February 26th Update Notice - Part 2

Updates Feb 26, 2026, 09:00 (UTC)

February 26, 2026 Part 2 - Update Fixes & Changes

  • Improved Guild Galley Acquisition // Improved Galley Changes
    • (Last Updated: 02/27/2026 00:40 UTC)
 
 

Hello Adventurers, Black Desert Console Service Team.

We're informing you of the latest update applied after the scheduled maintenance on Feb 26 (Thu).

Today's update brings Olvia Academy, changes to mount growth system, DP build balance adjustments, Royal Workshops, Hollow Maretta, Sailing Log, and more.
We hope these help you embark on better adventures in game, Adventurers!

Content

  • Added a confirmation prompt as a safety measure so leaving or disbanding a guild requires extra care.
  • Increased the maximum number of "Guild Missions Available" to 30, giving more flexibility to complete missions on your preferred days.
    • Guild mission recharge is now limited to 10 per day, with a maximum of 30 missions available at once.
  • Updated the Guild History menu.
    • The following entries appear to the left side of the Guild History menu:
      • Guild Created
        Conquest War Victories
        Node War Victories
      • Guild Boss Subjugation
        Guild Missions Completed
※ Only records created after this update will be shown, except for Guild Created.
  • You can now check your guild rejoin cooldown via the Join Guild button in Guild after leaving a guild.
  • Improved the Promote Guild UI.
    • Changed guild recruitment so all guild members can now view it, not just those with the required authority.
    • You still need the "Set Intro/Promote/Recruit" authority to post recruitment ads.
  • Unified the Find Party, Platoon, and General into "Find Party/Platoon" UI.

    • Party leaders can now post recruitment ads only if they meet the Level, AP, and DP requirements set in the ad.
  • Added an auto-approval option to "Find Party/Platoon."
    • Auto: Instantly joins the party when a request is made.
    • Approve: Sends a message to the party leader. You join after they approve the request.
 

 
The inland fishing revenue improvements introduced at the Calpheon Ball will now be applied to the Heidel and Calpheon regions. Starting with this update, we'll continue rolling out these improvements so Adventurers can enjoy fishing across all inland waters with less burden.
  • Increased the spawn rate of Prize Catch in Heidel and Calpheon.
    • Increased the catch rate of Pirarucu in Heidel by about 6.2 times.
    • Increased the catch rate of White Crucian Carp by about 4.4 times and Ranchu by about 4 times in Calpheon.

Inland Fishing Revenue Adjustments

As part of our efforts to improve inland Fishing revenue, Prize Catch fish have been added to the inland regions of Valencia and Grána. This update aims to balance Fishing profits across a wider variety of regions. We will continue to monitor the situation closely and may implement further adjustments as needed.
  • Rumors are spreading that an ecosystem of precious fish has formed in the inland regions of Valencia and Grána.
    • Rainbowfish have begun appearing in inland lake areas of Valencia, including Valencia City.
      • The spawn rate of Rainbowfish in existing habitats has been increased by about 10x.
    • Pink Dolphins have begun appearing in the city of Grána.
      • The spawn rate of Pink Dolphins in existing habitats has been increased by about 2x.
  • The spawn rates for Prize Catch in Heidel and Calpheon have been adjusted due to overfishing.
    • The spawn rate of Pirarucu in Heidel has decreased by about 39%.
    • The spawn rate of White Crucian Carp and Ranchu in Calpheon has decreased by about 37%.
  • Mudskippers will no longer appear in the Demi River (Heidel), Lake Flondor (Grána), or other specific regions.
 

Royal Workshop

Starting Royal Workshop

  • You can open the UI from Menu -> Life -> Royal Workshops.
    • You must have the "Seoul" knowledge to use the Royal Workshops.
 

Production Nodes

  • The Royal Workshops are divided into two main nodes: Production and Processing.  
 
  • You can utilize the workers of Yukjo Street to produce and process items in the Royal Workshop.
  • With the opening of the Royal Workshop, the level of some accommodations in Yukjo Street in the Land of the Morning has been expanded.
 
 

Production Nodes

  • The Production Node is where you produce materials for processing.
 
① Find the Royal Workshop Manager NPC to unlock more workshops in the node.
② Press L2/LT+▢/X to assign workers and set the number of production cycles.
③ Choose which workshop will handle the task.
- Each workshop offers various materials, and one material is produced based on chance.
- If you are not satisfied with the currently selected item, hit the refresh button to try for a different one. The currently selected item will not be selected again.
- You get one free refresh per day, and you can hold a maximum of one refresh attempt. Spend 50 Pearls for extra refresh if needed.
- All workshops refresh their selected items automatically at 24:00 UTC daily.
- Within the production workshop, there are goods that include some very powerful and special buff items. These buff items have a low chance of being selected during the refresh of production goods. Once produced, these items can either be sold at the Central Market or used directly.
④ If you have changed the workshop in ③, you can confirm the changes through this button.
⑤ Use this button to give tasks to your chosen worker.
⑥ This button opens the Yukjo Street storage.
Item / Effects
Average Market Price
Max Market Price
[Bountiful Feast]
Extra AP Against Monsters +5  
Combat EXP +1,000%
100,000,000 200,000,000
[Refined Feast]
Extra AP Against Monsters +3  
Combat EXP +500%
50,000,000 100,000,000
[Traditional Tea & Snacks]
Extra AP Against Monsters +5  
Item Drop Rate +100%
100,000,000 200,000,000
[Assorted Tteok]
Extra AP Against Monsters +3  
Item Drop Rate +50%
50,000,000 100,000,000
[Assorted Kimchi]
Life EXP +250%  
Weight Limit +100LT
100,000,000 200,000,000
[Tricolor Namul]
Life EXP +150%  
Weight Limit +50LT
50,000,000 100,000,000
[Yeolgujatang]
All Life Skill Mastery +500  
Weight Limit +100LT
100,000,000 200,000,000
[Gujeolpan]
All Life Skill Mastery +300  
Weight Limit +50LT
50,000,000 100,000,000
[Mystical Herbal Medicine]
Energy Recovery +50  
Weight Limit +100LT
100,000,000 200,000,000
[Mellow Herbal Medicine]
Energy Recovery +25  
Weight Limit +50
50,000,000 100,000,000
※ All these buff items last for 180 minutes and have a cooldown of 180 minutes.
 

Processing Nodes

  • In the Processing Node, craft materials from the Production Node into finished goods.

  • Sell your finished goods in two different ways, depending on their type.
    • Goods processed here are specialties, not trade items, so no need to carry them around. (You can use the Magnus to travel to other cities.)
    • Tagged characters can't sell processed goods.
    • Select items from your list to process, and completed items will be sent to your Yukjo Street storage.
Item Price Item Price
Hyojason 114,750 Bronze Arrowhead 117,110
Pickled Green Plum 125,520 Mud Brick 140,740
Bamboo Sap 147,800 Hwanghae Soldier's Spear 149,620
White Porcelain Tea Caddy 151,550 Ball of Shimmering Silk Thread 152,090
Gamtu 154,700 Siru 156,900
Sturdy Hwanghae Steel Scissors 156,980 White Porcelain-contained Makgeolli 159,430
Ceramic-bottled Makgeolli 159,480 Luck-bringing Rice Sieve 162,440
Hwanghae Supply Package 164,420 Gyeongdae 164,970
Ink-scented Box 167,610 Common Yellow Ceramic 177,380
Gift Bundle 180,230 Sturdy Sack 183,850
Well-brewed Hwanghae Decoction 184,210 Straw Sheaf Doll 187,920
Hapjukseon 188,050 Silk 188,780
Ramie Clothing 188,970 Glamorous Patterned Blue Underglaze Porcelain 190,310
Brass Jewelry Box 191,060 Top-Quality Flower Shoes 191,490
Pruned Bamboo Shoot 191,510 Broom Made with Straw Sheaves 192,130
Yut Dice 192,190 Round Basket 194,530
Morninglander's Versatile Pouch 195,300 Jukbuin Body Pillow 195,660
Top 196,820 Juryeonggu Die 197,500
Jar-contained Makgeolli 198,360 Well-prepared Top-quality Sticky Rice 198,420
Light Pink Bundle 205,580 Identification Card 205,580
Straw Sheaf Box 205,690 Medicinal Brewer 209,180
Chamber Pot 209,880 Ornamented Purple Bundle 209,910
Gilded Lacquer Chest 210,610 Hwanghae Cannonball Cache 215,060
Rounded Coal Bag 215,110 Resilient Hwanghae Cord 216,880
Jegi 217,700 Ornamented Red Bundle 219,340
Chilseong Bells 219,380 Shield Kite 220,260
Safflower Blade 222,980 Empty Luxurious Perfume Bottle 223,200
Subtle Fragrance Box 226,750 Brush Container 226,990
Brass Bowl 227,350 Blue Underglaze Porcelain Bottle 227,590
Iron Underglaze White Porcelain 228,220 Lotus Leaf Bottle 230,300
Tuho 231,150 Sojutgori 231,620
Hwanghae Poetry 234,650 Refined Dried Mud 238,100
Coal Dust Pouch 238,110 Green Manure Fertilizer 240,970
Hwamunseok 247,240 Buncheong Bottle 252,900
Chrysanthemum Pattern Bottle 255,810 White Hwanghae Porcelain Bottle 258,190
Celadon Bottle 298,200 Buncheong Ware 301,220
Item Price (Silver) Item Price (Silver)
Najeonheukchil Chest    98,000,000 Najeonpalgak Chest    98,000,000
Pipe    98,000,000 Baekseju    98,000,000
Deer Fur Brush    98,000,000 Blue-underglazed Porcelain    98,000,000
Gyeongguk Daejeon (Replica)    98,000,000 Cloudcaller Janggu    98,000,000
White Porcelain    98,000,000 Ebongild Chest    98,000,000
Bronze Movable Type    98,000,000 Royal Edict    98,000,000
Location of Heo Seung-won, a luxury goods merchant in Yukjo Street

 

Unlocking Workshops

  • When you start the Royal Workshops, you'll have just one basic workshop. You can unlock more as you go.
    • Every time you craft goods in the Royal Workshops, you'll earn "Morning's Gratitude Tokens." Gather enough of these tokens, and you can unlock more workshops through a specific NPC.
    • There is an NPC at each node that will unlock the workshop.
  • Here's how many "Morning's Gratitude Tokens" you'll need for each workshop. 
 
Node Workshop Tokens Required
Gyeonghoeru Pavilion - Production Hamhong Gate 500
Infirmary - Production Byeoljwa
Leftward Office - Production Ministry of Law
Rightward Office - Production Ministry of Treasury
Gyeonghoeru Pavilion - Production Igyeon Gate 1,000
Gyeonghoeru Pavilion - Production Hahyangjeong Pavilion
Gyeonghoeru Pavilion - Production Mansesan
Infirmary - Production Hundo
Infirmary - Production Bujeong
Infirmary - Production Noksa
Leftward Office - Production Ministry of Works
Leftward Office - Production Training Institute
Leftward Office - Production Armaments Office
Rightward Office - Production Land Management Office
Rightward Office - Production Civil Appointments Office
Rightward Office - Production Staffing Office
Palace Kitchen - Processing Inner Palace Kitchen
Palace Kitchen - Processing Outer Palace Kitchen
Military - Processing Armory
Military - Processing Central Command HQ
Seonwonjeon Hall - Processing Inner Chamber
Seonwonjeon Hall - Processing Gyeongan Hall
History of Libraries - Processing Gyujanggak Library
History of Libraries - Processing Government Records Office
 
 

Worker Traits & Skills

  • Workers assigned to tasks at the Royal Workshops will have the following traits and skills applied.
All
- Skills that enhance worker stats (Work Supervisor, Simple, Lucky Guy)
Production
- The Shellfolk Worker's Production Increase trait (harvest amount +68.4%)
- The worker's Luck stat affecting additionally obtained items (Some Farmer's/Miner's/Fisher's Sack)
Processing
- The Thrifty A/B/C (chance to return 10% of one crafting material) skill
※ Royal Workshop tasks aren't affected by the worker's Movement Speed stat.
※ The following work speed increase and extra work skills are not applied in the Royal Workshops.
- General Knowledge (Refinery/Specialty Work Speed +5)
- Workshop Knowledge (Weapon/Armor Work Speed +5)
- Adv. Ore Packing (Extra Work (+3) Done for Ore Packing)
 

 
  • Luxury Vendor Heo Seungwon on Yukjo Street in Hwanghae Province of the Land of the Morning Light has started to exchange the Morning's Gratitude Tokens for Adventurers managing the Royal Workshops.
    • Morning's Gratitude Tokens can be obtained when workers complete item production at a production workshop.
Yukjo Street Luxury Vendor Heo Seungwon
Required Tokens
Exchangeable Items
Morning's Gratitude Token x30,000
▼ Select 1
- Refined Feast x1
- Assorted Tteok x1
- Tricolor Namul x1
- Gujeolpan x1
- Mellow Herbal Medicine x1
 

 

Sethra's Artifact - Trading EXP

  • Added the ability to acquire Sethra's Artifact - Trading EXP at a set probability from the below activities.
Sethra's Artifact - Trading EXP
Selling Royal Workshops Processed Goods - Obtain through Bonus quests when selling processed Royal Workshop goods to trade managers
 * Not obtained through goods deliverable to Luxury Vendor Heo Seungwon
Hwamunseok
Jukbuin Body Pillow
Jegi
Yut
Chilseong Bells
Juryeonggu Die
Top
Brass Bowl
Tuho
Shield Kite
Hyojason
Safflower Blade
Ramie Clothing
Silk
Chamber Pot
Well-prepared Top-quality Sticky Rice
Ball of Shimmering Silk Thread
Light Pink Bundle
Ornamented Red Bundle
Ornamented Purple Bundle
Celadon Bottle
Blue Underglaze Porcelain Bottle
Buncheong Bottle
Sojutgori
Lotus Leaf Bottle
Iron Underglaze White Porcelain
Buncheong Ware
Chrysanthemum Pattern Bottle
Gilded Lacquer Chest
Gyeongdae
Identification Card
Siru
Ink-scented Box
Round Basket
Subtle Fragrance Box
Straw Sheaf Box
Bamboo Sap
Pickled Green Plum
Gamtu
Pruned Bamboo Shoot
Brass Jewelry Box
Straw Sheaf Doll
Empty Luxurious Perfume Bottle
Resilient Hwanghae Cord
Sturdy Hwanghae Steel Scissors
Common Yellow Ceramic
White Hwanghae Porcelain Bottle
Luck-bringing Rice Sieve
Well-brewed Hwanghae Decoction
Gift Bundle
Broom Made with Straw Sheaves
Top-Quality Flower Shoes
White Porcelain-contained Makgeolli
Jar-contained Makgeolli
Ceramic-bottled Makgeolli
Hwanghae Poetry
Glamorous Patterned Blue Underglaze Porcelain
Medicinal Brewer
Mud Brick
Sturdy Sack
Hwanghae Supply Package
Green Manure Fertilizer
Hwanghae Cannonball Cache
Hwanghae Soldier's Spear
Rounded Coal Bag
Brush Container
Morninglander's Versatile Pouch
White Porcelain Tea Caddy
Hapjukseon
Coal Dust Pouch
Bronze Arrowhead
Refined Dried Mud
 

Guild Content Improvements - Improved Guild Crafting

Until now, gathering materials for Guild Crafting often required one dedicated Adventurer to farm everything personally or spend their own Silver on the Central Market.  
 To reduce this burden, we've removed unnecessary recipes and converted all remaining recipe materials into shared items for the guild.  
We've also eased the pressure of Guild Mount Equipment enhancement by removing enhancement levels from +1 to +10, and reorganized the items sold through Guild Manager and the Guild Military Supply Manager to better match the current state of the game. 
  • Removed the following guild items to no longer be obtained through Guild Crafting, and changed the acquisition method of certain items.
Item Name How to Obtain (Before) How to Obtain (After)
[Guild] Clearance Permit
Exchange via Guild Manager NPC in town [Guild] Parchment x1
[Guild] Seal x1
[Guild] Parchment
Ox/Rhino Hide x2
Black Stone Powder x2
Purchase via Guild Manager NPC Shop
[Guild] Seal
Rough Translucent Crystal x2
White Cedar Timber x2
Purchase via Guild Manager NPC Shop
[Guild] Sticky Glue

Exchange [Guild] Old Moon Combat/Life Seals
OR
Sulfur x10
Lobster x1

Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Crude Decoration
Giant Pearl Clam x1
Cone Snail x1
Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Tough Silk Thread
Powder of Rifts x1
Weeds x1
Silk Thread x1
Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Restored Cadry's Forbidden Book
[Guild] Parchment x1
Powder of Darkness x10
Sheep Blood x10
Cadry's Token x30

Exchange [Guild] Old Moon Combat/Life Seals

[Guild] Old Moon Magic Neutralizer
Fruit of Nature x1
Wise Man's Blood x1
Powder of Rifts x10
Wolf Blood x10
Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Vanadium Chain
Melted Vanadium Shard x2
Black Stone Powder x1
Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Titanium Stud
Melted Titanium Shard x2
Black Stone Powder x1
Exchange [Guild] Old Moon Combat/Life Seals
[Guild] Phoenix Skin

Purchase via Guild Mount Manager NPC Shop
OR
Fine Tough Hide x2
Fine Hard Hide x2
Legendary Beast's Blood x2

Purchase via Guild Mount Manager NPC Shop
[Guild] Everlasting Tree Plywood

Purchase via Guild Mount Manager NPC Shop
OR
Palm Plywood x5
Powder of Time x1
Trace of Nature x1

Purchase via Guild Mount Manager NPC Shop
[Guild] Iron Core Timber Square

Purchase via Guild Wharf Manager NPC Shop
OR
[Guild] Clearance Permit x1
Steel x2
Standardized Timber Square x2
White Cedar Sap x4

Purchase via Guild Wharf Manager NPC Shop
[Guild] Desert Alloy Ingot

Purchase via Guild Wharf Manager NPC Shop
OR
[Guild] Clearance Permit x1
Melted Vanadium Shard x5
Melted Titanium Shard x5
Legendary Beast's Blood x1

Purchase via Guild Wharf Manager NPC Shop
[Guild] Spirit-laden Plywood

Purchase via Guild Wharf Manager NPC Shop
OR
[Guild] Clearance Permit x1
Pine Plywood x2
Spirit's Leaf x10
Red Tree Lump x4

Purchase via Guild Wharf Manager NPC Shop
[Guild] Wind-laden Flax Cloth

Purchase via Guild Wharf Manager NPC Shop
OR
[Guild] Clearance Permit x1
Elixir of Flowing Wind x1
Monk's Branch x1
Legendary Beast's Blood x1

Purchase via Guild Wharf Manager NPC Shop
[Guild] Great Ocean-drenched Plywood

Weekly quest reward via Elro in Oquilla's Eye
OR
[Guild] Nineshark's Horn Fragment x10
[Guild] Trent Treant Plywood x10

Weekly quest reward via Elro in Oquilla's Eye
OR
Purchase via Guild Wharf Manager NPC Shop

[Guild] Abyss-drenched Ingot

Weekly quest reward via Elro in Oquilla's Eye
OR
[Guild] Candidum Shell x2
[Guild] Lavania Special Alloy Ingot x10

Weekly quest reward via Elro in Oquilla's Eye
OR
Purchase via Guild Wharf Manager NPC Shop

[Guild] Deep Sea-drenched Timber Square

Weekly quest reward via Elro in Oquilla's Eye
OR
[Guild] Black Rust Jawbone x10
[Guild] Trent Treant Plywood x10

Weekly quest reward via Elro in Oquilla's Eye
OR
Purchase via Guild Wharf Manager NPC Shop

[Guild] Water for Elephant
Purchase via Guild Mount Manager NPC Shop
OR
[Guild] Clearance Permit x1
Purified Water x5
Mineral Water x5
Purchase via Guild Mount Manager NPC Shop
[Guild] Elephant Food
Purchase via Guild Mount Manager NPC Shop
OR
[Guild] Clearance Permit x1
Spirit's Leaf x5
Old Tree Bark x5
Weeds x5
Fruit of Nature x5
Purchase via Guild Mount Manager NPC Shop
[Guild] Elephant Cage Parts
Purchase via Guild Mount Manager NPC Shop
OR
[Guild] Clearance Permit x1
Cedar Plywood x1
Purchase via Guild Mount Manager NPC Shop
[Guild] Timber for Fixing the Cage
Purchase via Guild Mount Manager NPC Shop
OR
[Guild] Clearance Permit x1
Usable Scantling x5
Purchase via Guild Mount Manager NPC Shop
[Guild] Soft Hay
Weeds x10
Barley x10
Purchase via Guild Mount Manager NPC Shop
[Guild] Juicy Fruits
Coconut x10
Special Grape x10
Special Olive x10
Purchase via Guild Mount Manager NPC Shop
[Guild] Fresh Veggies
Special Corn x10
Special Pumpkin x10
Special Carrot x10
Purchase via Guild Mount Manager NPC Shop
[Guild] Clearance Request
[Guild] Ink x1
[Guild] Wax x1
[Guild] Parchment x1
[Guild] Seal x1
Removed
[Guild] Ink
Processed Coal x2
Black Stone Powder x2
Removed
[Guild] Wax
Rough Ruby x2
Black Stone Powder x2
Removed
[Guild] Sea Horn
Sturdy Timber Square x10
Trace of Nature x10
[Guild] Nineshark's Horn Fragment x10
[Guild] Ocean Stalker's Skin x1
Removed
[Guild] Cloudy Timber
Palm Timber x100
Trace of Nature x10
[Guild] Candidum Shell x2
[Guild] Ocean Stalker's Skin x1
Removed
[Guild] Sandy Ingot
Vanadium Ore x10
Trace of Nature x10
[Guild] Black Rust Jawbone x2
[Guild] Ocean Stalker's Skin x1
Removed
[Guild] Stormy Rope
Flax x100
Trace of Nature x10
[Guild] Hekaru's Spike x3
[Guild] Ocean Stalker's Skin x1
Removed
※ During the Feb 26 (Thu) maintenance, any Guild Crafting items you can no longer obtain have been deleted, and equivalent Guild Funds have been given as compensation.
  • Changed the amount of [Guild] Old Moon Combat/Life Seals obtainable as rewards for completing Guild Missions as follows.
Type Before After
Extra Large 4 per mission 8 per mission
Large 3 per mission 6 per mission
Medium 2 per mission 4 per mission
Small 1 per mission 3 per mission
  • Changed so you can now exchange Old Moon Combat/Life Seals for rare Guild House crafting materials via [Guild Manager] NPCs located in major cities and towns.
    • Unavailable for Morning Light Guild Manager NPCs.
Before After

Exchange [Guild] Old Moon Combat/Life Seal
via Robert, Velia's Guild Wharf Manager

Exchange via Guild Manager NPCs in each region


[Velia] Laiano Pietro
[Olvia] Baldos
[Heidel] Luciano Pietro
[Calpheon] Ceras Feresio
[Altinova] Humple
[Tarif] Nens Bailey
[Sand Grain Bazaar] Zishuka
[Valencia] Yan
[Grána] Daisy
[Duvencrune] Yeoh
[Snowstorm Guard Post] Baira
[O'draxxia] Nedel Oslia
[Asparkan] Sha Bint
[Hakinza Sanctuary] Selim
[Oquilla's Eye] Sherah Riki

  • Reduced certain item requirements due to rare crafting materials now being exchangeable using Old Moon Combat/Life Seals.
    • You require at least one [Guild] Old Moon Combat/Life Seal in your inventory to view the exchange list.
Required for Exchange
Exchange Item / Usage Required (Before) Required (After)
[Guild] Old Moon Combat Seal
[Guild] Old Moon Life Seal
[Guild] Sticky Glue x1
Usage: Guild Galley Equipment Crafting
x2 x1
[Guild] Crude Decoration x1
Usage: Guild Galley Equipment Crafting
x2
x1
[Guild] Special Iron Ingot from Calpheon Workshop x1
Usage: Guild Galley Equipment Crafting
x5
 -
(New) [Guild] Restored Cadry's Forbidden Book x1
Usage: Guild Elephant Rearing
-
x2
(New) [Guild] Old Moon Magic Neutralizer x1
Usage: Guild Elephant Rearing
-
x2
(New) [Guild] Tough Silk Thread x5
Usage: Guild Galley/Elephant Equipment Crafting
-
x1
(New) [Guild] Vanadium Chain x5
Usage: Guild Elephant Equipment Crafting
-
x1
(New) [Guild] Titanium Stud x5
Usage: Guild Elephant Equipment Crafting
-
x1
(New) [Guild] Beast’s Skin x5
Usage: Guild Elephant Equipment Crafting
-
x1
  • Improved the item descriptions of the Old Moon Combat/Life Seals.
 
  • Changed the shop inventories of Guild Managers and Guild Military Supply Managers as follows.
    • [Guild] Parchment and [Guild] Seal can now be purchased via [Guild Manager] NPCs in each town and major city.
    • Several items and equipment previously sold by [Guild Manager] NPCs have been relocated to [Guild Military Supply Manager].
      • [Practice] Lynch Cannon Assembly Set, Practice Cannonball
      • [Guild] Faintly Resonant Gear
    • Recovery potions, except for [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large), are no longer sold.
      • In the Land of the Morning Light, you can now purchase [Guild] Instant HP Potion (Extra Large) and [Guild] Instant MP Potion (Extra Large) from the Guild Managers, Bae Seunghyeon and Yang Boksoo.
Guild Manager NPC
Retained Added Removed

[Guild] Furniture Crafting Permit
[Guild] Golden Bell
[Guild] Emblem Certificate
[Guild] Old Moon Reagent
[Guild] Sour Green Grape Juice
[Guild] Sweet Wild Berry Juice
[Guild] Fresh Orange Juice
[Guild] Monsterbane Cannon Assembly Kit
[Guild] Monsterbane Cannonball

[Guild] Parchment 
[Guild] Seal 
[Guild] Instant HP Potion (Extra Large) 
[Guild] Instant MP Potion (Extra Large)

[Guild] Pledge of the Blood 
[Practice] Lynch Cannon Assembly Set 
Practice Cannonball 
[Guild] Faintly Resonant Necklace 
[Guild] Faintly Resonant Earring 
[Guild] Faintly Resonant Ring 
[Guild] Faintly Resonant Belt 
[Guild] Faintly Resonant Main Weapon Chest 
[Guild] Faintly Resonant Awakening Weapon Chest 
[Guild] HP Potion (Small) 
[Guild] HP Potion (Medium) 
[Guild] HP Potion (Large) 
[Guild] HP Potion (Extra Large) 
[Guild] MP Potion (Small) 
[Guild] MP Potion (Medium) 
[Guild] MP Potion (Large) 
[Guild] MP Potion (Extra Large) 
[Guild] WP Potion (Small) 
[Guild] WP Potion (Medium) 
[Guild] WP Potion (Large) 
[Guild] WP Potion (Extra Large) 
[Guild] SP Potion (Small) 
[Guild] SP Potion (Medium) 
[Guild] SP Potion (Large) 
[Guild] SP Potion (Extra Large)

Guild Military Supply NPC
Retained
Added
Removed

[Guild] Instant HP Potion (Extra Large) 
[Guild] Instant MP Potion (Extra Large) 
Sun’s Resolve 
[Guild] Oil for Flame Tower 
[Guild] Oil for Enhanced Flame Tower 
[Guild] Arrow for Hwacha 
[Guild] Arrow for Big Hwacha 
[Guild] Cannonball 
[Guild] Flame Cannonball 
[Guild] Ancient Chariot Cannonball 
[Guild] Poison Shot 
[Guild] Flashbang 
[Guild] Fire Shot 
[Guild] Stun Trap 
[Guild] Flame Trap 
[Guild] Venom Trap 
[Guild] Ankle Trap 
[Guild] Elephant Trap 
[Guild] [CON] Mediah/Valencia Node Fort 
[Guild] [CON] Calpheon/Kamasylvia Node Fort 
[Guild] [Tier 1] Command Post (Conquest War) 
[Guild] [Tier 1] Field HQ (Conquest War) 
[Guild] Node/Conquest War Annex Assembly Tool 
[Guild] [OCC] Node War Lynch Cannon Assembly Kit 
[Guild] [Tier 2] Command Post (Conquest War) 
[Guild] [Tier 2] Field HQ (Conquest War) 
[Guild] [Unlimited] Command Post (Conquest War) 
[Guild] [Unlimited] Field HQ (Conquest War)

[Practice] Lynch Cannon Assembly Set 
Practice Cannonball
[Guild] Faintly Resonant Necklace 
[Guild] Faintly Resonant Earring 
[Guild] Faintly Resonant Ring 
[Guild] Faintly Resonant Belt 
[Guild] Faintly Resonant Main Weapon Chest 
[Guild] Faintly Resonant Awakening Weapon Chest

[Guild] Pledge of the Blood 
[Guild] HP Potion (Extra Large) 
[Guild] MP Potion (Extra Large)

※ During the Feb 26 (Thu) maintenance, [Guild] Pledge of the Blood was deleted from inventories. Guild funds of equal value were given as compensation.
※ [Guild] Special Silk from Shakatu League, which could be obtained by exchanging Golden Seal - [Imperial Conquest], was deleted. Compensation in guild funds was given based on the quantity you had.
 

Removed Guild Mount Equipment Enhancement

  • Removed enhancement levels from +1 to +10 for all guild mount equipment to reduce the burden.
    • With this change, you will no longer be able to enhance these items.
    • Additionally, the equipment effects previously available at the maximum enhancement level (+10) will now be applied to +0 items following this update.
    • If you already own guild mount equipment at higher enhancement levels, you have been compensated with guild funds according to the enhancement level of each item during the Feb 26 (Thu) maintenance.
    • If you were crafting any affected guild mount equipment, your progress was reset. Used materials were returned to the guild storage.
      • If the materials were among the deleted items, their value was compensated in guild funds during the Feb 26 (Thu) maintenance.
Item Name Notes
[Guild] Galley: Ivory Figurehead Removed +1 to +10  -> Reissued as +0
[Guild] Galley: Enhanced Plating Removed +1 to +10  -> Reissued as +0
[Guild] Galley: Maria Cannon Removed +1 to +10  -> Reissued as +0
[Guild] Galley: High Wind Sail Removed +1 to +10  -> Reissued as +0
[Guild] Galley: Steller's Sea Eagle Figurehead Removed +1 to +10  -> Reissued as +0
[Guild] Galley: Enhanced Blue Plating Removed +1 to +10  -> Reissued as +0
[Guild] Galley: Sophia Cannon Removed +1 to +10  -> Reissued as +0
[Guild] Galley: Cloud Breeze Sail Removed +1 to +10  -> Reissued as +0
[Guild] Light Wooden Elephant Mask Removed +1 to +10  -> Reissued as +0
[Guild] Light Wooden Elephant Armor Removed +1 to +10  -> Reissued as +0
[Guild] Light Silk Saddle Removed +1 to +10  -> Reissued as +0
[Guild] Light Silk Stirrups Removed +1 to +10  -> Reissued as +0
[Guild] Capotia Golden Elephant Mask Removed +1 to +10  -> Reissued as +0
[Guild] Capotia Golden Elephant Armor Removed +1 to +10  -> Reissued as +0
[Guild] Capotia Silk Saddle Removed +1 to +10  -> Reissued as +0
[Guild] Capotia Silk Stirrups Removed +1 to +10  -> Reissued as +0
[Guild] Steel Mask for Combat Removed
[Guild] Steel Armor for Combat Removed
[Guild] Silk Saddle for Combat Removed
[Guild] Silk Stirrups for Combat Removed
Green Grade Equipment
Blue Grade Equipment
Enhancement Level Compensation (Silver) Enhancement Level Compensation (Silver)
1
1,300,000
1 2,400,000
2
3,200,000
2 5,500,000
3
7,800,000
3 10,600,000
4
15,800,000
4 20,600,000
5
29,000,000
5 37,800,000
6
81,000,000
6 101,000,000
7
172,000,000
7 220,000,000
8
488,000,000
8 618,000,000
9
1,640,000,000
9 2,040,000,000
10
5,720,000,000
10 7,000,000,000
  • Changed the materials to craft the Guild mount part, "[Guild] Origin of Wind" to make it more accessible.
Item Name

Before

After

[Guild] Origin of Wind

[Guild] Breezy Crystal x1 
[Guild] Sticky Glue x2 
[Guild] Sea Monster's Spirit Pouch x2

[Guild] Breezy Crystal x1 
[Guild] Sticky Glue x1

 

Improved Guild Galley Acquisition

Obtaining [Guild] Galley Blueprint Piece, a key material for crafting the Guild Galley, previously involved a cumbersome process.
With this update, we've adjusted these requirements so more guilds can craft a Guild Galley more easily. The Amity requirement with the Port Epheria NPC has been removed, and you can now purchase the blueprint piece with no conditions from the Guild Wharf Manager NPC in all towns.
  • Changed the method to obtain the [Guild] Galley Blueprint Piece as follows.
Item Name Before After
[Guild] Galley Blueprint Piece

Purchase via Port Epheria NPC Amity Shop

Purchase via any Guild Wharf Manager in town

Requires 1,000+ Amity

Removed Amity requirement

  • You can obtain the [Guild] Ship License: Galley via the following:
    • Method #1: Craft at Guild House with the following materials
Item Name How to OBtain
[Guild] Clearance Permit x300 
Purchase the following from the Guild Shop, then process via Guild Processing

Normal: [Guild] Parchment x1 + [Guild] Seal x1 = Obtain x2
Mass Processing: [Guild] Parchment x50 + [Guild] Seal x50 + [Guild] Old Moon Reagent x1 = Obtain x100
[Guild] Galley Blueprint Piece x25 Purchase via Guild Wharf Manager NPC Shop with Guild Funds
[Guild] Iron Core Timber Square x800 Purchase via Guild Wharf Manager NPC Shop with Guild Funds
[Guild] Desert Alloy Ingot x600 Purchase via Guild Wharf Manager NPC Shop with Guild Funds
[Guild] Spirit-laden Plywood x1,500 Purchase via Guild Wharf Manager NPC Shop with Guild Funds
[Guild] Wind-laden Flax Cloth x160 Purchase via Guild Wharf Manager NPC Shop with Guild Funds
  • Method #2: Guild Master Exclusive Quest
Item Name Requirement Objective Reward
[Guild] I Have a Dream
Guild Master only
Hand over the following:
[Guild] Old Moon Combat Seal x150
[Guild] Old Moon Life Seal x150
[Guild] Ship License: Galley
  • Changed the crafting recipes for [Guild] Galley blue-grade ship parts as follows:
Item Name Before After
[Guild] Galley: Steller's Sea Eagle Figurehead  
[Guild] Clearance Permit x50 
[Guild] Sticky Glue x50 
[Guild] Lavania Special Alloy Ingot x60 
[Guild] Sea Horn x2
[Guild] Clearance Permit x50
 [Guild] Sticky Glue x25
 [Guild] Lavania Special Alloy Ingot x60
[Guild] Galley: Enhanced Blue Plating  
[Guild] Clearance Permit x50 
[Guild] Crude Decoration x40 
[Guild] Trent Treant Plywood x120 
[Guild] Cloudy Timber x50
[Guild] Clearance Permit x50
[Guild] Crude Decoration x20
[Guild] Trent Treant Plywood x120
[Guild] Galley: Sophia Cannon  
[Guild] Clearance Permit x50 
[Guild] Special Iron Ingot from Calpheon Workshop x16 
[Guild] Goddess's Tear Crystal x4 
[Guild] Sandy Ingot x80
[Guild] Clearance Permit x50
[Guild] Special Iron Ingot from Calpheon Workshop x10
[Guild] Goddess's Tear Crystal x4
[Guild] Galley: Cloud Breeze Sail
[Guild] Clearance Permit x50 
[Guild] Tough Silk Thread x250 
[Guild] Lavania Finest Flax Cloth Bundle x150 
[Guild] Stormy Rope x50
[Guild] Clearance Permit x50
[Guild] Tough Silk Thread x100
[Guild] Lavania Finest Flax Cloth Bundle x150


Improved Galley Changes

We've also made the Improved Guild Galley and its exclusive equipment more accessible. We adjusted the equipment requirements and material sources needed for the Galley upgrade.
We hope this helps more guilds set sail on the Great Ocean together and enjoy adventures with their fellow guild members aboard the Guild Galley.
  • Added the following items to the wares of the Guild Wharf Manager NPC Shops.
    • [Guild] Great Ocean-drenched Plywood
    • [Guild] Abyss-drenched Ingot
    • [Guild] Deep Sea-drenched Timber Square
 

Guild Elephant Equipment Recipe Changes

  • Reduced the required amount of certain materials (due to changes related to their acquisition) as follows.
Item Name Before After
[Guild] Capotia Golden Elephant Mask  

[Guild] Clearance Permit x55
[Guild] Oberin's Gold Ingot x25
[Guild] Shakatu Exotic Steel x125
[Guild] Vanadium Chain x195

[Guild] Clearance Permit x55
[Guild] Oberin's Gold Ingot x25
[Guild] Shakatu Exotic Steel x125
[Guild] Vanadium Chain x125

[Guild] Capotia Golden Elephant Armor 

[Guild] Clearance Permit x55
[Guild] Shakatu Exotic Steel x200
[Guild] Trent Treant Plywood x100
[Guild] Titanium Stud x240

[Guild] Clearance Permit x55
[Guild] Shakatu Exotic Steel x200
[Guild] Trent Treant Plywood x100
[Guild] Titanium Stud x155

[Guild] Capotia Silk Saddle 

[Guild] Clearance Permit x55
[Guild] Shakatu Exotic Silk x100
[Guild] Phoenix Skin x230
[Guild] Tough Silk Thread x185

[Guild] Clearance Permit x55
[Guild] Shakatu Exotic Silk x100
[Guild] Phoenix Skin x230
[Guild] Tough Silk Thread x120

[Guild] Capotia Silk Stirrups

[Guild] Clearance Permit x55
[Guild] Shakatu Exotic Silk x50
[Guild] Trent Treant Timber x220
[Guild] Beast's Skin x180

[Guild] Clearance Permit x55
[Guild] Shakatu Exotic Silk x50
[Guild] Trent Treant Timber x220
[Guild] Beast's Skin x115

  • Due to changes and reductions in the crafting materials required for certain guild items, any items that were being crafted at the Guild House have been returned and sent to Guild Storage.
    • However, if the number of items in Guild Storage exceeds the storage limit, you will need to remove some stored items before you can claim the returned items.
  • Updated item descriptions related to the guild content changes.

Guild Skill Revamp

Guild Skills are being revamped alongside other guild content. The current system is overly complex, with multiple tiers and some skills requiring preceding skills, making them tedious to learn and hard to read in the UI. 
 To improve clarity, we've merged certain skills and removed preceding skill requirements. We've also lowered required points while buffing skill effects so Guild Skills feel more impactful.  
In addition, [Guild] Pledge of the Blood has been removed, so you can use Guild Skills with no additional costs. 
  • Removed the skill "Call of the Lord" and merged it into "Horrors of Battle."
    • The Max HP Increase effect will vanish upon death, same as before.
Skill Name Before After
Horrors of Battle
Max HP +1000 (Node/Conquest War only)
Max HP +2000 (Node/Conquest War only)
  • Changed "Guru's Touch," "Blessing of Fortuna," and "State of Nothingness" to now be shared by all characters in your Family.
  • Improved the effects and duration of "Guru's Touch," "Blessing of Fortuna," and "State of Nothingness," and reduced the required Guild Points to learn them.
    • Removed lower skills, including "Experienced Cry," "Money Maker," "Call to Battle," as well as "Complete Perfection," "Sweet Luck," and "State of Perseverance."
    • Removed the  "Sharp Eyes of a Gatherer," "Angler's Wisdom," and "Merchant's Art of Persuasion" skills, and increased the Life EXP gain of "Guru's Touch."   
    • Merged "Scholarly Ambition (Lv. 1 to 3)" and "Endless Exploration" into "Blessing of Fortuna."
    • Merged "Regained Senses (Lv. 1 to 3)" into "State of Nothingness."
Skill Name Before After
Guru's Touch  
- Required Points: 50
- Effects:
Life EXP +40%
- Duration: 2 hr
- Required Points: 30 
- Effects: 
Life EXP +50% 
Life Skill Mastery +50 
- Duration: 3 hr
Blessing of Fortuna  
- Required Points: 50
- Effects:
Item Drop Rate +10%
- Duration: 2 hr
 
- Required Points: 30 
- Effects: 
Item Drop Rate +20% 
Knowledge Gain Chance +15% 
Higher Grade Knowledge Gain Chance +2% 
- Duration: 3 hr
State of Nothingness
- Required Points: 50
- Effects:
Combat EXP +200%
Skill EXP +50%
- Duration: 2 hr
- Required Points: 30 
- Effects: 
Combat EXP +200% 
Skill EXP +50% 
Karma Recovery +15% 
- Duration: 3 hr
  • Merged the levels of certain passive skills and adjusted the required Guild Points.
Before After
Furious Roar (Lv. 1 to 5)
- Effect: All Accuracy +4/8/12/16/20 (cannot stack with previous skill levels)
- Required Points: 2/3/4/5/7 (total: 21)
Furious Roar
- Effect: All Accuracy +20
- Required Points: 20
Battle Roar (Lv. 1 to 5)
- Effect: All AP +1/2/3/4/5 (cannot stack with previous skill levels)
- Required Points: 3/3/5/5/7 (total: 23)
Battle Roar
- Effect: All AP +5
- Required Points: 20
Flame of Life (Lv. 1 to 5)
- Effect: Max HP +20/40/60/80/100 (cannot stack with previous skill levels)
- Required Points: 3/4/5/6/7 (total: 25)
Flame of Life
- Effect: Max HP +100
- Required Points: 20
Flame of Protection (Lv. 1 to 5)
- Effect: Damage Reduction +1/2/3/4/5 (cannot stack with previous skill levels)
- Required Points: 2/3/4/5/7 (total: 21)
Flame of Protection
- Effect: Damage Reduction +5
- Required Points: 20
Keen Insight (Lv. 1 to 5)
- Effect: Evasion +4/8/12/16/20 (cannot stack with previous skill levels)
- Required Points: 5/5/5/5/5 (total: 25)
Keen Insight
- Effect: Evasion +20
- Required Points: 20
Nimble Fingers (Lv. 1 to 3)
- Effect: Gathering Speed +1/2/3 (cannot stack with previous skill levels)
- Required Points: 5/8/12 (total: 25)
Nimble Fingers
- Effect: Gathering Speed +3
- Required Points: 20
Art of Fishing (Lv. 1 to 3)
- Effect: Fishing Speed +1/2/3 (cannot stack with previous skill levels)
- Required Points: 5/8/12 (total: 25)
Art of Fishing
- Effect: Fishing Speed +3
- Required Points: 20
Skilled Rider (Lv. 1 to 3)
- Effect: Trade Item Protection +10/25/50% (cannot stack with previous skill levels)
- Required Points: 5/8/12 (total: 25)
Skilled Rider
- Effect: Trade Item Damage Protection +50%
- Required Points: 20
Commander's Signal (Lv. 1 to 4)
- Effect: Annex Construction Time -5/10/15/20% during Node/Conquest War (cannot stack with previous skill levels)
- Required Points: 10/10/10/10 (total: 40)
Commander's Signal
- Effect: Annex Construction Time - 20% during Node/Conquest War
- Required Points: 20
  • Reduced the required Guild Points for Nature's Gift, Ruler of the Sea, and Monstrous Force.
Skill Name Before After
Nature's Gift
30
20
Ruler of the Sea
12
10
Monstrous Force
12
10
  • Consolidated the skill levels for Ample Storage and reduced the required Guild Points.
    • The total number of Guild Storage slots unlocked when learning Ample Storage to the max skill level remains the same as before.
Ample Storage
Skill Levels Effect Required Points
Lv. 1 to 9 Adds 10 slots to Guild Storage
20
Lv. 10 to 16
Adds 10 slots to Guild Storage
35
Lv. 17 to 18 Adds 12 slots to Guild Storage
45
※ To ensure a smooth update, all acquired Guild Skills were reset during the Feb 26 (Thu) maintenance. Any Guild Points spent have been fully refunded.
※ Additionally, any active Guild Buffs listed below have been removed.
Call of the Lord Experienced Cry Money Maker Call to Battle
State of Perseverance Complete Perfection Sweet Luck Angler's Wisdom
Sharp Eyes of a Gatherer Merchant's Art of Persuasion Scholarly Ambition Lv. 1 Scholarly Ambition Lv. 2
Scholarly Ambition Lv. 3 Endless Exploration Regained Senses Lv. 1 Regained Senses Lv. 2
Regained Senses Lv. 3 Horrors of Battle Guru's Touch Blessing of Fortuna
State of Nothingness Boost Morale Healing Touch Blessing of Battle
BreezyVoyage Seawatch Pulse Admiral's Rally Blessing of Fortuna
Regained Senses Lv. 2 Call to Battle    

 
  • Changed the title of the O'draxxia Guild Manager NPC from [O'draxxia Estate Manager] to [Guild Manager].
 


Item

Since the Alchemy Stone revamp, many Adventurers have been crafting Resplendent, Splendid, and Shining Alchemy Stones. However, we noticed cases where these were accidentally processed into Alchemy Stone Shards via Grinding. Because the number of shards obtained does not match the high value of these tiers, we have removed the Grinding function for Resplendent, Splendid, and Shining Alchemy Stones to prevent accidental loss.
  • Deleted the processing method for obtaining Alchemy Stone Shards from Grinding Resplendent or higher alchemy stones.


 
  • Changed it so that notifications no longer appear at the top of the screen when you obtain the following items:
    • Bonghwang's Tear, Bonghwang's Crystal
    • Haetae's Tear, Haetae's Crystal
    • Girin's Tear, Girin's Crystal
  • Renamed the Bubbly Diving Suit obtained from the Equipment Tailoring Coupon to [Costume] Bubbly Diving Suit and added a new description stating it cannot share set effects with outfits.
 
  • Added instructions in the Krogdalo's Sanctuary UI on how to retrieve stored mounts.
  • Adjusted the minimum price for Godr-Ayed Weapons on the Central Market to match Blackstar Weapon prices.
    • The PEN (V) Godr-Ayed baseline price: 30 billion Silver → 3.31 billion Silver
 

Sea Crystal

  • Added "Sea Crystals" which can be equipped to large ships.
  • The higher the stats on your Sea Crystal, the brighter the icon will glow.
    • - Sea Crystal grades are (in ascending order): Eltro, Serni, Zulatia, and Margoria. Higher grade crystals have better stats.
    • - If you use a crystal, you may obtain 1 Sea Crystal of the same grade.

Crystal

Sea Crystal

Eltro Crystal

Eltro Sea Crystal

Serni Crystal

Serni Sea Crystal

Zulatia Crystal

Zulatia Sea Crystal

Margoria Crystal

Margoria Sea Crystal

  • - The crystals can be obtained by defeating monsters at Lekrashan's habitat and Goldmont battleships.
  • - Equip a Sea Crystal to your ship to increase 1 of the 8 stats.
- Movement Speed
- Accel.
- Turn
- Brake
- Weight Limit
- Max Durability
- Extra Damage against Sea monsters
- Extra Damage against ships
  • - You may obtain crystals of higher grade using the following recipes.
Simple Alchemy Recipe
Result
Origin of Eltro x10 + Oquilla Emerald Fresh Water x1 + Void Sea Crystal x1 Serni Crystal
Origin of Serni x10 + Oquilla Aquamarine Fresh Water x1 + Void Sea Crystal x1 Zulatia Crystal
Origin of Zulatia x10 + Oquilla Golden Fresh Water x1 + Void Sea Crystal x1 Margoria Crystal
  • - Perform Simple Alchemy on each Sea Crystal to obtain its Origin, the source of its power.
  • - You can purchase Oquilla Emerald Fresh Water, Oquilla Aquamarine Fresh Water, Oquilla Golden Fresh Water, and Void Sea Crystal from Ravinia at Port Ratt and Crow's Nest.
 
  • Added a Simple Alchemy recipe using the Origin of Margoria to process the Margoria Crystal that is used to craft the Margoria Sea Crystal.
Result
Simple Alchemy
Margoria Crystal
Origin of Margoria x3 + Void Sea Crystal x1
Simple Alchemy
  • You can equip a Sea Crystal to your Panokseon.
 
Rusalka Sea Crystal
Rusalka Sea Crystal

 

Rusalka Sea Crystal Equip Effect

  • You can obtain the Rusalka Sea Crystal by using the Rusalka Crystal.
    • There are 8 different types of Rusalka Sea Crystals, each with unique effects. When you use the Rusalka Crystal, you'll randomly receive one.
Rusalka Sea Crystal Effects
▼ You'll get one of these 8 effects:
- Speed +4.5%
- Acceleration +4.5%
- Rotation +9%
- Brake +9%
- Weight Limit +1,350LT
- Durability +22,500
- Extra Damage to Sea Monsters +900 x hits per ship
- Extra Damage to Ships +450 x hits per ship
 
※ Unlike other Sea Crystals like the Margoria Sea Crystal, the Rusalka Sea Crystal gives you a specific stats.
 
How to Obtain the Rusalka Crystal
  • You can obtain the Rusalka Crystal through the following methods.
Rusalka Crystal
(Simple Alchemy)
 Origin of Margoria x10 + Oquilla Crimson Fresh Water x1 + Void Sea Crystal x1
※ Perform Simple Alchemy on a Margoria Sea Crystal to get Origin of Margoria x1-2.
Rusalka Crystal
(Simple Alchemy)
Origin of Rusalka x3 + Void Sea Crystal x1
※ Perform Simple Alchemy on a Rusalka Sea Crystal to get Origin of Rusalka x1.
※ You can buy Oquilla Crimson Fresh Water and Void Sea Crystal from Ravinia and Livenia NPC Shops for 40 and 10 Crow Coins each.
※ With the addition of crafting Rusalka Crystal using the Origin of Margoria, usage details have been added to the item description.
※ Oquilla Crimson Fresh Water is now available in the [Crow Coin Shop] from Ravinia and Livenia.
 
  • Updated special barter items in line with the Rusalka Sea Crystal update.
Removed
Added
Supreme Margoria Crystal Rusalka Crystal

 

Oceanteared Ebenruth's Nol

  • Added Oceanteared Ebenruth's Nol.
    • By Manufacturing Ebenruth's Nol and Rusalka Sea Crystal together, you can craft Oceanteared Ebenruth's Nol.
    • Oceanteared Ebenruth's Nol can receive additional effects from the Rusalka Sea Crystal used in crafting.
    • ※ You can receive both the effects of Ebenruth's Nol and the Rusalka Sea Crystal.
 
Crafting Method (Manufacture)
Rusalka Sea Crystal x1 + Ebenruth's Nol x1
※ You can receive both the effects of Ebenruth's Nol and the Rusalka Sea Crystal.
When you manufacture Oceanteared Ebenruth's Nol, you can reacquire the used Rusalka Sea Crystal and Ebenruth's Nol.


 

MONSTER

Mirumok Ruins [Dehkia's Lantern]

  • Improved combat flow by reducing downtime with no monsters after defeating Old Mirumok and returning to the initial monster summoning phase.
  • Changed monster debris to disappear immediately after defeat to minimize visual clutter.
  • Added the #FixedLanternSpot tag to the Mirumok Ruins [Dehkia's Lantern] zone.
  • Added a new effect to the area attacks of Degraded Old Tree Treant.

Gyfin Rhasia Temple (Upper) [Dehkia's Lantern]

  • Removed the message "It will take some time for the void to restabilize." and reduced downtime before the next monsters spawn.
  • Changed the delay for the second wave of [Imperfect] monsters after the "The void cannot be controlled." message to be shorter, and increased the CC duration on monsters.
  • Fixed the buff icon position after completing the trial to display at the top of the screen, and changed the message to "You have passed the trial. The cleansed aura is bestowed."

Star's End

Many Adventurers have been visiting the recently renewed Star's End. To ensure it lives up to its status as a #HighestTier zone, we have decided to further increase the expected revenue. Both the amount of junk loot and the loot drop rates have been increased. We hope you enjoy a more rewarding combat experience and create new memories at the nostalgic Star's End.
  • Changed Agris Fever cost and junk loot drop quantity for certain monsters at Star's End.
    Monster
    Junk Loot Drop Qty
    Agris Consumption
    [Star Debris] Apostle of Corruption
    2 -> 3
    10 → 15
    [Star Debris] Harbinger of Defilement
    [Star Debris] Apostle of Immorality
    [Star Debris] Harbinger of Corruption
    [Star Debris] Harbinger of Immorality
  • Changed loot drop rates for defeating [Star Debris] Apostle of Malevolence.
    [Star Debris] Apostle of Malevolence
    Gluttony Crystal Drop rate increased by 600%
    Deboreka Earring Drop rate increased by 600%
    Corrupt Oil of Immortality Drop rate increased by 800%
  • Improved the on-screen message timing for when [Star Debris] Apostle of Malevolence spawns.
  • Improved animation when hitting Unstable Star Debris for smoother visuals.

Black Shrine

Bamboo Legion Lieutenant and Apex Changui could be difficult to distinguish from surrounding monsters at certain times of day or in certain weather, making Boss Blitzes more challenging and tedious. To address this, we have updated the subjugation mechanics so these bosses now spawn at times and in weather conditions where they are easier to spot.
  • Changed the following Black Shrine Boss areas so time and ambiance no longer change:
    • Bamboo Legion Lieutenant, Apex Changui
Before (Bamboo Legion Lieutenant)
After (Bamboo Legion Lieutenant)


The Final Gladios

The "Ancient Device Activation" mechanic, which previously took up a large portion of the fight against Illezra, has been improved.
We've addressed the hassle of waiting for pillars due to random device light cycles. Now, just progressing through the fight itself will help resolve the mechanic, letting Adventurers stay focused on the main boss battle.
  • Changed the weekly The Final Gladios boss fight with Illezra.
    • When Illezra's Dark Shadow is defeated during the Heart of Atomagia phase, Ancient Devices on the floor now light up one after another.
    • Changed the Ancient Devices to stay lit until the end of the fight.

World Boss Improvements

Some World Bosses used to enter "invincible phases" during subjugation, making them temporarily immune to attacks. We found that these phases disrupt the flow of combat and drag out battles unnecessarily, so we've now removed invincible phases from certain World Bosses.
Following the recent World Boss reward rework, more Adventurers have been joining the fight in the Land of the Morning Light. However, since some bosses were being taken down so quickly, some participants missed the fight entirely. To fix this, we've increased the HP of these bosses so everyone has a fair shot at joining the battle.
  • Applied the following change to allow more Adventurers to participate in the Land of the Morning Light World Boss Blitzs:
    • Bulgasal, Uturi, Sangoon, and Golden Pig King HP increased by 1.5x.
  • Moved the resurrection spot for World Boss Sangoon closer to the Tiger Palace.
 
  • Adjusted some patterns during certain World Boss subjugations where the boss could not be attacked:
World Boss Kzarka
Removed the Invincible effect from the pattern where Kzarka was temporarily untargetable.
(Instead, added Damage Reduction Rate Increase during that pattern to prevent Kzarka from being defeated too quickly.)
World Boss Bulgasal, Uturi
Changed so you can now attack them immediately upon their appearance.
(Their spawn animations remain the same, but Damage Reduction Rate Increase is applied instead of the Invincible effect.)

Black Shrine Balance Adjustments

  • Adjusted the difficulty for Gumiho, Golden Pig King, and Sangoon in the Black Shrine - Donghae (Solo).
Gumiho
Removed Knockback from Gumiho's attacks.
Decreased the damage of the enhanced dash attack in Calamity 10.
Golden Pig King
Changed the Guard Crush effect on the final hit of the consecutive jump attack to Knockdown in Calamity 8-10.
(This change was made to help you more easily trigger the pattern that knocks down the Golden Pig King.)
Sangoon
Reduced the damage of Sangoon's biting attack by about 35% in Calamity 1–7.

Kamasylvia Hunting Improvements

  • Fixed the issue where [Wild] Feather Wolf and [Wild] Phnyl would move abnormally during combat.
  • Reduced the damage dealt by [Wild] Feather Wolf and [Wild] Phnyl by about 18%.
 
  • Removed the DP Decrease effect from the "Orbita's Light" buff obtained in the Orbita Castle monster zone.
Before After
Critical Hit Damage +5%
Attack/Casting Speed +5%
DP -30%
Critical Hit Damage +5%
Attack/Casting Speed +5%
 

 
  • Improved the Condensed Cleansing Energy in the Nymphamaré Castle monster zone to be defeated more quickly.
  • Changed the Lava Field Hatchery in the Zephyros Castle monster zone so that when it unleashes a surge of its remaining energy and monsters are killed, it no longer hits Adventurers.
 

 
  • The Old Moon Rescue Party has reported that Lekrashan, which used to spawn in the border between Ross Sea and Margoria Sea, has moved to the border between Juur Sea and Margoria Sea.
    • Defeat "Chasing Dark High Seas" Nineshark and "Chasing Dark High Seas" Black Rust inhabiting the border between Juur Sea and Margoria Sea. Then Lekrashan will show itself from the depths of the ocean at a certain chance.
    • Lekrashan is weak to external shock since it hasn't got out of the sea for a long time and focused fire will stun it.
    • Up to 3 Adventurers may collect loot after defeating Lekrashan.
    • You may obtain junk items that can be sold for crystals or Crow Coins by defeating monsters in Lekrashan's habitat.
    • Lekrashan will disappear about 30 minutes after appearing above the water.
    • Defeating Lekrashan consumes the following amount of Agris Fever:
Great Ocean Monster
Agris Fever Consumed
Lekrashan 1000
  • Added titles for defeating the following monsters certain number of times.
Monster
Title (Objective)
Title (Objective)
Title (Objective)
Lekrashan
Of Vell & Khan
(Defeat 10 times)
Lekrashan Pirates
(Defeat 50 times)
Ruler of the Sea
(Defeat 100 times)
Hollow Maretta
Let the Song Rage On
(Defeat 3 times)
Do You Wanna Skewer a Siren?
(Defeat 15 times)
Siren's Song
(Defeat 30 times)
 
Sea Monster Habitat - Lekrashan Monster Zone Quest
  • Added a quest that can be accepted from Haeran of the [Ratt Delegation] at Oquilla's Eye.
    • This quest can be carried out at the Sea Monster Habitat - Lekrashan Monster Zone.
Item Name Objective
Rewards
[Weekly] They Came from Dark High Seas
(Oquilla's Eye [Ratt Delegation] Haeran)
Defeat "Chasing Dark High Seas" Black Rust x10
Defeat "Chasing Dark High Seas" Nineshark x10
500 Contribution EXP
Sailing EXP
Crow Coin x500
[Select] Oquilla Emerald Fresh Water x3
[Select] Oquilla Aquamarine Fresh Water x3
[Select] Oquilla Golden Fresh Water x3
 



Hollow Maretta, the Siren of the Ocean

 
Rumors abound of sailors who used to frequent the Dancing Marlin Tavern to be lost at sea after sailing towards a mysterious melody and beautiful voice.
Hollow Maretta, the Siren of the Ocean, will appear in the distant Great Ocean while singing a mysterious melody. If while navigating the Great Ocean you suddenly hear a mysterious melody accompanied by a beautiful voice, this means that Hollow Maretta is somewhere nearby. With a school of Hekaru she "siren-aded" herself, Hollow Maretta lays waiting, luring unsuspecting seafarers to their watery graves.
  • Somewhere in the Margoria Seas, a strangely seductive song can be heard.
    • Follow the song to encounter Hollow Maretta, the Siren of the Ocean.
※ The background music will change to Hollow Maretta's theme if she has spawned nearby.
※ Hollow Maretta will respawn 1 hour after being defeated.
※ If you follow the path taken by the spirits of the ocean, you will come across Hollow Maretta, who entices Adventurers with a mysterious melody.
 
  • Defeat Hollow Maretta, the Siren of the Ocean, to obtain the following items according to a set probability.
Major Loot
Siren Song Aura (guaranteed)
Moss-Covered Map
Oquilla's Flower
Sunset Black Stone
Wooden Nail Soaked in Seawater
Finely Polished Pine Plywood
Glue With Traces of Deep Waves
Margoria Crystal
Zulatia Crystal
Serni Crystal
Sethra's Artifact - Life EXP, Sethra's Artifact - Life Skill Mastery
Sethra's Artifact - Sailing EXP, Sethra's Artifact - Sailing Mastery
Resplendent Lightstone of Flora
 


Manos Sailing Log

  • You can craft the "Manos Sailing Log" with Siren Song Auras.
Manos Sailing Log
How to Obtain
Item Effects
[Manufacture] 
Siren Song Aura x3 
Manos Stone x5 
Magical Shard x50 
Supreme Tough Hide x50 
 
Sailing EXP +10%
Sailing Mastery +5 to +400 (based on enhancement level)
Max Big Ship Speed +15%
Max Big Ship Auto-sail Speed +15%
Big Ship BreezySail Speed +15%
Big Ship Auto-BreezySail Speed +15%
    • Added sailing log items.
 
 

 

MOUNT

Mount Growth System Update

Many Adventurers use auto-run with set loops to train and level up their mounts. However, for mounts that require extra attention, such as Mythical Arduanatt, Voltarion, or Krogdalo, keeping an eye on them to get better stats and skills meant you had to check in often, with the risk of missing the right moment to change skills if you were away. To address this and make it easier to keep track of stats and skill gains even when you're not around, we're updating the mount growth system. 
 
Going forward, you'll be able to grow your mount whenever you want. In short, the EXP your mount earns while moving will be stored in a separate EXP pool, and you can use the stored EXP all at once when you're ready to level up your mount. 
 
With this update, we hope Adventurers who enjoy mount training can do so with more flexibility and peace of mind, even during long absences. 
  • Updated the mount growth system.
    • You can now manage your mount's growth from the stable or directly through the Mount Information window.
Before After
Instant level up once enough EXP is gained 
EXP gained is stored, and you can manually choose when to use the accumulated EXP for leveling up
(If enough EXP is stored, mounts can even jump straight to max level in one go.)
※ Notes
This update applies to every mount that can grow. Each mount accumulates EXP individually; EXP does not carry over between mounts.
Mount stats (Max HP, Max Stamina, Max Weight Limit, Accel./Speed/Turn/Brake) still increase as mounts level up, and mounts also have a chance to learn new skills when they level.
Horses harnessed to wagons can be leveled up via the Mount Information window.
When you level multiple horses harnessed to a wagon, the EXP is split between them, just like before.
Reset Mount Growth will revert all stats and learned skills, resetting the mount back to Lv. 1, as before.
Mount Level Down Ticket will lower the mount's level by 1, restoring its previous stats and skills.
Premium Horse Appearance Change Coupon still gives a chance for the horse to learn a new skill; otherwise, only EXP is gained.
When registering a horse for sale at the Horse Market, its accumulated EXP will be reset.
However, the horse's level stays the same, and accumulated EXP is preserved if registered to the Breeding Market.
Returning a rental horse to the Rental Market also resets its accumulated EXP.
However, the level stays the same.
Injured mounts must be healed before they can grow.
Mounts in transit between stables cannot grow until transport is complete.
Mounts kept in another town or too far away cannot be leveled up.
Once a mount reaches max level, accumulated EXP is reset and will no longer be displayed.
(For example: If a horse reaches Lv. 100, 100,000 accumulated EXP becomes 0.)
※ After the Feb 26 (Thu) maintenance, stored EXP for mounts already at max level was reset.
※ Mounts registered at the Horse Market or rented before the Feb 26 (Thu) maintenance kept their level and EXP.

 

Adjusted Training EXP Gain Method

Alongside the new mount growth system, mounts will now be able to accumulate EXP for much longer at each level. Previously, the Training EXP your character gained depended on the mount's level, which meant that riding a lower-level mount for a long time slowed your EXP gain. Now, we've updated the system so that Training EXP is no longer affected by your mount's level, and you'll generally earn more EXP than before.
  • Adjusted training EXP acquisition in line with the new mount growth system.
Before After
Training EXP gained based on mount level Fixed Training EXP regardless of the mount's level
  • Reduced Training EXP gains for horses at Lv. 7 or lower.
  • Increased Training EXP gains for horses at Lv. 8 or higher.
    • Overall, the total Training EXP gained while leveling a horse from Lv. 1 to Lv. 30 has increased by about 2.4 times.   

 

  • Improved so you can now use Mount Skill Change/Selection Coupons and Mount Level Down Tickets directly from the Mount Information window, rather than only at the stable.

 

  • Added a feature in the stable and Mount Information menus that lets you increase a mount's level straight to the maximum at once. 
    • A "Max Level Up" button has been added to the stable, horse, and wagon menus. 
    • Press Max Level Up to view the highest level you can reach, then press "Yes" to apply the level increase. 
  • Improved the Stable/Mount Information UI so you can see the level you can gain based on your mount's current max EXP without pressing the button. 
 


QUEST & KNOWLEDGE

 
  • Changed the objective navigation for quests that previously required defeating Star's End monsters:
    • [Star's End] The Sound of the Lord of Star's End
    • [Star's End] Blackstar's Creations
    • [Repeat] Evidence of Corruption
    • Red and Strong
    • Back to Reality II
  • Changed auto-run paths and certain monster placements so you won't path through the revamped Star's End monsters during the [Star's End] main questline.
  • Improved the exchange flow so a confirmation prompt now appears when exchanging Glimmering/Radiant Fairy Wings for Mythical Feathers with Herawen.
  • The Valentine's Day Adventure Log, previously a limited-time event, is now always available.
  • You can find the Valentine's Day Adventure Log via Menu → Adventure → Adventure Log Bookshelf → Event Logs.
  • Removed the requirement that prevented you from accepting “Wood for Vigilantes” after completing the following quests:
    • Eileen's Request
    • A Very Minute Flaw
  • Changed the required item for "[Manor] [Daily] The Indomitable Lion Fighting the Darkness".
    • Before: Passion of Valtarra, Courage of Narc, or Reason of Okiara x1
    • After: Shard of the Furious Night, Shard of the Tearful Night, or Shard of the Drained Night x1
  • Updated the "Choose Your Rare Hammer Box!" Challenges so they no longer display under Challenge - Reward unless their requirements are met. You can now find them under the "Goal" tab.
    • Once you meet the requirements, the "Choose Your Rare Hammer Box!" Challenges will appear under the "Reward" tab.



UI

 
  • Changed so selecting Star's End in the World Map or Monster Zone Info UI will now guide you along a safer route that avoids monsters.
  • Added a guide at the bottom of the Find Party/Platoon and Post Recruitment Ad UIs.
  • Added a notification icon to the course tab of the Olvia Academy Pass for unclaimed rewards.
  • Changed the entry button in the Throne of Edana UI to R2/RT+▢/X.
  • Added dye information and effect dye information to gear tooltips.




SYSTEM

  • Changed so that when increasing Enhancement Chance using Devour items, if the value exceeds 300, the Devour item will be automatically deselected.
  • Changed so Apprentice guild members can no longer be appointed as Guild Master.
 

 

Find Party/Platoon Improved

Previously, when registering or applying to a Party/Platoon with specific level or stat requirements, you had to be online with a character that met those conditions. We have improved this system so that as long as any character in your Family meets the requirements, you can apply or register regardless of your current character.
  • Changed so when posting or applying for a Recruitment Ad, Level and Stat requirements are now based on your Family instead of your current character.
 

 
  • Added an auto-open function to the roulette-style UI used for opening items with set probabilities. This allows you to open items consecutively.
 
  • Added an auto-move function for the Family and Enhancement inventories.
    • Use this function to automatically move items from your normal inventory to your Family/Enhancement inventory if matching items already exist there.



CHANGES & FIXES

 
  • Fixed the issue in solo [Atoraxxion - Yolunakea] where Tuntaros would occasionally not move at the start of combat.
  • Fixed the issue where the maintenance notice for the Web Central Market on the official website wasn't displayed under certain circumstances while the Central Market was undergoing maintenance.
  • Fixed the issue where Everlasting Herb disappeared at specific locations in the Southern Mountain Range.
  • Fixed the issue where journal/log entries would occasionally not appear or fail to update.
  • Fixed the issue where the visual effect for moving via Abyssal Well was not displayed.
  • Fixed the issue where the cursor would not move to the Mythical Censer selection when attempting Mythical Awakening.
  • Fixed the issue where the key guide would display incorrectly when there was no record in the Loot Report.
  • Fixed the incorrect damage application of area attacks for Degraded Old Tree Treant.
  • Fixed awkward display of My Residence List when owning only a Guild House without a Manor or Residence.
  • Fixed the issue where duplicate characters matching your character's appearance would sometimes appear.
  • Fixed the issue where effect dyes applied to gear in your Inventory were not reflected in the Dye window until the item was re-equipped.
  • Fixed the Dye UI not resetting after dyeing Defense Gear effects.
  • Fixed the issue where dyeing failed despite having enough dye.
  • Fixed the issue where equipped gear icons sometimes displayed incorrectly when opening the Dye window.
  • Adjusted the color for the description at the bottom of Marni's Field Report.
  • Added and improved text for minimum report requirements and delete report actions at the bottom of Marni's Field Report.
  • Fixed inaccurate wording in several Guild item descriptions.
  • Fixed the issue where monsters in Mirumok Ruins [Dehkia's Lantern] would temporarily be invisible in certain situations.
  • Fixed awkward wording in the crafting materials section of the [Guild] Ocean Stalker's Skin item description.
  • Added Pisces monsters to the Syca's Scale area; defeating them now properly grants Knowledge.
  • Fixed the issue where the EXP of harnessed horses was displayed in the wagon's Mount Information.
  • Changed so a warning message will now always be displayed when attempting to move multiple identical alchemy stones or pieces of equipment to the storage if they include polished stones or dyed gear.
  • Fixed the issue where the game would occasionally crash on the Character Selection screen.
  • Fixed awkward terrain at certain locations in Hasrah Cliff.
  • Fixed the issue where trees and rocks in the Ross Sea appeared to be misplaced at certain locations/camera angles.
  • Adjusted the placement of bushes in the Balenos Mountains to look more natural.
  • Fixed awkward text in the bottom description area of the Contribution Item Rental UI.
  • Fixed the issue where the Agris Essence tooltip couldn't be viewed while the Enhancement window or the Polishing/Growth window was open.
  • Fixed the issue where the palette description in the Dye window remained on screen after closing the window.
  • Added a key guide to view the EXP of horses harnessed to a wagon.
  • Fixed the issue where guild members could use Guild Skills even after their Guild Contract had expired.
  • Fixed the Guild Benefits description to prevent it from overlapping with other icons.
  • Fixed awkward color rendering when applying Effect Dye to Sovereign Weapons for certain classes.
  • Fixed the issue where descriptions for certain quests were missing from the Guild Mission List.
  • Changed so you can now change the skills of a harnessed horse even if it is currently checked into a stable.
  • Fixed the issue where your Guild Manor status was removed when returning a manor that was not set as the Guild Manor, while one of your Manors was set as the Guild Manor.
  • Fixed the issue where the Interior Points displayed as 0 upon completing crafting with cooking utensils or alchemy tools placed in a manor.
  • Added spawn time details to the Dark Rift UI and improved the existing descriptions.
  • Fixed the awkward animation when drawing a weapon immediately after using a mount skill while mounted.
  • Fixed the issue where pressing the "View Mare List" text in the Breeding Market did not work.
  • Fixed the issue where bleach was not applied immediately after dyeing a horse, camel, campsite, or Attendant.
  • Fixed the issue where the Info panel on the right of the Stable UI did not display for horses taken out from Krogdalo's Sanctuary.
  • Fixed the issue where pressing the "Warehouse Balance" text on the Withdraw button at the bottom of the Warehouse window did not work.
  • Improved the Dye window to allow camera movement.
  • Fixed the issue where repeatedly checking in and taking out mounts via Krogdalo's Sanctuary could disable item usage in the Inventory.
  • Slightly adjusted the size of the Nouver Statue to make it easier to place on large tables.
  • Fixed the issue where the cooldown UI would not refresh when changing a Skill Preset via All-in-One Preset.
  • Fixed the issue where Mount Skill Change Coupons could not be used on a summoned horse.
  • Fixed the issue where moving to certain areas of the Solbaram Neowa House would incorrectly trigger an exit from the residence.
  • Fixed the issue where horse gear stats were incorrectly added to the View Detailed Stats UI of a summoned horse.
  • Fixed the issue where system messages regarding the remaining number of maids/butlers appeared when moving items from the warehouse via a Central Market Director.
  • Fixed the issue where the character would be pushed back when selecting "My Attendant" in the Dye window.
  • Fixed the issue where the number of dyes in the palette displayed incorrectly based on the dyeing activities of nearby Adventurers.
  • Fixed the issue where First Mate Tranan Underfoe would occasionally fail to perform auto-repairs while on a ship.
  • Fixed the awkward descriptions of ship parts equipped to guild ships at the Guild Wharf.
  • Fixed the issue where an error occurred when using an alchemy stone inside Abyss One.
  • Fixed the issue where the Courser icon overlapped with mount names for mounts with long names in the stable.
  • [Maehwa] Fixed the awkward appearance when wearing the Lolly Pop Ornament.
  • [Dosa] Fixed the issue where the gloves would display awkwardly when wearing Azure Sky Armor with BD9N Gloves.
  • [Seraph] Fixed the awkward neck appearance when wearing Iudicium Armor with the Blood Countess Helmet.
  • [Maehwa] Fixed the awkward appearance when wearing the Spotlight Helmet.
  • [Nova] Fixed the awkward appearance when toggling "Show Visor" when wearing the Sephia Helmet.
  • [Seraph] Fixed the issue where the Eternal Bond appearance incorrectly displayed when worn with the Yianaros Helmet.
  • [Witch/Wizard] Sovereign Aad Sphera, Sovereign Godr Sphera - Fixed the issue where dyeing the weapons with "Violet Primordial Pigment - Sovereign" showed parts of the effect in red instead of violet.
  • [Witch] Fireball - Fixed the issue where the burn effect opacity on enemies hit by the skill could not be adjusted.
  • [Lahn/Dark Knight/Nova] Fixed the issue where the Edana's Defense Gear effects did not appear in the Awakening state.
  • [Wizard] Fixed the issue where the scabbard was invisible when out of combat while wearing the Lord Red Outfit.
  • [Drakania] Fixed the issue where adjusting the length of Hairstyle #1 also affected the half-updo section.
  • [Dosa/Hashashin] Fixed the awkward hair appearance when wearing the Yianaros Headpiece.
  • [Dosa] Fixed the issue where parts of the gloves overlapped awkwardly when wearing the Azure Sky Armor with BD9 Gloves N.
  • [Striker] Fixed the issue where the chest area of the Spotlight Armor (Iconic) appeared awkward with certain customizations.
  • [Guardian] Fixed the issue where the Spotlight Outfit (Signature) appeared awkward with certain customizations.
  • Fixed the issue where the residence-related UI would sometimes remain visible after teleporting out of a residence.
  • Fixed the issue where the details text for Pearl Shop items would overflow their designated area when selecting a product.
  • Fixed the issue where the durability notification icon and the Boss FoV Change icon would overlap.

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