April 30th (Thu) Update Notice

Updates Apr 30, 2026, 09:00 (UTC)

Hello Adventurers, Black Desert Console Service Team

We're informing you of the latest update applied after the scheduled maintenance on April 30 (Thu).


Today's update brings Red Battlefield improvements, Barter improvements, Altar of Blood revamp, Olvia Academy Class 2, Boss Info UI, and more.

 

We hope these help you embark on better adventures in game, Adventurers!
.

 


New and Improvements

All Classes
Berserker
We've improved Berserker Awakening's combat flow to allow you to incorporate ranged pressure using Flame Buster before closing in for a melee finish. We've also adjusted Titan Syndrome's effect, so Flame Buster can now apply greater pressure to enemies during the skill. For PvE, we have adjusted Devastation's relatively low damage compared to its casting speed, allowing Berserker to continue his combo with Awakening skills rather than Main Weapon skills.
Main Weapon
Predatory Hunt (I to Absolute)
  • Changed so Bound now applies in PvE only.
    • After learning the skill, Falling Rock's Bound will also apply in PvE only.
 
Fearsome Tyrant (I to Absolute)
  • Changed so Stun now applies in PvE only.
 
 
Awakening
Titan Step
  • Added Super Armor during the skill.
  • Increased movement distance when comboing into the skill's flying kick after sprint or Lava Piercer.
  • Improved the skill's flying kick to combo more smoothly into Blasting or Flow: Slugfest.
    • You can also combo into other skills and movement faster than before.
 
Flow: Ancient Wave
  • Changed defensive effect: Forward Guard while charging → Forward Guard during the skill
  • Changed so charging is no longer mandatory.
    • Attacks will now trigger immediately upon releasing R2/RT, even without Titan Syndrome active.
    • You can now hold R2/RT to maintain charging while Titan Syndrome is active.
 
Titan Syndrome
  • Added an effect where the Flow: Shooting Mobility's bombardment is replaced by Flow: Ancient Power while the skill is active.
    • While the skill is active, Flow: Shooting Mobility will now apply Knockdown. Air Smash and Down Smash will not be applied.
  • Added an effect where Flow: Split Shot's damage is no longer reduced when used on cooldown while the skill is active.
    • Air Smash and Down Smash for Flow: Split Shot will not be applied when used on cooldown.
 
Flow: Shooting Mobility
  • Changed the PvP-only Stiffness effect to Knockback.
 
  • Adjusted the PvE damage for the following skills.
    • Accordingly, the PvE damage for Flow: Earth Dividing has also been changed.
Skill Before After
Devastation IV
4036% x2, max 3 hits
47.98% damage in PvP only
6256% x2, max 3 hits
31% damage in PvP only
Black Spirit: Devastation
3982% x2, max 4 hits
49.47% damage in PvP only
5106% x2, max 4 hits
38.1% damage in PvP only
 
VALKYRIE 
Main Weapon
Shield Chase
  • Changed so Stamina does not recover during the skill.
 
Just Counter (I to Absolute)
  • Changed so Stiffness now applies in PvE only.
 
Judgment of Light (I to Absolute)
  • Removed Stun that applied in PvP only.
 
Divine Slam
  • Adjusted cooldown: 10 sec → 7 sec
 
Celestial Smite
  • Adjusted cooldown: 15 sec → 10 sec
 
 
Valkyrie Succession has been adjusted to carry out combat with her defensive strengths and healing capability. While less mobile than Valkyrie Awakening, she has been improved to play a more definitive role supporting and fighting within a group. Additionally, we have improved her combo cycle by aligning skill cooldowns, while allowing Prime: Shield Throw to be mixed in as one of her main skills.
Succession
Guard
  • Changed so you can now sprint while on Guard in Succession.
    • Sprinting while on Guard consumes 250 Stamina.
 
Prime: Shield Throw
  • Changed so it can no longer be used during cooldown.
  • Increased execution speed when used on its own.
  • Increased the speed of the shield retrieval motion.
  • Adjusted the attack area to focus more toward the front of the character.
 
Succession: Flow: Spinning Shield
  • Increased execution speed.
    • Adjusted the damage as follows to increase damage when comboing the skill with Prime: Shield Throw.
Skill Before After
Prime: Shield Throw III
4414% x 1, max 4 hits
33.41% damage in PvP only
5385% x1, max 3 hits
27% damage in PvP only
 
Prime: Noble Will
  • Changed to a Succession-exclusive effect. Accordingly, the Max HP Increase effect has been moved to Prime: Holy Prayer. (Max HP +500 upon learning up to Prime: Holy Prayer V.)
    • Successful hits with the following Succession skills will recover 850 HP for allies within the attack area.
      • Prime: Divine Power, Prime: Judgment of Light (I to III), Prime: Purificatione, Prime: Sanctitas de Enslar
 
Prime: Purificatione
  • Changed so the Recover HP on hit effect no longer applies to allies.
    • Allies will still recover HP if Prime: Noble Will's effect is active.
    • Accordingly, the recover HP effect for self has been consolidated and changed from 160 per hit to 650 per hit.
 
Prime: Judgment of Light III
  • Increased execution speed.
 
Prime: Sanctitas de Enslar
  • Removed the effect that taunts surrounding foes.
 
  • Adjusted the AP Increase effects in Succession as follows:
    • Shield Chase (I to IV) - Changed All AP +16 to Melee AP +36.
    • Prime: Severing Light - Changed Melee AP +20 to Melee AP +36.
    • Prime: Sanctitas de Enslar - Removed the Melee AP Increase effect.
 
 
We've balanced the Valkyrie Awakening's offensive and defensive capabilities, ensuring a well-rounded playstyle. Instead of a more supportive role, she will now be able to play more aggressively from a distance using skills such as Hastiludium. Furthermore, we've tweaked her defensive and CC effects to shift her combat focus from the Main Weapon to Awakening Skills.
Awakening
Purificatione
  • Changed so the Recover HP on hit effect no longer applies to allies.
    • Accordingly, the recover HP effect for self has been consolidated and changed from 160 per hit to 650 per hit.
 
Flow: Divina Vult
  • Added Super Armor during the skill.
 
Flow: Lucem Fluxum
  • Added Forward Guard during the skill.
 
Terra Sancta
  • Adjusted cooldown: 12 sec → 9 sec
 
Vindicta
  • Adjusted cooldown: 3 sec → 5 sec
  • Changed so the skill can now be performed at any time while on Guard. However, it cannot be used if Forward Guard is broken.
  • Changed the command to R1/RB or ↑ + R1/RB while on Guard.
  • Removed Attack/Casting Speed reduction on hits and added All Damage Reduction -20 for 10 sec on hits.
  • Changed Stiffness on hit to Knockback (now applies in PvP as well).
  • Changed so the character now moves forward while attacking.
  • Improved to combo more smoothly into other skills.
  • Removed Down Attack.
  • Adjusted the damage as follows:
Skill Before After
Vindicta
487% x2
100% damage in PvP only
4140% x1
65% damage in PvP only
 
Lancia Training
  • Improved the skill's left/right movement while on Guard.
 
  • Adjusted the PvP damage ratios for the following skills:
Skill Before After
Sacrum Ferit IV
30.38% damage in PvP only
36.7% damage in PvP only
Verdict: Lancia Iustitiae IV
Attack 1 damage 15.35% in PvP only
Last attack damage 23.04% in PvP only
Attack 1 damage 17.6% in PvP only
Last attack damage 25.8% in PvP only
Sanctitas de Enslar III
18.61% damage in PvP only
23.2% damage in PvP only
Blitz Stab
25.9% damage in PvP only
28.7% damage in PvP only
Ultimate: Blitz Stab
25.9% damage in PvP only
28.7% damage in PvP only
Hastiludium III
Attack 3 damage 50.01% in PvP only
Attack 3 damage 65.81% in PvP only
 
 
GUARDIAN
We've made improvements to make Guardian Succession's combo cycle more seamless, and address her lack of of low-risk skills to employ during combat.
Main Weapon, Succession
Gate Crasher
  • Adjusted cooldown: 12 sec → 9 sec
 
Prime: Boulder Crush
  • Increased attack speed.
 
Prime: Savage Hack
  • Increased attack speed.
  • Adjusted the damage as follows:
Skill Before After
Prime: Savage Hack
Attack 1, 2, 3 damage 4000% x2
Last attack damage 4000% x2
53.71% damage in PvP only
Attack 1, 2, 3 damage 4438% x2
Last attack damage 4438% x2
48.41% damage in PvP only
 
Class Changes
  • [Valkyrie] Flow: Divina Vult - Changed so the skill always takes priority when pressing R1/RB after Verdict: Lancia Iustitiae or Sanctitas de Enslar.
  • [Valkyrie] Flying Kick - Fixed the issue where the skill did not combo smoothly into other skills.
  • [Sage] Black Spirit: Impaling Flash - Fixed the issue where the skill's defensive effects differed from those of the normal version.
  • [Drakania] Fixed the issue where Drakania Succession stockpiled ions when removing Back Attack Damage +5% from allies by performing and charging ions in place with the following skills:
    • Prime: Eviscerate, Prime: Markthanan's Flourish, Prime: Brimbolt Strike, or Prime: Sundering Claw.
  • [Drakania] Fixed the issue where the Back Attack Damage +5% Skill Add-on was removed in the following situations:
    • When a debuff applied to yourself is cleansed while using a Succession skill / When a debuff applied to nearby allies is cleansed while using a Black Spirit's Rage skill or during charging

 



Contents

Red Battlefield Improvements

As part of our continued efforts to balance the rewards from different content so you can earn Silver and enjoy PvP at the same time, Red Battlefield has been improved. We increased the number of Battlefield Tokens obtained on victory and changed the Exchange List to be more appealing. However, we have designed these rewards to only be given to Adventurers who truly enjoy Red Battlefield by adopting the auto-matchmaking system from the Arena of Solare and set minimum requirements to obtain Battlefield Tokens in order to minimize griefing. Please note that this minimum requirement is not based on your strengths, but on how passionately you have been enjoying Red Battlefield.
  • Changed the entry method for the Red Battlefield.
    • Instead of manually selecting a room, you will now be automatically matched by pressing the Find Match button.
    • Once 30 or more Adventurers apply, a match will be found and the Accept button will appear.
    • The 30 Adventurers that accept the will enter, and Adventurers who did not will be excluded from matching.
    • A penalty preventing match requests will be applied if you repeatedly do not accept after the match Accept/Decline UI appears.

 

  • Added minimum requirements to receive rewards. You must meet at least one of the following to earn Red Battlefield rewards:
    • Defeat enemy Adventurer 3 times
    • 15 deaths
    • Deal 200,000 damage
    • Take 100,000 damage
 
  • If 21 or more Adventurers leave within 2 minutes of entering the Red Battlefield, the match will be canceled and all Adventurers will exit.
 
  • Adjusted the number of Battlefield Tokens obtained based on Red Battlefield results.
Battlefield Token Acquisition
Upon Victory    
50
Upon Defeat    
10
※ With the new Battlefield Token added to the Red Battlefield, existing Battlefield Token has been changed to Weathered Battlefield Tokens and will be deleted at a later date.

Weathered Battlefield Token Deletion Schedule
- During the May 28, 2026 (Thu) maintenance

* Deleted Weathered Battlefield Tokens will be compensated with Gold Bar 100G x1 each.
  • Battlefield Tokens obtained from the Red Battlefield can be exchanged for the following items via the Manage Currency UI.
Item Required Tokens Quantity Limit
Gold Bar Box
(Contains Gold Bar 1,000G x5 to x15)
50 1
3 per week
Caphras Stone
3 30 7 per week
Sturdy Forest Tread
3 1 10 per week
Perfume of Courage
3 1 10 per week
Perfume of Deep Sea
3 1 10 per week
Sealed Black Magic Crystal
3 10 10 per week
Marni's Unstable Fuel
2 5 10 per week
Superior Whale Tendon Potion
1 5 5 per week
Tough Whale Tendon Elixir
1 2 5 per week
Tears of War
1 5 1 per week
Resplendent Lightstone of Fire
1 1 10 per week
Resplendent Lightstone of Earth
1 1 10 per week
Resplendent Lightstone of Wind
1 1 10 per week
Red Essence
50 1 Always
Gold Bar 100G
1 1 Always

 


Barter Improvements

Today, we are excited to share the Barter update first announced at the Calpheon Ball.

Barter is content where Adventurers generate revenue by trading goods for higher-level, more valuable items. Generally, this involves sailing between islands to complete trades and returning to port once the weight limit is reached. 
 
In this update, we have added Level 6 and Level 7 trade routes connecting the major ports of each continent. While these new routes require traveling between distant continents, they are easier to manage and offer significantly higher revenue than before. To preserve the core experience of planning and navigating your own trade routes, barter goods can no longer be moved via Transport. 
 
We have also addressed several quality-of-life issues encountered during Barter. We hope you enjoy these improvements to the trade experience. 

 



Level 2 Barter Item Weight Reduced

To improve accessibility for rookie captains just starting their journey, we have reduced the weight of low-level trade goods.
  • Reduced the weight of Level 2 Barter goods: 800 LT → 400 LT.
    • This adjustment improves ship loading efficiency when exchanging Level 1 items for Level 2 items.
Barter Goods Price and Weight
Level
Selling Price
Weight
Level 1 N/A 100 LT
Level 2 N/A 800LT → 400 LT
Level 3 1,000,000 Silver 900LT
Level 4 2,000,000 Silver 1,000LT
Level 5 (Normal) 10,000,000 Silver 1,000LT
Level 5 (Rare) → [Great Ocean] 25,000,000 Silver 1,000LT
Level 6 [New] 50,000,000 Silver 2,000LT
Level 7 [New] 100,000,000 Silver 2,000LT
 

 

Lower Level Barter Item Minimum Exchange Amount Change

As certain trade routes felt like a loss to take when a 1:1 Barter would appear after a refresh while bartering level 1 - 2 items, we have updated so that 1:1 Barters don't occur so that barter items can be acquired more easily.
  • Adjusted the minimum exchange amount for level 1 → level 2 and level 2 → level 3 barters.
    • Before: x1-3
    • After: x2-3
 

 

Barter Parley Consumption Changes

With the addition of new trade routes, Barter now requires more Parley. To balance this, we have significantly lowered the Parley required for existing trades and standardized the costs across both trade goods and Crow Coins.
  • Adjusted the Parley cost for certain Barter exchanges.
    • The actual cost may be further reduced by Parley reduction effects.
Exchange Item
Before After
Crow Coin 29,430 21,650
36,420 21,650
43,780 21,650
46,544 21,650
58,180 21,650

[Great Ocean] Cox Pirates' Journal
[Great Ocean] Observatory Report
[Great Ocean] Opulent Coral Trinket
[Great Ocean] Rust Repair Tool
[Great Ocean] Otters Fish Hook

46,544 14,286
58,180 14,286

 



Barter Interaction Range Increased

  • Increased the distance at which the Barter button appears near Barterers by 20% to improve convenience.
 

 

Crow's Nest Fog Removed

Crow's Nest has long been a secret island hidden behind a thick fog. With the opening of new trade routes, the island has finally revealed itself. The bulk Crow Coin exchanges previously located at Hakoven Island have been moved here, and we look forward to many Adventurers visiting this new hub.

 

  • The fog over Crow's Nest has lifted, and Bartering for Crow Coins is now available.
    • Moved the Crow Coin exchange location from Hakoven Island to Crow's Nest.
  • Added Node Management via Patrigio at Crow's Nest.
  • Changed so you can obtain Crow's Nest geographic knowledge by handing over Balenos Meal x10 to Anax, the Wharf Manager at Crow's Nest.
 

 

Crow Coin Exchange Level Changes

  • Changed the required trade items for Crow Coin exchanges.
Location Required Item    
Before After
Halmad Island
Kashuma Island
Derko Island
Shipwrecked Haran's Cargo Ship
Unfinished Adrift Vessel
Lantinia's Combat Raft
Pakio's Combat Raft
Crow Merchants' Vessel
Shipwrecked Rickun's Ship
Shipwrecked Cox Pirate Ship
Shipwrecked Marine Vessel
Old Moon Guild's Carrack
Shipwrecked Ancient Relic Cargo Ship
Cholace Chico's Pirate Union
Wandering Merchant's Ship
[Level 5] Octagonal Box
[Level 5] 37 Year Old Herbal Wine
[Level 5] Azure Quartz
[Level 5] Stuffed Morpho Butterfly
[Level 5] Statue's Tear
[Level 5] Supreme Gold Candlestick
[Level 5] Faded Gold Dragon Figurine
[Level 5] Stuffed White Caterpillar
[Level 5] Golden Fish Scale
[Level 5] 102 Year Old Golden Herb
[Level 5] Portrait of the Ancient
[Level 5] Elixir of Youth
[Level 5] Luxury Patterned Fabric
[Level 5] Mysterious Rock
[Level 4] Marine Knights' Helm
[Level 4] Stolen Pirate Dagger
[Level 4] Opulent Thread Spool
[Level 4] Amethyst Fragment
[Level 4] Marine Knights' Spear
[Level 4] Solidified Lava
[Level 4] Green Salt Lump
Forest Path Wagon Gear
[Level 4] Old Chest with Gold Coins
[Level 4] Seashell Deco
[Level 4] Panacea
[Level 4] Headless Dragon Figurine
[Level 4] Bronze Candlestick
[Level 4] Pirate's Key
 

 

Level 5 Great Ocean Margoria Trade Item Changes

As the variety of items has increased with the addition of Level 6 and Level 7 trade goods, we have updated item names and categories. This ensures that rare goods obtainable only from Margoria's Star are not confused with the new additions.
  • Updated the labels for Level 5 trade items exchangeable at Margoria's Star.
  • Removed these items from the Lv. 4 -> Lv. 5 category in the Barter Information UI.
    • Added a filter for "Great Ocean" to categorize these items.
Before After

[Level 5] Otters Fish Hook    
[Level 5] Observatory Report    
[Level 5] Rust Repair Tool    
[Level 5] Cox Pirates' Journal    
[Level 5] Opulent Coral Trinket    

[Great Ocean] Otters Fish Hook    
[Great Ocean] Observatory Report    
[Great Ocean] Rust Repair Tool    
[Great Ocean] Cox Pirates' Journal    
[Great Ocean] Opulent Coral Trinket    

 

 

Special Barter Improvements

Special Barter is designed to bring excitement to captains on the open sea by offering large amounts of Crow Coins or rare items. We have updated the item list and adjusted the number of coins obtained to ensure Special Barter remains a rewarding and meaningful event.
  • Increased the exchange list and acquisition amounts for Crow Coins via Special Barter.
Crow Coin Acquisition (Before)    
Crow Coin Acquisition (After)

Crow Coin x2,000-3,000    

Crow Coin x4,000-5,000    

Crow Coin x1,800-2,000    

Crow Coin x3,500-4,000    

Crow Coin x1,500-1,800    

Crow Coin x3,000-3,500    

Crow Coin x1,300-1,500    

Crow Coin x2,500-3,000    

Crow Coin x1,200-1,300    

Crow Coin x1,500-2,500    

Crow Coin x1,100-1,200    

Crow Coin x1,200-1,500    

Crow Coin x500-1,000    

Crow Coin x1,000-1,200    

  • Removed the following items from Special Barter rewards:
    • Tidal Black Stone
    • Manos Sailor's Clothes
    • DUO (II) Manos accessories
      • Accordingly, the drop rate of TRI (III) Manos accessories has been increased.
  • Removed the following items from the list of required items for Special Barter:
    • Various accessories
    • Level 5 trade goods
    • Certain Level 3 trade goods
    • Accordingly, required items have been changed to either Gold Bars or Level 4 trade goods.
[Level 5] Octagonal Box [Level 5] 37 Year Old Herbal Wine [Level 5] Azure Quartz
[Level 5] Stuffed Morpho Butterfly [Level 5] Statue's Tear [Level 5] Supreme Gold Candlestick
[Level 5] Faded Gold Dragon Figurine [Level 5] Stuffed White Caterpillar [Level 5] Golden Fish Scale
[Level 5] 102 Year Old Golden Herb [Level 5] Portrait of the Ancient [Level 5] Elixir of Youth
[Level 5] Luxury Patterned Fabric [Level 5] Mysterious Rock [Level 3] Old Hourglass
[Level 3] Torn Pirate Treasure Map [Level 3] Weasel Leather Coat [Level 3] Rare Herb Pile
[Level 3] Ancient Orders PRI (I) Mark of Shadow PRI (I) Shrine Guardian Token
PRI (I) Tree Spirit Belt PRI (I) Ancient Weapon Core PRI (I) Kagtum Submission Ring
DUO (II) Kagtum Submission Ring DUO (II) Rainbow Coral Ring DUO (II) Blue Coral Earring
DUO (II) Red Coral Earring DUO (II) Blue Coral Ring DUO (II) Red Coral Ring
 

 

Find Special Barter Location

Previously, only the node name was displayed when a Special Barter occurred, making it tedious to search the World Map. We have added a button that allows you to find the location with a single selection, providing immediate navigation to your objective.
  • Added a UI feature that shows the location of Special Barter.
    • The button only appears when a Special Barter is active.
    • For Margoria's Star locations, navigation is only provided if the compass effect is active.
 
 

 

Margoria's Star Navigation Improvements

We have addressed issues where ships would get stuck on small objects near Margoria's Star. To ensure smoother sailing, we relocated certain objects.
  • Relocated or removed structures that obstructed movement near Margoria's Star,
Affected Region
Before After
Pakio's Combat Raft
Crow Merchants' Vessel
Shipwrecked Haran's Cargo Ship
Cholace Chico's Pirate Union
Old Moon Guild's Carrack
Unfinished Adrift Vessel
Lantinia's Combat Raft
Shipwrecked Ancient Relic Cargo Ship
Shipwrecked Rickun's Ship
Shipwrecked Cox Pirate Ship
Shipwrecked Marine Vessel
  • Added Usage and How to Obtain descriptions to all trade goods.
 


Level 6 and Level 7 Trade Routes

As mentioned earlier, new Level 6 and Level 7 trade routes have been added. These routes connect distant continents, and while they require longer travel times, they are easier to manage and offer significantly higher revenue than before. 
 
This update also brings a major change to trade mechanics. Because these new routes span vast distances between continents, we determined that allowing Transport would undermine the challenge of long-distance trading. To preserve the core experience of the adventure, trade goods can no longer be moved via Transport. 
  • A free trade agreement has been established across the Black Desert world, opening trade between all continents.
    • Barterers have been dispatched near the ports of each continent and have begun offering trades to Adventurers.
    • Changed the trade goods list in the following regions as new trade routes were added:
      • Lema Island, Iliya Island, Hakoven Island
    • Changed trade goods to be non-transportable via the Transport system.
      • Trade goods that were already transported and traded before the Apr 30, 2026 (Thu) maintenance have been sent to the storage.
    • Added new Level 6 and Level 7 trade goods.
      • More Barter EXP can be gained than before when bartering level 6 and 7 items.
Level Selling Price Weight Required Barter Count
Level 6 50,000,000 Silver 2,000LT None
Level 7 100,000,000 Silver 2,000LT None
※ Lv. 6 and Lv. 7 items have a higher destruction probability if the ship is destroyed. (All items are destroyed during Remote Collection).
※ The Magnus and the Transport Character functions are unavailable while carrying Lv. 6 or Lv. 7 items.
Barter Level
Territory (Node)
Obtainable Trade Good
5→6
Valencia
(Hakoven Island)
[Level 6] Valencia Sand Shield
[Level 6] Valencian Desert Fine Sword
[Level 6] Fancy Camel Hide
[Level 6] Golden Sand Ring
Valencia
(Arehaza)
[Level 6] Top-Quality Coconut Syrup
[Level 6] Traditional Arehazan Tea
[Level 6] Miniature Arehaza Lighthouse
[Level 6] Golden Cactus Bouquet
Kamasylvia
(Grándiha)
[Level 6] Forest Fairy Perfume
[Level 6] Kamasylvian Sculpture
[Level 6] Moonlit Crystal Lamp
[Level 6] Mossy Silver Log Decoration
O'dyllita
(Starry Midnight Port)
[Level 6] Black Rose Bouquet
[Level 6] Moonlit Crystal Shard
[Level 6] Moonshade Aged Wine
[Level 6] Shadow Ornament Mirror
Land of the Morning Light
(Haemo Island)
[Level 6] Bamboo Sap Crate
[Level 6] Nampo Persimmon Crate
[Level 6] High-quality Ink-scented Box
[Level 6] Hanji Country Wild Berry Crate
Land of the Morning Light
(Dallae Pier)
[Level 6] Top-Quality Blue Underglaze Porcelain Crate
[Level 6] Top-Quality Gamtu Crate
[Level 6] Brass Bowl Crate
[Level 6] Sharp Safflower Blade Crate
6→7
Balenos
(Olvia Coast)
[Level 7] Top-Quality Heidelian Wine
[Level 7] Golden Flour Sack
[Level 7] Organic Honey Crate
[Level 7] Traditional Balenos Decorative Anchor
Calpheon
(Epheria Sentry Post)
[Level 7] Golden Eagle Brooch
[Level 7] Calpheon Knights' Combat Manual
[Level 7] Calpheon Golden Candle Stand
[Level 7] Calpheonian Artisan's Pearl Necklaceac
Mediah
(Sausan Garrison Wharf)
[Level 7] Sausan Military Supply
[Level 7] Stonetail Carrot Healthy Food Crate
[Level 7] Omar Lava Powder
[Level 7] Tarif Magic Pot
Edania
(Sanctuary Coastal Outpost)
[Level 7] Rusalka's Thorny Bouquet
[Level 7] Sturdy Caphras Timber
[Level 7] Top-Quality Hakinza Perfume
[Level 7] Throne of Edana Records
Balenos Islands
(Iliya Island)
[Level 7] Artisan's Seashell Necklace
[Level 7] Balenosian Sailor's Telescope
[Level 7] Balenos Whale Sculpture
[Level 7] Balenos Salt Flower
Balenos Islands
(Lema Island)
[Level 7] Balenos Starlight Salt
[Level 7] Balenos Relic Fragment
[Level 7] Balenos Rainbow Coral
[Level 7] Rainbow Sea Crystal Piece
Crow Coin Exchange
Margoria
(Crow's Nest)
Exchange Level 4 trade goods for Crow Coins
  • Expanded barter levels with the addition of new trade goods.
    • Added Lv. 5 → Lv. 6 and Lv. 6 → Lv. 7 filters to the Barter Information UI.
      • Accordingly, Barter Information (general barter, material exchange, Special Barter) have been reset during the Apr 30, 2026 (Thu) maintenance.
 

 

Altar of Blood Revamp

As announced during the last Calpheon Ball, we have revamped the Altar of Blood, a mode where three Adventurers come together in a party to defend the relic. 
 
With the current maximum AP at 395, we have updated the mode up to the 21st Illusion, and higher Illusions will be added as the maximum available AP increases. Additionally, because there is no AP limit in the Altar of Blood, the higher your AP, the faster you will be able to defeat monsters. 
 
Meanwhile, the required AP for matchmaking into the 21st Illusion is currently set to 400, which cannot yet be reached. This was intended to provide a challenge for Adventurers who wish to overcome the limits of their gear through teamwork, and you will still be able to enter the Illusion by queueing as a pre-made party. Additionally, we are currently preparing a new difficulty for Adventurers who have cleared all levels, which will include new challenge elements. 
 
We hope this unforgiving defense against waves of enemies provides a new challenge and excitement for you. 
  • The abyssal rift has reawakened. The Altar of Blood returns, calling for brave Adventurers to protect the sanctum.
    • You can enter the Altar of Blood via solo matching or as a 3-player party. Three Adventurers must cooperate to protect the relic from waves of monsters or defeat powerful bosses.
    • The Altar of Blood consists of 21 stages. You must clear the previous stage to progress to the next.
      • Higher difficulty levels may be added in the future.
    • When entering Altar of Blood as a party, the highest stage your party can challenge is based on the lowest clear record among all party members.
      • For example, if two members have cleared up to Stage 5 and one has cleared up to Stage 3, the party can only enter up to Stage 4 (the next challenge for the Stage 3 member).
    • If you exhaust all 5 attempts provided upon matching, your party will be automatically moved out of the Altar of Blood.
      • There is no weekly limit on entries. You can re-apply for matching and enter again at any time.
    • In addition to weekly rewards, you can obtain a first-time clear reward once per Family for each stage.
    • Clear records do not reset. You can resume your challenge from the highest stage you have previously reached.
※ Altar of Blood Guide

The Altar of Blood is divided into normal stages and boss stages.

In normal stages, your main purpose is to defeat monsters rushing toward the central relic.
If monsters reach the relic, its HP will decrease. If the relic's HP reaches 0%, the stage will fail.

 

In boss stages, a specific boss appears. Your goal is to defeat the boss while completing specific mechanics.
Bosses enter berserk form 6 minutes after appearing, significantly increasing their AP and DP.
If the boss is not defeated within 8 minutes of appearing, the stage will fail.

 
  • The Altar of Blood consists of 21 stages, from The 1st Illusion to The 21st Illusion.
    • For solo matching, you must meet the minimum AP and DP requirements for each stage.
    • If matching as a 3-player party, you can enter even if you do not meet the minimum requirements.
    • The requirements for each stage are as follows (Higher stages may be added later):
Stage Category Min. AP (Displayed AP)
Min. DP (Displayed DP)
1 Normal 300 390
2 Normal 305 390
3 Boss 310 400
4 Normal 315 400
5 Normal 320 400
6 Boss 325 410
7 Normal 330 410
8 Normal 335 420
9 Boss 340 430
10 Normal 345 430
11 Normal 350 430
12 Boss 355 430
13 Normal 360 430
14 Normal 365 440
15 Boss 370 440
16 Normal 375 440
17 Normal 380 440
18 Boss 385 450
19 Normal 390 450
20 Normal 395 450
21 Boss 400 460
 
  • How to participate in the Altar of Blood:
    • Go to Menu - War - Find Match in the Altar of Blood menu.
      • If you apply as a 3-player party, you will enter with your party members. If you apply solo, you will be matched with other Adventurers.
      • The Party Leader may change based on the order of entry.
※ Altar of Blood Rules

- Upon entry, the Party Leader selects the stage.
- Once the Party Leader selects a stage and presses Start Game, that stage begins immediately.
- Resurrection is unavailable if you die (Witch/Wizard Resurrection skills cannot be used).
- All characters resurrect and recover HP upon completing or failing a stage.
- If all three party members die, the stage fails. All monsters will disappear, and members will revive with full HP. The stage selection UI will then appear.
- Campsites, Maid/Butler, World Map, Quests UI, and Minimap UI are unavailable.
- Combat and Skill EXP cannot be obtained from defeating monsters.
- Item Drop Rate and Item Drop Amount effects do not apply.
- If combat does not start or there is no progression for 10 min after entry, you will be automatically removed from the altar.

 
  • Clearing stages in the Altar of Blood grants weekly rewards and first-time clear rewards.
    • Weekly Rewards
      • Based on your weekly records, rewards are sent to the Black Spirit's Safe every Sunday at 00:00 (UTC) (Once a week per Family).
      • Rewards are available for each stage, but you will only receive the reward for the highest stage cleared during that week.
        • Example: Even if you clear Stages 10, 15, and 20 in the same week, rewards do not stack. You will only receive the Stage 20 weekly reward.
    • First Clear Rewards
      • When you clear each stage for the first time, rewards are automatically sent to the Black Spirit's Safe.
    • Higher stages offer better rewards, with more item types, larger quantities, and higher chances.
Altar of Blood Reward Example - Stage 21        
Weekly Reward
First Clear Reward
Random Drop Guaranteed within set quantity Guaranteed

 

Gold Bar Box x14
(Contains Gold Bar 1,000G x3-10)
*Resplendent Origin of Dark Hunger x4
*Resplendent Essence of Devouring x9
Advice of Valks (+300) x1
Advice of Valks (+250) x1
Advice of Valks (+200) x1

 

Gold Bar Box x4
(Contains Gold Bar 1,000G x3-10)
Resplendent Origin of Dark Hunger x1
Advice of Valks (+100) x1
Trace of Nature x24-29
Sealed Black Magic Crystal x60-65
Caphras Stone x80-85
Ancient Spirit Dust x80-85
Black Stone x120-125

 

 

Resplendent Origin of Dark Hunger x1
Resplendent Essence of Devouring x3
Gold Bar Box x3
(Contains Gold Bar 1,000G x3-10)
Advice of Valks (+200) x1

Altar of Blood Reward Example - Stage 11
Weekly Reward
First Clear Reward
Random Drop Guaranteed within set quantity Guaranteed

 

Gold Bar Box x4
(Contains Gold Bar 1,000G x3-10)
Origin of Dark Hunger x1
Advice of Valks (+170) x1
Advice of Valks (+150) x1

 

Gold Bar Box x2
(Contains Gold Bar 1,000G x3-10)
Origin of Dark Hunger x1
Advice of Valks (+80) x1
Trace of Nature x15-20
Sealed Black Magic Crystal x45-50
Caphras Stone x60-65
Ancient Spirit Dust x60-65
Black Stone x70-75

 

 

Resplendent Essence of Devouring x2
Gold Bar Box x1
(Contains Gold Bar 1,000G x3-10)
Advice of Valks (+100) x1

Altar of Blood Reward Example - Stage 1
Weekly Reward
First Clear Reward
Guaranteed within set quantity Guaranteed

 

Gold Bar Box x1    
(Contains Gold Bar 1,000G x3-10)    
Essence of Devouring x1    
Advice of Valks (+50) x1    
Advice of Valks (+40) x1    
Trace of Nature x10-15    
Sealed Black Magic Crystal x15-20    
Caphras Stone x25-30    
Ancient Spirit Dust x25-30    
Black Stone x25-30    

 

 

Resplendent Essence of Devouring x1    
Gold Bar Box x1    
(Contains Gold Bar 1,000G x3-10)    
Advice of Valks (+70) x1    
Advice of Valks (+60) x1    

  • Added Resplendent Origin of Dark Hunger, which can be used when your Enhancement Chance is between 300 and 350 to increase it by 1 per item.
    • Added Resplendent Essence of Devouring. Use Heating on 4 of them to obtain 1 Resplendent Origin of Dark Hunger.
Item How to Obtain Central Market Min Price Central Market Max Price
Resplendent Origin of Dark Hunger
(1)
Guaranteed from weekly rewards for clearing Stage 15 or higher, with an additional chance to obtain more
(2)
Guaranteed on first clear of Stage 15 or higher
1,500,000,000  6,000,000,000
Resplendent Essence of Devouring
(1)
Obtainable from weekly rewards for clearing Stage 15 or higher with a set probability
(2)
Guaranteed on first clear of Stage 1 or higher
 375,000,000  1,500,000,000
  • Added "Altar of Blood" to the Content list when posting a Recruitment Ad in the Find Party/Platoon UI.
 
  • Updated the following knowledges on Altar of Blood to more appropriate names and contents.
    • The 1st Illusion - Savage → Altar of Blood - The 1st Illusion
    • The 2nd Illusion - Contempt → Altar of Blood - The 2nd Illusion
    • The 3rd Illusion - Elusion → Altar of Blood - The 3rd Illusion
    • The 4th Illusion - Desire → Altar of Blood - The 4th Illusion
    • The 5th Illusion - Distrust → Altar of Blood - The 5th Illusion
    • The 6th Illusion - Despair → Altar of Blood - The 6th Illusion
    • The 7th Illusion - Oblivion → Altar of Blood - The 7th Illusion
    • The 8th Illusion - Betrayal → Altar of Blood - The 8th Illusion
    • The 9th Illusion - Fear → Altar of Blood - The 9th Illusion
    • The 10th Illusion - Regret → Altar of Blood - The 10th Illusion
 

 

Inland Fishing Revenue Improvements

The improvements to inland Fishing revenue that started in Heidel have finally reached the final regions, the Land of the Morning Light and Edania. Thank you for enjoying Fishing content and for your interest and participation in the Weekly Fishing Contest.
  • Rumors say an ecosystem of rare fish has formed in Land of the Morning Light and the waters of Edania.
    • Koi have begun appearing at Gyeonghoeru Pavilion. The appearance rate of Koi in other inland areas has increased by approximately 10.2x.
    • The appearance rate of Polka-dot Stingrays in certain Edania lakes has increased by approximately 1.2x.

 


 

Tag Rotation

  • Changed the Tag Rotation classes to Drakania and Guardian.
    • During the event period below, you can use Item Copy for Drakania and Guardian classes for only 1 Silver.
      • Apr 30, 2026 (Thu) after maintenance - May 28, 2026 (Thu) before maintenance.

 




Item

Treasure Material Appraisal Removal

Black Desert has 3 types of treasure items that could be appraised to find out which treasure they were materials for, offering the excitement of uncovering the mystery behind each one. 
 
However, as information such as which monsters drop them became widely known, Adventurers could often tell what item they had obtained based on the system message or the location where it dropped. As a result, the original thrill and excitement of appraising these items diminished. 
 
Therefore, we have removed the appraisal process for treasure materials and changed it so the item type is revealed immediately, making it easier to identify which material was obtained. 
  • Improved treasure materials so they can now be identified without appraisal.
    • This change applies to the Archaeologist's Map, Lafi Bedmountain's Upgraded Compass, and the Rich Merchant's Ring.
    • As materials can now be identified without appraisal, the appraisal dialogue option has been removed from the following NPCs:
      • Caphras's Journal (Archaeologist's Map)
      • Ain Greid (Lafi Bedmountain's Upgraded Compass)
      • Shakatu (Rich Merchant's Ring)
    • The quest summary for "Lafi Bedmountain's Telescope Parts" has been partially updated.
    • You can now obtain knowledge for treasure materials by showing the Archaeologist's Map, Lafi Bedmountain's Upgraded Compass, Rich Merchant's Ring, or their respective materials to Lavala at Crow's Nest.
      • Note: Knowledge can still be obtained through the existing NPCs (Caphras's Journal, Ain Greid, and Shakatu).
Treasure Type Before After
Archaeologist's Map
Obtained as an unappraised item
Obtained as an appraised item
Lafi Bedmountain's Upgraded Compass
 
Obtained as an unappraised item
Obtained as an appraised item
Rich Merchant's Ring
Obtained as an unappraised item
Obtained as an appraised item

※ Following these changes, any unappraised treasure materials currently in your possession have been converted into their appraised versions.

 

 

Monster

  • Increased the drop rate of the Deboreka accessories at the following monster zones.
Monster Zone
Monster
Increase
Zephyros Castle
Thebe, Metis 25%
Zephyros Shadow Priest 15%
Zephyros Shadow Knight 20%
Beelzebub 30%
Dark Energy Floodlands
Black Spirit-consumed Knight
Black Spirit-consumed Valkyrie
Black Spirit-consumed Sorceress
Black Spirit-consumed Successor
Black Spirit-consumed Archer
25%
[Possessed by Darkness] Beelzebub
[Possessed by Darkness] Titan
[Possessed by Darkness] Manticore
20%
[Echo of Demonlord] Enslar
[Echo of Demonlord] Cartian
[Echo of Demonlord] Caphras
15%
Tenebraum Castle
Remnant of the Architect
Remnant of the Seer
Remnant of the Watcher
25%
Manticore 20%
Orbita Castle
[Captain] Titan 20%
[Sergeant] Gravekeeper Golem 22%
Gravewarden of Dawn
Gravewarden of Dusk
25%
Nymphamaré Castle
Coral Naga Frontliner 25%
Coral Naga Trickster
Coral Naga Lookout
20%
Coral Naga Chief Shaman 30%
Coral Dreamfish 35%
Aetherion Castle
Darktouched Spirit Knight
Darktouched Spirit Shaman
Darktouched Young Spirit
25%
Possessed Muraka 20%
  • Increased the drop rate of the Deboreka Earring at Star's End.
Monster Zone Monster Increase
Star's End
[Star Debris]
Apostle of Corruption
Harbinger of Defilement
Apostle of Immorality
Harbinger of Corruption
Harbinger of Immorality
35%
[Contaminated]
Harbinger of Defilement
Apostle of Immorality
Harbinger of Corruption
25%
Unstable Star Debris
[Star Debris] Apostle of Malevolence
30%
  • Increased the drop rate of the Deboreka Ring in the Sycraia Ruins Lower Zone.
Monster Zone Monster Increase
Sycraia Ruins Lower Zone
Tower of Restoration
Eye of the Deep Sea
Force Field Defender
30%
[Ancient Weapon]
Pirash
Lykin
Kureba
25%
[Ancient Weapon] Elmermol
50%
  •  Increased the drop rate of the Gem of Void in Orzekea.
Monster Zone Monster Increase
Orzekea
[Her Failure] Alketa
50%
[Atoraxxion Weapon]
Centarion
Spiran
Leos
25%
[Atoraxxion Ancient Weapon]
Centarion
Spiran
Leos
30%
  • Decreased the HP of the following bosses in the Throne of Edana by 20%.
    • Aetherion Castle - [Demonlord of Azureach] Jordine
    • Nymphamaré Castle - [Demonlord of Emeraltides] Rusalka
    • Orbita Castle - [Demonlord of Amberwilds] Enslar
    • Tenebraum Castle - [Demonlord of Ebonshade] Cartian
    • Zephyros Castle - [Demonlord of Crimsonroot] Caphras
  • Increased the EXP gained in the following monster zones by approx. 25%.
    • Gyfin Rhasia Temple (Upper) [Dehkia's Lantern]
    • Mirumok Ruins [Dehkia's Lantern]
 

 

Quest & Knowledge

  • Added missing knowledge for 128 items obtainable via Processing.
    • Knowledge will be acquired by crafting the item via Processing after the Apr 30 (Thu) update.
Item with New Knowledge
Immortal: Elixir of Indignation Immortal: Perfume of Insight Immortal: Perfume of Bracing Spirits Immortal: Armor Draught
Immortal: Perfume of Charm Immortal: Frenzy Draught of Corruption Immortal: Beast's Draught Immortal: Giant's Draught
Immortal: Savage Draught Immortal: Frenzy Draught Immortal: Perfume of Spirits Immortal: Perfume of Courage
Immortal: Perfume of Khalk Immortal: Perfume of Deep Sea Sturdy Whale Tendon Potion Sturdy Whale Tendon Elixir
Immortal: Fury Draught Immortal: Adaptation Draught Immortal: Potential Draught Immortal: Corruption Draught
Immortal: Berserk Draught Immortal: Harmony Draught [Party] Immortal: Harmony Draught - Human [Party] Immortal: Harmony Draught - Demihuman
[Party] Immortal: Harmony Draught - Kamasylvia [Party] Immortal: Harmony Draught - Edania Immortal: Perfume of Envy Immortal: Perfume of Tenacity
Steel Jade Black Stone Powder Dawn Fallen Silk
Damaged Hide Usable Hide Perilla Oil Red Pepper Powder
Star Anise Tea Origin of Dark Hunger Ibedor's Scroll Wings of Ascension
Flawless Magical Black Stone Flawless Chaotic Black Stone Fiery Celerity Draught Bloodstorm Black Stone
Distorted Crystal of Origin Silent Crystal of Origin Blessing of Mystic Beasts - All AP Blessing of Mystic Beasts - Accuracy
Blessing of Mystic Beasts - Damage Reduction Blessing of Mystic Beasts - Evasion Blessing of Mystic Beasts - Max HP Blessing of Mystic Beasts - Life Skill Mastery
Primordial Black Stone Edana's Black Stone Essence of Verdure Brimming Essence of Aether
Kutum Lamp Nouver Statue Delotia-scented Candle Life Crystal
Vital Crystal Ultimate Combined Magic Crystal - Gervish Ultimate Combined Magic Crystal - Macalod Ultimate Combined Magic Crystal - Hoom
Crystal of Mysterious Darkness Crystal of Frozen Bitterness Crystal of Brutal Decimation JIN Dawn Crystal - All AP
JIN Dawn Crystal - Black Spirit's Rage JIN Dawn Crystal - Accuracy JIN Dawn Crystal - Damage Reduction JIN Dawn Crystal - Evasion
JIN Dawn Crystal - Life EXP BON Dawn Crystal - Life EXP WON Dawn Crystal - Life EXP Crystal of Void - Ah'krad
Crystal of Void Destruction HAN Dawn Crystal - All AP HAN Dawn Crystal - Black Spirit's Rage HAN Dawn Crystal - Accuracy
HAN Dawn Crystal - Damage Reduction HAN Dawn Crystal - Evasion WON Crystal of Dusky Ruin BON Crystal of Dusky Ruin
Crystal of Breathing Verdure JIN Crystal of Dusky Ruin HAN Crystal of Dusky Ruin Awakened Spirit's Crystal
Black Magic Crystal - Harphia Black Magic Crystal - Cobelinus Black Magic Crystal - Viper Black Magic Crystal - Hystria
Black Magic Crystal - Carmae Red Battlefield Crystal: Harphia Red Battlefield Crystal: Cobelinus Red Battlefield Crystal: Viper
Red Battlefield Crystal: Hystria Red Battlefield Crystal: Carmae Red Battlefield Crystal: Power Black Magic Crystal - Addis
Red Battlefield Crystal: Addis HAN Combined Magic Crystal - Gervish HAN Combined Magic Crystal - Macalod HAN Combined Magic Crystal - Hoom
Corrupted Magic Crystal Crystal of Elkarr Ah'krad Crystal Olucas' Crystal
Rebellious Spirit Crystal Glorious Crystal of Gallantry - Ah'krad Glorious Crystal of Gallantry - Olucas Bonghwang's Tear
Bonghwang's Crystal Haetae's Crystal Haetae's Tear Girin's Crystal
Girin's Tear Visionary Crystal of Elkarr Corrupted Gluttony Crystal Sycraia Crystal - Adamantine
Sycraia Crystal - Fighting Spirit Sycraia Crystal - Giant Karanda Statue Kzarka Statue
Mutant Loah Flower Neutralizer Royal Plume Crow's Trade Voucher Secret Book of Florin
[Manor] Little Sun [Manor] Stella's Hope Ornament [Manor] Aal's Sanctuary Wall Candle Stand [Combat] Trina Demolition Axe
[Combat] Trina Matchlock Forest Path Wagon Gear Forest Path Wagon Gear Forest Path Wagon Gear
Caphras Stone      

 


 

  • Changed the icons of Mudfish and Dried Mudfish.
Type Before After
Mudfish
Dried Mudfish

 



Olvia Academy Class 2 Enrollment

  • Enrollment for Olvia Academy Class 2 has begun.
    • If you already completed Class 1 and obtained the Family Rewards (Combat/Life Skill), class title, or Academia Outfit Box, you cannot obtain them again. However, Academy Pass rewards can be obtained again.
Olvia Academy Class 2 Enrollment Period
Apr 30, 2026 (Thu) after maintenance - July 16, 2026 (Thu) 07:00 UTC
  • All Olvia Academy students can accept weekly quests from the Bulletin Board or Cliff.
    • Olvia Academy Class 2 weekly quests can be accepted during the following period.
Olvia Academy Class 2 Quest Acceptance Period
Apr 30, 2026 (Thu) after maintenance - July 23, 2026 (Thu) before maintenance
Olvia Academy Class 1 End Notice
  • As Olvia Academy Class 1 ended during the Apr 30, 2026 (Thu) maintenance, all Families that had not graduated were automatically graduated.
    • Ongoing or completed course quests from Class 1 have been reset and can be completed again upon re-enrollment.
 

Olvia Academy Improvements

  • Updated the following Olvia Academy quests:
    • [Fishing Course] Maximizing Distance Bonus -  Changed objective to "Listen to Kurio about the Distance Bonus".
    • [Hunting Course] Hunting in Kamasylvia - Reduced the required number of Feather Wolves kill to 5.
    • [Hunting Course] Proof: Wildspark - Changed objective to "Wildspark x100".
    • [Combat Course] Basics First - Updated the main guide to focus on how to deal Special Attack Damage instead of Down Attack.
    • [Sailing Course] Ship Support - Renamed to "[Sailing Course] Ship Support I".
    • [Sailing Course] Toward the Balenos Islands: - Removed Ship License: Epheria Sailboat from rewards.
  • [Sailing Course] Begin Trade with Bartering - Added "[Sailing Course] Ship Support II" via Lodovica to obtain Ship License: Epheria Sailboat.
    • [Sailing Course] Safe Sailing with Ship Repairs - Changed the objective following the addition of "[Sailing Course] Ship Support II".
    • "[Sailing Course] Ship Support II" can be completed only once per Family, regardless of the Academy Class.
    • Families that already obtained Ship License: Epheria Sailboat from the reward for "[Sailing Course] Toward the Balenos Islands" during Olvia Academy Class 1 cannot proceed with "[Sailing Course] Ship Support II."
  • [Sailing Course] Safe Sailing with Ship Repairs - Added "[Sailing Course] Material Support" via Lodovica to obtain Ash Plywood.
    • The quest objective has been updated accordingly.
  • Improved parts of the quest summary for the following quests:
    • [Combat Course] The Pirates' Treasure Map?
    • [Training Course] An Adorable Foal
  • Added rewards for completing the following quests:
    • [Gathering Course] Challenge: Rough Stone Mining - Secret Book of Florin x2
    • [Hunting Course] Hunting in O'dyllita - Secret Book of Florin x2
    • [Fishing Course] Imperial Delivery for Trade - Marvelous Balacs Lunchbox x1 and Triple-Float Fishing Rod x1
 

Olvia Academy Shared Tool Changes

To the brilliant Class 1 graduates of Olvia Academy, thank you for your participation. 
When Olvia Academy began, we introduced Shared Cooking and Alchemy Tools for the first time. This content was added for our students' convenience, as we felt traveling back to a residence during lessons would be too tedious. 
While graduates are always welcome to return, we have placed a cap on the number of Batch Productions allowed per session so that these shared tools become more accessible to the upcoming Class 2 freshmen. 
We ask for your understanding regarding these changes and hope you will continue to show interest in and offer guidance to the new students of Olvia Academy Class 2. Thank you.
  • Changed Olvia Academy shared tools to allow only up to 1,000 continuous crafts per use.
    • "These tools were installed for students learning Cooking and Alchemy. As they are shared resources, please avoid occupying them for excessive periods." - Justin Bartali
 

 

New Shai Donkey Quests

A new quest has been added so that Shai can once again obtain the special donkeys previously limited to once per Family. Some Adventurers may have sold or released these donkeys to make room for horses during their early journey, only to find there was no way to get them back. Since Shai has unique interactions with these donkeys such as lying down or sitting backward on the saddle, we hope this update adds a touch of charm to your adventures.
  • Added the following quests that can be completed with Shai to obtain a donkey:
    • "A Small but Sturdy Companion", "You Had Me at Hee-Haw"
Quest NPC Prerequisites
Rewards
[Donkey Trainer] Radina in front of Florin
Lv. 20 or above
Shai
Once per Family
※ Activate the "General" quest type to accept the quest.
"A Small but Sturdy Companion"
Special Carrot x5
"You Had Me at Hee-Haw"
Donkey Emblem: Derome the Donkey, Donkey Emblem: Cherose the Donkey, Donkey Emblem: Vallet the Donkey (Select 1)
 

 
  • Changed [Mount] Fwuzzy Alpaca to [Mount] Shai - Fwuzzy Alpaca under the Suggested tab in the Quests UI.
  • Improved the quest name and dialog for "Two Faces of a Hero", which can be accepted via the Black Spirit after accepting "How a Merchant Guild Survives" from Povios in Grána, to clearly indicate that it is a Crossroads Quest.
    • New Quest Name: [Crossroads] Two Faces of a Hero
  • Changed so completing an Olvia Academy Pass objective now grants both the normal reward and pass reward simultaneously.

 



UI

Boss Info Improvement

  • Added a Boss Info UI so that boss information can be checked more easily.
    • Open the UI via Menu → Adventure.
    • The Boss Info UI combines the Dark Rift and Boss Notification functions into one.
  • Check the following information in the Boss Info UI:
    • World, Field, Dark Rift, and Hunting Boss Information
    • Remaining time until boss spawn.
      • Spawn time is only displayed up to minutes.
    • Remaining HP after a boss spawns.
    • Navigation to the selected boss's location.
※ The remaining time is not displayed for Field Bosses and Hunting Bosses. Instead, the UI will show the server they spawned on.
※ The remaining time until spawn is not displayed for bosses with random spawn times.
  • Bosses are sorted in the order of their release date.

 


 

  • Changed the Promote and Complete Now buttons under Worker List - Promotion Information to icons instead of text.
  • Changed the Ship Board/Disembark guide text to be easier to understand.
  • Changed the design of the Furniture tab icon in Place Mode.

 


 

Storage Note and World Map Storage UI

As the world of Black Desert expanded, so have your needs for storage. Because of this, we've received feedback from Adventurers that they found it difficult to keep track of where all the items are among large amounts of items they keep in their expanded storage. To address this, we have added a Storage Note function that allows you to note down the purpose of each storage and easily identify information you need.
Moreover, we have improved the Storage UI on the World Map into a list so it can be viewed at once, much like NPC Storages. We hope these changes help make your adventures more convenient.

 

  • Added a Note function to Storage.
    • Purpose and details of storage in each town can now be recorded.
  • The Storage UI in the World Map has been changed to a list, where other town's storages and notes can be seen.
 


System

Black Shrine Reward Distribution Improvement

The way Black Shrine rewards are distributed has been improved. Previously, any unclaimed Black Shrine Boss Blitz rewards could not be obtained the following week. To improve this, Boss Blitz rewards will now be automatically sent to Black Spirit's Safe at a designated time, and your Boss Blitz history can be found in the Reward Log within Black Spirit's Safe.
  • Changed the Black Shrine weekly Boss Blitz reward to be sent to the Black Spirit's Safe.
    • The reward will be automatically sent to the Black Spirit's Safe after reward calculations at midnight every Sunday.
    • Accordingly, the Black Shrine reward has been changed to accumulate in the Black Spirit's Safe.
    • Changed the Boss Blitz reward button to open the Black Spirit's Safe.
    • Boss Blitz history can be checked via the Reward Log in the Black Spirit's Safe.
    • Changed the tooltip of the Boss Blitz reward button.


 

Changes & Fixes

  • [Ninja, Berserker] Fixed the issue where the Black Horizon Armor appeared awkward.
  • Fixed the issue where the orb descended awkwardly during "Are you prepared to embrace your fate?" in the Blue-clad Youth Boss Blitz in Black Shrine - Hwanghae (Party).
  • [The Great Expedition] Fixed the issue where the following quests did not progress properly:
    • [Crow's Nest] Missing in Action, [Crow's Nest] Crow's Invitation, [Crow's Nest] Crow's Exhibits, [The Great Expedition] Island of Opportunities
  • Improved the issue where Sycraia's Memory appeared later than intended in certain situations.
    • Accordingly, the drop rate of Sycraia's Memory when destroying the Eye of the Deep Sea and the Force Field Defender has been tripled.
  • Fixed the issue where certain summon attacks persisted even after defeating the World Boss Sangoon.
  • Fixed the descriptions of Elixir of Skill and Elixir of Infinite Skill to match the actual effects.
  • Fixed the issue where Adventurers could move to the fort at the start of a Node War.
  • Fixed the issue where the game would crash in certain situations when connecting to the game after Character Selection.
  • [Arduanatt] Fixed the issue where the wing effects overlapped when using Flight while equipping Ashen Crow Horse Gear.
  • [Arduanatt] Fixed the issue where Arduanatt's visual effects were visible while moving while equipping Ashen Crow Horse Gear.
  • [Arduanatt] Fixed the issue where the wings would not disappear when using Sprint or Jump after Instant Accel.
  • [Arduanatt] Fixed the issue where Wings of Wind was incorrectly displayed as Wings of Freedom when using the skill.
  • [Krogdalo] Fixed the issue where Doom's appearance would intermittently show when using Roar immediately after Protection of Okiara.
  • [Krogdalo] Fixed the issue where Krogdalo would intermittently stop moving when moving from water to land.
  • [Krogdalo] Fixed the issue where Diné and Doom's appearances intermittently overlapped when moving along shallow beaches.
  • [Krogdalo] Fixed the issue where Charge was unavailable while sprinting in the desert.
  • [Krogdalo] Fixed the issue where Doom's appearance would show when dismounting while sprinting in the desert.
  • [Krogdalo] Fixed the issue where Krogdalo would momentarily appear awkward when equipping/unequipping Ashen Crow Horse Gear while idle in the desert.
  • Fixed the issue where a horse equipped with Ashen Crow Horse Gear temporarily appeared awkward when taken out from Krogdalo's Sanctuary.
  • Fixed the issue where Practice Wooden Horses could be harnessed to a Wagon.
  • Fixed the issue where certain terrain in Olun's Valley appeared awkward.
  • Disabled the Find Party/Platoon UI during Throne of Edana.
  • Fixed the issue where Sell Same Type functioned under certain conditions at the Imperial Crafting Delivery NPC.
  • Fixed the issue where text cut off while viewing the details of My Information - Life Skills - Hunting.
  • Fixed the issue where the remaining time in the Expedition Region could not be checked in the Guild Boss Subjugation List.
  • [Dark Knight] Improved the issue where certain parts of PEN (V) Sovereign Vediant appeared yellow with Effect Dye.
  • [Kunoichi] Fixed the issue where the wine glass appeared awkward during the unique animation when wearing the Lovely Bloom Armor.
  • [Striker] Fixed the issue where a certain part of the Black Horizon Outfit appeared to have a hole.
  • [Wukong] Fixed the issue where the Wukong's Hair buff was not applied when using Drain: Tusita's Gourd after certain skills.
  • Changed so you can no longer receive the book required to accept the quest "Fughar's Secrets to Success" from Fughar as the quest is no longer available.
  • Fixed the issue where you could not obtain the Burning Beacon knowledge.
  • Fixed the issue where character moved awkwardly near certain cherry trees.
  • Fixed the issue where the interaction effect did not disappear even after obtaining certain knowledge in the Land of the Morning Light.
  • Fixed the issue where a fort for Node War (Construction) could not be built in the same region within 1 hour of installing a Conquest Command Post or Field HQ.
  • Fixed the description related to the Continuous Care skill in the Harmony Draught item description.
  • Fixed the issue where the Golden Pig Cave Bronze Statue's effect did not appear even though the Golden Pig Cave was open immediately after maintenance.
  • Fixed the issue where the Worker Contract notification appeared repeatedly for some Families after logging in or changing characters.
  • Changed the Go Now button in the Olvia Academy Pass UI to open the quick buy UI instead of the Pearl Shop.
  • Changed the location where the ship is taken out at Starry Midnight Port.
  • Fixed the issue where the Anchor and Depart UIs for ships were covered by the Skill Guide UI.
  • Fixed the issue where the Party Ping function did not work during cutscenes and in the Black Shrine (Hwanghae).
  • Fixed the issue where an incorrect key guide for learning skills was displayed while talking to Combat Instructor Cliff at Olvia Academy.
  • Fixed the issue where an exclamation mark would appear in the Guild Boss Subjugation UI when summoning a Guild Boss that does not play a summon cutscene.
  • Fixed the issue where repeatedly pressing the Summon key while a Guild Boss was summoned displayed the error message "An internal error occurred while processing."
  • [Berserker] Fixed the issue where the eye effect would not appear when the Edana - Heavensmite's effect was dyed purple.
  • Changed so that Olvia Academy Pass Rewards can be claimed without needing to claim the normal rewards first.
  • Fixed the issue where your Red Battlefield score would not display when it is between 100 and 150 points.
  • Fixed the issue where the effects of Dark Flame Steps would display when using Earth of Life while Krogdalo had the Mythical Doom appearance.
  • Fixed the issue where water splashes did not appear when moving over water with the Ashen Crow Horse Gear equipped on Krogdalo.
  • Changed the Edania weekly boss subjugation quest to no longer progress inside the Throne of Edana.
  • Fixed the issue where certain buildings in Velia appeared scorched around the windows.
  • Changed the location where the big ship is taken out at Crow's Nest.
  • Fixed the issue where you could not navigate to a far distance in certain situations after boarding a ship.
  • Fixed the issue where horses other than Diné and Krogdalo moved awkwardly when running through the desert.
  • Fixed the issue where ships would get stuck on a reef while auto-navigating to Starry Midnight Port and Grándiha.

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