August 20th (Thu) Patch Notes

Updates Aug 20, 2026, 09:00 (UTC)

Greetings Adventurers, This is the Black Desert Console Service Team.

 

We're informing you of the latest update applied after the scheduled maintenance on Aug 20 (Thu). 

 

Today's update brings Guild Fame, Marni's Combat Analyzer, New World Boss - Dark Bonghwang, New Monster Zone - Gavinya Coastal Cliff, and more.
We hope these help you embark on better adventures in game, Adventurers!

 
Ask questions, connect with others, and earn plenty of rewards!  
 
Event Period: Aug 20, 2026 (Thu) after maintenance - Dec 31, 2026 (Thu) 23:59 UTC  
Black Desert GM
Black Desert GM GM
Key Benefits:
새내기 의상 상자
 Lookin' Frosh Outfit Box,
[이벤트] 밸류 패키지(15일)
[Event] Value Pack (15 Days)
메이드 상자
 [Event] Maid for Hire Box,
북극곰(1세대)
 [Pet] Polar Bear (Tier 1),
삼총사 풍선 머리띠
[Event] Trio Balloon Headband 
Go to Event Notice


 

 Guild Fame 

Guilds are an integral part of Black Desert, bringing Adventurers together to share adventures, create stories, and make lasting memories.

The new Guild Fame system turns your individual activities into your guild's growth, which in turn provides benefits for you. Guild members can earn Guild Fame through various activities and unlock guild-wide benefits based on their Guild Fame. Guild Fame can also be spent to activate special effects. By encouraging guilds to earn and replenish the Guild Fame they spend, we hope to make guild activities more engaging.

We hope you continue to enjoy adventuring with your guild and create lasting memories with the Guild Fame system.
  • Added the Guild Fame system, which allows guilds to earn Fame through various activities and unlock benefits for all guild members based on the total earned.
 

How to Earn Guild Fame

  • Earn Guild Fame through guild member and guild activities.
    • Up to 1,000,000 Guild Fame can be earned.
Activity Fame Earned
Guild Member Login 50
Guild Mission Completed 1,000
Guild Boss Defeated 10,000
Node War (Tier 1) Victory 5,000
Node War (Tier 2) Victory 25,000
Node War (Unlimited) Victory 35,000
Conquest War (Tier 1) Victory 50,000
Conquest War (Tier 2) Victory 75,000
Conquest War (Unlimited) Victory 100,000
※ No Guild Fame will be earned for Guild Bosses subjugated between Aug 17 (Mon) 00:00 UTC and maintenance, or for Guild Missions completed between Aug 20 (Thu) 00:00 UTC and maintenance. 


Guild Fame Benefits

  • Unlock various benefits for your guild based on the accumulated Guild Fame.
    • 1 Guild Point is consumed upon learning each passive skill.
    • Additional Daily Pay is granted based on the set Daily Pay.
      • Example: With a Daily Pay of 5 million Silver and at least 900,000 total Guild Fame: Receive 5 million Silver in Daily Pay + a 45 million Silver bonus, for a total of 50 million Silver.
      • Daily Pay bonus does not consume Guild Funds.
Accumulated Guild Fame Daily Guild Mission Recharge Increase
(Total Charge)
Daily Pay Bonus Key Benefit
900,000 +1(20) 900%
[Passive Skill - Monster Specialist]
Extra AP Against Monsters +8
800,000 +1(19) 800%
[Passive Skill - Light Footsteps]
Weight Limit +100 LT

Add Glorious Guild Missions for Subjugation, Life, and Trading
700,000 +1(18) 700%
[Passive Skill - Skilled Hands]
Life Skill Mastery +50
600,000 +1(17) 600%
[Passive Skill - Fortune's Guidance]
Item Drop Rate +20%
500,000 +1(16) 500%
Enhanced Blessing of Fortuna
400,000 +1(15) 400%
Enhanced Guru's Touch
300,000 +1(14) 300%
Enhanced State of Nothingness
200,000 +1(13) 200%
[Passive Skill - Energetic Hands]
Life EXP +50%
100,000 +1(12) 100%
[Passive Skill - Mercenary's Resolve]
Combat EXP +100%
50,000 +1(11) 50% -
- 0(10) 0% -
  • Added a menu to the Guild IU where Guild Fame benefits, penalties, and changes can be viewed.
 
    • Press the Fame Benefits and Penalties button to the left of Guild Fame to view the benefits, penalties, and currently active effects based on your Guild Fame.
    • Press the Guild Usage History button to the right of Guild Fame to see the changes in the new Fame tab.
 
  • The effects of the Guild Skills Blessing of Fortuna, Guru's Touch, and State of Nothingness that are enhanced based on Guild Fame is as follows:
    • Following the addition of new Guild Skills, the skill layout under Guild - Guild Skills have been changed. 
Normal Enhanced
Blessing of Fortuna
Item Drop Rate +20% / Knowledge Gain Chance +15% / Higher Grade Knowledge Gain Chance +2%
Generous Blessing of Fortuna
Item Drop Rate +30% / Knowledge Gain Chance +15% / Higher Grade Knowledge Gain Chance +2%
Guru's Touch
Life EXP +50% / Life Skill Mastery +50
Exquisite Guru's Touch
Life EXP +75% / Life Skill Mastery +75
State of Nothingness
Combat EXP +200% / Skill EXP +50% / Karma Recovery +15%
Powerful State of Nothingness
Combat EXP +300% / Skill EXP +75% / Karma Recovery +15%
 
  • Adjusted the Silver rewards from Guild Missions and added Glorious Guild Missions available upon reaching 800,000 Guild Fame to Subjugation, Life, and Trading.
    • Glorious Guild Missions grant the same rewards as Normal Guild Missions, except for the amount of Silver obtained.
Mission Objective Before After Glorious Guild Mission
Defeat any monster x1,250 60,000,000 140,000,000 220,000,000
Defeat any monster x2,500 80,000,000 170,000,000 260,000,000
Defeat any monster x3,750 100,000,000 200,000,000 300,000,000
Defeat any monster x5,000 120,000,000 230,000,000 340,000,000
Defeat any monster x6,250 140,000,000 260,000,000 380,000,000
Defeat any monster x7,500 160,000,000 290,000,000 420,000,000
Defeat any monster x8,750 180,000,000 320,000,000 460,000,000
Defeat any monster x10,000 200,000,000 350,000,000 500,000,000
Defeat Hungry Margoria Sea Monsters x10 72,000,000 120,000,000 150,000,000
Defeat Hungry Margoria Sea Monsters x20 100,000,000 160,000,000 200,000,000
Defeat Hungry Margoria Sea Monsters x30 144,000,000 200,000,000 250,000,000
Defeat Hungry Margoria Sea Monsters x40 180,000,000 240,000,000 300,000,000
Defeat Margoria Sea Monsters x5 72,000,000 120,000,000 150,000,000
Defeat Margoria Sea Monsters x20 100,000,000 160,000,000 200,000,000
Defeat Margoria Sea Monsters x35 144,000,000 200,000,000 250,000,000
Defeat Margoria Sea Monsters x50 180,000,000 240,000,000 300,000,000
Gather Fairy Powder x150 50,000,000 90,000,000 160,000,000
Gather Fairy Powder x300 75,000,000 120,000,000 190,000,000
Gather Fairy Powder x450 100,000,000 150,000,000 220,000,000
Gather Fairy Powder x600 125,000,000 180,000,000 250,000,000
Obtain Milk x1,500 50,000,000 90,000,000 160,000,000
Obtain Milk x3,000 75,000,000 120,000,000 190,000,000
Obtain Milk x4,500 100,000,000 150,000,000 220,000,000
Obtain Milk x6,000 125,000,000 180,000,000 250,000,000
Obtain Bottle of River Water x1,250 40,000,000 60,000,000 80.000.000 
Obtain Bottle of River Water x2,500 60,000,000 90,000,000 120.000.000
Obtain Bottle of River Water x3,750 80,000,000 120,000,000 160.000.000
Obtain Bottle of River Water x5,000 100,000,000 150,000,000 200.000.000
 Gather Fire Horn x125 40,000,000 90,000,000 160,000,000
Gather Fire Horn x250 60,000,000 120,000,000 190,000,000
Gather Fire Horn x375 80,000,000 150,000,000 220,000,000
Gather Fire Horn x500 100,000,000 180,000,000 250,000,000
Obtain Witch's Delicacy x150 32,000,000 40.000.000 60,000,000
Obtain Witch's Delicacy x300 45,000,000 60,000,000 80,000,000
Obtain Witch's Delicacy x450 64,000,000 80,000,000 100,000,000
Obtain Witch's Delicacy x600 80,000,000 100,000,000 120,000,000
Obtain Mysterious Catalyst x150 32,000,000 40.000.000 60,000,000
Obtain Mysterious Catalyst x300 45,000,000 60,000,000 80,000,000
Obtain Mysterious Catalyst x450 64,000,000 80,000,000 100,000,000
Obtain Mysterious Catalyst x600 80,000,000 100,000,000 120,000,000
Catch blue-grade fish x15
32,000,000 40.000.000 60,000,000
Catch blue-grade fish x30
45,000,000 60,000,000 80,000,000
Catch blue-grade fish x45
64,000,000 80,000,000 100,000,000
Catch blue-grade fish x60
80,000,000 100,000,000 120,000,000
Catch yellow-grade fish x7
32,000,000 40.000.000 60,000,000
Catch yellow-grade fish x15
45,000,000 60,000,000 80,000,000
Catch yellow-grade fish x22
64,000,000 80,000,000 100,000,000
Catch yellow-grade fish x30
80,000,000 100,000,000 120,000,000
Barter 20 times 12,500,000 30,000,000 110,000,000
Barter 40 times 25,000,000 50,000,000 130,000,000
Barter 60 times 37,500,000 70,000,000 150,000,000
Barter 80 times 50,000,000 90,000,000 170,000,000
Barter 100 times 62,500,000 110,000,000 190,000,000
Barter 120 times 75,000,000 130,000,000 210,000,000
Barter 130 times 87,500,000 150,000,000 230,000,000
Barter 150 times 100,000,000 170,000,000 250,000,000
Defeat Jigwi (Hard) 2 times 80,000,000 180,000,000 -
Defeat Jigwi (Hard) 3 times 120,000,000 220,000,000 -
Defeat Jigwi (Hard) 4 times 160,000,000 260,000,000 -
Defeat Jigwi (Hard) 5 times 200,000,000 300,000,000 -
Defeat Uturi (Hard) 2 times 80,000,000 180,000,000 -
Defeat Uturi (Hard) 3 times 120,000,000 220,000,000 -
Defeat Uturi (Hard) 4 times 160,000,000 260,000,000 -
Defeat Uturi (Hard) 5 times 200,000,000 300,000,000 -
Defeat Blue-clad Youth (Hard) 2 times 80,000,000 180,000,000 -
Defeat Blue-clad Youth (Hard) 3 times 120,000,000 220,000,000 -
Defeat Blue-clad Youth (Hard) 4 times 160,000,000 260,000,000 -
Defeat Blue-clad Youth (Hard) 5 times 200,000,000 300,000,000 -
Defeat Bulgasal (Hard) 2 times 80,000,000 180,000,000 -
Defeat Bulgasal (Hard) 3 times 120,000,000 220,000,000 -
Defeat Bulgasal (Hard) 4 times 160,000,000 260,000,000 -
Defeat Bulgasal (Hard) 5 times 200,000,000 300,000,000 -
Defeat Dark Bonghwang (Hard) 2 times 80,000,000 180,000,000 -
Defeat Dark Bonghwang (Hard) 3 times 120,000,000 220,000,000 -
Defeat Dark Bonghwang (Hard) 4 times 160,000,000 260,000,000 -
Defeat Dark Bonghwang (Hard) 5 times 200,000,000 300,000,000 -
Defeat Bihyung (Hard) 2 times 80,000,000 180,000,000 -
Defeat Bihyung (Hard) 3 times 120,000,000 220,000,000 -
Defeat Bihyung (Hard) 4 times 160,000,000 260,000,000 -
Defeat Bihyung (Hard) 5 times 200,000,000 300,000,000 -
Defeat Deposed Crown Prince (Hard) 2 times 120,000,000 240,000,000 -
Defeat Deposed Crown Prince (Hard) 3 times 160,000,000 280,000,000 -
Defeat Deposed Crown Prince (Hard) 4 times 200,000,000 320,000,000 -
Defeat Deposed Crown Prince (Hard) 5 times 240,000,000 360,000,000 -
 
  • Removed the following unpopular Guild Missions with low completion rates:
    • Normal difficulty Black Shrine Hwanghae quests
    • Log and Rough Stone gathering quests
  • Adjusted the objectives for Mysterious Catalyst acquisition missions.
    • Before: 80 (Small), 160 (Medium), 240 (Large), 360 (Extra Large)
    • After: 150 (Small), 300 (Medium), 450 (Large), 600 (Extra Large)
  • Increased the time limit for each Fishing mission by 1 hour.
  • New Guild Bosses Gumiho and Duoksini will be added in a future update.

 

Guild Fame Uses

  • Consume Guild Fame when using the following functions:
    • Guild Fame can decrease to a minimum of -2,000,000.
      • Guild name becomes red when Guild Fame falls below 0.
      • Guilds with Fame below 0 cannot participate in Conquest Wars. Its members also cannot participate as War Heroes for other guilds.  
 
    • However, Guild Fame can only fall below 0 by declaring war.
Uses
Activity Fame Cost Requirement
War Declaration 400,000 At least -1,600,000 Fame
Reset Guild Base Server Cooldown 100,000 At least 100,000 Fame
Recharge 1 Summon Attempt for a Guild Boss 25,000
At least 25,000 Fame /
Once a week per boss
Additional Command to Gather 25,000 At least 25,000 Fame
Golden Bell 20,000 At least 20,000 Fame
※ Learning the additional Command to Gather and Golden Bell skills consumes 1 Guild Point each.
※ Recharging a boss's summon count will also count towards that boss's Summon Scroll Piece requirement.
 
  • Guild Fame decreases by a set amount based on guild size every Monday at 00:00.
Guild Size Amount Decreased
Small -2500
Medium -5000
Large -7500
Extra Large -10000

 

Guild War

The guild war declaration system has been revamped.
Guilds can now spend 400,000 Guild Fame to declare war without the opposing guild's consent. However, each war will last only 6 hours, and once it ends, the same guild cannot be targeted again for 48 hours.

Previously, guilds often found themselves subjected to unwanted war declarations. More recently, however, many guilds have expressed frustration over being unable to declare war even when necessary.
With the Guild Fame update, we have revised the guild war system to better balance these concerns.
  • Guild war can be declared with Guild Fame.
    • Declaring a war consumes 400,000 Guild Fame.
 
      • At least 10 guild members must be online to declare a war. However, you can respond to a guild war declared against your guild without requirements.
      • Guild war can be declared regardless of the target guild's size or number of members.
      • Guild war can be declared on up to 6 guilds at once.
      • Declaring war on guilds with negative Guild Fame does not consume Guild Fame.
      • Guild war cannot be declared when Guild Fame is below -1,600,000.
    • A war declaration lasts for 6 hours.
      • However, if the opposing guild responds to the declaration, the war lasts 7 days.
    • You cannot declare war on the same guild again for 48 hours.
    • At least 7 days must pass after creating a guild to declare war.
    • Guild war starts 5 min after declaration.
    • After declaring war, the changed Guild Fame can be seen in the Guild UI. 
    • The war declaration history can be checked via Guild - Guild History. 
 
  • Added the following notifications for guild war declarations, starts, and ends.
 
  • Added details on the opposing guild's Fame and benefit reductions from war declarations to Guild - Received. 
 
  • Changed the following regarding guild war:
    • Removed the Guild Funds cost for declaring war.
    • Removed the option to retract a declaration of war.
    • The guild war arbitration request function has been removed.
    • The Reject Guild War setting under Menu - Settings - Misc. has been removed. 
    • Removed guild member protection.
    • War Heroes cannot participate in guild wars.
 

※ Due to these changes, all ongoing guild wars were ended during the Aug 20, 2026 (Thu) maintenance. 

 

New and Improvements
ALL CLASSES
NINJA
Main Weapon, Succession
Prime: Shadow Blade
  • Moved the Attack Speed Increase effect to Succession: Shadow of Darkness.
    • The Attack Speed Increase effect is now applied immediately upon Succession.
 
AGENT
Main Weapon, Succession
Reaper's Barrage
  • Improved the skill so the character rotates in the camera's direction during attacks 1-4.
    • However, the attack is performed in the direction of the camera just before it hits.
 
Firearms Mastery
  • Improved the transition from the reload animation after the last attack into basic movement.
 
 Flow: Reposition
  • Changed the skill to maintain collision with monsters when performed forward.
    • Accordingly, the description regarding monster collision while moving has been updated to "No character collision while moving backward or laterally."
 
 Mozambique Drill
  • Changed the skill to be usable during cooldown.
    • The skill's damage is reduced and the Critical Hit Rate effect does not apply during cooldown.
 
  • Adjusted the levels required to learn the lower ranks of the following skills during progression.
    • Mozambique Drill I: Lv. 5 → Lv. 1
    • Death Comes Spinnin' I: Lv. 8 → Lv. 6
    • Mayhem I: Lv. 12 → Lv. 7
    • Evasive Detonation I: Lv. 16 → Lv. 7

 

CHANGES & FIXES
  • Changed skill descriptions for periodic effects (poison, bleeding, pain, Recover HP, Recover MP, etc.) to show the number of times they apply during the duration. 
  • Fixed the issue where periodic effects occasionally applied 1-2 fewer times than intended. 
  • Fixed the issue where Emergency Escape was canceled in certain situations during the skill.  
  • [Ranger] Succession: Feathers of Lemoria - Fixed the issue where learning the skill increased AP by 1. 
  • To retain this effect, the AP Increase of Prime: Spirit's Blessing III has been changed from 2 to 3. 
  • [Musa, Maehwa] Slice X, Absolute: Slice - Fixed the missing Bleeding Damage details in the skill descriptions. 
  • [Lahn] Core: Eradication - Fixed the issue where using the skill while in place resulted in a longer movement distance compared to when the skill was not learned. 
  • [Nova] Black Spirit: Royal Fencing: Remise - Fixed the issue where the Dismount on hits effect was not applied. 
  • [Woosa] Rain's Thirst - Fixed the issue where the Do Arts release damage was not applied. 
  • [Dosa] Summer Breeze, Morning Fog, Stratus Shift - Improved the transition into Flow: Blinding Slash after using these skills or Stratus Shift to the right. 
  • [Agent] Improved the stopping animation so it ends more quickly after moving left or right while out of combat. 
  • [Agent] Flow: Dash 'N Fire - Improved the skill to hit nearby enemies more reliably when used forward. 
  • [Agent] Blink - Fixed the issue where the skill description did not state that it is unaffected by Attack Speed. 
  • [Agent] Flow: Bullet of Truth - Improved an awkward visual effect when using the skill. 
  • [Agent] Suppressive Shot - Fixed the issue where Stamina did not recover during the skill. 
  • [Agent] Fixed the issue where matchlock attacks were unavailable when mounting a horse with a matchlock drawn. 

 


 

ITEM

Ancient Hammers and Ancient Black Stones Sell Restriction

Ancient Hammers and Ancient Black Stones obtained through HYPERBOOST progression rewards are highly valuable during the early and mid-game stages. To prevent accidentally selling them, these items can no longer be sold to NPC vendors. Adventurers who no longer need them can process them via Heating to convert them into Cron Stones.
  • Changed the following items so they can no longer be sold at NPC vendors:
    • Ancient Hammer - PEN (V)
    • Ancient Hammer - HEX (VI)
    • Ancient Black Stone - PEN (V)
    • Ancient Black Stone - HEX (VI)
    • Ancient Black Stone - SEP (VII)
 

 
  • Added a new Processing recipe for Obsidian Hammer.
    • You can obtain Cron Stone x200 via Processing - Heating. 
      • The Obsidian Hammer is consumed during Heating.
 

 
  • Changed the following items to occupy only one Inventory/Storage slot:
    • [Event] Nostalgia Classic Box
    • [Event] Treasurable Memories Classic Box
    • [Event] Thankful Premium Outfit Box
※ To ensure a stable update, any of the above items in possession have been moved to the Heidel Storage.
 

 
  • Improved Agent to be able to open the following shared boxes:
Montem Boxer Briefs Box Python Boxer Briefs Box Airblock Boxer Briefs Box Robert Boxer Briefs Box
Liance Underwear Box Cante Underwear Box Choose Your Glasses Box Chic Metal Glasses Box
Inquirer's Glasses Box Badane Glasses Box Ellen Glasses Box Owl Horn-rimmed Glasses Box


 

MONSTER

New Monster Zone - Gavinya Coastal Cliff

As volcanic activity intensifies across the Gavinya Volcano Zone, sulfur from within the volcano has melted and fused with the dormant ancient golems.
Once guardians of the region, the golems have now been corrupted by the sulfur's toxicity. Adventurers crossing the cliffs must beware the devastating attacks of the enraged Sulfur Golems.
 

  • Added Gavinya Coastal Cliff, a new monster zone featuring highly durable rock formations.
Recommended AP/DP Region Introduction
Based on AP / DP
Recommended Displayed Stats: 400 / 470
Recommended Total Stats: 1,990 / 820
Max AP Limit: 2,020
Monster Zone CC: Knockdown / Bound 
 
Formed from highly durable rock that does not break easily, golems covered in Sulfur, having lost their will to protect, now roams the cliff.

Once guardians of the region, their will has been corrupted by the toxic sulfur covering their bodies, driving them to attack intruders with extreme aggression.
  • Gavinya Coastal Cliff is a highest-tier monster zone, where you can obtain exclusive loot such as Primordial Pigment, Primordial Luster, and Corrupt Oil of Immortality.
    • The key loot from Gavinya Coastal Cliff are as follows:
Key Loot

Turquoise Primordial Pigment - Edana

Turquoise Primordial Pigment - Sovereign

Turquoise Primordial Luster - Edana

Turquoise Primordial Luster - Sovereign

Gavinya Coastal Cliff Paint

Sulfur Golem Power Core

Sulfur Golem Power Core Fragment

Al Yurad's Ring Piece
(Same piece from Olun's Valley)

Corrupt Oil of Immortality

Deboreka Necklace

Deboreka Earring

Deboreka Belt

 

Deboreka Ring

Refined Origin of Hunger
Refined Essence of Devouring

 

Junk Loot

Sulfur Golem Fragment - 165,508 Silver
  • Turquoise Primordial Pigment is an item used to dye the effects of Sovereign Weapons and Edana's Defense Gear turquoise.
    • Using the Turquoise Primordial Pigment overwrites and removes the currently applied pigment.
 
  • Open the Sulfur Golem Power Core and obtain one of the following according to a set probability:
    • Kabua's Artifact - All Damage Reduction
    • Dehkia's Artifact - All Damage Reduction
    • Dehkia's Artifact - All Evasion
  • Open the Sulfur Golem Power Core Fragment and obtain one of the following according to a set probability:
    • Kabua's Fragment
    • Dehkia's Fragment
Agris Fever Consumption by Monster at Gavinya Coastal Cliff
Sulfur Volcano Golem -
Sulfur Boulder Golem
Sulfur Rock Golem
16
Sulfur Stalagmite 77
  • Added new titles obtainable by defeating monsters at the Gavinya Coastal Cliff.

Title

How to Obtain
Sulfur Miner
Defeat 1,000 Sulfur Golems 

Something Smells

Defeat 2,000 Sulfur Golems 

Heating Up

Defeat 5,000 Sulfur Golems 
  • Added Gavinya Coastal Cliff to Allan Serbin's Landscape.
  • You can now select Gavinya Coastal Cliff Paint from the [Event] Choose Your Landscape Paint Box (Rich Merchant's Ring).

 


 

New World Boss - Dark Bonghwang

  • Rumors have spread of a strange and terrifying presence occasionally being felt in the lairs of the Land of the Morning Light World Bosses: Sangoon, Uturi, Bulgasal, and Golden Pig King.
    • When Sangoon, Uturi, Bulgasal, or the Golden Pig King is scheduled to appear, Dark Bonghwang may appear instead at a set probability.
      • Dark Bonghwang appears at existing World Boss locations in the Land of the Morning Light.
 
  • Added the following loot obtainable by defeating Dark Bonghwang:
Contribution Rank 1-20 Contribution Rank 21-50 Contribution Rank 51 to Top 90% Contribution Top 90% to 100%

Guaranteed Rewards
Embers of the Primordial x4
Morning Light Boss Token x4
Gold Bar 1,000G x1-2
Gold Bar 100G x9-12
Gold Bar 10G x10-20
Gold Bar 1G x10-25
Black Stone x20-30
Hunter's Seal x5-10

 


Chance-based Rewards
Flame of the Primordial x1
Dark Bonghwang's Feather x1 (NEW!)
Dark Bonghwang's Tear x1 (NEW!)
Faint Dark Hunger Box x1
Faint Origin of Dark Hunger x1
Caphras Stone Bundle x1
Advice of Valks (+40) x1
Advice of Valks (+60) x1
Gold Bar Box x1

Guaranteed Rewards
Embers of the Primordial x3
Morning Light Boss Token x4
Gold Bar 1,000G x1-2
Gold Bar 100G x6-9
Gold Bar 10G x5-10
Gold Bar 1G x5-15
Black Stone x15-25
Hunter's Seal x3-7

 

Chance-based Rewards
Flame of the Primordial x1
Dark Bonghwang's Feather x1 (NEW!)
Dark Bonghwang's Tear x1 (NEW!)
Faint Dark Hunger Box x1
Faint Origin of Dark Hunger x1
Caphras Stone Bundle x1
Advice of Valks (+40) x1
Advice of Valks (+60) x1
Gold Bar Box x1

Guaranteed Rewards
Embers of the Primordial x2
Morning Light Boss Token x4
Gold Bar 100G x3-6
Gold Bar 10G x5-10
Gold Bar 1G x5-15
Black Stone x15-25
Hunter's Seal x3-7

 

Chance-based Rewards
Flame of the Primordial x1
Dark Bonghwang's Feather x1 (NEW!)
Dark Bonghwang's Tear x1 (NEW!)
Faint Dark Hunger Box x1
Faint Origin of Dark Hunger x1
Caphras Stone Bundle x1
Advice of Valks (+40) x1
Advice of Valks (+60) x1
Gold Bar Box x1
Gold Bar 1,000G x1-2

Guaranteed Rewards
Embers of the Primordial x1
Morning Light Boss Token x4
Gold Bar 100G x2-4
Gold Bar 10G x3-6
Gold Bar 1G x5-10
Black Stone x3-7
Hunter's Seal x1-3

 

Chance-based Rewards
Advice of Valks (+40) x1
Advice of Valks (+30) x1

 

  • Added item exchanges for Dark Bonghwang's Feather via Heo Seungwon, the Luxury Vendor at Yukjo Street in the Land of the Morning Light.
    • The exchange list will appear only when you have Dark Bonghwang's Feather in your Inventory.  
Item Feathers Required
Bountiful Feast
3
Traditional Tea & Snacks
3
Assorted Kimchi
3
Yeolgujatang
3
Mystical Herbal Medicine
3
Refined Feast
1
Assorted Tteok
1
Tricolor Namul
1
Gujeolpan
1
Mellow Herbal Medicine
1
  • Added Simple Alchemy recipes that use Dark Bonghwang's Tear to obtain large quantities of Essence of Dawn.
    • Processing 10 times the listed materials together with Black Stone Powder x1 allows Mass Processing for 10 times the result.
Processing Recipe - Simple Alchemy
Result
Dark Bonghwang's Tear x1 + Essence of Dawn - Black Spirit's Rage x1
Essence of Dawn - Black Spirit's Rage x30
Dark Bonghwang's Tear x1 + Essence of Dawn - Accuracy x1
Essence of Dawn - Accuracy x30
Dark Bonghwang's Tear x1 + Essence of Dawn - Damage Reduction x1
Essence of Dawn - Damage Reduction x30
Dark Bonghwang's Tear x1 + Essence of Dawn - Evasion x1
Essence of Dawn - Evasion x30
  • Increased the exchange limit for Primordial Crystals using Morning Light Boss Tokens.
    • Before: 4 times
    • After: 8 times

 


 

  •  Decreased the attack damage of Bean Archers that appear during the Uturi Boss Blitz in Black Shrine - Hwanghae (Party) by 30%.
    • This change applies to both Normal and Hard Modes.

 


 

  • [Darkseekers' Retreat] Fixed the issue where defeating the first Mournful Darkseeker too quickly after it respawned prevented the next wave of monsters from being summoned.
    • The respawn time of Mournful Darkseekers has been adjusted.  


 

QUEST & KNOWLEDGE

  • Changed the Land of the Morning Light main questline completion requirement to be checked Family-wide instead of per character for the following quests: 
    • [Black Spirit Support] Golden Pig King Calamity 8 
    • [Black Spirit Support] Sangoon Calamity 8 
    • [Black Spirit Support] Gumiho Calamity 8 
    • [Black Spirit Support] Golden Pig King Calamity 9 
 

 

UI

  • Added banners to the menu and End Game menu. 
 
  • Increased the display duration of the Rare Item Drop Log: 5 sec → 5.6 sec.
  • Changed the Rare Item Drop Log to appear in front of the Skill Guide.
  • Improved the Rare Item Drop Log visual effects to be more noticeable.
  • Improved the audio cue on a rare item drop to be more noticeable.
 

 

World Map Stable Info Improvements

The previous stable info UI allowed you to view mounts stored in each region. However, it was difficult to quickly check detailed information on mounts owned by your characters or stored in Krogdalo's Sanctuary.
With this update, you can now view accurate information on all mounts in your Family at once. The Mount Information UI now displays mounts owned by your characters, mounts checked in at stables, and mounts stored in Krogdalo's Sanctuary, along with their detailed information.
We hope this update makes it easier for Adventurers to manage their mounts, their essential companions on every adventure.
  • Improved the stable info feature on the World Map.
    • Improved the information displayed by the "Mount Transport" button.
      • Now shows in which stable the mount is currently checked in to, allowing you to see its location before transporting it.
      • Now shows which character took out the mount. Mount taken out via Krogdalo's Sanctuary can also be viewed.
    • Added the following filter buttons to the stable info UI on the World Map:
      • All: View mounts checked in at stables across all regions.
      • Mounts Taken Out: View only mounts taken out by speaking to a Stable Keeper.
      • Krogdalo's Sanctuary: View Horses stored in Krogdalo's Sanctuary.

 


 

Marni's Combat Analyzer

Marni's Combat Analyzer has been added, allowing you to review the flow and results of your combat.
You can now easily view damage dealt, damage taken, DPS (Damage per Second), combat duration, and more. The individual combat analysis provides a more detailed breakdown of your combat records from multiple perspectives.
However, please note that this feature is available only in select content to help ensure server stability.
We hope Marni's Combat Analyzer serves as a useful tool for testing different setups and skill combos while objectively tracking your progression.
  • Added Marni's Combat Analyzer.
    • Go to Menu - Character - Marni's Combat Analyzer or use the Ring Menu to access the feature. 
    • If the "Hide UI when Struck" option is enabled in Settings, the Combat Analyzer IU will be hidden when hit, but recording will continue. 
      • The widget will remain visible even when "Hide UI when Struck" is enabled. 
① Main Window
- Displays DMG Dealt, DMG Taken, DPS (Damage per Second), and Combat Duration.
- Exceeding the maximum recording time of 1 hour and 10 minutes requires a reset before recording again.
- Press the Sticker IU button to pop the window outside the game screen. 
- Toggle the widget on or off via the Open/Close Widget button.
※ If "Hide IU when Struck" is enabled, the Marni's Combat Analyzer IU will disappear upon being hit, but the widget remains on screen. 

② Individual Combat Analysis - Tabs and Filters
- Access Individual Combat Analysis for detailed logs.
- Switch between tabs to view DMG Dealt, DMG Taken, and CC records. Filter records by skill, monster, or character name. 
- If multiple targets share the same name, a number is appended to each target name for distinction.
- Press the "All Characters" button, choose a target, and input a number in the box to view data for that specific target.
- Press the "All Skills" button to view logs by skill.

③ Individual Combat Analysis - Record List
- Displays Time, Detailed Information, and Damage.
- Time: Displays the recorded time. 
- Detailed Information: Displays whether damage was dealt or taken, alongside the skill name.
- Damage: Displays the damage dealt/taken, CC type, and whether it was a Critical Hit.

④ Start, Stop, and Reset Recording
- Press the Start button to begin recording, or press it again to pause recording.
- Start and Reset buttons can be assigned to Quick Hotkeys.
- Pressing the Reset button deletes all recorded data.
Record Description
DMG Dealt Displays the total damage dealt by your character.
If there are multiple targets, it displays the combined damage dealt to all targets.
DMG Taken Displays the total damage taken by your character.
If there are multiple attackers, it displays the combined damage taken from all attackers.
DPS (Damage per Second) Displays damage dealt per second by dividing DMG Dealt by Combat Duration.
Combat Duration Displays how long Marni's Combat Analyzer has been recording combat.
Individual Combat Analysis Displays detailed information for every hit that deals damage.
  • Target hit
    • If multiple targets share the same name, a number will be added to distinguish each target.
  • Skill used by the attacker
    • Attacks that do not apply skill damage are displayed as "Normal Attack."
    • Attacks that do not apply skill damage but have specific effects are displayed as "Charge," "Pull," "Push," "Spin," or "Taunt."
    • Fixed damage effects granted by skill usage are logged under the corresponding skill name.
    • Damage over time effects such as Poison, Burn, and Bleeding are logged under the corresponding skill name.
    • Fixed damage effects granted by consumable items are logged under the corresponding consumable item name.
    • Attacks by summons (or summoned entities) are logged as [summon name] - summon skill name.
  • Special Attack Damage
    • Displays Back Attack, Down Attack, Air Attack, Counter Attack, and Speed Attack.
  • Displays whether a Critical Hit occurred.
  • Displays whether a Miss occurred.
  • Final Damage
    • Final Damage includes all increases and reductions from Critical Hits and Misses.
※ CC effects are logged separately.
- Content Availability for Marni's Combat Analyzer
Available Unavailable
General Field
Battle Arena
Arsha Server (Including Anonymous)
Red Battlefield
Pit of the Undying
Elvia Realm
Marni's Realm
Golden Pig Cave
Arena of Solare
Node War
Conquest War
Atoraxxion Boss Battles
Black Shrine - Hwanghae
Black Shrine - Donghae
Altar of Blood
During cutscenes
Old Moon Grand Prix
Throne of Edana
Arena of Arsha
The Magnus

※ With the addition of Marni's Combat Analyzer, effects such as charge, pull, push, monster spin, and taunt have been changed to deal minimal damage when applied.
※ Marni's Combat Analyzer does not function while riding a mount, including Heuklang.

 


WEB

  • Temporarily disabled the automatic Twitch Drops claim function. 
    • Twitch Drops can be claimed via Account Information - Purchase History - Coupon History - Twitch Drops - "Bring Drops." 

 

CHANGES & FIXES

  • Changed the Awakening tab in the Skill UI to be deactivated for classes whose Awakening is not yet released.
  • Fixed the issue where some stats from Bonghwang's Tear and Girin's Tear crystals were not applied correctly.
  • Updated the key loot description in the Black Shrine to indicate the difficulties from which the Tear of Illusion can be obtained.
  • Fixed the issue where the character would occasionally die when immediately exiting after failing a Calamity 8-10 Songakshi subjugation in Black Shrine - Donghae (Solo).
  • Mitigated the issue where switching characters were delayed during World Boss spawn times.
  • Fixed the issue where some workshop names were truncated when opening their UI from the World Map. 
  • Fixed the issue where items on cooldown flickered when opening the Inventory. 
  • Adjusted the camera angle when talking to certain NPCs near the Iliya Island Wharf. 
  • Fixed the issue where the wind behaved unnaturally at the entrance to the Calpheon Northwestern Outpost. 
  • Fixed the issue where Lv. 4 → Lv. 5 → Lv. 6 trade goods did not connect in Grándiha after a Barter refresh. 
    • A barter route has been added on Narvo Island where [Level 5] Stuffed Morpho Butterfly can be obtained. 
  • Reduced the number and damage of Sangoon's clones summoned when the Adventurer's HP falls under 50% during Calamities 7-10 Sangoon in Black Shrine - Donghae (Solo). 
  • Reduced the number and damage of Yukhons summoned when Sangoon's HP falls under 35% during Calamities 8-10 Sangoon in Black Shrine - Donghae (Solo). 
  • [Sorceress] Fixed the issue where the hip area appeared awkward when wearing the Black Horizon Outfit. 
  • [Musa] Citrus Outfit - Fixed the issue where the chest area clipped through the outfit when adopting certain body shapes via Customization. 
  • [Agent] Sovereign Revolvers, Blackstar Revolvers - Improved the positioning of the left-side effects. 
  • Fixed the issue where collapsed wagons in certain locations loaded late. 
  • Fixed the Altar of Blood description incorrectly stating that 5 attempts were available. 
  • Improved the Lava Field Hatchery in the Zephyros Castle monster zone to reset and respawn if monsters fail to spawn properly. 
  • Fixed the icons for the following knowledge entries used in the Agent Succession questline: 
    • An Old Name: Gannicus 
    • Edward, the Boy Left Alone 
    • Codename: Grim Reaper 
    • The Agent's Deal with Marni 
  • Fixed the issue where hits on Flora's Breath and Wind's Song were counted toward DMG Dealt in the Arena of Solare. 
  • Improved the Stable IU on the World Map to display wagons and horses harnessed to them. 
  • Improved the timer for Calamity 8-10 Golden Pig King fights to start more accurately when combat begins. 
  • Changed fences in My Gardens to appear in the order they were installed. 
  • Changed the "[Green Thumb] Gatherer from Across the Sea" quest to remain available even if you already possess the Green Thumb Knowledge. 
  • Improved the textures and IU for the Central Market Warehouse and Inventory. 
  • Fixed the unnatural phrasing regarding summoning permissions in the Guild Boss Subjugation description. 
  • Fixed a rare issue where playing Yar! could cause server issues. 
  • Fixed the issue where certain Node/Conquest War system messages were not displaying under the Battle category. 
  • Fixed the issue where characters could not be deleted in certain situations. 
  • [Shai] Fixed the issue where the legs appeared awkward when wearing the Conch Cherub Outfit and underwear together. 
  • Corrected the AP (Total Stat) displayed for Navarn Steppe on the World Map and removed the party zone label. 
  • Fixed the issue where Agents who began with the Land of the Morning Light or Mountain of Eternal Winter main questline could not proceed with "[A Fresh Adventure] In Search of Lost Memories. 
  • Fixed the issue where the [Quests] - [Suggested] - [ADV Support] Inventory Expansion! category was displayed as [Olvia Academy] Combat Course. 
  • Fixed the issue where some Sovereign Hexround text was not translated. 
  • [Agent] Arsha Outfit (Movement Speed/Critical) - Fixed the issue where the item description was not displayed when obtained by a Trial Character. 
  • Fixed the issue where Guild Rankings could still be viewed after Conquest War ended. 
  • [Dosa] Fixed the issue where the Marnist Armor appeared awkward when worn with other outfits.
  • Fixed the issue where the character would occasionally die when immediately exiting after failing a Calamity 8-10 Songakshi subjugation in Black Shrine - Donghae (Solo).
  • Fixed the issue where Contribution Points could be invested into production nodes without investing in the base node.
    • Nodes that were not properly connected have had their investment removed, and the invested Contribution Points have been returned.
       

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