June 11th (Thu) Patch Notes

Updates Jun 11, 2026, 09:00 (UTC)

Hello Adventurers, This is the Black Desert Console Service Team.

We're informing you of the latest update applied after the scheduled maintenance on Thursday, June 11.

Today's update brings guild alliance, Node/Conquest Wars, War Heroes, base servers, World Boss Quint/Muraka revamp, barter improvements, Altar of Blood - The 2nd Abyssal Illusion, and more.
We hope these help you embark on better adventures in game, Adventurers!

 


New and Improvements

ALL CLASSES 
Greetings, Adventurers. The PvP balance adjustments we have been implementing every week will conclude with this update. 
As we enter the latter half of the Arena of Solare regular season, we aim to maintain a stable balance for the time being rather than introducing drastic changes to your combat experience. Of course, we will continue to monitor and review PvP balance, carefully addressing any areas that require adjustments in the future. 
Additionally, our next character balance adjustments will focus on PvE. We plan to share details regarding these PvE balance adjustments sequentially. 
We will continue to monitor each class's performance to ensure their unique identity and role across various types of content.
Thank you.
MAEHWA
After the last update, we have adjusted Maehwa Awakening's assassination capabilities. While our goal was to balance her ability to deal melee damage and assassinate for better flexibility, her current performance in both areas has fallen short of expectations. 
To address this, we are leaning further into her role as an assassin by boosting her ability to assassinate with Air Attack. However, all Down Smash effects have been removed to prevent long skill combos on a failed assassination after a single CC attempt. 
Furthermore, to better fit her improved assassination kit, her survivability has been adjusted to depend more on using the Invincible effect to avoid damage rather than engaging in direct confrontations. 
Awakening
Flow: Cloud Stab
  • Removed cooldown and made the following changes:
    • Changed the Skill Add-on tier to 1.
    • Removed the combo performed by holding RB/R1 after Moonbreak.
    • Removed Recover HP per hit.
    • Removed Floating.
  • Disabled the combo into Flow: Moonlight Dash after the skill.
    • Flow: Moonlight Dash can still be used via a Quick Slot.
 
Frost Pillars
  • Increased Recover HP per hit: 150 → 300.
 
Moonrise
  • Changed to be unavailable during cooldown.
 
Sleet Steps
  • Changed the defensive effect: Super Armor → Invincible.
  • Reduced cooldown: 5 sec → 3 sec.
  • Increased the Stamina cost: 150 → 200.
  • Removed Attack Speed +10% for 10 sec.
    • Sleet Steps's Attack Speed increase effect has been moved to Ice Fang and Frostfeint.
  • Changed to no longer apply Awakening: Maehwa's Kerispear cooldown when activating the skill with the main weapon.
 
Frostfeint
  • Changed to perform the skill after moving backward when comboed after Sleet Steps.
    • The timing for comboing into Frostfeint during Sleet Steps has been delayed.
  • Changed the defensive effect: Super Armor while moving backward → Invincible -> Super Armor during the skill.
  • Removed Movement Speed Decrease on hits.
  • Changed to not recover Stamina during the skill.
  • Added Attack Speed +10% for 10 sec when using the skill.
  • Increased cooldown: 4 sec → 5 sec.
  • Disabled the combo into Flow: Tip of an Iceberg after the skill.
 
Coldsnap
  • Removed Stiffness on hits and added Super Armor during the skill.
  • Added Air Attack and Down Attack.
  • Changed to be unavailable during cooldown.
  • Increased cooldown: 5 sec → 8 sec.
    • Changed the Skill Add-on tier to 2 accordingly.
 
Ice Fang
  • Added Attack Speed +10% for 10 sec when using the skill.
  • Increased cooldown: 3 sec → 5 sec.
 
Absolute: Red Moon
  • Separated the main weapon and Awakening versions into distinct skills.
    • The Awakening version has been separated into Chain: Moonrise.
      • Prerequisite skill: Absolute: Red Moon.
  • Decreased the PvP damage ratio for Chaos: Red Moon and Absolute: Red Moon: 70.06% → 40%.
 
Petal Bloom, Flow: Moonlight Dash, Flow: Tip of an Iceberg
  • Removed Down Smash.

 

KUNOICHI
Kunoichi Awakening is a melee DPS and an assassin. However, because she could easily maintain Super Armor to deal damage safely despite her assassination potential, we have adjusted her skill combos to leave appropriate openings, bringing her more in line with her intended role.
We have also adjusted Penumbral Blade, an exceptionally fast and powerful skill, to give opponents a fair chance to react by increasing its wind-up time and removing its CC effects.
Awakening
Core: Delighted Blast
  • Changed the defensive effect: Super Armor → Forward Guard.
 
Half Moon Slash
  • Changed so that Stamina does not recover during the skill motion.
  • Changed so that defensive effects are removed immediately after attacking.
 
Penumbral Blade
  • Changed Stiffness on hits to apply in PvE only.
  • Changed so that the character becomes visible immediately after moving.
 
Moon Storm
  • Added Stiffness on hits.
  • Removed Down Smash.
 
Flow: Pinwheel Fury
  • Changed the defensive effect: Super Armor → Super Armor when using the skill.
 
We have reduced the damage of Kunoichi Succession's Super Armor skills used for CC or direct combat, as they were overperforming relative to her role as an assassin.
Conversely, we have increased the damage and stability of Wheel of Wrath, allowing Kunoichi to better fulfill her role through the explosive damage from the Ninjutsu buffs.
Succession
Prime: Shadow Explosion
  • Changed the defensive effect: Super Armor → Forward Guard.
 
Prime: Wheel of Wrath
  • Added Super Armor during the skill.
  • Changed Floating on hit to apply in PvE only.
 
Prime: Tendon Cutter
  • Removed Recover HP per hit.
  • Changed the extra attacks to dash forward in the character's direction instead of tracking targets.
 
Prime: Fox Claw
  • Increased Recover HP per hit: 113 → 255.
 
Prime: Crescent Slash
  • Changed to not recover Stamina during the entire skill motion.
 
  • Adjusted PvP and skill damage for the following skills:
Skill Before After
Prime: Shadow Stomp 38.73% damage in PvP only
30% damage in PvP only
Prime: Flash Slash 34.51% damage in PvP only
24% damage in PvP only
Prime: Shadow Explosion
48.75% damage in PvP only
36% damage in PvP only
Absolute: Shadow Explosion
83.72% damage in PvP only
54% damage in PvP only
Prime: Shackles 45.22% damage in PvP only
50% damage in PvP only
Prime: Wheel of Wrath (Normal) 35.54% damage in PvP only
45% damage in PvP only
Prime: Wheel of Wrath (Ninjutsu Release)
Attack 1 damage 3,368%
28.48% damage in PvP only
Attack 1 damage 4,032%
34.5% damage in PvP only
Prime: Danse Macabre (Normal)
59.68% damage in PvP only
50.2% damage in PvP only
Prime: Danse Macabre (Ninjutsu Release)
59.68% damage in PvP only
50.2% damage in PvP only
 
 
LAHN
Lahn Awakening has been performing exceptionally well, driven by the increased utility of Deadly Dance since the last update. To address this, we changed Deadly Dance's required resource to Stamina and increased its cooldown, encouraging more careful use of this dashing skill.
Additionally, we adjusted the PvP damage of certain skills to make it harder to secure kills using only Super Armor combos after landing a CC on a target.
Awakening
Deadly Dance
  • Changed the resource consumed upon skill use from WP to 200 Stamina.
  • Changed the cooldown: 6 sec → 8 sec.
 
  • Adjusted PvP damage for the following skill:
Skill Before After
Flow: Mangler 44.69% damage in PvP only
40.5% damage in PvP only
Deadly Dance III 36.93% damage in PvP only
34% damage in PvP only
Tailspin III
37.04% damage in PvP only
35.3% damage in PvP only
 
 
STRIKER
Striker Awakening is a melee DPS that excels at disrupting enemy formations with Battle Cry. While absorbing enemy damage is necessary during these disruptions, he has been able to sustain combat with high survivability even outside of these situations. Therefore, we are making adjustments to reduce his overall survivability.
Awakening
Endless
  • Changed the Recover HP per hit:+98 → +200.
 
Ferocious Assault
  • Removed the Recover HP effect when using the skill.
 
Flow: Bite Off
  • Removed the Recover HP effect when using the skill.
 
Battle Cry
  • Changed the Recover HP per hit: +180 → +224.
 
 
Spiral Cannon
  • Removed the Recover HP per hit.
  • Changed All Evasion Increase: +36 → +24.
 
MYSTIC
We have adjusted Mystic Awakening's Dragon's Rip to address situations where opponents were pulled in and left with no way to escape.
The defensive effect for Dragon's Rip has been changed to Forward Guard, making her vulnerable to CC while using the skill. However, its combo options have been improved so she can cancel the skill and use other skills depending on the situation.
Awakening
Dragon's Rip
  • Changed the defensive effect: Super Armor → Forward Guard.
  • Improved the skill to allow faster combos into Flash Step, Silent Step, and Mass Destruction during the skill.

Mystic Succession has been adjusted to allow for more aggressive gameplay. She can now better employ her core combat cycle of quickly recovering Martial Spirit through combos to power up her main skills by consuming 3 Martial Spirits even in more chaotic fights. However, the window to extend skill combos using Down Smash has been reduced accordingly.
Succession
Prime: Soul Basher
  • Removed Air Smash and Down Smash on last attack hits.
 
Prime: Hidden Claw
  • Added Super Armor during the skill.
  • Removed Stiffness on attack 1 hits and Knockdown on last attack hits.
  • Changed to be unavailable during cooldown.
 
Prime: Roaring Tiger
  • Added Forward Guard during the skill.
  • Changed Recover 300 HP when using the skill to Recover 350 HP per hit.
  • Removed Down Smash.
 
Combo: Hurricane
  • Removed Air Smash on spin kick 2 hits.
 
Combo: Bolster Thump
  • - Removed Down Smash.
 
Prime: Thunder Pound
  • Increased cooldown: 3 sec → 5 sec.
 
  • Adjusted PvP damage for the following skill:
Skill Before After
Prime: Soul Basher 30.97% damage in PvP only
44.59% damage in PvP only
 
GUARDIAN
Guardian Succession has been improved to more effectively absorb incoming damage, focusing more on applying follow-up damage to targets downed by allies rather than proactively suppressing multiple enemies with CC. However, her ability to pressure a single enemy with CC has been improved.
Succession
Prime: Black Blood Circle
  • Changed to apply the Recover HP effect of Succession: Dragon's Calling to attack 1 as well.
  • Removed All Evasion Decrease on hits and replaced it with All AP -20 for 10 sec on hits.
  • Increased Damage Reduction while in Super Armor: 30% → 50%.
  • Changed to maintain the skill without holding LT+LB/L2+L1. Press RB/R1 to attack instantly.
    • Black Blood Circle (I to Absolute) can now also be maintained without holding LT+LB/L2+L1. Press RB/R1 to attack instantly.
  • Improved so that the skill can be comboed into Fierce Disdain during the skill.
 
Flow: Black Blood Eruption
  • Changed the skill command: LB/L1 or RT/R2 → LB/L1 or RB/R1.
 
Prime: Mutilation
  • Changed the defensive effect: Forward Guard → Super Armor.
  • Changed Floating to apply in PvE only.
  • Increased the PvP damage ratio of Prime: Mutilation III: 27.61% → 36.3%.
 
Prime: Black Blood Slaughter
  • Changed the defensive effect: Forward Guard → Super Armor during the skill.
 
Prime: Frigid Wind
  • Changed the defensive effect: Super Armor while moving, Forward Guard during attack → Super Armor during the skill.
  • Improved to combo better into Prime: Mutilation after attacking.
  • Increased the window during which the skill can combo into its attack motion.
  • Increased the window during which the character can rotate toward the camera direction while moving.
  • Changed the skill so the character no longer rotates toward the camera direction while attacking.
 
Juggernaut
  • Changed to not combo into Frenzy while moving with the skill.
 
Frenzy
  • Improved to combo better into Avalanche Strike and Mutilation after attack 2.

 

DRAKANIA
Drakania Succession is intended to thrive on the battlefield, leveraging the relentless healing of Succession: Markthanan's Heart to continue fighting.

Following the previous increase to her HP recovery, we have added an effect that stockpiles ions to her initiating skill, Succession: Azure Onslaught. Additionally, we have made improvements so that when she stockpiles ions, whether by dealing close-range damage with Markthanan's Dominion or by taking risks with Prime: Skewer, she can unleash even more empowered attacks.
Succession
Prime: Skewer
  • Changed Stockpile ions in your shard on hits: 6 → 9.
 
Prime: Markthanan's Dominion
  • Changed Stockpile ions in your shard on inner attack hits: 3 → 6.
 
Brimbolt Annihilation
  • Changed Stockpile 3 ions into your shard on hits: 3 → 6.
 
Succession: Azure Onslaught
  • Added Stockpile 3 ions into your shard on hits.
 
Prime: Ascent
  • Changed the cooldown: 12 sec → 10 sec.
 
WOOSA
Unlike other classes, Woosa's movement skills functioned differently depending on whether she moved forward, backward, left, or right. With this update, we have standardized how her movement skills work, making directional movement more intuitive.
Succession
Yangban Step, Flitting Step, Chain: Flitting Step
  • Changed Chain: Flitting Step to activate after Yangban Step.
  • Changed Flitting Step to be available during cooldown.
    • Accordingly, Chain: Flitting Step can now activate in place of Yangban Step or Flitting Step when those skills are on cooldown.
    • The way Yangban Step, Flitting Step, and Chain: Flitting Step activate when comboed with each other has been changed in line with the changes above.
  • Changed so that Stamina does not recover until the skill motion ends during Yangban Step, Flitting Step, or Chain: Flitting Step.
  • Changed the Stamina cost: 250 → 200.

 

Class Changes
  • [Warrior] Core: Pulverize - Fixed the issue where the skill's Recover HP effect would occasionally be applied additionally.
    • Accordingly, the timing of the Recover HP effect has been adjusted.
  • [Guardian] Guard - Fixed the issue where the skill could not be used with insufficient Stamina.
  • [Guardian] Guard - Fixed the issue where Stamina did not recover at the start.
  • [Guardian] Guard - Fixed the issue where she could sprint during the skill even with insufficient Stamina.
  • [Guardian] Prime: Black Blood Slaughter - Fixed the issue where Down Smash was applied to all hits.
  • [Guardian] Prime: Black Blood Circle - Updated the max number of Attack 1 hits in the skill description to match the actual attack.
  • [Corsair] Prime: Ocean's Allure - Fixed the issue where Flow: Wave Skedaddle would not activate when using the skill after other skills.
  • [Corsair] Labao on Deck! - Fixed the issue where the duration of First into the Fray! effect from the skill refreshed when receiving additional help from Labao.
  • [Maehwa] Chain: Moonrise - Fixed the issue where the sound effects in the skill demo video in the Skill UI sounded unnatural.
  • [Mystic] Dragon's Rip - Fixed the issue where the pull effect did not immediately disappear even when hit by CC during the skill.
  • [Drakania] Impale - Fixed the issue where grapple-exclusive visual effects were occasionally invisible to other Adventurers when comboing into the skill after Storm Maul.
 


CONTENTS

Barter Improvements

To better accommodate new Adventurers venturing into the Great Ocean for the first time, several improvements have been made to barters. 
 
First, three barter routes are now available even to those who haven't bartered before, making it easier to accumulate their total barter count. Additionally, we have halved the number of total barters required to unlock the maximum number of normal barter routes. The list of normal items that can be exchanged for Lv. 1 trade goods has also been revamped to better suit the current environment. 
 
The Crow Coin Shop has also received several changes. With the recent addition of Lv. 6 and Lv. 7 barter routes, more Adventurers have been looking to craft and upgrade ships. To facilitate faster progression, the prices of related materials have been adjusted. 
 
Furthermore, items in the Crow Shop with daily purchase limits have been removed and replaced with those with weekly limits, allowing you to acquire larger quantities at a lower price. Finally, Tidal Black Stones for ship enhancement and Vell's Fine Powder Boxes that recharge Alchemy Stones have been added to the shop. Sea Crystals, which were difficult to obtain, are now also available for purchase with Crow Coins. 
  • Changed the requirements for expanding inland trade routes based on total barters as follows:
    • The following changes apply only to Normal through Lv. 5 barters.
    • Crow Coin and Margoria's Star trade routes remain unchanged.
  • Adjusted the total barter counts required for trade route expansion to more intuitive values.
    • Example: 2,551 barters -> 2,500 barters.
Before
After
Barter Count Max Trade Routes Barter Count Max Trade Routes
0 1
0
3
11 2
10
31 3 30
4
71
4
70
5
151
5
150
6
311
6
300
7
631
7
600
8
1,271
8
1,200
9
2,551
9
2,500
10
5,111
10
5,000
11
10,231
11
10,000
12
20,471
12
20,000 12
※ Some routes may change to Crow Coin routes.
※ Lv. 4 to Lv. 5 routes expand up to a maximum of 11.

Barter Count Added Trade Route
0
-
10
Kashuma Island - Crow Coin
30 Derko Island - Crow Coin
70 Crow's Nest - Crow Coin
150 Margoria's Star - Shipwrecked Haran's Cargo Ship
300 Margoria's Star - Unfinished Adrift Vessel
600 Margoria's Star - Lantinia's Combat Raft
1,200 Margoria's Star - Pakio's Combat Raft, Shipwrecked Ancient Relic Cargo Ship
1,500 Invernen Island, Marka Island - Brilliant Rock Salt Ingot, Brilliant Pearl Shard
2,500 Margoria's Star - Crow Merchants' Vessel
3,000 Margoria's Star - Wandering Merchant's Ship
5,000 Margoria's Star - Shipwrecked Rickun's Ship, Cholace Chico's Pirate Union
10,000 Margoria's Star - Shipwrecked Cox Pirate Ship
20,000 Margoria's Star - Shipwrecked Marine Vessel
(Example) Total Barter Count 0 (Example) Total Barter Count 30
 
  • Barterers have signed contracts to exchange barter goods for new land goods, while certain barter items will no longer be available for exchange.
    • Changed the land materials required for Lv. 1 trade goods.
    • Updated the contents of the Riddle-Me Barter Support Box due to the Lv. 1 Barter rotation change.
      • You can obtain the Riddle-Me Barter Support Box with a set probability through Exploration or daily quests.
      • Opening 1 Riddle-Me Barter Support Box lets you obtain 1 of 86 land materials needed for Barter.
      • Boxes obtained before the update will retain their original contents.
    • Barter Refresh Reset (Normal and Material)
Added
Caphras Tree Plywood
Zinc Ingot
Bronze Ingot
Hard Hide
Fine Hard Hide
Fine Soft Hide
Fancy Feather
Fine Fancy Feather
Fine Lightweight Plume
Date Palm
Spirit's Leaf
Red Tree Lump
Bloody Tree Knot
Powder of Flame
Powder of Earth
Snowfield Cedar Plywood
Noc Ingot
 
Removed
Elephant Hide
Deer Hide
Rhino Hide
Pig Hide
Soft Ferri Feather
 
Qty Changed
Item Before After
Copper Ingot
20 10
Tiger Meat
200 100
Tough Hide
100 30
Lead Ingot
20 10
Fine Thick Fur
100 20
Cactus Rind
300 100
Coconut
500 300
Cactus Thorn
300 100
Iron Ingot
20 10
Fine Tough Hide
50 20
※ Due to the Lv. 1 Barter rotation change, orders and listings on the Central Market have been reset for the newly added items.
 
  • Reduced the Crow Coin cost for ship crafting and upgrade materials by approximately 20%.
    • Updated the shop prices in item descriptions accordingly.
Item Crow Coin Cost (Before) Crow Coin Cost (After)
Moon Scale Plywood 20 15
Bright Reef Piece 40 30
Moon Vein Flax Fabric 50 40
Enhanced Island Tree Coated Plywood 50 40
Tide-Dyed Standardized Timber Square 100 80
Deep Tide-Dyed Standardized Timber Square 100 80
Seaweed Stalk 100 80
Deep Sea Memory Filled Glue 140 110
Cobalt Ingot 150 120
Cox Pirates' Artifact (Parley Beginner) 150 120
Cox Pirates' Artifact (Combat) 150 120
Great Ocean Dark Iron 160 130
Khan's Scale 200 160
Ruddy Manganese Nodule 250 200
Pure Pearl Crystal 250 200
Starlight Hardener 250 200
Starlight Emulsifier 250 200
Violent Wave Plywood 350 300
Delicately Polished Support 350 300
Wave Residue Adhesive 350 300
Khan's Tendon 500 400
Brilliant Rock Salt Ingot 500 400
Tear of the Ocean 500 400
Cox Pirates' Artifact (Parley Expert) 500 400
Luminous Cobalt Ingot 500 400
Brilliant Pearl Shard 500 400
Glue With Traces of Deep Waves 500 400
 
  • Added new items to the Crow Coin Shop and removed items with daily purchase limits.
Category Item Daily / Exchange Limit Crow Coin Cost
Removed Box of 1 Caphras Stone Daily / 5 Times 30
Box of 1 Cron Stone Daily / 5 Times 20
Box of 1 Memory Fragment Daily / 5 Times 20
Manos Ring Box Daily / 1 Time 2500
Manos Earring Box Daily / 1 Time 2500
Manos Belt Box Daily / 1 Time 2500
Manos Necklace Box Daily / 1 Time 2500
Added Box of 20 Vell's Fine Powder Weekly / 10 Times 150
Box of 20 Tidal Black Stones Weekly / 10 Times 150
Blue Sea Crystal Box Weekly / 3 Times 5000
Changed Box of 20 Caphras Stones Weekly / 10 Times 560 → 200
Box of 20 Cron Stones Weekly / 10 Times 360 → 200
Box of 20 Memory Fragments Weekly / 10 Times 360 → 200
* You can obtain one of the following from the Blue Sea Crystal Box with a set probability:
Rusalka Crystal x1
Origin of Rusalka x1-2
Margoria Crystal x1
Origin of Margoria x1-2
Zulatia Crystal x1
Origin of Zulatia x1-2
 
  • Changed the grade of the following items from red to yellow:
    • Box of 1 Caphras Stone
    • Box of 1 Cron Stone
    • Box of 1 Memory Fragment
    • Box of 1 Vell's Fine Powder
    • Box of 20 Caphras Stones
    • Box of 20 Cron Stones
    • Box of 20 Memory Fragments
    • Box of 20 Vell's Fine Powder
 
  • Improved the locations of the Barterers and Wharf Managers on Iliya Island, Dallae Pier, and Sanctuary Coastal Outpost.
    • Iliya Island: [Barterer] Priko has moved next to [Wharf Manager] Dario.
    • Dallae Pier: [Barterer] Gangnampo has moved next to [Wharf Manager] Sungoo.
    • Sanctuary Coastal Outpost: [Wharf Manager] Akin has moved closer to the shore, near [Barterer] Anvanio.
 
  • Improved the following quests to display objective markers:
    • [Daily] Wanted: Cox Scouts in Disguise (Cox Pirates)
    • [Daily] Wanted: Hekaru (Hekaru)
    • [Daily] Wanted: Ocean Stalker (Ocean Stalker)
    • [Daily] Ocean Predators / [Daily] Stay Sharp! (Goldmont Small Battleship)
    • [Daily] Wanted: Hungry Sea Creatures ([Hungry] Hekaru/Ocean Stalker)
    • [Daily/Weekly] Old Moon Guild's Candidum Hunter (Candidum)
 
  • Added more spawn locations for Cox Pirates, Hungry Hekaru, and Goldmont Small Battleships so they can be encountered in more areas.
 
  • Improved ranked matchmaking in Arena of Solare for Skilled Soldier and below so Adventurers are matched with others in a closer score range.
 

 

Altar of Blood - The 2nd Abyssal Illusion

  • Added Altar of Blood - The 2nd Abyssal Illusion.
    • In the Abyssal Illusion, devices that reveal spawn locations or upcoming spawns have been removed. It requires a high level of skill, so be careful.
The 2nd Abyssal Illusion
Min. Matching AP Recommended Total AP Min. Matching DP Recommended Total DP
395 1895 450 760
  • Added the weekly clear reward "Bloodstained Spoils - Abyssal Illusion" for completing The 2nd Abyssal Illusion.
Bloodstained Spoils - Abyssal Illusion
(Weekly Clear Reward)
Guaranteed Obtainable at a set probability
Resplendent Origin of Dark Hunger
Advice of Valks (+100)
Trace of Nature x25-30
Sealed Black Magic Crystal x60-65
Caphras Stone x80-85
Ancient Spirit Dust x80-85
Black Stone x125-130
Gold Bar Box x5
(Obtain Gold Bar 1,000G x3-10 upon opening)
Advice of Valks (+200/+250/+300)
Resplendent Origin of Dark Hunger x5
Resplendent Essence of Devouring x10
Gold Bar Box x15
(Obtain Gold Bar 1,000G x3-10 upon opening)
  • You can obtain the first-time clear reward "Bloodstained Welcome - Abyssal Illusion" for completing The 2nd Abyssal Illusion.
    • Open Bloodstained Welcome - Abyssal Illusion to obtain Resplendent Origin of Dark Hunger x1 and Gold Bar Box x2 (contains Gold Bar 1,000G x3-10).
 
  • Increased the time before Alketa's Psyche disappears in the Altar of Blood by approximately 20 seconds.
 


ITEM

Item Stacking

  • Improved the following items to stack in a single slot in places such as inventory and storage.
    • Accordingly, any of the following items in your possession has been moved to your Heidel Storage during the June 11, 2026 (Thu) maintenance.
[Event] Gula's Courser Training Selection Box Krogdalo Horse Gear Crafting Box Choose Your Combat/Life Scroll Box [Event] Choose Your Skill Change Coupon Box
[Event] Choose Your Artisan Worker Box I [Event] Choose Your Artisan Worker Box II [Event] Splat Fisher's Clothes Set (7 Days) [Event] Da-Dum Da-Dum Diving Suit Set (7 Days)
Choose Your Horse Gear Set Box [Event] Underwear Box [Event] Glasses Box [Event] Accessory Box (Ear)
[Event] Accessory Box (Mouth) Sharp Black Crystal Shard Bundle [Season] Boss Gear Exchange Coupon  
 

 

Central Market Max Price Adjustments

We have adjusted the Central Market max prices for certain items for the same reason as the April official server update: to address items that are rarely traded because their Central Market prices are too low compared to the cost of obtaining or crafting them. 
For instance, items like Energy Potions, which have seen increased demand due to recent Gathering updates, and the rare Triple-Float Fishing Rod, which has limited acquisition sources, were rarely traded because their market prices did not properly reflect these circumstances.  
We hope this update helps sellers earn more and helps buyers more easily purchase the items they need for more enjoyable adventures. 
  • Changed the Central Market max price for certain items.
    • Following the price adjustments, all pending orders and listings for the items below were reset during the June 11, 2026 (Thu) maintenance.
Energy Potions
Item Max Price (Before) Max Price (After) Increase Rate
Energy Potion (Small) 1,350,000 5,400,000 300%
Energy Potion (Medium) 2,700,000 10,800,000 300%
Energy Potion (Large) 4,500,000 18,000,000 300%
Energy Potion (Extra Large) 5,750,000 23,000,000 300%
Saps
Item Max Price (Before) Max Price (After) Increase Rate
Thuja Sap 30,000 50,000 67%
Ash Sap 21,000 50,000 138%
Cedar Sap 21,000 50,000 138%
Snowfield Cedar Sap 40,000 50,000 25%
Pine Sap 21,000 50,000 138%
Thornwood Sap 21,000 50,000 138%
Birch Sap 21,000 50,000 138%
Maple Sap 21,000 50,000 138%
Caphras Tree Sap 40,000 50,000 25%
Fir Sap 21,000 50,000 138%
Moss Tree Sap 21,000 50,000 138%
Loopy Tree Sap 21,000 50,000 138%
Cactus Sap 21,000 50,000 138%
Acacia Sap 30,000 50,000 67%
White Cedar Sap 30,000 50,000 67%
Palm Sap 21,000 50,000 138%
Elder Tree Sap 30,000 50,000 67%
Meats
Item Max Price (Before) Max Price (After) Increase Rate
Deer Meat 19,800 50,000 153%
Lamb Meat 20,000 50,000 150%
Fox Meat 20,000 50,000 150%
Rhino Meat 25,500 50,000 96%
Pork 16,100 50,000 211%
Beef 20,000 50,000 150%
Raccoon Meat 20,000 50,000 150%
Weasel Meat 20,000 50,000 150%
Bear Meat 21,700 50,000 130%
Wolf Meat 18,900 50,000 165%
Goat Meat 17,900 50,000 179%
Sea Lion Meat 16,100 50,000 211%
Rabbit Meat 11,300 50,000 342%
Rock Elephant Meat 25,500 50,000 96%
Dried Fish
Item Max Price (Before) Max Price (After) Increase Rate
Dried Mudskipper 3,420 30,700
 
798%
Dried Beltfish 7,250 32,400 347%
Dried Flounder 6,250 32,200 415%
Dried Salmon 5,150 31,800 517%
Dried Amberjack 5,500 31,800 478%
Dried Swellfish 20,100 36,800 83%
Dried Saurel 2,730 30,900 1032%
Dried Rockfish 6,200 30,200 387%
Dried Squid 6,200 30,900 398%
Dried Octopus 19,500 31,200 60%
Dried Crab 2,250 30,800 1269%
Dried Jellyfish 3,090 31,100 906%
Dried Shellfish 2,980 31,000 940%
Dried Carp 19,000 36,800 94%
Dried Crucian Carp 4,770 31,600 562%
Dried Trout 6,800 32,300 375%
Dried Catfish 6,850 32,400 373%
Dried Freshwater Eel 19,500 37,000 90%
Dried Cherry Salmon 17,500 36,300 107%
Dried Angler 22,000 37,500 70%
Dried Swordfish 20,500 37,000 80%
Dried Mackerel 6,000 32,000 433%
Dried Flying Fish 6,500 32,200 395%
Dried Skipjack 7,550 32,600 332%
Dried Ray 7,250 32,400 347%
Dried Seahorse 3,540 31,300 784%
Dried Starfish 2,220 30,900 1292%
Dried Filefish 3,390 31,100 817%
Dried Scorpion Fish 2,980 31,000 940%
Dried Mullet 3,390 31,100 817%
Dried Lenok 21,600 37,400 73%
Dried Arowana 21,000 37,100 77%
Dried Sweetfish 6,850 32,300 372%
Dried Terrapin 6,700 32,300 382%
Dried Bass 5,850 32,000 447%
Dried Crawfish 6,000 32,000 433%
Dried Dace 2,560 30,900 1107%
Dried Bluegill 2,890 31,100 976%
Dried Perch 3,510 31,400 795%
Dried Notch Jaw 2,890 31,100 976%
Dried Mudfish 2,980 31,000 940%
Dried Goby Minnow 2,760 30,900 1020%
Dried Bitterling 3,090 31,100 906%
Dried Bleeker 2,920 31,100 965%
Dried Yellowfin Sculpin 9,000 33,000 267%
Dried Cero 20,100 36,800 83%
Dried Sea Eel 20,400 37,400 83%
Dried Croaker 7,700 32,600 323%
Dried Greenling 3,750 31,200 732%
Dried Flatfish 3,510 31,400 795%
Dried Herring 20,700 37,300 80%
Dried Sardine 7,100 32,500 358%
Dried Round Herring 2,890 31,100 976%
Dried Silver Stripe Round Herring 3,030 31,200 930%
Dried Whiting 2,730 30,900 1032%
Dried Dolphinfish 3,690 31,200 746%
Dried Striped Catfish 3,270 31,100 851%
Dried Gunnel 5,950 32,000 438%
Dried Golden-thread 22,600 37,700 67%
Dried Siganid 19,200 36,500 90%
Dried Bluefish 6,550 32,200 392%
Dried Surfperch 2,470 30,900 1151%
Dried Blackfin Sweeper 3,330 31,100 834%
Dried Maomao 19,800 37,000 87%
Dried Pintado 6,050 32,100 431%
Dried Gurnard 3,510 31,400 795%
Dried John Dory 21,400 37,900 77%
Dried Sandfish 3,180 31,200 881%
Dried Rosefish 2,820 30,900 996%
Dried Grouper 19,500 37,000 90%
Dried Bigeye 7,400 32,500 339%
Dried Fourfinger Threadfin 2,140 30,700 1335%
Dried Striped Shiner 20,500 37,000 80%
Dried Barbel Steed 4,890 31,800 550%
Dried Soho Bitterling 2,370 30,700 1195%
Dried Bubble Eye 2,470 30,900 1151%
Dried Yellow-head Catfish 20,400 37,400 83%
Dried Smelt 5,550 31,800 473%
Dried Rosy Bitterling 3,390 31,100 817%
Dried Roundtail Paradisefish 3,540 31,300 784%
Dried Grayling 6,250 32,200 415%
Dried Tapertail Anchovy 19,600 36,700 87%
Dried Kuhlia Marginata 5,200 31,700 510%
Dried Rock Hind 2,760 30,900 1020%
Dried Butterflyfish 3,240 31,100 860%
Dried Clownfish 5,050 31,800 530%
Dried Blue Tang 7,350 32,600 344%
Dried Checkerboard Wrasse 21,400 37,200 74%
Dried Pomfret 22,500 38,200 70%
Dried Porcupine Fish 19,300 36,800 91%
Dried Tongue Sole 3,210 31,100 869%
Dried Atka Mackerel 20,200 37,100 84%
Dried Cuttlefish 5,800 32,000 452%
Dried Mackerel Pike 2,310 30,800 1233%
Dried Horn Fish 5,150 31,800 517%
Dried Dollarfish 5,950 32,000 438%
Dried Sandeel 3,360 31,000 823%
Dried Diamond Minnow 22,900 38,200 67%
Dried Amur Minnow 24,300 38,900 60%
Dried Common Minnow 6,550 32,300 393%
Dried Stumpy Bullhead 7,550 32,600 332%
Dried Shuttles Hoppfish 8,100 32,900 306%
Dried Oily Shiner 6,850 32,400 373%
Dried Morning Loach 7,400 32,600 341%
Dried Minnow 7,400 32,600 341%
Dried Cherry Icefish 15,100 35,300 134%
Dried Spined Loach 15,400 35,500 131%
Dried Amur Ide 15,600 35,400 127%
Dried Stone Moroko 16,200 35,600 120%
Dried Dark Chub 17,400 36,000 107%
Dried Yellowfin Sole 16,300 36,000 121%
Dried Stippled Gunnel 16,600 36,100 117%
Dried Sharpbelly 13,900 34,800 150%
Dried Pike 14,900 35,300 137%
Dried Spined Bittering 15,300 35,200 130%
Dried Chameleon Goby 14,200 34,900 146%
Dried Ussurian Bullhead 13,900 34,800 150%
Dried Morning River Goby 3,960 31,400 693%
Dried Short Ninespine Stickleback 960 30,300 3056%
Dried South Torrent Catfish 3,000 31,000 933%
Dried Boxfish 5,200 31,800 512%
Dried Mitre Squid 900 28,800 3100%
Dried Dark-banded Rockfish 810 26,700 3196%
Dried Lionfish 5,200 31,800 512%
Dried Leaffish 4,800 31,700 560%
Dried Hatchetfish 5,000 31,700 534%
Dried Silver Prochilodus 5,800 32,000 452%
Dried Common Pleco 5,500 31,800 478%
Dried Lavascale Stargazer 5,050 31,800 530%
Dried Devil Stinger 5,650 31,900 465%
Dried Brassy Chub 5,750 32,100 458%
Dried Dusky Flathead 5,650 31,900 465%
Dried Pollack 960 32,300 3264%
Other Items
Item Max Price (Before) Max Price (After) Increase Rate
Morning Light Traditional Cooking Utensil 12,500,000 27,500,000 120%
Morning Light Traditional Alchemy Tool 12,500,000 27,500,000 120%
Triple-Float Fishing Rod 9,300,000 100,000,000 975%
Millennial Wild Ginseng 6,000,000,000 10,000,000,000 67%
Delotia Powder 15,000 50,000 233%
Refined Delotia Reagent 32,300 80,000 148%

 

MONSTER

World Bosses Quint and Muraka Improvements

Quint and Muraka are special World Bosses featuring unique mechanics that allow Adventurers to use cannons. Initially, many Adventurers used these cannons to subjugate the bosses, making full use of them. 
Over time, it has become easier to defeat Quint and Muraka without the cannons. In fact, using cannons has become a disadvantage for those aiming for the higher-tier reward, as it hinders their ability to accumulate total damage. Furthermore, the overall loot from these bosses was less valuable compared to other World Bosses, making them less lucrative to subjugate for Adventurers. 
With this update, we have removed all part destruction mechanics to minimize unnecessary hassle and make the combat more intuitive and faster. For Muraka, the cannon mechanic has been removed entirely, allowing you to experience the battle using only your character's strength. For Quint, cannon use is no longer required but now deals more damage than general attacks, offering more freedom in your strategy. 
  • Adjusted the World Boss Quint as follows:
    • Quint now uses attacks that empower specific body parts.
      • Hitting the empowered body part with a cannon will deal extra damage and gradually weaken Quint.
    • Improved Monster Bashers to deal additional damage to Quint.
 
  • Adjusted the World Boss Muraka as follows:
    • Removed the part-destruction mechanic to ensure a more natural combat flow.
    • Added a new combat mechanic involving Muraka's Black Gems.
 
  • Increased the loot rewards obtainable for defeating World Bosses Quint and Muraka.

Quint
1st - 20th Place 21st - 50th Place 51st - Top 90% Top 90% - 100%

Guaranteed:

Chilling Fragment x3-5
Sealed Black Magic Crystal x10-13
Black Stone x60-70
Mutant Enhancer x35-40

Hunter's Seal x10-15
Gold Bar 1,000G x1-2
Gold Bar 100G x9-12
Gold Bar 10G x17-20
Gold Bar 1G x20

 


Random:

Advice of Valks (+60)

Advice of Valks (+70)

Advice of Valks (+80)

Quint Statue

Rare Belongings of an Adventurer

Troll Dark Crystal

Stabilized Magical Black Stone

Cleansed Magical Black Stone

Pure Magical Black Stone

Kehelle's Artifact - Max HP

Iridescent Lightstone

Imperfect Lightstone of Earth

Imperfect Lightstone of Wind

Imperfect Lightstone of Fire

Guaranteed:

Chilling Fragment x3-5
Sealed Black Magic Crystal x7-10
Black Stone x40-50
Mutant Enhancer x35-40

Hunter's Seal x10-15
Gold Bar 1,000G x1
Gold Bar 100G x6-9
Gold Bar 10G x14-17
Gold Bar 1G x10

Random:

Advice of Valks (+60)

Advice of Valks (+70)

Advice of Valks (+80)

Quint Statue

Rare Belongings of an Adventurer

Troll Dark Crystal

Stabilized Magical Black Stone

Cleansed Magical Black Stone

Pure Magical Black Stone

Kehelle's Artifact - Max HP

Iridescent Lightstone

Imperfect Lightstone of Earth

Imperfect Lightstone of Wind

Imperfect Lightstone of Fire

Guaranteed:

Chilling Fragment x3-5
Sealed Black Magic Crystal x4-7
Black Stone x20-30
Mutant Enhancer x35-40

Hunter's Seal x10-15
Gold Bar 100G x3-6
Gold Bar 10G x11-14
Gold Bar 1G x1-10

Random:

Advice of Valks (+60)

Advice of Valks (+70)

Advice of Valks (+80)

Gold Bar 1,000G

Quint Statue

Belongings of an Adventurer

Troll Dark Crystal

Stabilized Magical Black Stone

Cleansed Magical Black Stone

Pure Magical Black Stone

Kehelle's Artifact - Max HP

Iridescent Lightstone

Imperfect Lightstone of Earth

Imperfect Lightstone of Wind

Imperfect Lightstone of Fire

Guaranteed:

Chilling Fragment x1-3
Sealed Black Magic Crystal x1-4
Black Stone x10-20
Mutant Enhancer x35-40

Hunter's Seal x10-15
Gold Bar 10G x11-14
Gold Bar 1G x1-10

Random:

Quint Statue

Stabilized Magical Black Stone

Cleansed Magical Black Stone

Pure Magical Black Stone

Kehelle's Artifact - Max HP

Iridescent Lightstone

Imperfect Lightstone of Earth

Imperfect Lightstone of Wind

Imperfect Lightstone of Fire

 


Muraka
1st - 20th Place 21st - 50th Place 51st - Top 90% Top 90% - 100%

Guaranteed:

Dim Ogre Ring

Chilling Fragment x3-5
Sealed Black Magic Crystal x10-13
Black Stone x60-70
Mutant Enhancer x35-40

Hunter's Seal x10-15
Gold Bar 1,000G x1-2
Gold Bar 100G x9-12
Gold Bar 10G x17-20
Gold Bar 1G x20

 


Random:

Advice of Valks (+60)

Advice of Valks (+70)

Advice of Valks (+80)

Rare Belongings of an Adventurer

Ogre Dark Crystal

Stabilized Magical Black Stone

Cleansed Magical Black Stone

Pure Magical Black Stone

Lesha's Artifact - Monster Damage Reduction

Iridescent Lightstone

Iridescent Lightstone

Imperfect Lightstone of Earth

Imperfect Lightstone of Wind

Imperfect Lightstone of Fire

Guaranteed:

Dim Ogre Ring

Chilling Fragment x3-5
Sealed Black Magic Crystal x7-10
Black Stone x40-50
Mutant Enhancer x35-40

Hunter's Seal x10-15
Gold Bar 1,000G x1
Gold Bar 100G x6-9
Gold Bar 10G x14-17
Gold Bar 1G x10

 


Random:

Advice of Valks (+60)

Advice of Valks (+70)

Advice of Valks (+80)

Rare Belongings of an Adventurer

Ogre Dark Crystal

Stabilized Magical Black Stone

Cleansed Magical Black Stone

Pure Magical Black Stone

Lesha's Artifact - Monster Damage Reduction

Iridescent Lightstone

Iridescent Lightstone

Imperfect Lightstone of Earth

Imperfect Lightstone of Wind

Imperfect Lightstone of Fire

Guaranteed:

Chilling Fragment x3-5
Sealed Black Magic Crystal x4-7
Black Stone x20-30
Mutant Enhancer x35-40

Hunter's Seal x10-15
Gold Bar 100G x3-6
Gold Bar 10G x11-14
Gold Bar 1G x1-10

 


Random:

Advice of Valks (+60)

Advice of Valks (+70)

Advice of Valks (+80)

Gold Bar 1,000G

Belongings of an Adventurer

Ogre Dark Crystal

Stabilized Magical Black Stone

Cleansed Magical Black Stone

Pure Magical Black Stone

Lesha's Artifact - Monster Damage Reduction

Iridescent Lightstone

Iridescent Lightstone

Imperfect Lightstone of Earth

Imperfect Lightstone of Wind

Imperfect Lightstone of Fire

Guaranteed:

Chilling Fragment x1-3

Sealed Black Magic Crystal x1-4

Black Stone x10-20
Mutant Enhancer x35-40

Hunter's Seal x10-15
Gold Bar 10G x11-14
Gold Bar 1G x1-10

 


Random:

Stabilized Magical Black Stone

Cleansed Magical Black Stone

Pure Magical Black Stone

Lesha's Artifact - Monster Damage Reduction

Iridescent Lightstone

Iridescent Lightstone

Imperfect Lightstone of Earth

Imperfect Lightstone of Wind

Imperfect Lightstone of Fire

 
  • Added Vype Stoner Cannons and Monster Bashers for sale via Alca Antoure, the Node Manager of Abandoned Land (Isolated Sentry Post) near Quint's spawn location.
 


MOUNT

Improved Overload Conditions for Big Ships

  • Improved the overload condition so that all big ships only become overloaded when they exceed their max weight limit.
    • As a result, ships will no longer become overloaded when their current load matches their max weight limit, and sailing skills can be used normally.
Example: When an Epheria Galleon with a max weight limit of 15,000 LT is carrying 15,000 LT
- Before: The ship became overloaded, making sailing skills unavailable.
- After: The ship does not become overloaded, and sailing skills are available.
 


QUEST & KNOWLEDGE

  • Removed Elvia Atoraxxion quests that can no longer be completed from the Quests - Suggested tab.
 


NODE/CONQUEST WAR

Guild Alliance

  • Added the guild alliance system.
    • Alliance allows 2 or more guilds to join forces to fight as one in Node/Conquest Wars.
    • An alliance can be formed by sending invitations to other guild masters logged into the same server.
    • A guild must have at least 10 members to join an alliance.
    • A maximum of 10 guilds or 150 members can join an alliance.
    • Guilds cannot join an alliance if they are are already occupying a node or territory, or while a Node/Conquest War is already in progress.
    • The founding guild of an alliance becomes the "Leading Guild". Its guild master can name the alliance in the Guild - Guild Alliance tab, and send invitations after setting the guild name, members, and tax distribution ratio via Add Guild (LS).
    • The Leading Guild can register an alliance emblem by purchasing [Guild] Emblem Certificate every Monday. The alliance's emblem and name will only be displayed during Node/Conquest Wars, and in the region upon occupying a node or territory.
    • Invitations can only be sent to guild masters who are online, and the tax distribution ratio must total at 100% for an alliance to be formed.
    • When inviting a guild, the alliance leader cannot set its member limit below its current membership. Once the guild joins the alliance, it cannot recruit beyond that limit.
    • For example:
      • If Guild A has 45/100 members and is assigned a member limit of 50, it can recruit up to 5 more members while in the alliance.
      • If Guild B has 20/100 members and is assigned a member limit of 20, it cannot recruit any new members while in the alliance.
      • A guild's assigned member limit cannot be lower than its current membership.
    • If an invited guild master disconnects or changes servers, the invitation expires. All invited guilds must accept before the alliance can be formed. To reinvite a guild, the Leading Guild's master must cancel and resend the invitation.
    • During a Node/Conquest War, Fort/Command Post/Field HQ can only be constructed by the Leading Guild's Officer or above, and annexes can be constructed by each guild's Quartermaster or above. Purchasing a siege building consumes Guild Funds of each guild.
    • Any elephants or galleys from the guilds other than the Leading Guild are automatically stored in the Guild Wharf during Node/Conquest Wars, and cannot be used until the war ends.
    • Taxes collected upon occupying a node/territory are distributed according to the set ratio.
    • The distribution ratio can only be changed while forming the alliance, and cannot be changed during Node/Conquest Wars, and Red Battlefield.
    • Alliances who have declared war can attack each other if a Node/Conquest War isn't in progress.
    • If a guild leaves an alliance, the whole alliance is disbanded. However, guilds cannot leave the alliance while occupying a node or territory.
 
 

War Hero

  • Added the War Hero system. Adventurers can now join another guilld's wars, Node/Conquest Wars and even receive rewards.

Joining and Hiring

  • You can receive a [War Hero] Mercenary Contract from a guild member to join.
  • You can only join on the same server. You cannot join with a guild item in possession, and must either sell the guild item at the guild shop or store it in the guild storage.
  • You cannot join a guild during a Node/Conquest War, or while War Heroes are being reset for 10 minutes after the Node/Conquest War ends.
  • Guilds currently occupying a territory cannot hire a War Hero, and its members also cannot join another guild as one.
  • Guilds in an alliance can hire a War Hero, and members of an alliance can also become a War Hero.
  • A guild master cannot become a War Hero. Also, a guild with a War Hero cannot create an alliance.
  • Up to 3 War Heroes can be hired.

Activity

  • War Heroes can participate in Node/Conquest Wars as a part of the guild they joined.
  • War Heroes gain access to guild information, guild member status, guild skills, alliance and its member status, and Node/Conquest War status. They can also board the 2-player mounts, use the Guild Summon Scrolls, and access the annexes. (However, the hero cannot build an annex.)
  • Guild skills are applied to War Heroes.
  • Guild chat is open to War Heroes.
  • Allowances can be given to War Heroes, and the Adventurer with an allowance gains access to the guild funds.
  • War Heroes cannot access guild missions, guild history, guild recruitment, and guild crafting. They cannot use guild storage or guild skill points.
  • Even if a guild with a War Hero occupies a territory, the hero will not be affected by the territory occupation benefits for Item Drop Rate when defeating monsters in the territory.

Reward

  • Upon signing a War Hero contract, the hero immediately receives a portion of the guild funds as a deposit. (max 10 million Silver)
  • When signing a War Hero contract, a victory bonus in addition to the deposit can be set. When the Node/Conquest War is won, the War Hero immediately receives the victory bonus. (max 20 million Silver)
    • The amount of deposit and victory bonus can't exceed the maximum funds a guild owns. Unlike the deposit which is immediately provided, the victory bonus will be deducted from the guild funds, then given when the war is won. If the guild does not win, the bonus will be refunded to the guild funds.
  • Refunds will immediately be made to the guild upon losing a Node/Conquest War. The amount will automatically be refunded 10 minutes after the war ends if liberated or if the guild does not participate in the Node/Conquest War.
 

Termination of Contract

  • An Adventurer who is in a guild as a War Hero cannot terminate the contract on their own. Contracts for all Adventurers who are hired as War Hero will be terminated 10 minutes after the Node/Conquest War ends.
    • War Heroes will be automatically re-connected to the game upon contract termination.
    • Guild items owned by a War Hero will be automatically deleted upon contract termination.
 

Base Server

  • Added content that allows guilds to select a server as their Base Server to promote unity and camaraderie.
  • Guilds can now select one of the servers (excluding Season, Olvia, and Arsha servers) as their Base Server.
  • Only the guild master can select Base Server via the Guild Information UI.
    • Changing the Base Server has a cooldown of 30 days.
 
  • The Base Server selected by the guild master can be seen by all members when logging in or on the Change Server menu.
  • [ASIA] Base Server groups are as follows:
    • Group 1 - Serendia, Edania
    • Group 2 - Ulukita, Mediah
    • Group 3 - Rulupee, Valencia
  • [EU] Base Server groups are as follows:
    • Group 1 - Rulupee 1, Serendia
    • Group 2 - Rulupee 2, Edania
    • Group 3 - Ulukita, Mediah
  • [NA] Base Server groups are as follows:
    • Group 1 - Mediah 1, 2
    • Group 2 - Serendia 1, 2
    • Group 3 - Calpheon, Ulukita
    • Group 4 - Balenos, Edania
 


NPC, BACKGROUND, SOUND

  • The Great Alchemist Alustin has shared the method for creating Energy Potions with Dalishain.
    • You can now convert Energy into Energy Potions through [Wandering Alchemist] Dalishain in all cities.
 


UI

Monster Zone Info UI Improvements

Monsters in Black Desert are categorized by species, including Human, Demihuman, Kamasylvian, Edanian, and Normal. To help you prepare for your subjugation, we have added species info to the Monster Zone Info UI, allowing you to check which species-specific buff to prepare for each of the monster zones in advance without having to visit them yourself.
  • Added species icons for monsters appearing in each zone to the Monster Zone Info UI.
  • Changed the icon used to represent the Normal monsters.
    • Before :
    • After :
 

 

Arena of Solare Ally Location Indicator

In Arena of Solare, 3v3 PvP content, tracking the shifting positions of allies and enemies is a key to victory. As Adventurers who aren't used to such content may find it difficult to stay aware of moving allies, we've added a new Ally Location Indicator function, which was also previously introduced as Arena of Solare HUD. Since combat is the priority, this UI has been designed with a translucent opacity to minimize visual clutter.
  • Added a feature to display the location and status of allies in the Arena of Solare.
    • Class icons for allies will move along the edges of the screen.
    • The edge icons will disappear when an ally's character is visible on the screen.
    • Icons are semi-transparent by default and will become opaque with an added effect when an ally is hit by a CC skill.
    • The number displayed at the bottom of the icon indicates the distance between your character and the ally.
 

 

Item Drop Cheer Animation Removal

Previously, when you obtained a valuable item during your adventure, your character would cheer. While this clearly indicated that you had obtained a valuable item, the animation could put players in danger when it triggered unexpectedly in the heat of battle.
To keep the notification while preventing this risk, we have removed the cheering animation and added a UI notification instead.
  • Improved the system so that a notification is displayed instead of the character performing a cheer animation when obtaining high-grade loot during PvE.
    • However, characters will still perform the cheer animation as before when obtaining high-grade items through other means, such as opening a box.
    • The notification UI position can be adjusted through Edit UI.



System

Arena of Solare Penalty

Thank you for your continued interest and support for the ongoing Arena of Solare regular season. Today, we would like to introduce a new system being added to Arena of Solare.
Arena of Solare is 3v3 team-based PvP content. Naturally, each team member's performance is a crucial factor directly tied to victory.

Recently, we have received many reports of Adventurers entering Arena of Solare and remaining idle, disrupting the gameplay experience of other Adventurers. In this update, we are introducing a penalty system for such idle, or "AFK," behavior.
Going forward, inactivity in Arena of Solare will result in penalties based on specific criteria. The severity of these penalties will increase with repeated offenses, up to a 30-day matchmaking restriction.

However, because the system applies the criteria uniformly when determining whether certain behavior is problematic, we have set the criteria very carefully to reduce the chance of Adventurers being penalized despite making a genuine effort to play.
This system is part of our efforts to improve the overall Arena of Solare experience for Adventurers. With this goal in mind, we will continue seeking better ways to improve the system.

We hope you continue to enjoy the remainder of the Arena of Solare regular season.
Thank you.
  • Added a penalty system for players who remain idle or perform equivalent behaviors during Arena of Solare ranked matches.
    • Penalties increase with repeated offenses, up to a maximum 30-day matchmaking restriction for Arena of Solare.
    • Penalized Adventurer will receive a deserter penalty (-35 points) and will not receive any victory or defeat rewards.
    • A penalty notification will be displayed to the penalized Adventurer once the match ends.
    • Attempting to matchmake while a penalty is applied will display a notification on matchmaking restriction.
No. of Offenses Penalty
1 Warning
2 24-hour Matchmaking Restriction (1 Day)
3 24-hour Matchmaking Restriction (1 Day)
4 72-hour Matchmaking Restriction (3 Days)
5 72-hour Matchmaking Restriction (3 Days)
6 72-hour Matchmaking Restriction (3 Days)
7 144-hour Matchmaking Restriction (7 Days)
8 288-hour Matchmaking Restriction (14 Days)
9 720-hour Matchmaking Restriction (30 Days)
※ The number of offenses reset at the end of the Arena of Solare season.
 

 
  • Improved the UI to display the probability in which the enhancement level can drop when an enhancement fails.



WEB

  • Disabled new account registration and OpenID account link via Facebook, as previously announced.
    • If you are using Facebook OpenID, please change your login method. More details can be found on the notice.
  • Removed unnecessary guide popups when verifying with a mobile OTP.
  • Improved the order and UI of the Account Information - Link Account page.
 

Translation

  • Changed the following in English:
    • Guild Auction House → Guild House Auction
    • Hoeing → Hoe Gathering
 

 

CHANGES & FIXES

  • [Altar of Blood] Changed the Forfeit button text to Retry.
  • [Altar of Blood] Fixed the issue where Jordine's pattern dealt no damage at certain locations in the 21st Illusion.
  • [Altar of Blood] Fixed the issue where no damage was taken in certain locations outside the designated combat area in the following:
    • The 3rd, 9th, 12th, 15th, 18th, and 21st Illusions
  • Fixed the issue where an awkwardly shaped object appeared instead of a treasure chest when claiming a reward after obtaining Rare Treasures in the Fortunate Golden Pig Cave.
  • Fixed the issue where the effect of the Golden Pig Statue, which indicates the status of the Fortunate Golden Pig Cave, appeared awkward after maintenance.
  • Fixed the issue where defeating a Tough Tree Spirit could grant knowledge of the Golden Pig King.
    • You can now correctly obtain knowledge of the Tough Tree Spirit.
  • Added a Help button next to the Star of Nostos equip slot when the item is equipped to a campsite.
  • Fixed the issue where ships with 100% damage were not displayed as damaged in the Mount Status UI.
  • Improved the text displayed when a ship requires repairs to sound more natural.
  • Fixed the issue where UI slots for unavailable equipment types were displayed in the Ship Equipment and Inventory UI.
  • Fixed the issue where Barterer NPC icons appeared gray on the World Map even if you had knowledge of them.
  • Fixed the issue where weather was not displayed properly after opening and closing the Skill UI or Pearl Shop during Arena of Solare or Throne of Edana.
  • Added a notification UI for when you did not receive a Red Battlefield reward because the reward requirements were not met.
  • Fixed the issue where the Red Battlefield victory/defeat message text was hard to read.
  • Fixed the issue where the Skill UI displayed abnormally when logging in from a different platform after switching between Succession and Awakening via Skill Presets.
  • Fixed the issue where certain annexes could be installed on top of each other inside Valencia Castle.
  • Fixed the issue where the Merit Reward was occasionally not displayed in the results window immediately after a Conquest War ended for the defensive side.
  • Corrected the Node/Conquest War schedule information on the Server Selection screen.
  • Fixed the issue where the Gate HP UI did not appear when participating on the defensive side after a Conquest War had started.
  • Fixed the issue where sap could not be gathered from some Caphras Trees.
  • Fixed the issue where Dim Heartvein Shards could not be obtained from certain resources.
  • Improved the descriptions of certain entries in the Adventure Log to sound more natural.
  • Fixed the issue where the display in the Boss Info UI appeared awkward when no boss was available.
  • Fixed the issue where enhanced bosses were not shown at the top of the Boss Info UI when they appeared.
  • Corrected the Guild House description to match actual gameplay content.
  • Fixed the issue where the message "Guild does not exist" appeared when opening the World Map without being in a guild.
  • Fixed the issue where the Giant Weapon Fragment knowledge could not be obtained.
  • Fixed the issue where snapping was awkward when opening the Black Stone UI while the Another Adventurer's Choice UI was empty.
  • Fixed the issue where the War Installation Info UI did not appear when installing annexes in the expanded construction areas of Mediah and Valencia Castle.
  • Fixed the issue where the quest NPC for [Mediah] The Temple in the East was displayed incorrectly for Season Characters or characters who have started or completed the pre-revamp main questline.
  • Fixed the issue where the ship preview in the Wharf menu in Dallae Pier was abnormal.
  • Changed to hide the UI of destroyed gates during Conquest War.
  • Fixed the issue where Dallae Pier Barterer Gangdalpo appeared as a question mark on the minimap even when the NPC knowledge was acquired.
  • [Node War] Fixed the issue where damage was not applied when attacking a defense tower from a close range.
  • [Node War] Fixed the issue where Construction Node Wars would abruptly end in certain situations.
  • Fixed the issue where the builder name appeared awkward in the Ship Info when upgrading a ship.
  • Fixed the issue where Krogdalo would appear as Diné when using Fore Chop while moving forward slightly on shallow water with the appearance of Doom.
  • Changed the residence storage so that trade items and barter goods can no longer be withdrawn after moving to a residence using the Star of Nostos.
  • Fixed the issue where the "Adventurer Possessed by a Black Spirit" monster at certain locations in Caphras Cave was not hit by certain skills.
  • Fixed the awkward item descriptions for the Troll Dark Crystal and Ogre Dark Crystal.
  • Fixed the issue where the Alchemy Stone UI appeared awkward when opened after enhancing a Totem of the Sea.
  • Fixed the issue where the "Enhance (Protected)" button text in the Enhancement UI was vertically misaligned.
  • Fixed the issue where the Dallae Pier Barterer NPC Gangdalpo overlapped awkwardly with the surrounding terrain.
  • Fixed the issue where Family-bound enhancement materials could not be moved to the Inventory using the Storage function while the Maid/Butler Group Command was enabled.
  • Fixed the issue where the weekly exchange limit for items in Manage Currency occasionally did not reset if the system time differed from the server time.
  • Fixed the issue where the Blue Sea Crystal Box occasionally dropped multiple items instead of one item from the contents list.
  • Fixed the issue where Movement Speed Increase for the following Carrack gear were 0.1 lower than stated in their item descriptions:
    • +10 Epheria Carrack: Advance (Chiro's Sail), +10 Epheria Carrack: Balance (Chiro's Sail), +3 Epheria Carrack: Volante (Chiro's Sail), +10 Epheria Carrack: Valor (Chiro's Figurehead)
  • Fixed the issue where truncated titles in the Mail could not be pressed.
  • Fixed the issue where the characters and monsters were momentarily visible during vanishing animations.
  • Fixed the issue where the kill streak notifications did not display during Node Wars.
  • Fixed the issue where the quantity of Medal of Glory in the Determined Resolve Reward's description did not match the actual amount obtained.
  • Fixed the issue where the UI could not be controlled when a character died while the Skill UI was open.
  • Fixed the issue where arrows could not be put into ballistae.
  • Fixed the issue where Guild Buffs were also applied when applying a Skill Preset in the Arena of Solare.
  • Fixed the issue where the scroll in the guide area at the bottom of the Guild Boss UI did not work in certain languages.
  • Fixed the issue where the "Whispers of the Forest" achievement (Xbox)/trophy (PlayStation) cannot be obtained even when the requirements are met.
  • Fixed the issue where Naderr's Band did not snap when there were no enhancement items.

See More Latest News

Black Desert will begin in a moment.

Install the Black Desert Launcher if the game doesn't start.

Install the Black Desert Launcher to start the game.

The launcher will appear if it's installed.
If it doesn't, try to run your downloaded launcher.

Install Guide

1 Run Launcher to install the Black Desert launcher.

2 Start the game once installation is complete.