June 25th (Thu) Patch Notes

Updates Jun 25, 2026, 09:00 (UTC)

Hello Adventurers, This is the Black Desert Console Service Team.

We're informing you of the latest update applied after the scheduled maintenance on June 25 (Thu).

Today's update brings PvE balance adjustments, Naval Fame, crop growth time changes, Margoria Pirate Fleet, Black Rust Habitat, Epheria Galleon, Upgraded Guild Galley, remote installation for Node/Conquest Wars, and more.
We hope these help you embark on better adventures in game, Adventurers!

 


Update Notice Correction

  •  Fixed the issue where [Guild] Elephants and Galleys could be registered beyond the registration limit of 3. (Added: 07/01/2026 07:40 UTC)
    • Guild mounts registered beyond the limit will be retrieved during the July 9 (Thu) maintenance.

 

 


New and Improvements

ALL CLASSES
As announced in the previous update, class PvE balance adjustments are underway.
As previously explained, with the Arena of Solare entering the latter half of its season, we will focus PvP-related updates on maintaining the current flow as much as possible. However, please note that we may still adjust skill combos or cooldowns to make necessary improvements with minimal impact on PvP.
To start, we have made PvE balance adjustments for several classes today. This update buffs classes with lower PvE damage to narrow the overall damage gap. We are also preparing extra balance adjustments to address class survivability, stability, PvE difficulty, and play fatigue, which we will introduce as soon as they are ready.
Additionally, we are reviewing classes that deal sufficient damage but have structural issues unrelated to damage output, such as skill combo flow. Since resolving these issues will inevitably affect PvP balance, these class updates will be released when the PvP season is not in progress.
We will do our best to provide a more improved PvE experience. Thank you.
RANGER
Main Weapon, Succession
Prime: Tearing Arrow
  • Changed to fire only when fully charged.
  • Changed to not cancel the motion with RT/R2.
    • You must now use a different skill to cancel the motion.
 
Flow: Bypassing Wind
  • Changed to always combo into the stationary firing motion after Prime: Tearing Arrow.
    • Changed to no longer trigger the motion with RT/R2 alone, and to only be performed with RB+RT or LT+RT / R1+R2 or L2+R2.
 
  • Adjusted the PvE damage for the following skills:
Skill Before After
Prime: Razor Wind IV
Attack damage 4027% x1, max 13 hits
33.48% damage in PvP only
Attack damage 5211% x1, max 13 hits
25.87% damage in PvP only
Prime: Charging Wind III
Attack damage 1538% x2
Charged attack damage 6944% x2
94.69% damage in PvP only
77.65% charged attack damage in PvP only
Attack damage 3076% x2
Charged attack damage 13864% x2
Critical Hit Rate +100% when fully charged
47.33% damage in PvP only
38.89% charged attack damage in PvP only
 
※Damage reduced during cooldown. (PvE only)
Prime: Tearing Arrow IV
Attack damage 1863% x1, max 7 hits, before fully charged
Attack damage 4373% x1, max 5 hits, when fully charged
30.01% normal attack damage in PvP only
45.49% charged attack damage in PvP only
Attack damage 5247% x1, max 5 hits
37.91% damage in PvP only
Prime: Ultimate: Blasting Gust
Attack damage 4085% x1, max 6 hits
Last attack damage 4221% x2
22.34% attack 1 damage in PvP only
45.69% last attack damage in PvP only
Attack damage 4425% x1, max 6 hits
Last attack damage 6014% x2
20.63% attack 1 damage in PvP only
32.07% last attack damage in PvP only
Prime: Blasting Gust III
Attack damage 1278% x2
63.67% damage in PvP only
Attack damage 3195% x2
25.48% damage in PvP only
Prime: Descending Current III
Attack damage 3215% x2
60.49% damage in PvP only
Attack damage 4018% x2
48.41% damage in PvP only
 
 
Awakening
Regeneration
  • Reduced the cooldown: 11 sec → 7 sec.
 
BERSERKER
Main Weapon, Succession
  • Adjusted the PvE damage for the following skills:
Skill Before After
Prime: Predatory Hunt
Attack damage 5625% x1, max 3 hits
Last attack damage 9461% x2
53.8% damage in PvP only

Attack damage 6490% x1, max 3 hits
Last attack damage 10916% x2
46.63% damage in PvP only
Adjusted Falling Rock's damage accordingly.
Prime: Frenzied Destroyer IV Attack damage 4767% x1, max 2 hits
Extra attack damage 5469% x2
38.42% damage in PvP only
44.18% extra attack damage in PvP only
Attack damage 5269% x1, max 2 hits
Extra attack damage 6045% x2
34.76% damage in PvP only
39.97% extra attack damage in PvP only
Prime: Fierce Strike IV Attack 1 damage 6368% x1, max 2 hits
Attack 2 damage 6368% x2
Beast Form attack damage 4528% x2, max 4 hits
32.97% damage in PvP only
31.16% Beast Form attack damage in PvP only
Attack 1 damage 7092% x1, max 2 hits
Attack 2 damage 7092% x2
Beast Form attack damage 5043% x2, max 4 hits
29.6% damage in PvP only
27.97% Beast Form attack damage in PvP only
Prime: Beastly Wind Slash IV
Attack 1 damage 8134% x1
Attack 2 damage 8134% x2
17.47% damage in PvP only
Attack 1 damage 8988% x1
Attack 2 damage 8988% x2
15.81% damage in PvP only
Adjusted Flow: Windstorm's damage accordingly.
Prime: Raging Thunder III Attack damage 6008% x1, max 15 hits
Last attack damage 3055% x2
41.85% damage in PvP only
Attack damage 7288% x1, max 15 hits
Last attack damage 3706% x2
34.5% damage in PvP only
Prime: Ancient Wave Attack damage 10233% x2
32.37% damage in PvP only
Attack damage 11498% x2
28.8% damage in PvP only
Prime: Devastation Attack damage 9344% x3
28.43% damage in PvP only
Attack damage 10924% x3
24.31% damage in PvP only
Prime: Fearsome Tyrant III Attack damage 9599% x4
Last attack damage 8228% x2
22.88% damage in PvP only
Attack damage 10531% x4
Last attack damage 9027% x2
20.86% damage in PvP only
 
WOOSA
Main Weapon, Succession
  • Adjusted the PvE damage for the following skills:
Skill Before After
Prime: Stormfall III
Attack 1 damage 4566% x1
Attack 2 damage 4566% x1, max 11 hits
Last attack damage 5041% x2
30.15% damage in PvP only
Attack 1 damage 5679% x1
Attack 2 damage 5679% x1, max 11 hits
Last attack damage 6270% x2
24.24% damage in PvP only
Prime: Wingbeat
Attack 1 damage 5018% x2
Attack 2 damage 10035% x2
30% attack 1 damage in PvP only
42% attack 2 damage in PvP only
Attack 1 damage 5424% x2
Attack 2 damage 10847% x2
27.75% attack 1 damage in PvP only
38.86% attack 2 damage in PvP only
Prime: Cloudrise III
Attack 1 damage 3546% x5
Attack 2 damage 5910% x2
40.6% damage in PvP only

Flow: Stormbolt's damage 7586%
Attack 1 damage 4370% x5
Attack 2 damage 7283% x2
32.95% damage in PvP only
 
Flow: Stormbolt's damage 9348%
Prime: Sagoonja: Plum III
Attack damage 5037% x3
37.54% damage in PvP only
Attack damage 5497% x3
34.4% damage in PvP only
Prime: Sagoonja: Orchid IV
Attack damage 5143% x3
34.42% damage in PvP only
Attack damage 5616% x3
31.52% damage in PvP only
Prime: Sagoonja: Chrysanth
Attack damage 10633% x1, max 3 hits
25.18% damage in PvP only
Attack damage 10848% x1, max 3 hits
24.69% damage in PvP only
Prime: Sagoonja: Bamboo
Attack damage 3840% x3
50.01% damage in PvP only
Bamboo-zled's damage 3292%
Attack damage 4090% x3
46.95% damage in PvP only
Bamboo-zled's damage 3506%
Prime: Kaleidoscope Swirl
Attack 1 damage 4085% x1, max 2 hits
Spin attack damage 4085% x3
38.46% damage in PvP only
Attack 1 damage 4440% x1, max 2 hits
Spin attack damage 4440% x3
35.38% damage in PvP only
Prime: Cloudcarve
Attack 1 damage 3672% x2
Attack 2 damage 4590% x2
47.93% damage in PvP only
Attack 1 damage 3884% x2
Attack 2 damage 4855% x2
45.31% damage in PvP only
Prime: Thunderstroke
Attack damage 5757% x2
49.55% damage in PvP only
Attack damage 6262% x2
45.55% damage in PvP only
 
MAEGU
Main Weapon, Succession
  • Adjusted the PvE damage for the following skills:
Skill Before After
Prime: Foxspirit: Tag
Attack damage 6517% x2
39% damage in PvP only
Attack damage 6603% x2
38.5% damage in PvP only
Prime: Bared Claws
Attack 1 damage 1470% x2
Attack 2 damage 2940% x1, max 2 hits
77.41% damage in PvP only
Attack 1 damage 2058% x2
Attack 2 damage 4116% x1, max 2 hits
55.3% damage in PvP only
Prime: Ghost Bomb
Attack damage 3639% x2
77.3% damage in PvP only
Attack damage 4246% x2
66.25% damage in PvP only
Prime: Soul Tear
Attack damage 5059% x2
50.39% damage in PvP only
Attack damage 7083% x2
35.99% damage in PvP only
Prime: Petal Play
Attack damage 9110% x2
38.75% damage in PvP only
Attack damage 11615% x2
30.39% damage in PvP only
Prime: Foxflare
Attack damage 10054% x2
35.36% damage in PvP only
Attack damage 12065% x2
29.46% damage in PvP only
Prime: Spirit Swirl
Attack 1 damage 7080% x1, max 6 hits
Attack 2 damage 5,794% x2
28.25% damage in PvP only
Attack 1 damage 7434% x1, max 6 hits
Attack 2 damage 6084% x2
26.91% damage in PvP only
Prime: Flower Shroud
Attack 1 damage 2584% x1, max 3 hits
Attack 2 damage 5167% x2
20.45% damage in PvP only
Attack 1 damage 3256% x1, max 3 hits
Attack 2 damage 6511% x2
16.21% damage in PvP only
Prime: Bristling Sparks
Attack 1 damage 6588% x1
Attack 2 damage 6588% x1, max 4 hits
Attack 3 damage 7796% x2
23.93% damage in PvP only
Attack 1 damage 7378% x1
Attack 2 damage 7378% x1, max 4 hits
Attack 3 damage 8731% x2
21.38% damage in PvP only
Prime: Spirited Away
Attack 1 damage 5033% x1, max 5 hits
Attack 2 damage 4194% x2
17.84% damage in PvP only
Attack 1 damage 5778% x1, max 5 hits
Attack 2 damage 4815% x2
15.54% damage in PvP only
Absolute: Charmed
Attack damage 2640% x2
75.68% damage in PvP only
Attack damage 3696% x2
54.06% damage in PvP only
Prime: Lurking Claws
Attack 1 damage 1814% x2
Attack 2 damage 1814% x2
Attack 3 damage 3626% x2
46.45% damage in PvP only
Attack 1 damage 2159% x2
Attack 2 damage 2159% x2
Attack 3 damage 4315% x2
39.05% damage in PvP only
Prime: Heavenward Dance
Attack 1 damage 3573% x1, max 5 hits
Attack 2 damage 5360% x2
36.74% damage in PvP only
Attack 1 damage 4002% x1, max 5 hits
Attack 2 damage 6003% x2
32.81% damage in PvP only
Prime: Fan of Flames
Attack 1 damage 1442% x1, max 3 hits
79.89% damage in PvP only
Attack 1 damage 2019% x1, max 3 hits
57.06% damage in PvP only
Prime: Nukduri Dance
Attack damage 6581% x3
40.91% damage in PvP only
Attack damage 7370% x3
36.53% damage in PvP only
 
DOSA
Main Weapon, Succession
  • Adjusted the PvE damage for the following skills:
Skill Before After
Prime: Cloudveil
Attack 1 damage 6126% x1
Attack 2 damage 6126% x2
Attack 3 damage 6126% x1
Attack 4 damage 6126% x2
34.99% damage in PvP only
Attack 1 damage 6616% x1
Attack 2 damage 6616% x2
Attack 3 damage 6616% x1
Attack 4 damage 6616% x2
32.39% damage in PvP only
Prime: Flow: Blinding Slash
Attack 1 damage 6630% x1
Attack 2 damage 6630% x2
32.92% damage in PvP only
Attack 1 damage 7160% x1
Attack 2 damage 7160% x2
30.49% damage in PvP only
Prime: Flow: Rising Slash III
Attack damage 7204% x1
32.38% damage in PvP only
Attack damage 7348% x1
31.76% damage in PvP only
Prime: Flow: Twin Slash III
Attack 1 damage 5841% x1
Attack 2 damage 5841% x2
37.3% damage in PvP only
Attack 1 damage 6448% x1
Attack 2 damage 6448% x2
33.79% damage in PvP only
Prime: Fog Cleave III
Attack 1 damage 5516% x1
Attack 2 damage 5516% x2
Attack 3 damage 7031% x1
28.07% attack 1 and 2 damage in PvP only
65.74% attack 3 damage in PvP only
Attack 1 damage 5957% x1
Attack 2 damage 5957% x2
Attack 3 damage 7593% x1
25.99% attack 1 and 2 damage in PvP only
60.87% attack 3 damage in PvP only
Absolute: Deep Haze
Attack 1 damage 1622% x1
Attack 2 damage 1622% x2
81.64% damage in PvP only
Attack 1 damage 2109% x1
Attack 2 damage 2109% x2
62.78% damage in PvP only
Prime: Cloudspire
Attack 1 damage 2985% x1
Attack 2 damage 2985% x2
32.46% damage in PvP only
Attack 1 damage 3224% x1
Attack 2 damage 3224% x2
30.05% damage in PvP only
Prime: Spring Frost
Attack 1 damage 3638% x1, max 3 hits
Attack 2 damage 10570% x2
39.7% attack 1 damage in PvP only
29.3% attack 2 damage in PvP only
Attack 1 damage 3711% x1, max 3 hits
Attack 2 damage 10781% x2
38.91% attack 1 damage in PvP only
28.73% attack 2 damage in PvP only
Prime: Autumnal Blitz
Attack 1 damage 2145% x1, max 7 hits
Attack 2 damage 10906% x2
28.9% attack 1 damage in PvP only
38.8% attack 2 damage in PvP only
Attack 1 damage 2188% x1, max 7 hits
Attack 2 damage 11124% x2
28.33% attack 1 damage in PvP only
38.05% attack 2 damage in PvP only
Prime: Winter Squall IV
Attack 1 damage 2904% x1, max 4 hits
Attack 2 damage 8611% x2
37.78% attack 1 damage in PvP only
34.37% attack 2 damage in PvP only
 
[Warriors of Fog effect]
Attack damage 6031% x3
19.1% damage in PvP only
Attack 1 damage 2962% x1, max 4 hits
Attack 2 damage 8783% x2
37.03% attack 1 damage in PvP only
33.71% attack 2 damage in PvP only
 
[Warriors of Fog effect]
Attack damage 6333% x3
18.19% damage in PvP only
Prime: Taeguk IV
Attack 1 damage 4125% x1, max 3 hits
Attack 2 damage 10990% x2
38.55% attack 1 damage in PvP only
39.42% attack 2 damage in PvP only
Attack 1 damage 4208% x1, max 3 hits
Attack 2 damage 11210% x2
37.79% attack 1 damage in PvP only
38.64% attack 2 damage in PvP only
Morning Fog
Attack damage 8423% x1, max 3 hits
23.33% damage in PvP only
Attack damage 9097% x1, max 3 hits
21.6% damage in PvP only
Prime: Four Seasons
Attack 1 damage 2549% x1, max 5 hits
Attack 2 damage 11068% x2
37.79% attack 1 damage in PvP only
32.94% attack 2 damage in PvP only
Attack 1 damage 2600% x1, max 5 hits
Attack 2 damage 11289% x2
37.04% attack 1 damage in PvP only
32.29% attack 2 damage in PvP only
 
DEADEYE
Common
  • Adjusted the PvE damage for the following skills:
Skill Before After
Absolute: Run 'N Gun [Regular Ammo]
3690% x1, max 8 hits
35.87% damage in PvP only

[Marni Rounds]
3321% x1, max 8 hits
35.87% damage in PvP only
[Regular Ammo]
3734% x1, max 8 hits
35.44% damage in PvP only
 
[Marni Rounds]
3361% x1, max 8 hits
35.44% damage in PvP only
Absolute: Bulletstorm
[Regular Ammo]
4371% x1, max 12 hits
29.26% damage in PvP only

[Marni Rounds]
3936% x1, max 12 hits
29.26% damage in PvP only
[Regular Ammo]
5258% x1, max 12 hits
24.32% damage in PvP only
 
[Marni Rounds]
4775% x1, max 12 hits
24.12% damage in PvP only
Absolute: Star-Spangled Barrage
[Regular Ammo]
Attack 1 damage 12616% x1
Attack 2 damage 12616% x1
31.52% damage in PvP only

※ No changes to Marni Rounds.
[Regular Ammo]
Attack 1 damage 13511% x1
Attack 2 damage 13511% x2
29.42% damage in PvP only
 
※ No changes to Marni Rounds.
Perfect Storm
[Regular Ammo]
5114% x1, max 12 hits
28.1% damage in PvP only
 
[Marni Rounds]
4602% x1, max 12 hits
28.1% damage in PvP only
[Regular Ammo]
5684% x1, max 12 hits
25.29% damage in PvP only
 
[Marni Rounds]
4952% x1, max 12 hits
25.29% damage in PvP only
From Canary with Love
[Regular Ammo]
Attack 1 damage 3003% x1, max 3 hits
Attack 2 damage 7403% x2
35.87% damage in PvP only

[Marni Rounds]
Attack 1 damage 2643% x1, max 3 hits
Attack 2 damage 6515% x2
36.74% damage in PvP only
[Regular Ammo]
Attack 1 damage 3603% x1, max 3 hits
Attack 2 damage 8883% x2
29.9% damage in PvP only
 
[Marni Rounds]
Attack 1 damage 3171% x1, max 3 hits
Attack 2 damage 7818% x2
30.61% damage in PvP only

 

Class Changes
  • [Sorceress] Nightmare - Mitigated the issue where the character moved awkwardly and the message "Please try again in a few moments." appeared when using RT/R2 to move behind an opponent and attack.
    • As a result, the character will now land faster when airborne during the attack animation, and a falling animation will trigger if the character is above a certain height.
  • [Wizard] Fixed the issue where certain motions repeated unnaturally when moving the character via RT/R2.
  • [Hashashin] Retribution - Fixed the issue where the effect did not change when pressing RB/R1 during the skill, even after learning Aal's Mirage.
  • [Ranger] Flow: Bypassing Wind - Fixed the issue where the character would continue to rotate with the camera after firing when comboed after certain skills.
  • [Ranger] Will of the Wind - Adjusted the visual effects to match its actual attack area.
  • [Sorceress] Dream of Doom - Fixed the issue where the casting complete status remained active even after switching to a non-combat stance in certain situations.
  • [Corsair] Tide-splitter Patraca - Fixed the issue where the landing motion would persist even after reaching the ground on certain terrain.
  • [Woosa] Flitting Step, Chain: Flitting Step - Changed to also apply Invincible during Super Armor in PvE only.
 


CONTENTS

Maritime Karma

The Naval Fame system has been added. Naval Fame increases when you defeat sea monsters, and decreases when you attack or destroy another Adventurer's ship as a pirate. If your Naval Fame drops to negatives, your access to the Great Ocean will be heavily restricted. It should also be noted that Naval Fame is applied at the Family level. We are designing this system to provide content for both sides, allowing Adventurers to choose and play their preferred role.
  • Added the Naval Fame system.
    • Naval Fame is shared by the entire Family and represents your alignment on the sea.
    • Naval Fame starts at 0, can be recovered up to a maximum of 300,000, and can decrease down to -1,000,000.
    • The status of Marine is granted if your Naval Fame is 0 or above, and Pirate if it is below 0.
    • Your ship will be marked in red if you are a Pirate, allowing other Adventurers to attack your ship without activating Forced PvP.
    • Striking a non-Pirate Adventurer first through Forced PvP decreases your own by 50,000.
    • Pirates can no longer board Guild Galleys.
    • Destroying a ship decreases Naval Fame by -200,000.
    • Defeating an Adventurer after destroying their ship decreases Karma instead of Naval Fame.
    • Pirates cannot repair or resupply their ships through regular Wharf Managers. Instead, they can do so through Gafur, the Wharf Manager on the pirate-occupied Kuit Islands.
    • Naval Fame can be restored by defeating sea monsters.
    • Naval Fame recovery is affected by Karma Recovery increases from Guild Skills, Pet Talents, and Tears of Repentance. However, the Book of Repentance has no effect.
 

 

Crop Growth Time Changes

Crop growth times have been significantly increased, and yields from harvesting or breeding have been increased accordingly.
Similar to the previous update that extended fish storage periods, this change aims to reduce the pressure of having to check on your crops at set intervals. Additionally, growth times, which previously varied by crop, have now been standardized.
  • Changed the growth time required for crops to be 20 to 22 hours depending on the temperature.
    • Growth time may increase if the crop needs pruning, has pests, or is attacked by birds.
Example: Onion Growth Time
Temperature Before After
Highly Unsuitable 6 hr 56 min 22 hr
Unsuitable 5 hr 20 min 21 hr
Suitable 4 hr 37 min 20 hr
  • Increased the amount of items obtained from harvesting and plant breeding according to the adjusted crop growth times.
    • Guaranteed Items: x5 increase
      • Example: Amount of Special Garlic obtained when harvesting Magical Garlic
Pepper Seed Garlic Seed Onion Seed
Strawberry Seed Hot Pepper Seed Pumpkin Seed
Carrot Seed Flax Seed Delotia Seed
Citron Seed Grape Seed Sunflower Seed
Olive Seed Tomato Seed Paprika Seed
Seed Potato Barley Seed Wheat Seed
Corn Seed Seed Sweet Potato Sunrise Herb Seed
Silver Azalea Seed Fire Flake Flower Seed Dry Mane Grass Seed
Silk Honey Grass Seed Fortune Teller Mushroom Hypha Arrow Mushroom Hypha
Dwarf Mushroom Hypha Cloud Mushroom Hypha Sky Mushroom Hypha
Tiger Mushroom Hypha Emperor Mushroom Hypha Ghost Mushroom Hypha
Fog Mushroom Hypha Hump Mushroom Hypha Bluffer Mushroom Hypha
Ancient Mushroom Hypha Amanita Mushroom Hypha Withered Wheat Seed
Withered Grape Seed Withered Sunrise Herb Seed Nolina Seed
Penestraria Seed Dalvenia Alrea Seed Bouquet Mushroom Hypha
Leccinum Hypha Purple Mushroom Hypha Pie Mushroom Hypha
Withered Acacia Seed Acacia Seed Haystack
Chicken Feed Chanterelle Hypha Red-spotted Amanita Hypha
Mesima Hypha Dictyophora Hypha Napa Cabbage Seed
Radish Seed Perilla Seed Rice Seed
High-quality Strawberry Seed High-quality Pepper Seed High-quality Garlic Seed
High-quality Onion Seed High-quality Hot Pepper Seed High-quality Pumpkin Seed
High-quality Carrot Seed High-quality Delotia Seed High-quality Citron Seed
High-quality Grape Seed High-quality Sunflower Seed High-quality Olive Seed
High-quality Tomato Seed High-quality Paprika Seed High-quality Seed Potato
High-quality Barley Seed High-quality Wheat Seed High-quality Corn Seed
High-quality Seed Sweet Potato High-quality Nolina Seed High-quality Penestraria Seed
High-quality Dalvenia Alrea Seed High-quality Bouquet Mushroom Hypha High-quality Leccinum Mushroom Hypha
High-quality Purple Mushroom Hypha High-quality Pie Mushroom Hypha High-quality Sunrise Herb Seed
High-quality Silver Azalea Seed High-quality Fire Flake Flower Seed High-quality Dry Mane Grass Seed
High-quality Silk Honey Grass Seed High-quality Fortune Teller Mushroom Hypha High-quality Arrow Mushroom Hypha
High-quality Dwarf Mushroom Hypha High-quality Cloud Mushroom Hypha High-quality Sky Mushroom Hypha
High-quality Tiger Mushroom Hypha High-quality Emperor Mushroom Hypha High-quality Ghost Mushroom Hypha
High-quality Fog Mushroom Hypha High-quality Hump Mushroom Hypha High-quality Bluffer Mushroom Hypha
High-quality Ancient Mushroom Hypha High-quality Amanita Mushroom Hypha High-quality Acacia Seed
High-quality Haystack Good Chicken Feed High-quality Chanterelle Hypha
High-quality Red-spotted Amanita Hypha High-quality Mesima Hypha High-quality Dictyophora Hypha
High-quality Napa Cabbage Seed High-quality Radish Seed High-quality Perilla Seed
High-quality Rice Seed Special Strawberry Seed Special Pepper Seed
Special Garlic Seed Special Onion Seed Special Hot Pepper Seed
Special Pumpkin Seed Special Carrot Seed Special Delotia Seed
Special Citron Seed Special Grape Seed Special Sunflower Seed
Special Olive Seed Special Tomato Seed Special Paprika Seed
Special Seed Potato Special Barley Seed Special Wheat Seed
Special Corn Seed Special Seed Sweet Potato Special Sunrise Herb Seed
Special Silver Azalea Seed Special Fire Flake Flower Seed Special Dry Mane Grass Seed
Special Silk Honey Grass Seed Special Fortune Teller Mushroom Hypha Special Arrow Mushroom Hypha
Special Dwarf Mushroom Hypha Special Cloud Mushroom Hypha Special Sky Mushroom Hypha
Special Tiger Mushroom Hypha Special Emperor Mushroom Hypha Special Ghost Mushroom Hypha
Special Fog Mushroom Hypha Special Hump Mushroom Hypha Special Bluffer Mushroom Hypha
Special Ancient Mushroom Hypha Special Amanita Mushroom Hypha Special Nolina Seed
Special Penestraria Seed Special Dalvenia Alrea Seed Special Bouquet Mushroom Hypha
Special Leccinum Hypha Special Purple Mushroom Hypha Special Pie Mushroom Hypha
Special Acacia Seed Special Haystack Special Chicken Feed
Special Chanterelle Hypha Special Red-spotted Amanita Hypha Special Mesima Hypha
Special Dictyophora Hypha Special Napa Cabbage Seed Special Radish Seed
Special Perilla Seed Special Rice Seed Magical Delotia Seed
Magical Citron Seed Magical Pepper Seed Magical Garlic Seed
Magical Onion Seed Magical Hot Pepper Seed Magical Pumpkin Seed
Magical Carrot Seed Magical Strawberry Seed Magical Grape Seed
Magical Sunflower Seed Magical Olive Seed Magical Tomato Seed
Magical Paprika Seed Magical Seed Potato Magical Barley Seed
Magical Wheat Seed Magical Corn Seed Magical Seed Sweet Potato
Magical Sunrise Herb Seed Magical Silver Azalea Seed Magical Fire Flake Flower Seed
Magical Dry Mane Grass Seed Magical Silk Honey Grass Seed Magical Fortune Teller Mushroom Hypha
Magical Arrow Mushroom Hypha Magical Dwarf Mushroom Hypha Magical Cloud Mushroom Hypha
Magical Sky Mushroom Hypha Magical Tiger Mushroom Hypha Magical Emperor Mushroom Hypha
Magical Ghost Mushroom Hypha Magical Fog Mushroom Hypha Magical Hump Mushroom Hypha
Magical Bluffer Mushroom Hypha Magical Ancient Mushroom Hypha Magical Amanita Mushroom Hypha
Magical Nolina Seed Magical Penestraria Seed Magical Dalvenia Alrea Seed
Magical Bouquet Mushroom Hypha Magical Leccinum Hypha Magical Purple Mushroom Hypha
Magical Pie Mushroom Hypha Magical Acacia Seed Magical Chicken Feed
Magical Haystack Magical Chanterelle Hypha Magical Red-spotted Amanita Hypha
Magical Mesima Hypha Magical Dictyophora Hypha Magical Napa Cabbage Seed
Magical Radish Seed Magical Perilla Seed Magical Rice Seed
    • Items Obtained at Chance: Drop rate x2, amount x2.5
      • Example: Mysterious Seed obtained from harvesting or plant breeding
    • Blush Leaf Obtained From Plant Breeding: Drop rate x2, amount x2.5
    • Crops obtained from harvesting Mysterious Seeds, Truffle Mushrooms obtained from Truffle Mushroom Hyphae, and Strange and Beautiful Rice Seeds: x3 increase
Mysterious Delotia Seed Mysterious Citron Seed Mysterious Pepper Seed
Mysterious Garlic Seed Mysterious Onion Seed Mysterious Hot Pepper Seed
Mysterious Pumpkin Seed Mysterious Carrot Seed Mysterious Strawberry Seed
Mysterious Grape Seed Mysterious Sunflower Seed Mysterious Olive Seed
Mysterious Tomato Seed Mysterious Paprika Seed Mysterious Seed Potato
Mysterious Barley Seed Mysterious Wheat Seed Mysterious Corn Seed
Mysterious Seed Sweet Potato Mysterious Sunrise Herb Seed Mysterious Silver Azalea Seed
Mysterious Fire Flake Flower Seed Mysterious Dry Mane Grass Seed Mysterious Silk Honey Grass Seed
Mysterious Fortune Teller Mushroom Hypha Mysterious Arrow Mushroom Hypha Mysterious Dwarf Mushroom Hypha
Mysterious Cloud Mushroom Hypha Mysterious Sky Mushroom Hypha Mysterious Tiger Mushroom Hypha
Mysterious Emperor Mushroom Hypha Mysterious Ghost Mushroom Hypha Mysterious Fog Mushroom Hypha
Mysterious Hump Mushroom Hypha Mysterious Bluffer Mushroom Hypha Mysterious Ancient Mushroom Hypha
Mysterious Amanita Mushroom Hypha Mysterious Nolina Seed Mysterious Penestraria Seed
Mysterious Dalvenia Alrea Seed Mysterious Bouqet Mushroom Hypha Mysterious Leccinum Hypha
Mysterious Purple Mushroom Hypha Mysterious Pie Mushroom Hypha Mysterious Acacia Seed
Mysterious Chanterelle Hypha Mysterious Red-spotted Amanita Hypha Mysterious Mesima Hypha
Mysterious Dictyophora Hypha Mysterious Napa Cabbage Seed Mysterious Radish Seed
Mysterious Perilla Seed Mysterious Rice Seed Strange and Beautiful Rice Seed
Truffle Mushroom Hypha    
※ Following the Farming update, crops that were already planted were retrieved and sent to the Black Spirit's Safe during the June 25 (Thu) maintenance.            
※ Following the Farming update, any worker tasks on fences were canceled and their products sent to Heidel Storage during the June 25, 2026 (Thu) maintenance.
 
  • Removed fertilizer items that reduced crop growth time:
    • Inorganic Fertilizer
    • Byproduct Fertilizer
    • Organic Fertilizer
※ Following the removal of fertilizers, any fertilizer you owned has been compensated with Silver of equivalent value during the June 25 (Thu) maintenance.
※ Accordingly, the information on fertilizer exchange has been removed from Blush Leaf's item description.
 
  • The knowledges of Inorganic Fertilizer, Organic Fertilizer, and Byproduct Fertilizer can be obtained from [Seed Vendor] Camellia Loggia in Loggia Farm.
 
  • Changed the following on moles that appear during farming and plant breeding, according to the adjusted growth times:
    • Doubled the spawn rate of Moles while farming.
    • Increased the drop rate of the following items obtained alongside Mole's Feed:
      • Sethra's Artifact - Life EXP, Life Skill Mastery, Farming EXP
      • Imperfect Lightstone of Flora
      • Fertile Oil-Rich Soil
      • Blush Leaf
    • Standardized the spawn rates of Moles, Slowpoke Moles, Pudgy Moles, and Giant Moles.
      • As the spawn rate of Giant Moles has increased by 2.5x, the spawn rate of Pit-A-Pat Moles has been adjusted to remain similar to before.
 
  • Reduced crop dehydration rate to 1/5.
 
  • Changed the inactivity period required for fences to be dismantled.
    • Before: No farming activities for 14 days
    • After: No farming activities for 28 days
 
  • Changed the requirements and details of the following quests to reflect the changes to Farming.
    • Any of these quests in progress were forfeited during the June 25 (Thu) maintenance.
Quest Type Quest Name Changes
Olvia Academy [Farming Course] Build Your Fence Removed Hot Pepper Seed from rewards.
Changed Vilentia's quest completion dialogue.
[Farming Course] Seed Time! Changed the quest name to "[Farming Course] Basic Crop Lecture!".
Changed the objective to listening to an explanation about crops.
Removed Hot Pepper Seed from rewards.
Changed some quest dialogue.
[Farming Course] Hypha Time! Changed the quest name to '[Farming Course] Chase Away the Mole!'.
Changed the objective to listening to an explanation about moles.
Removed Garlic Seed from rewards.
Changed some quest dialogue.
[Farming Course] What Slow Your Crops Changed the objective to listening to an explanation about killing pests and pruning.
Changed some quest dialogue.
[Farming Course] Breed for Better Crops! Added Special Garlic Seed x3 to rewards.
[Farming Course] Harvest Special Crops! Changed the quest name to "[Farming Course] More Lessons, Leap Quest!".
Changed the objective to listening to an explanation about Leap Quests.
Added Special Garlic Seed x3 to rewards.
Changed some quest dialogue.
[Farming Course] Mysterious Seed Removed "Obtain Fruit of Nature x30" from the objectives.
Added Special Garlic Seed x4 to rewards.
Changed some quest dialogue.
[Farming Course] Proof: Blush Leaf Changed the objective to "Obtain Blush Leaf x300".
[Farming Course] Breed for Better Crops! Changed the reward for "[Farming Course] Material Support I" (available from NPC Zaaira) to Special Garlic Seed x5.
Leap Quest [Farming Leap Apprentice 5] Moretti's Wheat Harvesting Removed the objective to craft Inorganic Fertilizer.
[Farming Leap Skilled 10] The Best Wheat Farm Removed the objective to craft Inorganic Fertilizer and Organic Fertilizer.
General [Processing Skilled 8] Cornfield Help I Changed the objective to craft and hand over Inorganic Fertilizer x5 to Corn Flour x5.
[Processing Skilled 9] Cornfield Help II Changed the objective to craft and hand over Byproduct Fertilizer x2 to Corn Dough x2.
[Processing Artisan 9] Strength to a Cursed Land...
Changed the quest name to "[Processing Artisan 9] Wind Blowing over the Cursed Land".
Changed the objective to craft and hand over Organic Fertilizer x2 to Cotton Fabric x2.
[Farming] My Own Little Farm Changed the objective to use Inorganic Fertilizer to Purified Water.
[Farming] Making Fertilizer
Changed the quest name to "[Farming] Making Purified Water".
Changed the objective to hand over Organic Fertilizer to Purified Water.
[Daily] Flowers and Plants Feed On Love Changed the objective to hand over Organic Fertilizer to Purified Water.
Spirit Saplings Grow With Devotion Removed the objective to craft Organic Fertilizer.
Miss Myo's Fertilizer! Changed the objective from crafting Organic Fertilizer to handing over Rice x1.
Very Precious Fertilizer
Changed the quest name to "Very Precious Firewood".
Changed the objective to hand over Inorganic Fertilizer x5 to Log x5.
The Storage Keeper's Errand Changed the objective to hand over Organic Fertilizer to Egg.
What's the Secret? Changed some NPC dialogue within the quest.
Bring Greens to a Wasteland Changed the objective from crafting Inorganic Fertilizer and Byproduct Fertilizer to handing over Old Tree Bark x1.

 

  • Removed Inorganic Fertilizer, Byproduct Fertilizer, and Organic Fertilizer from the rewards of the following quests:
    • Masterpiece of a Lifetime
    • [Farming] How to Gather Even More Potatoes
    • [Farming] My Own Little Farm
 

 

Clau's Old Moon Seed Pouch Quality-of-Life Update

In the May 29 (Fri) Global Lab update, we announced plans to allow planting seeds directly from Klau's Old Moon Seed Pouch in your garden. This feature was developed alongside the crop growth time changes to improve Adventurers' quality of life.
During final preparations for the live servers, we identified areas that needed more improvements. As a result, the planned changes to where seeds obtained through Plant Breeding are stored, as well as the planned icon improvements, have also been delayed. We will update you further on these features through the Global Lab or the live server patch notes.
We apologize for delivering this disappointing news to those who were eagerly anticipating these updates. We were just as excited to bring you these quality-of-life improvements. We will continue to look for ways to make farming more enjoyable. Thank you for your continued interest and valuable feedback.
 

 

Reduced Contribution Costs for Residence and Node Investments

To help Adventurers utilize more nodes, the Contribution Points (CP) required to rent residences and invest in certain nodes have been reduced.
We considered increasing CP acquisition or reducing the EXP required at higher CP levels. However, we decided that reducing existing CP costs would be more convenient and less burdensome for Adventurers at this time.
We hope you will invest the extra Contribution Points freed up by today's update into more appealing nodes and discover new enjoyment in your adventures.
  • Reduced the Contribution Points required to purchase Residences across the world.
WITCH Type Before After
Balenos 1-1, Bartali Farm Loading Area Level 2, Crop Workshop Level 1, Residence 2 1
Balenos 2-2, Finto Farm Loading Area Level 2, Tool Workshop Level 1, Wood Workshop Level 1, Residence 2 1
Balenos 3-1, Loggia Farm Loading Area Level 2, Fish Workshop Level 1, Crop Workshop Level 1, Residence 2 1
Balenos 4-1, DelLucci Farm Loading Area Level 2, Crop Workshop Level 1, Wood Workshop Level 1, Residence 2 1
Balenos 5, Marino Farm Loading Area Level 1, Mineral Workshop Level 1, Residence 2 1
Balenos 6-1, Toscani Farm Loading Area Level 3, Lodging Level 2, Refinery Level 1, Crop Workshop Level 1, Residence 3 2
Balenos 6-2, Toscani Farm Loading Area Level 4, Tool Workshop Level 2, Refinery Level 2, Furniture Workshop Level 4, Residence 3 2
Velia 2-2 Loading Area Level 2, Carpentry Workshop Level 1, Furniture Workshop Level 1, Residence 2 1
Velia 2-3 Loading Area Level 3, Wagon Workshop Level 1, Furniture Workshop Level 2, Residence 3 2
Velia 3-2, 1F Loading Area Level 2, Handcraft Workshop Level 1, Tool Workshop Level 2, Residence 2 1
Iliya Island 2-1 Loading Area Level 2, Weapon Workshop Level 1, Armor Workshop Level 1, Ship Part Workshop Level 1, Residence 2 1
Iliya Island 3 Loading Area Level 4, Shipyard Level 2, Chiro's Ship Part Workshop Level 1, Residence 3 2
Iliya Island 4-1 Loading Area Level 2, Refinery Level 2, Tool Workshop Level 2, Residence 3 1
Iliya Island 5 Loading Area Level 2, Wood Workshop Level 1, Residence 2 1
Iliya Island 6-2 Loading Area Level 2, Lodging Level 1, Tool Workshop Level 1, Residence 2 1
Olvia 1-3 Loading Area Level 2, Furniture Workshop Level 1, Residence 2 1
Olvia 2-1 Loading Area Level 2, Lodging Level 2, Furniture Workshop Level 2, Residence 3 1
Olvia 3-3 Loading Area Level 2, Handcraft Workshop Level 2, Horse Gear Workshop Level 1, Residence 2 1
Olvia 3-4 Loading Area Level 3, Tool Workshop Level 3, Residence 3 2
Olvia 4-2 Loading Area Level 2, Furniture Workshop Level 1, Wood Workshop Level 1, Residence 2 1
Olvia 4-3 Loading Area Level 2, Jeweler Level 2, Tool Workshop Level 2, Residence 2 1
Olvia 4-4 Loading Area Level 3, Wagon Workshop Level 1, Residence 3 2
Olvia 6-2 Loading Area Level 2, Lodging Level 2, Residence 2 1
Olvia 7-2, 1F Loading Area Level 1, Refinery Level 1, Residence 2 1
Olvia Academy Dormitory Loading Area Level 1, Residence 2 1
Casta Farm 2 Loading Area Level 2, Mushroom Workshop Level 1, Crop Workshop Level 1, Residence 2 1
Wale Farm 1 Loading Area Level 2, Lodging Level 2, Fish Workshop Level 1, Residence 2 1
Wale Farm 2 Loading Area Level 2, Tool Workshop Level 2, Residence 2 1
Velia 4 Loading Area Level 2, Ranch Level 2, Weapon Workshop Level 1, Armor Workshop Level 1, Safe Asset Management Bank Level 1, Residence 3 1
Velia 5-2 Loading Area Level 2, Handcraft Workshop Level 1, Mushroom Workshop Level 1, Residence 2 1
Serendia 1-1, 2F, Alejandro Farm Loading Area Level 2, Refinery Level 2, Residence 2 1
Serendia 2-1, 2F, Costa Farm Loading Area Level 2, Lodging Level 1, Crop Workshop Level 1, Residence 2 1
Serendia 2-2, Costa Farm Loading Area Level 2, Furniture Workshop Level 2, Wood Workshop Level 1, Residence 2 1
Serendia 2-3, Costa Farm Loading Area Level 3, Carpentry Workshop Level 3, Refinery Level 2, Residence 3 2
Serendia 3, Elda Farm Loading Area Level 2, Mushroom Workshop Level 1, Crop Workshop Level 1, Residence 2 1
Serendia 4, Moretti Plantation Loading Area Level 2, Refinery Level 1, Crop Workshop Level 1, Residence 2 1
Heidel 1-3 Loading Area Level 2, Handcraft Workshop Level 2, Tool Workshop Level 2, Residence 2 1
Heidel 1-4 Loading Area Level 3, Siege Weapon Workshop Level 3, Furniture Workshop Level 3, Fish Workshop Level 1, Residence 3 2
Heidel 1-5 Loading Area Level 3, Lodging Level 2, Jeweler Level 2, Refinery Level 2, Ship Part Workshop Level 2, Residence 3 2
Heidel 2-2 Loading Area Level 2, Handcraft Workshop Level 2, Ship Part Workshop Level 1, Furniture Workshop Level 2, Residence 3 1
Heidel 2-3, 1F Loading Area Level 2, Carpentry Workshop Level 2, Jeweler Level 2, Residence 2 1
Heidel 3-4 Loading Area Level 3, Costume Mill Level 2, Old Moon Costume Mill Level 1, Wagon Workshop Level 2, Residence 3 2
Heidel 4-5 Loading Area Level 3, Wagon Part Workshop Level 2, Furniture Workshop Level 2, Residence 3 2
Heidel 5-1, 1F Loading Area Level 1, Refinery Level 1, Residence 2 1
Heidel 5-2 Loading Area Level 3, Weapon Workshop Level 3, Residence 3 2
Heidel 5-3 Loading Area Level 3, Tool Workshop Level 3, Furniture Workshop Level 5, Residence 3 2
Heidel 5-4, 2F Loading Area Level 5, Refinery Level 3, Shipyard Level 1, Wood Workshop Level 1, Residence 5 3
Heidel 6-1, 2F Loading Area Level 2, Furniture Workshop Level 2, Wood Workshop Level 1, Residence 2 1
Heidel 6-2, 1F Loading Area Level 2, Tool Workshop Level 2, Mineral Workshop Level 1, Residence 2 1
Heidel 6-2, 2F Loading Area Level 1, Armor Workshop Level 3, Residence 2 1
Heidel 6-3 Loading Area Level 3, Ranch Level 4, Residence 4 2
Heidel 6-4, 1F Loading Area Level 4, Horse Gear Workshop Level 3, Ship Part Workshop Level 3, Furniture Workshop Level 3, Residence 3 2
Heidel 6-4, 2F Loading Area Level 5, Residence 4 3
Heidel 7-2, 1F Loading Area Level 2, Carpentry Workshop Level 1, Refinery Level 1, Wood Workshop Level 1, Mineral Workshop Level 1, Residence 2 1
Heidel 7-2, 2F Loading Area Level 3, Weapon Workshop Level 2, Tool Workshop Level 2, Siege Weapon Workshop Level 2, Residence 3 2
Heidel 7-3, 2F Loading Area Level 3, Armor Workshop Level 3, Residence 3 2
Heidel 7-4, 1F Loading Area Level 2, Refinery Level 2, Furniture Workshop Level 3, Residence 2 1
Heidel 7-5 Loading Area Level 4, Armor Workshop Level 4, Residence 4 2
Heidel 8-1, Rm. 2 Loading Area Level 2, Lodging Level 2, Residence 2 1
Heidel 8-1, Rm. 5 Loading Area Level 4, Jeweler Level 3, Refinery Level 3, Horse Gear Workshop Level 3, Residence 4 2
Heidel 8-2, 2F Loading Area Level 2, Refinery Level 2, Wagon Part Workshop Level 1, Mineral Workshop Level 1, Residence 2 1
Heidel 8-3 Loading Area Level 2, Armor Workshop Level 2, Jeweler Level 1, Residence 2 1
Heidel 8-4 Loading Area Level 3, Tool Workshop Level 3, Refinery Level 2, Residence 3 2
Heidel 8-5 Loading Area Level 3, Carpentry Workshop Level 3, Residence 3 2
Heidel 9-2, 2F Loading Area Level 2, Lodging Level 1, Siege Weapon Workshop Level 1, Residence 2 1
Heidel 9-3 Loading Area Level 3, Refinery Level 2, Horse Gear Workshop Level 1, Residence 3 2
Heidel 9-4 Loading Area Level 4, Jeweler Level 3, Refinery Level 3, Wagon Part Workshop Level 3, Residence 4 2
Glish 1, Rm. 2 Loading Area Level 2, Lodging Level 1, Mineral Workshop Level 1, Residence 2 1
Glish 3 Loading Area Level 4, Jeweler Level 3, Tool Workshop Level 4, Refinery Level 3, Horse Gear Workshop Level 2, Furniture Workshop Level 3, Residence 3 2
Dernyl Farm, Glish Loading Area Level 2, Refinery Level 1, Wood Workshop Level 1, Mineral Workshop Level 1, Residence 2 1
Serendia 5, Lynch Ranch Loading Area Level 2, Refinery Level 1, Mushroom Workshop Level 1, Crop Workshop Level 1, Residence 2 1
Workshop District 1-1, Rm. 2 Loading Area Level 2, Weapon Workshop Level 1, Siege Weapon Workshop Level 1, Mineral Workshop Level 1, Residence 2 1
Workshop District 1-2, 1F Loading Area Level 2, Jeweler Level 1, Tool Workshop Level 2, Residence 2 1
Workshop District 1-3 Loading Area Level 2, Horse Gear Workshop Level 1, Furniture Workshop Level 2, Old Moon Furniture Workshop Level 3, Residence 2 1
Workshop District 1-4, 1F Loading Area Level 3, Handcraft Workshop Level 2, Tool Workshop Level 3, Residence 3 2
Workshop District 1-5, 2F Loading Area Level 4, Handcraft Workshop Level 3, Jeweler Level 3, Residence 3 2
Workshop District 1-6, 1F Loading Area Level 5, Wagon Workshop Level 3, Residence 4 3
Workshop District 2-1, 2F Loading Area Level 2, Armor Workshop Level 1, Mineral Workshop Level 1, Residence 2 1
Workshop District 2-2, 2F Loading Area Level 2, Carpentry Workshop Level 2, Tool Workshop Level 2, Residence 2 1
Workshop District 2-3, 1F Loading Area Level 2, Jeweler Level 1, Tool Workshop Level 2, Residence 2 1
Workshop District 2-3, 2F Loading Area Level 4, Furniture Workshop Level 5, Residence 3 2
Workshop District 2-5, 1F Loading Area Level 4, Weapon Workshop Level 3, Armor Workshop Level 3, Siege Weapon Workshop Level 3, Residence 3 2
Noble Quarter 1-3 Loading Area Level 2, Tool Workshop Level 2, Refinery Level 2, Residence 2 1
Noble Quarter 1-4, 1F Loading Area Level 3, Handcraft Workshop Level 2, Carpentry Workshop Level 2, Residence 3 2
Noble Quarter 1-4, 2F Loading Area Level 3, Armor Workshop Level 5, Horse Gear Workshop Level 3, Residence 3 2
Noble Quarter 1-5, 1F Loading Area Level 2, Armor Workshop Level 2, Refinery Level 2, Residence 2 1
Noble Quarter 1-5, 2F Loading Area Level 3, Tool Workshop Level 3, Furniture Workshop Level 4, Residence 3 2
Noble Quarter 1-6 Loading Area Level 3, Costume Mill Level 2, Old Moon Costume Mill Level 1, Horse Gear Workshop Level 2, Wood Workshop Level 1, Residence 3 2
Noble Quarter 2-2, 2F Loading Area Level 1, Jeweler Level 1, Refinery Level 2, Residence 2 1
Noble Quarter 2-3, 2F Loading Area Level 2, Armor Workshop Level 2, Carpentry Workshop Level 2, Wood Workshop Level 1, Residence 2 1
Noble Quarter 2-3, 3F Loading Area Level 4, Handcraft Workshop Level 3, Siege Weapon Workshop Level 3, Furniture Workshop Level 3, Residence 3 2
Noble Quarter 2-4, 1F Loading Area Level 2, Refinery Level 1, Wagon Part Workshop Level 1, Mineral Workshop Level 1, Residence 2 1
Dias Farm 2, 2F Loading Area Level 2, Refinery Level 1, Horse Gear Workshop Level 1, Residence 2 1
Slum 1-2, 2F Loading Area Level 2, Jeweler Level 1, Furniture Workshop Level 1, Residence 2 1
Slum 1-4, 1F Loading Area Level 2, Lodging Level 1, Refinery Level 1, Residence 2 1
Slum 1-4, 2F Loading Area Level 2, Carpentry Workshop Level 2, Furniture Workshop Level 2, Residence 2 1
Slum 1-4, 3F Loading Area Level 3, Jeweler Level 1, Furniture Workshop Level 3, Residence 3 2
Slum 1-5 Loading Area Level 2, Handcraft Workshop Level 2, Tool Workshop Level 2, Residence 2 1
Slum 2-2, 1F Loading Area Level 2, Lodging Level 1, Mineral Workshop Level 1, Residence 3 1
Slum 2-5, 2F Loading Area Level 4, Weapon Workshop Level 3, Handcraft Workshop Level 3, Carpentry Workshop Level 3, Residence 3 2
Slum 3-1, 2F Loading Area Level 2, Carpentry Workshop Level 1, Refinery Level 2, Residence 2 1
Slum 3-2 Loading Area Level 1, Refinery Level 1, Crop Workshop Level 1, Residence 2 1
Slum 3-3 Loading Area Level 2, Jeweler Level 2, Refinery Level 2, Residence 2 1
Slum 3-4 Loading Area Level 3, Carpentry Workshop Level 3, Costume Mill Level 1, Old Moon Costume Mill Level 1, Furniture Workshop Level 2, Residence 3 2
Slum 3-6 Loading Area Level 2, Handcraft Workshop Level 2, Furniture Workshop Level 2, Residence 2 1
Merchant Lane 1-1, Rm. 2 Loading Area Level 2, Wood Workshop Level 1, Residence 2 1
Merchant Lane 1-1, Rm. 3 Loading Area Level 3, Tool Workshop Level 3, Ship Part Workshop Level 2, Furniture Workshop Level 2, Residence 3 2
Merchant Lane 2-1, Rm. 1 Loading Area Level 2, Tool Workshop Level 2, Siege Weapon Workshop Level 2, Wood Workshop Level 1, Residence 2 1
Merchant Lane 2-4, 1F Loading Area Level 2, Carpentry Workshop Level 1, Residence 2 1
Merchant Lane 2-9, 1F Loading Area Level 2, Weapon Workshop Level 1, Furniture Workshop Level 1, Residence 2 1
Merchant Lane 2-9, 2F Loading Area Level 4, Residence 3 2
Merchant Lane 3-10 Loading Area Level 4, Weapon Workshop Level 3, Armor Workshop Level 3, Refinery Level 3, Residence 3 2
Merchant Lane 3-2, 1F Loading Area Level 3, Tool Workshop Level 2, Horse Gear Workshop Level 2, Residence 3 2
Merchant Lane 3-2, 2F Loading Area Level 4, Carpentry Workshop Level 3, Jeweler Level 3, Residence 3 2
Merchant Lane 3-3, 1F Loading Area Level 2, Refinery Level 1, Residence 2 1
Merchant Lane 3-3, 2F Loading Area Level 3, Refinery Level 2, Furniture Workshop Level 2, Residence 3 2
Merchant Lane 3-4, 2F Loading Area Level 2, Residence 2 1
Merchant Lane 3-6, 2F Loading Area Level 2, Jeweler Level 1, Horse Gear Workshop Level 1, Residence 2 1
Merchant Lane 3-7, 1F Loading Area Level 2, Armor Workshop Level 2, Residence 2 1
Merchant Lane 3-7, 2F Loading Area Level 3, Handcraft Workshop Level 3, Refinery Level 2, Residence 3 2
Merchant Lane 3-8 Loading Area Level 2, Furniture Workshop Level 3, Residence 2 1
Market Street 1-2, 1F Loading Area Level 2, Armor Workshop Level 2, Mineral Workshop Level 1, Residence 2 1
Market Street 1-3, 2F Loading Area Level 3, Lodging Level 2, Carpentry Workshop Level 3, Residence 3 2
Market Street 1-4, 2F Loading Area Level 5, Handcraft Workshop Level 4, Carpentry Workshop Level 4, Refinery Level 3, Furniture Workshop Level 4, Residence 4 3
Market Street 1-6, 2F Loading Area Level 2, Tool Workshop Level 2, Ship Part Workshop Level 1, Residence 2 1
Market Street 1-7, 2F Loading Area Level 2, Jeweler Level 1, Horse Gear Workshop Level 1, Residence 3 1
Market Street 1-8, 1F Loading Area Level 3, Furniture Workshop Level 1, Residence 3 2
Market Street 2-1, 2F Loading Area Level 2, Lodging Level 1, Refinery Level 1, Residence 2 1
Market Street 2-3, 1F Loading Area Level 2, Refinery Level 1, Wagon Part Workshop Level 1, Mineral Workshop Level 1, Residence 2 1
Market Street 2-3, 2F Loading Area Level 3, Refinery Level 2, Residence 3 2
Market Street 2-4 Loading Area Level 4, Refinery Level 2, Residence 3 2
Market Street 3-2, 2F Loading Area Level 2, Tool Workshop Level 2, Residence 2 1
Market Street 3-3, 1F Loading Area Level 2, Furniture Workshop Level 2, Wood Workshop Level 1, Residence 2 1
Market Street 3-3, 2F Loading Area Level 2, Wood Workshop Level 1, Residence 2 1
Market Street 3-4 Loading Area Level 3, Jeweler Level 2, Wagon Part Workshop Level 2, Furniture Workshop Level 3, Residence 3 2
Market Street 3-6, 2F Loading Area Level 3, Weapon Workshop Level 4, Armor Workshop Level 4, Refinery Level 3, Residence 3 2
Market Street 4-2, 1F Loading Area Level 1, Refinery Level 1, Mineral Workshop Level 1, Residence 2 1
Market Street 4-4, 1F Loading Area Level 2, Handcraft Workshop Level 2, Horse Gear Workshop Level 1, Residence 2 1
Market Street 4-5, 1F Loading Area Level 2, Carpentry Workshop Level 2, Crop Workshop Level 1, Residence 2 1
Market Street 4-5, 2F Loading Area Level 3, Weapon Workshop Level 3, Residence 3 2
Market Street 4-6 Loading Area Level 2, Armor Workshop Level 2, Horse Gear Workshop Level 1, Residence 2 1
Market Street 4-7 Loading Area Level 2, Carpentry Workshop Level 3, Jeweler Level 3, Residence 3 1
Market Street 5-2 Loading Area Level 2, Refinery Level 1, Mushroom Workshop Level 1, Residence 2 1
Market Street 5-3, 2F Loading Area Level 2, Refinery Level 2, Ship Part Workshop Level 2, Residence 2 1
Market Street 5-4, 1F Loading Area Level 2, Weapon Workshop Level 2, Refinery Level 2, Residence 2 1
Market Street 5-5, 2F Loading Area Level 2, Lodging Level 1, Wood Workshop Level 1, Residence 2 1
Market Street 5-6, 1F Loading Area Level 2, Tool Workshop Level 1, Refinery Level 1, Residence 2 1
Market Street 5-6, 2F Loading Area Level 2, Furniture Workshop Level 3, Residence 2 1
Market Street 5-7 Loading Area Level 2, Armor Workshop Level 2, Jeweler Level 1, Mineral Workshop Level 1, Residence 2 1
Market Street 6-3, 1F Loading Area Level 2, Handcraft Workshop Level 1, Carpentry Workshop Level 1, Residence 2 1
Market Street 6-4 Loading Area Level 2, Handcraft Workshop Level 2, Tool Workshop Level 2, Residence 2 1
Market Street 6-5, 2F Loading Area Level 4, Horse Gear Workshop Level 2, Furniture Workshop Level 3, Residence 3 2
Market Street 7-1, Rm. 2 Loading Area Level 4, Residence 3 2
Market Street 7-2 Loading Area Level 3, Carpentry Workshop Level 2, Furniture Workshop Level 3, Residence 3 2
Market Street 7-3, 1F Loading Area Level 1, Lodging Level 1, Mushroom Workshop Level 1, Crop Workshop Level 1, Residence 2 1
Market Street 7-5, 2F Loading Area Level 3, Jeweler Level 2, Residence 3 2
Market Street 7-6, 1F Loading Area Level 2, Lodging Level 2, Residence 2 1
Market Street 7-6, 3F Loading Area Level 4, Lodging Level 3, Residence 3 2
Market Street 7-7, 1F Loading Area Level 3, Residence 3 2
Port Epheria 1-1, 2F Loading Area Level 2, Lodging Level 1, Refinery Level 1, Residence 2 1
Port Epheria 1-2, 1F Loading Area Level 2, Wood Workshop Level 1, Residence 2 1
Port Epheria 1-2, 2F Loading Area Level 2, Lodging Level 1, Carpentry Workshop Level 2, Residence 2 1
Port Epheria 1-2, 3F Loading Area Level 1, Refinery Level 2, Furniture Workshop Level 3, Residence 2 1
Port Epheria 2-1, 1F Loading Area Level 2, Mushroom Workshop Level 1, Crop Workshop Level 1, Residence 2 1
Port Epheria 2-3, 1F Loading Area Level 2, Jeweler Level 2, Refinery Level 2, Residence 2 1
Port Epheria 2-4, 2F Loading Area Level 1, Handcraft Workshop Level 3, Residence 2 1
Port Epheria 2-5 Loading Area Level 5, Lodging Level 3, Refinery Level 3, Residence 4 3
Port Epheria 3-1, 2F Loading Area Level 2, Lodging Level 1, Fish Workshop Level 1, Residence 2 1
Port Epheria 3-1, 3F Loading Area Level 2, Lodging Level 2, Refinery Level 1, Fish Workshop Level 1, Residence 2 1
Port Epheria 3-2, 1F Loading Area Level 2, Refinery Level 1, Wood Workshop Level 1, Residence 2 1
Port Epheria 3-2, 2F Loading Area Level 1, Lodging Level 1, Furniture Workshop Level 2, Residence 2 1
Port Epheria 3-4, 1F Loading Area Level 3, Tool Workshop Level 3, Mineral Workshop Level 1, Residence 3 2
Port Epheria 3-4, 2F Loading Area Level 1, Horse Gear Workshop Level 2, Residence 2 1
Chapel 1-1, 2F Loading Area Level 2, Refinery Level 1, Mushroom Workshop Level 1, Residence 2 1
Chapel 1-3, 1F Loading Area Level 2, Wood Workshop Level 1, Mineral Workshop Level 1, Residence 3 1
Chapel 1-3, 2F Loading Area Level 3, Weapon Workshop Level 2, Carpentry Workshop Level 2, Wagon Part Workshop Level 2, Residence 3 2
Chapel 1-4, 3F Loading Area Level 4, Armor Workshop Level 3, Jeweler Level 3, Refinery Level 2, Residence 3 2
Chapel 2-1, 2F Loading Area Level 2, Weapon Workshop Level 1, Refinery Level 1, Residence 2 1
Chapel 2-2, 1F Loading Area Level 2, Mineral Workshop Level 1, Residence 2 1
Chapel 2-2, 2F Loading Area Level 2, Handcraft Workshop Level 2, Jeweler Level 1, Residence 2 1
Chapel 2-3, 1F Loading Area Level 3, Tool Workshop Level 2, Horse Gear Workshop Level 1, Wood Workshop Level 1, Residence 3 2
Chapel 2-4 Loading Area Level 2, Armor Workshop Level 2, Carpentry Workshop Level 3, Residence 2 1
Chapel 2-5, 3F Loading Area Level 4, Lodging Level 3, Ship Part Workshop Level 3, Residence 3 2
Chapel 3-2 Loading Area Level 2, Carpentry Workshop Level 1, Wood Workshop Level 1, Residence 2 1
Chapel 3-4, 1F Loading Area Level 3, Weapon Workshop Level 3, Jeweler Level 1, Residence 3 2
Chapel 3-4, 2F Loading Area Level 4, Handcraft Workshop Level 3, Tool Workshop Level 3, Residence 3 2
Chapel 3-6 Loading Area Level 4, Armor Workshop Level 3, Horse Gear Workshop Level 3, Residence 3 2
Chapel 3-7, 1F Loading Area Level 2, Weapon Workshop Level 2, Jeweler Level 3, Residence 2 1
Chapel 3-7, 2F Loading Area Level 3, Handcraft Workshop Level 3, Carpentry Workshop Level 3, Ship Part Workshop Level 2, Residence 3 2
Chapel 3-9, 1F Loading Area Level 2, Armor Workshop Level 1, Crop Workshop Level 1, Residence 2 1
Chapel 3-9, 2F Loading Area Level 2, Handcraft Workshop Level 2, Refinery Level 2, Residence 3 1
Chapel 4-1, 2F Loading Area Level 2, Carpentry Workshop Level 1, Wood Workshop Level 1, Residence 2 1
Chapel 4-2, 1F Loading Area Level 2, Tool Workshop Level 2, Mineral Workshop Level 1, Residence 2 1
Chapel 4-4, 1F Loading Area Level 3, Armor Workshop Level 2, Horse Gear Workshop Level 1, Mineral Workshop Level 1, Residence 3 2
Chapel 4-5, 2F Loading Area Level 4, Refinery Level 3, Horse Gear Workshop Level 2, Wagon Part Workshop Level 3, Residence 3 2
Chapel 4-6 Loading Area Level 4, Weapon Workshop Level 3, Refinery Level 2, Residence 4 2
Chapel 4-7 Loading Area Level 5, Armor Workshop Level 4, Furniture Workshop Level 4, Residence 4 3
Calpheon South Gate 1 Loading Area Level 2, Lodging Level 2, Residence 2 1
Calpheon South Gate 4, 1F Loading Area Level 2, Lodging Level 2, Mineral Workshop Level 1, Residence 2 1
Calpheon South Gate 4, 2F Loading Area Level 3, Refinery Level 2, Residence 3 2
Calpheon East Gate 1, 2F Loading Area Level 2, Lodging Level 2, Refinery Level 1, Residence 2 1
Calpheon East Gate 4, 1F Loading Area Level 2, Lodging Level 2, Jeweler Level 1, Residence 2 1
Calpheon East Gate 4, 2F Loading Area Level 3, Lodging Level 3, Carpentry Workshop Level 3, Residence 3 2
Calpheon East Gate 4, 3F Loading Area Level 4, Lodging Level 3, Furniture Workshop Level 4, Residence 3 2
Calpheon East Gate 5, 1F Loading Area Level 2, Handcraft Workshop Level 2, Refinery Level 2, Residence 2 1
Calpheon East Gate 5, 2F Loading Area Level 3, Tool Workshop Level 3, Horse Gear Workshop Level 2, Residence 3 2
Calpheon East Gate 6, 1F Loading Area Level 3, Refinery Level 2, Mineral Workshop Level 1, Residence 3 2
Calpheon East Gate 8, 2F Loading Area Level 2, Carpentry Workshop Level 1, Refinery Level 1, Residence 2 1
Calpheon East Gate 9 Loading Area Level 2, Horse Gear Workshop Level 1, Furniture Workshop Level 2, Residence 2 1
Calpheon North Gate 2 Loading Area Level 3, Lodging Level 2, Horse Gear Workshop Level 1, Residence 3 2
Calpheon North Gate 3 Loading Area Level 2, Lodging Level 2, Tool Workshop Level 2, Residence 2 1
Gabino Farm 1, 2F Loading Area Level 2, Lodging Level 2, Residence 2 1
Gabino Farm 3, 2F Loading Area Level 2, Refinery Level 2, Mineral Workshop Level 1, Residence 2 1
Gabino Farm 4, 1F Loading Area Level 2, Refinery Level 2, Crop Workshop Level 1, Residence 2 1
Gabino Farm 6, 1F Loading Area Level 2, Tool Workshop Level 2, Wood Workshop Level 1, Residence 2 1
Gabino Farm 7 Loading Area Level 4, Jeweler Level 2, Residence 3 2
Falres Dirt Farm 1 Loading Area Level 2, Lodging Level 2, Refinery Level 1, Residence 2 1
Northern Wheat Plantation 1 Loading Area Level 2, Lodging Level 1, Fish Workshop Level 1, Crop Workshop Level 1, Residence 2 1
Bain Farmland 1 Loading Area Level 2, Lodging Level 1, Refinery Level 1, Fish Workshop Level 1, Residence 3 1
Gianin Farm 1 Loading Area Level 2, Lodging Level 1, Refinery Level 1, Crop Workshop Level 1, Residence 3 1
1st Floor, Longleaf Tree Sentry Post Loading Area Level 2, Lodging Level 1, Wood Workshop Level 1, Residence 3 1
2nd Floor, Longleaf Tree Sentry Post Loading Area Level 3, Lodging Level 2, Refinery Level 2, Residence 3 2
Florin 1-1, Rm. 3 Loading Area Level 2, Lodging Level 2, Residence 2 1
Florin 1-2 Loading Area Level 1, Tool Workshop Level 2, Mineral Workshop Level 1, Residence 2 1
Florin 1-3 Loading Area Level 3, Jeweler Level 2, Florin Workshop Level 3, Furniture Workshop Level 3, Residence 3 2
Florin 2-3 Loading Area Level 2, Lodging Level 1, Furniture Workshop Level 2, Residence 2 1
Florin 2-4 Loading Area Level 3, Refinery Level 2, Residence 3 2
Keplan 1-2, 1F Loading Area Level 2, Lodging Level 1, Mineral Workshop Level 1, Residence 2 1
Keplan 1-2, 2F Loading Area Level 3, Jeweler Level 1, Horse Gear Workshop Level 2, Residence 3 2
Keplan 1-4, 2F Loading Area Level 3, Residence 3 2
Keplan 1-5, 2F Loading Area Level 3, Jeweler Level 2, Residence 3 2
Keplan 1-5, 3F Loading Area Level 5, Weapon Workshop Level 4, Armor Workshop Level 5, Refinery Level 3, Residence 4 3
Keplan 2-2, 1F Loading Area Level 2, Lodging Level 1, Refinery Level 1, Residence 2 1
Keplan 2-2, 2F Loading Area Level 3, Lodging Level 2, Residence 3 2
Keplan 2-2, 3F Loading Area Level 4, Handcraft Workshop Level 4, Jeweler Level 3, Residence 3 2
Keplan 2-3, 1F Loading Area Level 2, Wood Workshop Level 1, Residence 2 1
Keplan 2-3, 2F Loading Area Level 3, Residence 3 2
Keplan 2-3, 3F Loading Area Level 5, Carpentry Workshop Level 4, Refinery Level 3, Residence 4 3
Keplan 3-1 Loading Area Level 2, Lodging Level 1, Residence 2 1
Keplan 3-3, Storage Loading Area Level 4, Ranch Level 4, Refinery Level 2, Residence 3 2
Behr 1 Loading Area Level 2, Lodging Level 1, Mushroom Workshop Level 1, Residence 2 1
Behr 3 Loading Area Level 2, Carpentry Workshop Level 2, Residence 2 1
Behr 5 Loading Area Level 4, Weapon Workshop Level 3, Handcraft Workshop Level 3, Carpentry Workshop Level 3, Residence 3 2
Trent 2 Loading Area Level 2, Lodging Level 1, Wood Workshop Level 1, Residence 2 1
Trent 3 Loading Area Level 2, Lodging Level 1, Refinery Level 1, Mineral Workshop Level 1, Residence 3 1
Trent 4 Loading Area Level 3, Carpentry Workshop Level 3, Horse Gear Workshop Level 2, Residence 3 2
Trent 5 Loading Area Level 3, Lodging Level 2, Ranch Level 4, Tool Workshop Level 3, Refinery Level 2, Residence 4 2
Trent 6 Loading Area Level 5, Refinery Level 3, Residence 4 3
Abun 1-3 Loading Area Level 2, Lodging Level 2, Tool Workshop Level 1, Residence 2 1
Ahto Farm 2 Loading Area Level 1, Lodging Level 1, Refinery Level 1, Residence 2 1
Kasula Farm 2 Loading Area Level 2, Handcraft Workshop Level 1, Tool Workshop Level 1, Residence 2 1
Stonetail Horse Ranch 3 Loading Area Level 2, Lodging Level 2, Refinery Level 1, Horse Gear Workshop Level 3, Residence 2 1
Kusha 2 Loading Area Level 2, Refinery Level 1, Crop Workshop Level 1, Residence 2 1
Kusha 1-3 Loading Area Level 2, Jeweler Level 1, Tool Workshop Level 2, Residence 2 1
Tarif 1-4 Loading Area Level 3, Refinery Level 3, Shipyard Level 1, Residence 3 2
Tarif 1-3 Loading Area Level 2, Tool Workshop Level 2, Horse Gear Workshop Level 1, Furniture Workshop Level 1, Residence 2 1
Tarif 2-2, 2F Loading Area Level 2, Lodging Level 2, Furniture Workshop Level 2, Residence 2 1
Tarif 2-3 Loading Area Level 3, Refinery Level 2, Tarif Workshop Level 3, Residence 3 2
Shuri Farm 2 Loading Area Level 2, Lodging Level 2, Tool Workshop Level 1, Residence 2 1
Altinova 1-1, 1F Loading Area Level 1, Tool Workshop Level 1, Mineral Workshop Level 1, Residence 2 1
Altinova 1-1, 2F Loading Area Level 2, Furniture Workshop Level 1, Residence 2 1
Altinova 2-2 Loading Area Level 3, Jeweler Level 1, Residence 3 2
Altinova 2-3 Loading Area Level 4, Tool Workshop Level 3, Costume Mill Level 2, Old Moon Costume Mill Level 1, Horse Gear Workshop Level 3, Residence 4 2
Altinova 3-1 Loading Area Level 1, Tool Workshop Level 1, Wood Workshop Level 1, Residence 2 1
Altinova 3-2 Loading Area Level 2, Handcraft Workshop Level 1, Refinery Level 1, Residence 2 1
Altinova 3-3 Loading Area Level 3, Weapon Workshop Level 2, Carpentry Workshop Level 3, Residence 3 2
Altinova 3-4 Loading Area Level 3, Armor Workshop Level 4, Residence 3 2
Altinova 3-5 Loading Area Level 5, Ship Part Workshop Level 3, Furniture Workshop Level 4, Residence 4 3
Altinova 4-2 Loading Area Level 2, Horse Gear Workshop Level 1, Residence 3 1
Altinova 4-3 Loading Area Level 2, Refinery Level 2, Residence 2 1
Altinova 5-1 Loading Area Level 2, Carpentry Workshop Level 2, Residence 2 1
Altinova 5-2 Loading Area Level 2, Jeweler Level 3, Siege Weapon Workshop Level 2, Residence 3 1
Altinova 5-3 Loading Area Level 4, Carpentry Workshop Level 4, Residence 3 2
Altinova 5-5 Loading Area Level 2, Tool Workshop Level 2, Residence 3 1
Altinova 5-6 Loading Area Level 2, Weapon Workshop Level 2, Handcraft Workshop Level 3, Residence 2 1
Altinova 6-2 Loading Area Level 2, Lodging Level 2, Armor Workshop Level 1, Residence 2 1
Altinova 6-3, 2F Loading Area Level 4, Handcraft Workshop Level 4, Residence 3 2
Altinova 6-4 Loading Area Level 3, Lodging Level 3, Handcraft Workshop Level 3, Refinery Level 2, Residence 3 2
Altinova 7-4 Loading Area Level 5, Refinery Level 3, Shipyard Level 2, Risk Asset Management Bank Level 1, Residence 4 3
Altinova 7-3 Loading Area Level 3, Jeweler Level 3, Tool Workshop Level 3, Residence 3 2
Altinova 8-1 Loading Area Level 1, Refinery Level 1, Fish Workshop Level 1, Residence 2 1
Altinova 8-2 Loading Area Level 2, Ship Part Workshop Level 1, Furniture Workshop Level 2, Residence 2 1
Altinova 8-4 Loading Area Level 5, Armor Workshop Level 5, Wagon Part Workshop Level 3, Residence 4 3
Altinova 9 Loading Area Level 4, Ranch Level 4, Siege Weapon Workshop Level 2, Residence 4 2
Altinova 10-1 Loading Area Level 1, Lodging Level 1, Mineral Workshop Level 1, Residence 2 1
Altinova 10-2 Loading Area Level 2, Lodging Level 2, Refinery Level 1, Residence 3 1
Altinova 10-4 Loading Area Level 4, Weapon Workshop Level 4, Furniture Workshop Level 4, Residence 3 2
Altinova 7-1 Loading Area Level 1, Fish Workshop Level 1, Residence 2 1
Altinova 7-2 Loading Area Level 2, Armor Workshop Level 2, Carpentry Workshop Level 1, Residence 3 1
Valencia 1-1, 2F Loading Area Level 2, Lodging Level 2, Armor Workshop Level 1, Residence 2 1
Valencia 1-2 Loading Area Level 2, Lodging Level 3, Wood Workshop Level 1, Residence 3 2
Valencia 1-3, 2F Loading Area Level 4, Jeweler Level 2, Refinery Level 2, Residence 3 2
Valencia 1-4, 1F Loading Area Level 2, Carpentry Workshop Level 3, Residence 2 1
Valencia 1-4, 2F Loading Area Level 5, Weapon Workshop Level 4, Residence 4 3
Valencia 2-2, 2F Loading Area Level 2, Lodging Level 2, Fish Workshop Level 1, Residence 2 1
Valencia 2-3 Loading Area Level 4, Jeweler Level 1, Residence 3 2
Valencia 2-4, 1F Loading Area Level 2, Tool Workshop Level 3, Residence 2 1
Valencia 2-5, Rm. 1 Loading Area Level 3, Residence 3 2
Valencia 2-5, Rm. 2 Loading Area Level 4, Handcraft Workshop Level 4, Residence 3 2
Valencia 2-6 Loading Area Level 5, Refinery Level 3, Manos Jeweler Level 3, Residence 4 3
Valencia 3-2, 2F Loading Area Level 3, Residence 3 2
Valencia 3-3 Loading Area Level 2, Handcraft Workshop Level 2, Mushroom Workshop Level 1, Residence 2 1
Valencia 3-4 Loading Area Level 3, Jeweler Level 2, Tool Workshop Level 3, Furniture Workshop Level 3, Residence 3 2
Valencia 3-6, 2F Loading Area Level 4, Refinery Level 3, Residence 3 2
Valencia 4-1, 2F Loading Area Level 2, Jeweler Level 1, Refinery Level 1, Residence 3 1
Valencia 4-2, 1F, Rm. 2 Loading Area Level 4, Handcraft Workshop Level 3, Residence 3 2
Valencia 4-2, 2F Loading Area Level 5, Carpentry Workshop Level 3, Residence 4 3
Valencia 5-2, 1F Loading Area Level 2, Wood Workshop Level 1, Residence 2 1
Valencia 5-2, 2F Loading Area Level 4, Handcraft Workshop Level 3, Residence 3 2
Valencia 5-3, 1F Loading Area Level 2, Weapon Workshop Level 2, Crop Workshop Level 1, Residence 2 1
Valencia 5-3, 2F Loading Area Level 3, Tool Workshop Level 3, Residence 3 2
Valencia 5-4, 2F Loading Area Level 4, Carpentry Workshop Level 4, Residence 3 2
Valencia 6-1, 2F Loading Area Level 3, Handcraft Workshop Level 2, Jeweler Level 1, Mineral Workshop Level 1, Residence 3 2
Valencia 6-2, 1F, Rm. 1 Loading Area Level 2, Carpentry Workshop Level 1, Tool Workshop Level 2, Residence 2 1
Valencia 6-2, 1F, Rm. 2 Loading Area Level 4, Weapon Workshop Level 2, Residence 3 2
Valencia 6-2, 2F, Rm. 3 Loading Area Level 5, Refinery Level 2, Mushroom Workshop Level 1, Residence 4 3
Valencia 7-1, 3F Loading Area Level 4, Weapon Workshop Level 2, Residence 3 2
Valencia 7-2, 1F Loading Area Level 3, Handcraft Workshop Level 2, Wood Workshop Level 1, Residence 3 2
Valencia 7-2, 2F Loading Area Level 5, Refinery Level 2, Fish Workshop Level 1, Residence 4 3
Valencia 8-3, 1F Loading Area Level 2, Refinery Level 1, Residence 2 1
Valencia 8-3, 2F Loading Area Level 3, Residence 3 2
Valencia 8-4, 1F Loading Area Level 2, Armor Workshop Level 3, Wagon Part Workshop Level 2, Residence 2 1
Valencia 8-4, 2F Loading Area Level 4, Residence 3 2
Valencia 8-5, 1F Loading Area Level 4, Handcraft Workshop Level 4, Residence 3 2
Valencia 8-5, 2F Loading Area Level 5, Weapon Workshop Level 4, Residence 4 3
Valencia 9-2 Loading Area Level 2, Handcraft Workshop Level 1, Jeweler Level 1, Wood Workshop Level 1, Residence 2 1
Valencia 9-3 Loading Area Level 2, Mushroom Workshop Level 1, Residence 2 1
Valencia 9-4, 2F Loading Area Level 4, Tool Workshop Level 4, Residence 3 2
Valencia 9-5, 1F Loading Area Level 3, Weapon Workshop Level 3, Residence 3 2
Valencia 9-5, 2F Loading Area Level 5, Refinery Level 3, Residence 4 3
Valencia 10-1, 1F, Rm. 1 Loading Area Level 2, Crop Workshop Level 1, Residence 2 1
Valencia 10-1, 1F, Rm. 2 Loading Area Level 3, Tool Workshop Level 2, Residence 3 2
Valencia 10-1, 2F Loading Area Level 5, Handcraft Workshop Level 1, Jeweler Level 2, Residence 4 3
Valencia 10-2 Loading Area Level 5, Weapon Workshop Level 3, Carpentry Workshop Level 2, Mineral Workshop Level 1, Residence 4 3
Valencia 11-3 Loading Area Level 2, Carpentry Workshop Level 2, Refinery Level 1, Residence 2 1
Valencia 11-4, 1F Loading Area Level 2, Residence 2 1
Valencia 11-4, 2F Loading Area Level 4, Tool Workshop Level 4, Residence 3 2
Valencia 11-5, 1F Loading Area Level 3, Jeweler Level 4, Residence 3 2
Valencia 11-5, 2F Loading Area Level 5, Armor Workshop Level 5, Residence 4 3
Valencia 12-1, 2F Loading Area Level 3, Jeweler Level 2, Residence 3 2
Valencia 12-2, 1F Loading Area Level 2, Armor Workshop Level 1, Carpentry Workshop Level 1, Mineral Workshop Level 1, Residence 2 1
Valencia 12-2, 2F Loading Area Level 4, Tool Workshop Level 3, Mushroom Workshop Level 1, Residence 3 2
Valencia 13-1, 2F Loading Area Level 2, Refinery Level 1, Residence 2 1
Valencia 13-3 Loading Area Level 3, Carpentry Workshop Level 2, Residence 3 2
Valencia 13-4, 1F Loading Area Level 4, Armor Workshop Level 3, Residence 3 2
Valencia 13-4, 2F Loading Area Level 5, Jeweler Level 5, Residence 4 3
Valencia 14-1, 2F Loading Area Level 2, Fish Workshop Level 1, Residence 2 1
Valencia 14-2, 1F Loading Area Level 2, Refinery Level 1, Wood Workshop Level 1, Residence 2 1
Valencia 14-2, 2F Loading Area Level 4, Wagon Part Workshop Level 2, Residence 3 2
Valencia 14-3, 1F Loading Area Level 2, Residence 2 1
Valencia 14-3, 2F Loading Area Level 4, Jeweler Level 3, Residence 3 2
Valencia 14-4 Loading Area Level 5, Armor Workshop Level 4, Residence 4 3
Valencia 15-1, 2F Loading Area Level 2, Lodging Level 2, Residence 2 1
Valencia 15-3, 1F Loading Area Level 2, Residence 2 1
Valencia 15-5, 1F Loading Area Level 3, Jeweler Level 4, Residence 3 2
Valencia 15-5, 2F Loading Area Level 4, Refinery Level 3, Furniture Workshop Level 5, Residence 3 2
Valencia 16-2, 1F Loading Area Level 2, Armor Workshop Level 1, Wood Workshop Level 1, Residence 2 1
Valencia 16-2, 2F Loading Area Level 5, Refinery Level 2, Crop Workshop Level 1, Residence 4 3
Valencia 16-3, 1F Loading Area Level 3, Wagon Workshop Level 4, Residence 3 2
Valencia 16-3, 2F Loading Area Level 5, Jeweler Level 4, Residence 4 3
Valencia 17-2 Loading Area Level 2, Wood Workshop Level 1, Residence 2 1
Valencia 17-4, 1F Loading Area Level 3, Jeweler Level 3, Residence 3 2
Valencia 17-4, 2F Loading Area Level 5, Risk Asset Management Bank Level 1, Residence 4 3
Valencia 18-1, 2F Loading Area Level 4, Jeweler Level 1, Residence 3 2
Valencia 18-2, 1F Loading Area Level 4, Refinery Level 1, Fish Workshop Level 1, Mineral Workshop Level 1, Residence 3 2
Valencia 19-3, 1F Loading Area Level 2, Mushroom Workshop Level 1, Residence 2 1
Valencia 19-4, 1F Loading Area Level 3, Jeweler Level 3, Residence 3 2
Valencia 19-4, 2F Loading Area Level 5, Lodging Level 4, Ranch Level 5, Refinery Level 3, Residence 5 3
Valencia 20-1, 1F Loading Area Level 2, Lodging Level 2, Residence 2 1
Valencia 20-1, 2F Loading Area Level 3, Mineral Workshop Level 1, Residence 3 2
Valencia 20-1, 3F Loading Area Level 4, Residence 3 2
Valencia 20-2, 1F Loading Area Level 4, Jeweler Level 3, Residence 3 2
Valencia 20-2, 2F Loading Area Level 5, Lodging Level 3, Jeweler Level 5, Crop Workshop Level 1, Residence 4 3
Valencia Plantation 1-3 Loading Area Level 4, Mineral Workshop Level 1, Residence 3 2
Erdal Farm 1 Loading Area Level 2, Mushroom Workshop Level 1, Crop Workshop Level 1, Residence 2 1
Ancado Inner Harbor 1-2 Loading Area Level 3, Lodging Level 2, Shipyard Level 2, Fish Workshop Level 1, Residence 3 2
Ancado Inner Harbor 1-3 Loading Area Level 4, Ship Part Workshop Level 3, Residence 3 2
Altas Farm 1-1 Loading Area Level 1, Tool Workshop Level 1, Mushroom Workshop Level 1, Residence 2 1
Altas Farm 1-2 Loading Area Level 3, Crop Workshop Level 1, Residence 3 2
Shakatu Camp 1-2 Loading Area Level 2, Lodging Level 1, Refinery Level 1, Mushroom Workshop Level 1, Residence 2 1
Shakatu Camp 1-3 Loading Area Level 4, Lodging Level 3, Mineral Workshop Level 1, Residence 3 2
Shakatu Camp 2-1 Loading Area Level 2, Lodging Level 1, Refinery Level 2, Fish Workshop Level 1, Residence 2 1
Shakatu Camp 2-2 Loading Area Level 3, Lodging Level 2, Tool Workshop Level 2, Wood Workshop Level 1, Residence 3 2
Shakatu Farm 1-1 Loading Area Level 1, Lodging Level 2, Refinery Level 2, Crop Workshop Level 1, Residence 2 1
Shakatu Farm 1-2 Loading Area Level 3, Mushroom Workshop Level 1, Residence 3 2
Sand Grain Bazaar 1-2 Loading Area Level 3, Lodging Level 2, Refinery Level 1, Mushroom Workshop Level 1, Residence 3 2
Sand Grain Bazaar 1-3 Loading Area Level 4, Tool Workshop Level 3, Residence 3 2
Sand Grain Bazaar 2-2 Loading Area Level 3, Lodging Level 2, Tool Workshop Level 2, Crop Workshop Level 1, Residence 3 2
Sand Grain Bazaar 2-3 Loading Area Level 4, Refinery Level 3, Residence 3 2
Sand Grain Bazaar 3-2 Loading Area Level 3, Ranch Level 3, Refinery Level 2, Wood Workshop Level 1, Residence 3 2
Barhan Farm 1-2 Loading Area Level 2, Crop Workshop Level 1, Residence 3 1
Arehaza 1-2 Loading Area Level 3, Lodging Level 1, Carpentry Workshop Level 3, Ship Part Workshop Level 3, Fish Workshop Level 1, Residence 3 2
Arehaza 2-2 Loading Area Level 3, Lodging Level 2, Tool Workshop Level 3, Shipyard Level 2, Furniture Workshop Level 3, Wood Workshop Level 1, Residence 3 2
Grána 1 Loading Area Level 5, Ranch Level 5, Residence 5 3
Grána 2 Loading Area Level 5, Costume Mill Level 1, Old Moon Costume Mill Level 1, Furniture Workshop Level 4, Old Moon Furniture Workshop Level 3, Residence 5 3
Grána 4 Loading Area Level 5, Weapon Workshop Level 4, Wagon Workshop Level 4, Residence 5 3
Grána 5 Loading Area Level 5, Jeweler Level 4, Furniture Workshop Level 5, Residence 4 3
Grána 7 Loading Area Level 4, Lodging Level 2, Refinery Level 3, Fish Workshop Level 2, Mushroom Workshop Level 2, Residence 3 2
Grána 9 Loading Area Level 5, Armor Workshop Level 4, Costume Mill Level 1, Furniture Workshop Level 4, Wood Workshop Level 2, Residence 4 3
Grána 10 Loading Area Level 4, Lodging Level 3, Tool Workshop Level 3, Mushroom Workshop Level 2, Residence 3 2
Grána 11 Loading Area Level 5, Weapon Workshop Level 3, Refinery Level 3, Residence 4 3
Grána 12, 1F Loading Area Level 5, Tool Workshop Level 4, Residence 5 3
Grána 12, 2F Loading Area Level 5, Jeweler Level 5, Tool Workshop Level 3, Residence 5 3
Grána 13 Loading Area Level 5, Carpentry Workshop Level 4, Residence 5 3
Grána 14 Loading Area Level 5, Handcraft Workshop Level 4, Costume Mill Level 1, Old Moon Costume Mill Level 1, Grána Workshop Level 2, Residence 5 3
Grána 15 Loading Area Level 5, Armor Workshop Level 5, Refinery Level 3, Mineral Workshop Level 2, Residence 4 3
Grána 16 Loading Area Level 4, Lodging Level 2, Crop Workshop Level 2, Residence 3 2
Grána 17 Loading Area Level 4, Fish Workshop Level 2, Crop Workshop Level 2, Residence 3 2
Duvencrune 1 Loading Area Level 5, Ranch Level 5, Residence 5 3
Duvencrune 2 Loading Area Level 5, Weapon Workshop Level 4, Residence 5 3
Duvencrune 4 Loading Area Level 5, Armor Workshop Level 5, Residence 5 3
Duvencrune 5 Loading Area Level 5, Jeweler Level 4, Duvencrune Weapon Workshop Level 3, Residence 4 3
Duvencrune 6 Loading Area Level 5, Lodging Level 2, Jeweler Level 2, Residence 4 3
Duvencrune 7 Loading Area Level 5, Handcraft Workshop Level 4, Tool Workshop Level 2, Wood Workshop Level 1, Residence 5 3
Duvencrune 9, 2F Loading Area Level 5, Costume Mill Level 1, Old Moon Costume Mill Level 1, Duvencrune Workshop Level 4, Horse Gear Workshop Level 2, Residence 5 3
Duvencrune 11, 2F Loading Area Level 5, Lodging Level 1, Mineral Workshop Level 1, Residence 4 3
Muiquun 1 Loading Area Level 5, Ranch Level 3, Residence 4 3
Muiquun 2 Loading Area Level 5, Residence 4 3
O'draxxia 4 Loading Area Level 5, Lodging Level 3, Jeweler Level 5, Residence 4 3
O'draxxia 5 Loading Area Level 5, Lodging Level 3, Mineral Workshop Level 2, Residence 5 3
Eilton 4 Loading Area Level 5, Lodging Level 2, Jeweler Level 5, Residence 4 3
Eilton 5 Loading Area Level 5, Lodging Level 3, Furniture Workshop Level 3, Residence 5 3
  • Reduced the Contribution Points required to invest in certain nodes.
Region Type Before After
Florin Gateway Node 2 1
Krogdalo's Trace Node 2 1
Polly's Forest Node 2 1
Salanar Pond Node 2 1
Delmira Plantation Node 2 1
Titium Valley Node 2 1
Aakman Node 2 1
Basilisk Den Node 2 1
Titium Valley - Lumbering Production Node 3 2
Areha Palm Forest - Lumbering 1 Production Node 3 2
Areha Palm Forest - Lumbering 2 Production Node 3 2
Leical Falls - Gathering Production Node 3 1
Kunid's Shelter - Gathering Production Node 3 1
 

Production Node Additions and Changes

With this update, new Production Nodes have been added, and the items produced at certain existing nodes have been changed.
We previously identified several Production Nodes that offered relatively low utility or appeal for their required Contribution Points. To make these nodes more practical, we have improved their production items, expanding the options available to Adventurers.
We hope these changes allow you to manage your Production Nodes more flexibly according to your needs and secure more valuable resources than before.
  • Added new Production Nodes across the world of Black Desert, and updated several existing Production Nodes to yield new materials.
Near Olvia
Node Before After Required CP
Wolf Hills Lumbering - Ash Timber Lumbering - Ash Timber, Ash Sap (Changed) 1
Lumbering - Ash Timber, Ash Sap (New) 1
Terrmian Cliff Mining - Copper Ore Mining - Copper Ore, Rough Translucent Crystal (Changed) 1
Elder's Bridge - Lumbering - Birch Timber, Birch Sap (New) 1
Mask Owl's Forest - Mining - Iron Ore, Powder of Darkness (New) 1
Mining - Iron Ore, Rough Mud Crystal (New) 1
Near Duvencrune
Node Before After Required CP
Gervish Mountains Gathering - Bracken Lumbering - Thuja Timber, Thuja Plank, Thuja Sap (Changed) 2
Gathering - Sunrise Herb Lumbering - Thuja Timber, Thuja Plank, Thuja Sap (Changed) 2
Garmoth's Nest - Excavation - Rough Black Crystal, Trace of Nature (New) 1
Excavation - Rough Black Crystal, Trace of Nature (New) 1
Blood Wolf Settlement - Lumbering - Cedar Timber, Cedar Sap (New) 1
Lumbering - Cedar Timber, Cedar Sap (New) 1
Near Grána
Node Before After Required CP
Weenie Cabin Mushroom - Volcanic Umbrella Mushroom, Green Pendulous Mushroom Mushroom - Volcanic Umbrella Mushroom, Green Pendulous Mushroom 2
Excavation - Trace of Nature, Vedelona (New) 1
Looney Cabin Mushroom - White Umbrella Mushroom, White Flower Mushroom Mushroom - White Umbrella Mushroom, White Flower Mushroom 2
Excavation - Trace of Nature, Vedelona (New) 1
Mirumok Ruins - Excavation - Rough Mud Crystal, Trace of Nature (New) 1
Valtarra Mountains - Mining - Noc Ore, Powder of Time 2
Mining - Noc Ore, Powder of Earth 2
Near O'draxxia
Node Before After Required CP
Narcion Chicken Meat Production - Chicken Meat, Egg Chicken Meat Production - Chicken Meat, Egg 1
Chicken Meat Production - Chicken Meat, Egg (New) 1
La O'delle - Lumbering - Thornwood Timber, Thornwood Sap 2
Bahit Sanctum - Mining - Nickel Ore, Powder of Darkness (Unchanged) 2
Near Ancado Inner Harbor / Great Desert / Muiquun
Node Before After Required CP
Bambu Valley Gathering - Freekeh Gathering - Freekeh 1
Mining - Vanadium Ore, Powder of Rifts, Rough Blue Crystal (New) 2
Pilgrim's Sanctum: Obedience - Excavation - Gold Ore, Trace of Nature (New) 1
Pilgrim's Sanctum: Abstinence - Excavation - Gold Ore, Trace of Nature (New) 1
Pilgrim's Sanctum: Sharing - Excavation - Gold Ore, Trace of Nature (New) 1
Pilgrim's Sanctum: Sincerity - Excavation - Gold Ore, Trace of Nature (New) 1
Pila Ku Jail - Mining - Iron Ore, Mythril Ore (New) 2
Dona Rocky Mountain - Mining - Titanium Ore, Powder of Flame, Rough Violet Crystal (New) 2
Mining - Titanium Ore, Powder of Flame, Rough Violet Crystal (New) 2
Near Altinova
Node Before After Required CP
Veteran's Canyon Lumbering - Elder Tree Timber, Elder Tree Plank, Elder Tree Sap Lumbering - Elder Tree Timber, Elder Tree Plank, Elder Tree Sap 3
Lumbering - Acacia Timber, Acacia Sap, Bloody Tree Knot (New) 2
Bashim Base Mining - Iron Ore, Powder of Darkness, Rough Black Crystal Mining - Iron Ore, Powder of Darkness, Rough Black Crystal 1
Mining - Titanium Ore, Powder of Flame, Rough Violet Crystal (New) 2
Pila Fe - Excavation - Rough Blue Crystal, Trace of Nature (New) 2
Excavation - Rough Violet Crystal, Trace of Nature (New) 2
Kisleev Crag - Mining - Vanadium Ore, Powder of Rifts, Rough Blue Crystal (New) 2
Deserted City of Runn - Lumbering - White Cedar Timber, White Cedar Sap, Bloody Tree Knot (New) 2
Lumbering - White Cedar Timber, White Cedar Sap, Bloody Tree Knot (New) 2
 

New Arena of Solare Challenges

  • Added Challenges based on your total wins in Arena of Solare ranked matches.
    • These challenges can be found under the "Goal" tab in Challenge.
New Challenge Objective Reward
Win 1 Solare Ranked Match Cron Stone x100
Win 2 Solare Ranked Matches Cron Stone x100
Win 3 Solare Ranked Matches Cron Stone x100
Win 4 Solare Ranked Matches Cron Stone x100
Win 5 Solare Ranked Matches Cron Stone x300
Win 6 Solare Ranked Matches Cron Stone x300
Win 7 Solare Ranked Matches Cron Stone x300
Win 8 Solare Ranked Matches Cron Stone x300
Win 9 Solare Ranked Matches Cron Stone x300
Existing Challenge Objective Reward
Win 10 Ranked Solare Matches Cron Stone x500
Win 20 Ranked Solare Matches Cron Stone x700
Win 30 Ranked Solare Matches Cron Stone x1,000
Win 50 Ranked Solare Matches Cron Stone x1,500
Win 100 Ranked Solare Matches Cron Stone x2,000
Win 150 Ranked Solare Matches Cron Stone x3,000
Win 200 Ranked Solare Matches Cron Stone x4,000
Win 300 Ranked Solare Matches Cron Stone x5,000
Win 400 Ranked Solare Matches Cron Stone x7,000
Win 500 Ranked Solare Matches Cron Stone x10,000
Win 1,000 Ranked Solare Matches Cron Stone x20,000
Win 2,000 Ranked Solare Matches Cron Stone x30,000
 

 
  • Changed the Item Copy Rotation classes to Tamer and Nova.
    • During the period below, you can use Item Copy for Tamer and Nova for only 1 Silver.
      • June 25, 2026 (Thu) after maintenance - July 9, 2026 (Thu) before maintenance
 

 
  • Changed the amount of crop Health reduced when crops are attacked by birds during farming.
    • Before: Approx. 4.16%
    • After: Approx. 0.25%

※ As a result, for crops with a required growth time of 20 hours, the growth time will no longer exceed 24 hours even when the maximum number of bird attacks occurs. (However, the time may increase if Pruning or Killing Pests occurs.)

 


ITEM

Imperial Training Delivery Invoice Improvement

  • Increased the Family exchange limits for [Event] Imperial Training Delivery Invoices in the Manage Currency UI.
Exchange Item Before After
Horse Emblem: Imperial Steed
1 2
Horse Emblem: Tier 8 Golden Horse
1 2
Celerity Draught
3 20
Stonetail Wind's Meal
3 20
Courser's Aura
3 5
Krogdalo Horse Gear Crafting Box
3 5
Fiery Celerity Draught
3 10
Krogdalo's Origin Stone
3 10
 

 

New Mass Process Recipes and Storage Location Change

  • Added Mass Processing recipes for the following items.
    • You can now Mass Process items to obtain 10 times the results by processing 10 times the materials of the existing recipe with 1 Black Stone Powder.
      • Related item descriptions have been updated accordingly.
Secret Book of Florin
Crow's Trade Voucher
Crafted Item Processing Method Existing Recipe New Mass Process Recipe
Secret Book of Florin
Processing - Simple Alchemy
Floramos Petal x1
Liana's Catalyst x1
Floramos Petal x10
Liana's Catalyst x10
Black Stone Powder x1
Floramos Petal x1
Ludowig's Catalyst x1
Item Collection Increase Scroll x1
Floramos Petal x10
Ludowig's Catalyst x10
Item Collection Increase Scroll x10
Black Stone Powder x1
Floramos Petal x15
Item Collection Increase Scroll x1
Floramos Petal x150
Item Collection Increase Scroll x10
Black Stone Powder x1
Crow's Trade Voucher
Processing - Manufacture Item Collection Increase Scroll x1
Item Collection Increase Scroll x10
Black Stone Powder x1

 

  • Changed the storage location of the following items from Pearl Inventory to Inventory with the addition of Mass Processing recipes.
    • With this change, the following items have been moved to Heidel Storage during the June 25, 2026 (Thu) maintenance:
Floramos Petal
Secret Book of Florin
Liana's Catalyst
Ludowig's Catalyst
  • Changed the storage location of the following items from the Pearl Inventory to the Inventory:
    • Item Collection Increase Scroll (30 min)
    • Item Collection Increase Scroll (60 min)
    • Item Collection Increase Scroll: Advanced
    • Combat & Skill EXP 300% Scroll (60 min)
    • As a result of this change, any of these items in your possession were moved to Heidel Storage during the June 25, 2026 (Thu) maintenance.
 

 

MONSTER

Margoria Pirate Fleet

  • A mysterious [Pirate Fleet] has appeared near the Sea Monster Habitat in the Great Ocean. Strangely, this pirate fleet is commanded by a Phantom Battleship, which seems to have made a contract with living pirates.

The [Pirate Fleet] features a Phantom Battleship sailing the Great Ocean. Once it spots a passing ship, it summons its fleet to surround and attack.
The commanding Phantom Battleship will send burning phantom ships to explode near enemies once combat begins, so be careful not to let them get close.
 ※ This monster zone is affected by Item Drop Rate buffs, but not by Agris Fever.
 
  • The Margoria Pirate Fleet sails near the Sea Monster Habitat.
 
  • The following loot can be obtained by defeating the Margorial Pirate Fleet.
Loot Type Obtainable Item
Treasure Items
Moss-Covered Map
Rough Sea Crystal
Eltro Crystal
Serni Crystal
Zulatia Crystal
Sailing EXP
Margoria Pirate's Sailing Journal (Gain Sailing EXP)
(Gain Sailing EXP)
Alchemy Materials
Coral Crystal
Other Consumables
Gold Key
Sailor EXP
High Sailor EXP
Junk Loot
Margoria Pirate's Gold Chest
Claws of the Waves
 

 

Black Rust Habitat

  • The habitat of a pack of Black Rusts has been discovered in the Great Ocean.
    • Black Rusts entering their spawning season travel with numerous Young Black Rust.
    • Defeating Black Rust drops Tidal Black Stone, which is used for Ship Equipment Enhancement, as loot with a set probability.
 

 

Mole Spawn and Profit Improvements

  • Improved moles to display a speech bubble immediately after moving, making them easier to locate.
  • Reduced the range at which moles detect nearby Adventurers and start running by approximately 28.5%, and reduced their running distance by 30%.
  • Reduced the time between the spawn notification message and the mole's appearance by 2 sec.
  • Improved the pillar of light that appears when a mole spawns to appear at the mole's location.
  • Mitigated the issue where moles could not be attacked for a certain period after spawning. 
    • Before: Moles could only be attacked after fully emerging from the ground.
    • After: Moles can now be attacked as soon as their body appears above ground.
  • Increased the amount of Blush Leaf obtainable from moles:
    • [Hungry] Mole: Increased by approximately 733.3%.
    • [Caught in the Act] Slowpoke Mole: Increased by approximately 1677.5%.
    • [Greedy] Pudgy Mole: Increased by approximately 868%.
    • [Lost] Giant Mole: Increased by approximately 962.5%.
    • [Playful] Pit-A-Pat Mole: Increased by approximately 135.7%.

 


 

Black Shrine: Donghae (Solo) - Duoksini Calamity 8/9/10

New difficulty levels have been added for Duoksini, the Dokkebi King, in the Black Shrine.
Duoksini at these new difficulty levels threatens Adventurers with faster and more powerful attacks than in Calamity 7 and below. You must respond swiftly to his onslaught to seize your opportunity to counterattack.
To account for Adventurers' increased stats, the minimum AP requirement has been set to the same level as the recently updated Oduksini Calamity 8-10. The Boss Blitz rewards are also of the same tier.
We look forward to seeing Adventurers once again step up to quell Duoksini's raging wrath.
  • Added Calamity 8, 9, and 10 difficulties for the Black Shrine - Donghae (Solo) Duoksini.
  • You must meet the following gear requirements to challenge each difficulty:
Boss Difficulty Required Stats
Calamity 8 365 Displayed AP
Calamity 9 375 Displayed AP
Calamity 10 385 Displayed AP
※ For Calamity 8 and above, stats from Light Orbs (Sun, Moon, and Earth Aura) do not apply. Instead, your character's Gear Score will be used.
※ Each difficulty shares the weekly boss blitz count with the existing Black Shrine - Donghae (Solo).
  • Added the following weekly boss blitz rewards for defeating each difficulty.
    • You can obtain up to Rank 1 Boss Blitz Rewards based on your Boss Blitz Ranking. Higher-ranked reward boxes guarantee more loot and offer a higher drop rate for random loot.
    • Items without a listed quantity are obtained as x1.
C-8 Boss Blitz Reward: Duoksini (Rank 1 - 9)
Guaranteed Chance-based
- Tear of Illusion
- Embers of Hongik x20-23
- Memory Fragment x15-20
- Sangpyeong Coin x105-120
- Black Stone x50
- Sealed Black Magic Crystal x5
- Imperfect Lightstone of Earth
- Trace of Nature x15-17
- Essence of Dawn x20-24
- Trace of Thunderbolt (from Rank 1 reward box)
- Gold Bar 1,000G x2
- Essence of Dawn Box
- Dahn's Gloves
- Deboreka Earring
- PRI (I) Deboreka Earring
- DUO (II) Deboreka Earring
- Flame of Hongik
- Faint Origin of Dark Hunger
- Essence of Taebaek
- Crystal of Harmony
- Crystal of Darkness
- Crystal of Bitterness
- Crystal of Decimation
- Bonghwang's Tear
- Haetae's Tear
- Girin's Tear
- Resplendent Lightstone of Earth
- Trace of Thunderbolt (from Rank 2 - 9 reward boxes)
C-9 Boss Blitz Reward: Duoksini (Rank 1 - 9)
Guaranteed Chance-based
- Tear of Illusion
- Embers of Hongik x22-24
- Memory Fragment x20-25
- Sangpyeong Coin x105-120
- Black Stone x50-55
- Sealed Black Magic Crystal x5
- Imperfect Lightstone of Earth
- Trace of Nature x20
- Essence of Dawn x21-24
- Trace of Thunderbolt (from Rank 1 reward box)
- Gold Bar 1,000G x2-3
- Essence of Dawn Box x2
- Dahn's Gloves
- Deboreka Earring
- PRI (I) Deboreka Earring
- DUO (II) Deboreka Earring
- Flame of Hongik
- Faint Origin of Dark Hunger
- Essence of Taebaek
- Crystal of Harmony
- Crystal of Darkness
- Crystal of Bitterness
- Crystal of Decimation
- Bonghwang's Tear
- Haetae's Tear
- Girin's Tear
- Resplendent Lightstone of Earth
- Trace of Thunderbolt (from Rank 2 - 9 reward boxes)
C-10 Boss Blitz Reward: Duoksini (Rank 1 - 9)
Guaranteed Chance-based
- Faint Origin of Dark Hunger (from Rank 1 reward box)
- Tear of Illusion
- Embers of Hongik x22-24
- Memory Fragment x20-25
- Sangpyeong Coin x110-125
- Black Stone x50-55
- Sealed Black Magic Crystal x5
- Imperfect Lightstone of Earth
- Trace of Nature x20
- Essence of Dawn x23-25
- Trace of Thunderbolt
- Gold Bar 1,000G x3
- Essence of Dawn Box x3
- Dahn's Gloves
- Deboreka Earring
- PRI (I) Deboreka Earring
- DUO (II) Deboreka Earring
- Flame of Hongik
- Faint Origin of Dark Hunger (from Rank 2 - 9 reward boxes)
- Essence of Taebaek
- Crystal of Harmony
- Crystal of Darkness
- Crystal of Bitterness
- Crystal of Decimation
- Bonghwang's Tear
- Haetae's Tear
- Girin's Tear
- Resplendent Lightstone of Earth
 
  • Improved the loot for Oduksini, the highest-tier boss and most powerful being representing Black Shrine - Donghae.
    • You can now obtain an additional Essence of Dawn Box as loot when defeating Oduksini Calamity 8-10.
    • The quantity of Gold Bar 1,000G obtainable from defeating Oduksini on Calamity 9 has been increased.
      • Before: Guaranteed x2
      • After: x2-3 according to a set probability
 
  • Added the Essence of Dawn Box to the loot for Duoksini and Oduksini on Calamity 8-10, which contains one of the following according to a set probability:
    • Essence of Dawn - Black Spirit's Rage
    • Essence of Dawn - Accuracy
    • Essence of Dawn - Damage Reduction
    • Essence of Dawn - Evasion
 

 

Black Shrine: Donghae (Solo) - 6th Light Orb

With today's addition of Duoksini Calamity 8, 9, and 10, most Black Shrine - Donghae (Solo) bosses now have Calamity 8 to 10 difficulties available.
As many Adventurers are now challenging Calamity 8 through 10, the lower difficulties (Calamity 1 to 7) are primarily played by Adventurers who are still getting used to Black Desert.
Therefore, a 6th Light Orb has been added to ease the difficulty of Calamity 1 through 7 and help Adventurers complete these Boss Blitzes more easily.
If you found the Black Shrine difficult or still feel unfamiliar with it, equip the 6th Light Orb and take on the challenge.
  • Added the 6th Light Orb, which can be used in Black Shrine.
    • You can accept the new quest "[LoML] Talekkebi's Trials - Calamity 6" from the Black Spirit if you have completed all quests in the Tale of Koo Mihyun and possess the Tale of Koo Mihyun knowledge.
    • Each Light Orb grants AP +50 and DP +100.
      • In Black Shrine Calamity 8/9/10, combat is based on your Gear Score instead of Light Orbs.
 

 
  • Changed the names of certain quest-related Apostles remaining in Star's End to more clearly distinguish them from the powerful monsters of the Star's End monster zone.
Before After
Apostle of Corruption
Harbinger of Defilement
Apostle of Immorality
Harbinger of Corruption
Harbinger of Immorality
Apostle of Defilement
[Powerless] Apostle of Corruption
[Powerless] Harbinger of Defilement
[Powerless] Apostle of Immorality
[Powerless] Harbinger of Corruption
[Powerless] Harbinger of Immorality
[Powerless] Apostle of Defilement
  • Changed the following monsters to drop Silver instead of their previous loot upon defeat.
    • The HP of these monsters has been reduced by 50%.
After
[Powerless] Apostle of Corruption
[Powerless] Harbinger of Defilement
[Powerless] Apostle of Immorality
[Powerless] Harbinger of Corruption
[Powerless] Harbinger of Immorality
[Powerless] Apostle of Defilement
[Possessed] Apostle of Malevolence
 

 
  • Increased the drop rate of Iridescent Lightstones based on contribution rank when defeating World Bosses Quint and Muraka as follows.
    • Contribution Rank 1st - 20th: Increased by 10x.
    • Contribution Rank 21st - 50th: Increased by 8.3x.
    • Contribution Rank 51st - Top 90%: Increased by 6.6x.
  • Reduced World Boss Quint's Max HP by 20%.
 
  • Adjusted the stationary attack damage to match the moving attack damage when transformed into the Black Spirit via the power of Azureach during battles with the Edania boss Jordine or in the Aetherion Castle monster zone.
 

 

City of the Dead & Yzrahid Highlands Profit Adjustments

The City of the Dead and Yzrahid Highlands are monster zones with difficulty levels suited for Adventurers focusing on progression. However, their rewards were relatively low compared to the required AP and DP, so we have implemented an update to address this issue.
  • Increased the amount of the junk item "Mark of the Black Sands" obtainable by defeating [Black Sand Commander] Tehmelun Creed Knight in the City of the Dead.
    • Accordingly, Agris Fever consumption when defeating Tehmelun Messengers, Tehmelun Elite Soldiers, and [Beckoned] Tehmelun Elite Soldier has been changed from 6 to 9.
Monster Before After
Tehmelun Messengers, Tehmelun Elite Soldiers, [Beckoned] Tehmelun Elite Soldiers x2-4 x4-6
[Black Sand Commander] Tehmelun Creed Knight x120-210 x220-250
  • Increased the drop rate of Essence of Devouring by 20% when defeating any monster in the City of the Dead.
  • Added Kabua's Artifact and Kabua's Fragment to the loot obtainable in the City of the Dead.
 
  • Increased the amount of the junk item "Corrupt Power Source" obtainable when defeating [Overcharged] Kilar in the Yzrahid Highlands.
    • Before: x100-110
    • After: x200-240
    • The Agris Fever consumed when defeating [Overcharged] Kilar has been changed accordingly: 132 → 264.
 

 
  • Improved [Beacon of the People] Bamboo Legion Archers that appear during Bamboo Legion Lieutenant Calamity 8-10 so they are stunned when attacked from behind while running away from nearby enemies.
  • Increased the movement speed of the tracking pattern summoned upon defeating Tiger Changui during Oduksini Calamity 8-10 by 70%.
  • Decreased the AP of the Edania boss "Demonlord of Amberwilds" Enslar by 7%.
  • Fixed the issue where the name and HP bar of the Edania boss "Demonlord of Amberwilds" Enslar remained visible while teleporting.
 


MOUNT

Epheria Galleon
You now have the chance to helm the greatest ship the world of Black Desert has ever seen: the Epheria Galleon!
However, its immense size and firepower prevent any one person from owning it permanently. Instead, temporary ownership can be obtained in several ways. One is through Special Barter. Another allows the Guild Master of a guild or alliance that becomes a Lord through a Conquest War to use the Present system and grant a guild member the opportunity to command this grand vessel.
 

Special Barter

  • When a Special Barter occurs during a Barter, there is a low chance for "Epheria's Star" to appear.
 

Conquest War Victory

  • Epheria's Star is sent to the Guild Storage of the winning guild/alliance.
    • Only the Guild Master can move Epheria's Star within the storage, and it can be awarded to a guild member via the newly added "Present" button in the Guild Storage UI.
      • The Present function can be accessed via the Guild Storage → Present button in the Guild Info tab, and only Epheria's Star can be awarded this way.
 

Epheria Galleon Details

Ship Durability 3,000,000
Ration 3,000,000
Inventory 50 slots
Weight Limit 30,000 LT
Cannon 4 on each side
Cannonball Capacity 2,000
Cannon Fire Rate 10 sec
Speed 180%
Acceleration 185%
Turn 170%
Brake 175%
Cabin -

※ The fire rate and max range of Epheria Galleon's cannons are identical to Epheria Carrack's cannons.

※ Epheria Galleons cannot equip ship equipment.

※ The cost of repairs for an Epheria Galleon is 10 million Silver per 10% damage. (Damage increases upon remote collection or ship destruction.)

※ Like Epheria Carracks, Epheria Galleons need to be supplied upon initial registration.

※ With Epheria's Star in your inventory, you accept a special quest from "Philaberto Falasi" in Port Epheria. Complete this quest to obtain "Ship License: Epheria Galleon" and the [Captain Epheria] title, which is a temporary title that lasts for 7 days.
※ You can only ride and control an Epheria Galleon if you have the [Captain Epheria] title, and you can only access other features if you do not have the title or if it has expired.
 

 
Improved Guild Galley
The "Improved Galley", which can be accessed via Guild Galley upgrades, has been added.
This upgraded vessel enhances your guild's naval prowess with improved overall performance and a new rowing minigame for faster sailing.
 
To upgrade, you can use existing materials that can be purchased with guild funds at the guild shop. You can also utilize existing items you've obtained from sea monsters during naval combat quests. (In this case, you can also collect them through the newly added weekly quests.)
  • The Old Moon Guild has approved the newly researched upgrade to an Improved Galley.
    • The Improved Galley is characterized by its durability and lightness, and its basic ship stats are higher compared to the Epheria Carrack.
    • The guild members on board can directly interact and control the cannons of the Improved Galley.
    • Also, along with seven cannons on each side, an inner deck that can accommodate up to 10 guild members is available.
    • In particular, guild members who enter the deck of the Improved Galley can charge a certain amount of gauge through the so-called "rowing" mini-game, and they can sail faster by consuming this gauge.
 

Improved Galley Details

  • The detailed information of the Improved Galley is as follows:
Ship Durability 2,000,000
Ration 1,500,000
Inventory 10 slots
Weight Limit 10,000 LT
Cannon 7 on each side
Cannonball Capacity 2000
Cannon Fire Rate 12 sec
Speed 125%
Acceleration 120%
Turn 130%
Brake 135%
Cabin N/A
Inner Deck Capacity Up to 10 members
※ The cost to repair the damage of the Improved Galley is 30,000,000 Silver from the Guild Funds per 10%. (Damage increases with remote collection or ship destruction.)
※ The cost to recover the rations of the Improved Galley is 5 Silver from the Guild Funds per 1. (Example: For 1,000,000 rations, 5,000,000 Silver from the Guild Funds is consumed.)
※ The Improved Galley requires its first supply after the upgrade.
 
Skills for the Improved Galley
  • The ship skills available when boarding the Improved Galley are as follows:
Skill and Condition Skill Description
Ram (Sailing Beginner 1)
RT/R2 while sailing
Immediately charges forward to strike the enemy in the front.
Deck (Sailing Beginner 1)
Interact (Y/△) with the Deck
Up to 10 guild members can enter the deck by interacting with it.
For guild members who have entered the deck, the "Cap'n's Orders" mini-game is activated, and if successful, a certain amount of "Wind's Favor" is charged.
Cap'n's Orders (Sailing Beginner 1)
X/□
Commands the guild members on the deck to charge a certain amount of "Wind's Favor" depending on the success of the mini-game.
Cooldown: 30 sec
PowerAccel. (Sailing Apprentice 1)
A/X + ↑
While sailing quickly accelerate forward.
BreezySail (Sailing Skilled 1)
LT/L2 + ↑ while operating at certain speed
While sailing quickly accelerate forward even faster.
Fair Winds: BreezySail (Sailing Skilled 1)
LT/L2 + ↑ when "Wind's Favor" energy is fully charged
Use all the energy of Fair Winds: BreezySail to move forward even faster while sailing.
Quick-Retreat (Sailing Professional 1)
LT/L2 + ↓
Quickly move backward.
AbruptTurn (Sailing Artisan 1) ← OR → + ↓ while sailing
Change direction quickly while sailing.
Bull's-Eye (Sailing Guru 1) Cannon Reload Speed is reduced by 1 sec while on board.
[How to do "Cap'n's Orders" Minigame and Fair Winds: BreezySail]

1. Sailors can interact with the deck to move to the inner deck. (Up to 10 members)

※ The captain and guild members on the deck can see the "Wind's Favor" gauge and "Sailing Status".
※ The Galley widget allows you to view various information including class and minigame results of guild members boarded on the deck.
 
2. While sailing, if you use Cap'n's Orders, a minigame is activated for the guild members on the deck, and depending on the success, a certain amount of "Wind's Favor" is charged.
※ In the rowing minigame, when the ship's oar comes down, you must accurately press and hold A/X to match the yellow area, and release when the yellow area ends.
※ If there is no input during the remaining time of the first rowing, the minigame will end.
 
3. When the "Wind's Favor" is fully charged, you can sail faster by consuming the Wind's Favor when using Fair Winds: BreezySail (LT/L2 + ↑).
 
Materials to Upgrade to an Improved Galley
Upgrade Material How to Obtain
* [Guild] Galley: Ivory Figurehead
Purchase from Guild Wharf Manager NPC
* [Guild] Galley: Enhanced Plating Purchase from Guild Wharf Manager NPC
* [Guild] Galley: Maria Cannon Purchase from Guild Wharf Manager NPC
* [Guild] Galley: High Wind Sail Purchase from Guild Wharf Manager NPC
* [Guild] Goddess's Tear Crystal x100 Purchase from Guild Wharf Manager NPC
* [Guild] Blueprint: Improved Galley x10 Purchase from Guild Wharf Manager NPC
[Guild] Abyss-drenched Ingot x100 Quest from Elro, the Guild Wharf Manager on Oquilla's Eye
- [Weekly] Old Moon Guild's Request: Defeat Margoria Sea Monsters
- [Weekly] Old Moon Guild's Request: Uncover Oquilla's Eye's Secret
(Obtain 10 as a select reward upon completion)
Purchase via Guild Wharf Manager NPC Shop
[Guild] Great Ocean-drenched Plywood x100
[Guild] Deep Sea-drenched Timber Square x100
※ Items marked with * can be purchased from the Guild Wharf Manager's shop.
※ The item descriptions for [Guild] Candidum Shell, [Guild] Steel Candidum Shell, [Guild] Nineshark's Horn Fragment, [Guild] Nineshark's Fin, [Guild] Black Rust Jawbone, and [Guild] Black Rust Tongue have been updated with crafting instructions.
※ Guild items cannot be stored in personal storage.
※ How to Upgrade to an Improved Galley
- Check in the Guild Galley to the Guild Wharf Manager.
- Select the Guild Galley and start the upgrade.
- Insert the materials required for the upgrade and attempt to upgrade.
※ After the upgrade, the ship requires initial supplies.
 

 

Improved Galley - Green Grade Equipment

  • The Guild Wharf Manager added ship parts that can be equipped on the Improved Galley to their stocks.
Item How to Obtain Price
[Guild] Improved Galley: Dragon Figurehead Purchased from Guild Wharf Manager NPC Guild Funds 10 Million Silver
[Guild] Improved Galley: Enhanced Black Plating Purchased from Guild Wharf Manager NPC Guild Funds 9.5 Million Silver
[Guild] Improved Galley: Maria Cannon Purchased from Guild Wharf Manager NPC Guild Funds 12 Million Silver
[Guild] Improved Galley: High Wind Sail Purchased from Guild Wharf Manager NPC Guild Funds 11 Million Silver

 

 


 

Improved Galley - Blue Grade Equipment

  • Added blue grade ship parts for the Improved Galley.
    • Ship parts with higher performance can be crafted through the Guild House.
Item Crafting Materials
[Guild] Improved Galley: Enhanced Dragon Figurehead  [Guild] Improved Galley Parts Upgrade Permit: Enhanced Dragon Figurehead x1    
[Guild] Abyss-drenched Ingot x200    
[Guild] Lavania Special Alloy Ingot x350
[Guild] Sticky Glue x120
[Guild] Improved Galley: Enhanced Obsidian Plating [Guild] Improved Galley Parts Upgrade Permit: Enhanced Obsidian Plating x1    
[Guild] Crude Decoration x100    
[Guild] Goddess's Tear Crystal x40    
[Guild] Great Ocean-drenched Plywood x200    
[Guild] Improved Galley: Sophia Cannon [Guild] Improved Galley Parts Upgrade Permit: Sophia Cannon x1    
[Guild] Abyss-drenched Ingot x150    
[Guild] Lavania Finest Flax Cloth Bundle x350    
[Guild] Deep Sea-drenched Timber Square x100     
[Guild] Improved Galley: High Wind Sail [Guild] Improved Galley Parts Upgrade Permit: Sophia Cannon x1
[Guild] Abyss-drenched Ingot x150
[Guild] Deep Sea-drenched Timber Square x100
[Guild] Lavania Finest Flax Cloth Bundle x350
※ [Guild] Improved Galley Parts Upgrade Permits can be purchased from the Guild Wharf Manager NPC for 5,000,000,000 Silver.
 


QUEST & KNOWLEDGE

  • Changed the quest "[Balenos] The Alchemist and His Daughter" so it can also be accepted from Alustin.
  • Changed the temporary quests [Piece of Edana] Growing Energy of Azureach/Emeraltides/Amberwilds/Ebonshade/Crimsonroot to be permanently available.
    • These quests can be found under Quests - Suggested, and are available once per Family upon meeting the following conditions:
    • Lv. 60 or higher, while owning the title [King of Edana] obtained by completing the [Edania] King of Edana main quest
Quest Name Common Reward Quest Reward
[Piece of Edana] Growing Energy of Azureach
Piece of Edana x1
Resplendent Lightstone of Fire x3
Sharp Black Crystal Shard x5
Magical Shard x10
Caphras Essence x10
Gold Bar 1,000G x1
창천의 왕좌
[Event] [Manor] Throne of Azureach
[Piece of Edana] Growing Energy of Emeraltides
벽해의 왕좌
[Event] [Manor] Throne of Emeraltides
[Piece of Edana] Growing Energy of Amberwilds
적본의 왕좌
[Event] [Manor] Throne of Amberwilds
[Piece of Edana] Growing Energy of Ebonshade
묵영의 왕좌
[Event] [Manor] Throne of Ebonshade
[Piece of Edana] Growing Energy of Crimsonroot
황야의 왕좌
[Event] [Manor] Throne of Crimsonroot
 

 
  • Added a recurring quest to restore Naval Fame.
    • Hans of Velia is said to recover Naval Fame in exchange for bringing back his hidden items from the Coastal Cave.
※ Must be at least Lv. 50.
 

 
  • Added 1 new weekly quest that can be accepted from the NPC Bave Ricksa at Oquilla's Eye.
    • This is a weekly quest that resets and can be accepted every Thursday after midnight.
Quest Name Objective Rewards
[Weekly] Ferocious Saltwater Crocodile Defeat Saltwater Crocodile x10 300 Contribution EXP

Selectable Rewards (Choose 1)
Saltwater Crocodile's Scale x5
Violent Sea Monster's Scale x5
 


NODE/CONQUEST WAR

Node/Conquest War Remote Installation

  • Added the remote installation feature of forts and annexes for guilds participating in Node War.
    • Remote installation can only be used on the server that the Node War will be held in by guild members that have the authority to build annexes like the Guild Master, Advisors, Officers, Quartermasters, and Cannoneers.
    • Activate the Node War Information filter in the top right corner of the World Map. Then select the node you wish to build in to enter Remote Installation mode.
    • While in Remote Installation mode, you can only move within the node where the Node War is taking place.
    • You can build annexes after you have installed a fort in the node. You must have the fort and annexes in your Inventory (I) to install them.
      • Purchase Fort and Annex Assembly Tools from the Guild Military Supply Merchant NPC.
You can use the Remote Installation mode together with other guild members. However, the annexes the other members installed may not be displayed properly. To see the installed annexes properly, you can leave Remote Installation mode by selecting the Exit button then coming back into the mode.

▲ Choose the Node where you want to build your Fort/Annex!

▲ Enter Remote Installation mode to move!

▲ Build your Fort in the desired location!

 


UI

  • Improved the Refresh Guild Member Status function to also refresh Guild Funds.



WEB

  • Changed the OpenID login options on the official website and game launcher so Naver and Kakao are displayed under "More."
    • These login options are always displayed when accessing from the Korea region.
  • Added a function that allows users connecting from USA, Europe, and European territories to confirm and change cookie policies and settings via the notice at the bottom of the official website.
 


Translation

  • Changed and unified the following in English.
    • Bahit Shrine → Bahit Sanctum
 

 

CHANGES & FIXES

  • [Mystic] Roselyn Armor - Fixed the issue where the chest area appeared unnatural with certain customizations.
  • Fixed the issue where the Golem's Heart occasionally appeared in abnormal locations during Olun's Valley [Dehkia's Lantern II].
    • As a result, the location of some terrain objects in Olun's Valley has been changed.
  • Fixed the issue where the Golden Pig Statue effect would occasionally not appear even when the Golden Pig Cave was available to enter.
  • Fixed the issue where CC was not applied to the Golden Pig King even when hit with a CC skill after his consecutive leaps during the Calamity 8 fight.
  • Fixed the issue where World Boss Muraka's jump attack animation appeared awkward.
  • Fixed the issue where World Boss Quint's certain attack animation appeared awkward.
  • Fixed the issue where Nineshark did not appear at certain locations indicated in the "[Weekly] Old Moon Guild's Nineshark Hunter" quest.
  • [Arena of Solare] Fixed the issue where successfully performing a grapple right before returning to the start point at the end of a round would move the opponent to the start point together with you.
  • [Arena of Solare] Fixed the issue where the participant standby time was displayed on the spectator status screen when reconnecting after a round had started.
  • [Arena of Solare] Fixed the issue where the AFK penalty conditions was reset when reconnecting after being disconnected during a ranked match.
  • Improved the system message displayed when attempting to summon My Attendant during Node/Conquest War.
    • Before: Not available on servers with Node/Conquest Wars in progress.
    • After: My Attendant cannot be summoned during Node/Conquest War.
  • Fixed the issue where Enhanced Flame Tower and Big Hwacha would occasionally not appear even after upgrading Flame Tower and Hwacha during Node/Conquest War.
  • Corrected the guide text for the success conditions of the Butchering minigame (Green Artisan).
  • Fixed the issue where Trolls or Ogres summoned through Dark Contract did not function properly.
  • Fixed the issue where the resources required to use skills were displayed incorrectly when viewing other classes' skills in the Skill UI.
  • Fixed the issue where retrieving an item from the Central Market Warehouse while the Find My Item UI was open would consume a Maid/Butler use count and make the item unusable.
  • Fixed the issue where the Hoe Gathering minigame (Green Artisan) could not be controlled with the D-pad.
  • Fixed the issue where the message box displayed when exchanging branded items with an NPC would not close.
  • Fixed the issue where, in certain situations, the My Residence List UI displayed a message saying no residences were owned even when residences were available.
  • [Dark Knight] Fixed the issue where the dye parts for Venatrix Gloves differed from other classes.
  • Fixed the issue where dyeing slots 1 and 2 of the Caelina Outfit appeared awkward.
  • Fixed the awkward phrasing in the [LoML] Talekkebi's Trials - Calamity 3 and [LoML] Talekkebi's Trials - Calamity 5 quests.
  • Fixed the issue where Node/Conquest War system messages were not displayed to guilds in an alliance.
  • Fixed the issue where the Conquest War Status UI did not display the latest K/D and other scores.
  • Updated the description of Energy Potions.
  • Fixed the issue where Arena of Arsha could be rented and hosted on servers where Node/Conquest Wars are available.
  • Mitigated an issue where certain gathering resources on Lema Island could be gathered more than once.
  • Added Iridescent Lightstone to the loot list for Quint and Muraka in the Boss Info UI.
  • Changed the color of the Event tag in the Boss Info UI.
  • Fixed the issue where Doom's appearance would occasionally appear when using Roar immediately after using Protection of Okiara following Double Jump or Triple Jump in water while mounted on Krogdalo.
  • Improved the awkward terrain visuals near the water's edge in Kisleev Crag.
  • Fixed the issue where gathering with an Empty Bottle near Kurio, the Professor of Fishing at Olvia Academy, would obtain a Bottle of Sea Water instead of a Bottle of River Water.
  • Improved the rules for which boss tab opens at the top when opening the Boss Info UI.
    • When multiple bosses are alive, the leftmost boss tab among them will now open.
  • Updated the description for "Enhancing Tuvala Adventure Gear 9" in the Black Spirit Pass.
  • Improved the Season Pass so you can view rewards again via the "View Black Spirit Pass Rewards" button even after completing all Season Pass quests.
  • Fixed the issue where "Orzekea: Adventurer's Tale" did not progress properly.
  • Improved Muraka's awkward animation during the "[Aetherion] Jordine's True Intent" quest.
  • Updated the knowledge entry for [Guild] Ballista Arrow.
  • Fixed the issue where the knowledge for [Guild] Ballista Arrow could not be obtained because the item can no longer be crafted.
    • This knowledge can now be learned by talking to Duncan, the Guild Military Supply Manager in Velia.
  • Fixed the issue where Purio, the Wharf Manager at Shakatu Abandoned Pier, could not be found through Find NPCs.
  • Fixed the issue where Purio, the Wharf Manager at Shakatu Abandoned Pier, was not displayed on the World Map.
  • Improved the item description of [Event] Giovan Grolin's Support Scroll.
  • Fixed the issue where the "Dance - To Your Own Beat!" Social Action would fall out of sync from the second loop onward when performed with My Attendant.
  • Fixed the issue where objects could be placed in midair through certain methods while in Place Mode in residences.
  • Improved the unnatural snapping behavior in the Enhancement UI.
  • Fixed the issue where you could not scroll the alliance member list using the R button on the controller in the Alliance Member Status UI.
  • Mitigated the issue where an invisible thicket appeared at a specific location in the Balenos Mountains.
  • Mitigated the issue where characters could not move properly after climbing onto certain areas of Oben Island.
  • Updated the description of crafting materials in the knowledge entry for the Secret Book of Florin.
  • Improved the description text of the Blessing of Cron Stones item to be clearer.
  • Improved the tooltip description that appears when hovering over the race icon in the Monster Zone Info UI.
  • Fixed the issue where Guild Buffs were also applied when applying a Skill Preset in the Arena of Solare.
  • Changed the hotkey to open the Warehouse from Storage from Y to RT+X.
  • Fixed the issue where the descriptions of Item Collection Increase Scroll and Item Collection Increase Scroll: Advanced were incorrect.
  • Fixed the issue where in the Sell Storage Items UI, the snapping would move to the first slot when pressing Y quickly after selecting an item.
  •  Fixed the issue where [Guild] Elephants and Galleys could be registered beyond the registration limit of 3. (Added: 07/01/2026 07:40 UTC)
    • Guild mounts registered beyond the limit will be retrieved during the July 9 (Thu) maintenance.

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