | ||
| Tier | Result | Medals of Glory |
| Unlimited | Victory | 80 |
| (Point System) 1st Place Lord's Guild | 80 | |
| (Point System) Non-1st Place Lord's Guild | 45 | |
| Defeat | 40 | |
| Tier 2 | Victory | 75 |
| (Point System) 1st Place Lord's Guild | 75 | |
| (Point System) Non-1st Place Lord's Guild | 40 | |
| Defeat | 35 | |
| Tier 1 | Victory | 70 |
| (Point System) 1st Place Lord's Guild | 70 | |
| (Point System) Non-1st Place Lord's Guild | 35 | |
| Defeat | 35 | |
Removal of Guild Tactics and Node/Conquest War-Exclusive Skills
The "[Secret Book] Guild Tactics" and six skills that only applied in Node/Conquest War will be removed.Although Guild Tactics items allowed you to learn skills with desired effects, the acquisition process had become a barrier to entry for Adventurers starting Node/Conquest War. Additionally, participating on a new character required purchasing and learning them again.
Alongside the Medal of Glory update, these skills have been removed to lower the barrier to entry. If you have learned any of the removed skills or have the "[Secret Book] Guild Tactics" in your possession, the "Resplendent Medal of Honor" will be returned via Manage Currency.
- The [Secret Book] Guild Tactics, previously exchangeable with Resplendent Medal of Honor, and the skills that could be learned through them are scheduled for deletion. The following measures will be applied accordingly:
If you have learned [Yianaros's Light I-V], [Pilgrim's Steps I-V], [Knight's Defense I-V], [Pilgrim's Blessing I-V], [Yianaros' Veil I-V], or [Knight's Martial Arts I-V], 3 Skill Points will be refunded per skill level. Skills registered to Skill Presets will also have their learned status reset.
- Resplendent Medal of Honor will be returned via the Manage Currency UI based on the skill level learned if you have learned any of the deleted skills.
Level 1: Resplendent Medal of Honor x20
Level 2: Resplendent Medal of Honor x70
Level 3: Resplendent Medal of Honor x170
Level 4: Resplendent Medal of Honor x320
Level 5: Resplendent Medal of Honor x520
[Secret Book] Guild Tactics I: Resplendent Medal of Honor x20
[Secret Book] Guild Tactics II: Resplendent Medal of Honor x50
[Secret Book] Guild Tactics III: Resplendent Medal of Honor x100
[Secret Book] Guild Tactics IV: Resplendent Medal of Honor x150
[Secret Book] Guild Tactics V: Resplendent Medal of Honor x200
UI
- Improved the Skill window so you can view other classes' skills.
When enjoying PvP content, you may have wanted to check details of an opponent's skills, such as CC effects, defensive effects, and cooldowns.A new feature has been added that lets you select "View Other Classes" in the Skill window to view another class's skills, even if you are not currently playing that character or do not own the class.
We hope this helps you understand other classes better more conveniently going forward.

- Improved the visual effects of the UI selection highlights to more clearly display the current focus.
System
- Added a feature that lets you apply any color you choose (instead of preset colors) to your outfits and gear.
- In the Dye window, select the part you want to dye, then go to Merv's Palette under Select Dye and press the Color Palette UI button to open the UI.
- * Merv's Palette effects are required to freely dye equipment and outfits.
- You can select a color by moving the cursor within the Color Palette UI or by entering specific R/G/B values and pressing the "Select Color" button.
- In the Dye window, select the part you want to dye, then go to Merv's Palette under Select Dye and press the Color Palette UI button to open the UI.
Black Shrine - Boss FoV
- Added a feature to adjust the Boss FoV (Field of View) during Boss Blitz in the Black Shrine.
- This function can be toggled via the "Boss FoV Change" option in the Ring Menu.
- The feature becomes available via the Ring Menu after entering a Boss Blitz.

Changes & Fixes
- Fixed the issue where the HP of Gumiho (Calamity 8-10) in Black Shrine - Donghae (Solo) was reduced by an additional 5% beyond the intended amount following the Jan 22 (Thu) updates.
- Fixed the issue where attempting to enter the Black Shrine at a Guild Boss Subjugation location would display the message, "You cannot enter from Marni's Realm."
- Fixed the issue where the prerequisite quest description for [Gathering Basics] Feed Yourself was incorrect.
- Fixed the issue where moving your character to O'dyllita Castle via the World Map could cause you to get stuck in the castle wall.
- Fixed the issue where the Old Moon Costume Mill-exclusive Karlstein Outfit stored in Merv's Carry-on Bag prevented the Change feature from working properly underwater.
- Fixed the issue where the Guild Boss Moghulis reward item description listed an item that can no longer be obtained.
- Fixed the issue where audio would not play if you moved too far away from the boss during the Moghulis and Org fights.
- Fixed the issue where certain Wilderness Golem effects would not display during Guild Boss Moghulis mechanics.
- Fixed the issue where placing two Indomitable Flags simultaneously during Node/Conquest War would result in both being placed.
- Changed the Fishing-related description in the [My Information - Life Info] tab to reflect that you can set the grade of fish to discard even while manual Fishing.
- Fixed the issue where the key guide in the Item Copy Details section of Marni's Suspicious Device would be truncated.
- Fixed the issue where an unintended terrain object was placed near Alejandro Farm.
- Fixed the issue where the question mark icon appeared in the Mythical Awakening UI.
- [Shai] Fixed the issue where the Alchemy EXP buff appeared to stack when wearing the Pavilla Costume Set and returning to Character Selection.
- Fixed the issue where the registration notification message was displayed twice in the Chat window when listing high-value items on the Central Market.
- Fixed the issue where the Notifications window title was being truncated when the network was unstable.
- Fixed the issue where the order of Guild Boss Subjugation differed by platform.
- Fixed the issue where the Quest UI and Minimap overlapped awkwardly when using the Edit UI function.
- Fixed the issue where duplicate characters matching your character's appearance would sometimes appear.
- Fixed the issue where certain classes would revert to the default hair style when entering the Customization screen after selecting a specific style during Character Creation.
- [Maehwa] Fixed the awkward appearance when wearing the Lolly Pop Ornament.
- [Nova] Fixed the awkward appearance when toggling "Show Visor" when wearing the Sephia Helmet.
- [Maehwa] Fixed the awkward appearance when wearing the Spotlight Helmet.
- [Seraph] Fixed the issue where the Eternal Bond appearance incorrectly displayed when worn with the Yianaros Helmet.
- [Seraph] Fixed Memento Mori outfit displaying unnaturally when worn with the Blood Countess Helmet.
- [Dusa] Fixed the issue where the gloves would display awkwardly when wearing Azure Sky Armor with BD9N Gloves.
- Removed an unusable key guide from the Arena of Solare match confirmation UI.
- Fixed the issue where icons for certain tax-free items were incorrectly displayed as taxable in the Pearl Shop purchase confirmation screen.
- Fixed the issue where the Item Drop Log UI was not displayed after exiting Snowfall Crasher.
- Fixed the issue where journal/log entries would occasionally not appear or fail to update.
- Fixed the issue where the system message "My Attendant has been summoned" was displayed repeatedly.
- Fixed the issue where high-market value Tier 7 Wild Horses with high breeding counts would learn skills at a 100% rate during growth.
- Updated the Old Moon Camping Shop's inventory to match the Naphart Campsite Shop.
- Fixed the awkward tooltip text for the Season Gift Exchange Coupon in the Season Pass rewards.
- Fixed the issue where the Movement Speed Increase effect was not applied during auto-run with "Automatically use Sprint" active while a Manos Riding Crop was equipped.
- Fixed the issue where unlinking a console account on the Link Accounts page displayed a blank notification and appeared to fail.



































