July 25, 2024 (Thu) Update Details
Hello, Adventurers.
Here are the updates made to Black Desert on July 25, 2024.
(Patch size: approx. 2.28 GB)
- Please note that the update for Steam may be larger than the size listed above.
※ Please read below for details.
Event
- Event 1. Harness Multiple Elixir Effects at Once!
- Event Period : July 25, 2024 (Thu) after maintenance - Aug 8, 2024 (Thu) before maintenance
- Event 2. [Terrmian X Sea Palace] Craft Sea Pots and Receive Advice of Valks (up to +200)!
- Event Period : July 26, 2024 (Fri) 00:00 - Aug 14, 2024 (Wed) 23:59
- Event 3. [Terrmian X Sea Palace] New Sand Castle Crasher and a Special Shop Opened for Business!
- Event Period : July 25, 2024 (Thu) after maintenance - Aug 8, 2024 (Thu) before maintenance
- Event Period : July 25, 2024 (Thu) after maintenance - Aug 8, 2024 (Thu) before maintenance
- Event 4. Login Every Day to Receive Adventurer Supplies!
- Event Period : July 26, 2024 (Fri) 00:00 - Aug 29, 2024 (Thu) 23:59
NEW & IMPROVEMENTS
CLASS CHANGES
- Adjusted speed reduction debuffs for all classes.
Speed Reduction Debuffs |
Movement, Attack, and Casting Speed Reduction
|
Common Changes |
①. Duration and reduction rate for speed debuffs on hits reduced by approximately 50%.
- Also changed the maximum duration and speed reduction rate to 5 sec and -20%, respectively.
For example, Musa's Absolute: Backstep Slash with the "Movement Speed -50% for 10 sec on hits" debuff
has seen a 50% decrease in both duration and reduction rate, making it now Movement Speed -25% for 5 sec on hits.
Technically, speed reduction rates will now only be applied up to a maximum of -20%, so the actual debuff becomes "Movement Speed -20% for 5 sec". ②. Skills now apply a uniform speed reduction rate for all skill levels (if varied prior). - Some skills may have exceptions based on their settings.
For example, Musa's Backstep Slash (I to Absolute) with the "Movement Speed -30/-40/-50/-50%" debuff,
was changed to Movement Speed -15/-20/-20/-20% due to ①. Now all skill levels have been changed to apply a uniform speed reduction rate, so the actual debuff becomes "Movement Speed -20/-20/-20/-20%". ③. Any skills that applied either only Attack or Casting Speed debuffs will now apply both speed debuffs. For example, Kunoichi's Prime: Danse Macabre with the "Attack Speed -20% for 10 sec" debuff,
was changed to Attack Speed -10% for 5 sec due to ①. Since the skill only applied an Attack Speed reduction debuff, the actual debuff now becomes "Attack/Casting Speed -10% for 5 sec". |
- Changed all class movement and dash skills as follows.
Basic Rules |
What are Movement Skills?
▶ These skills are primarily used for movement or evasion. They are typical activated by using Direction + SHIFT (or Direction + RMB for classes like Musa, Maehwa, and Awakened Ranger).
What are Dash Skills?
▶ These skills are designed to close the gap with your foe. They generally involve moving forward and then continuing with an attack.
|
Common Changes |
①. Movement skills will now be affected by Movement Speed Increase/Decrease effects.
- Some skills will only be affected by these effects at the start of the movement, not during the movement itself. For example,
Tamer's "Leafweave" movement skill will now be affected by Movement Speed Increase/Decrease effects instead of Attack Speed. Dark Knight's "Dusk" movement skill, which was previously unaffected by speed effects, will now be affected by Movement Speed Increase/Decrease effects. Woosa's "Butterfly Step" movement skill will now only be affected by Movement Speed Increase/Decrease effects at the start of the skill. (details can be found in the skill description) ②. Dash skills will now be affected by Attack/Casting Speed Increase/Decrease effects.
- Some skills will not be affected by speed increase/decrease effects, and this will be indicated in the skill description.
Certain skills will be affected by Movement Speed Increase/Decrease effects while moving and by Attack Speed while attacking. For example,
Archer's "Ultimate: Zephyr Leap" skill, which previously was unaffected by speed effects, will now be affected by Attack Speed Increase/Decrease effects Berserker's "Time to Rock" skill will remain unaffected by speed effects, and this will be noted in the skill description. Witch and Wizard's "Elementalization" skill will be affected by Casting Speed Increase/Decrease effects while casting and by Movement Speed while moving. |
- Changed to now apply the Bound on hits debuff in PvE only.
- Changed to now apply the Bound on hits debuff for PvE only.
- Soul of Warrior - Fixed the issue where the Attack Speed Increase buff wasn't applied correctly.
- Ground Smash IV - Fixed the issue where the description contained effects that are no longer applied.
- Changed the Forward Guard effect to be applied until attack 3.
- Changed the duration of the Critical Hit Rate buff: 2 sec → 3 sec
- Changed the Super Armor effect to last until the attack is applied.
- Changed the skill as follows.
- Changed the debuff on smash attack hits: Bound → Knockdown. Changed Core: Grave Digging accordingly..
- Removed the speed reduction debuff on hits.
- Changed damage -70.8% → 68.4% in PvP only. Changed Flow: Slashing the Dead accordingly.
- Black Spirit - Changed the debuff on smash attack hits: Bound → Knockdown.
- Fixed the issue where the description incorrectly mentioned increasing the attack area.
- Changed to now apply the Stiffness on hits debuff for PvE only, and the Super Armor effect when using the skill.
- Changed to apply the Stiffness debuff in PvP upon learning Core: Solar Flare.
- Changed the Critical Hit Rate to now also be applied in PvP.
- Changed the damage -74.9% → 58.4% in PvP only.
- Changed the duration of the Critical Hit Rate buff: 2 sec → 3 sec
- Changed the damage -49.8% → 55.5% in PvP only.
- Changed Flow: Tempest accordingly.
- Black Spirit - Changed the damage -49.8% → 59% in PvP only.
- Changed the damage -90.8% → 82% in PvP only.
- Core - Changed the defensive effect applied upon learning the skill: Forward Guard → Super Armor.
- Changed the debuff on smash attack hits: Bound → Knockdown.
- Black Spirit - Changed the debuff on hits: Bound → Knockdown.
- Changed the conditions to activate the final stage of the skill: 6 → 9 enemies nearby
- Changed to apply its skill effects to Flow: Night Crow as well.
This is a passive effect that lets you consume Shard of Darkness x1 (Fragment of Darkness x10) to use the Night Crow skill when lacking Stamina.
- Changed to create the maximum amount of Shards of Darkness when using the normal and Succession variations of the skill.
- Changed to now immediately apply the Invincibility effect when using the skill right after jumping.
- Fixed the issue where the skill add-on effect wasn't being applied on extra attack hits.
- Added the "Movement Speed -20% for 5 sec on hits" debuff.
- Changed to now apply the Knockdown debuff only for PvE, and the Super Armor effect only until the attack is activated.
- Changed the Core version to now also apply the Knockdown debuff in PvP.
- Added the "Movement Speed -20% for 5 sec on hits" debuff.
- Changed the skill as follows.
- Changed to no longer allow for lateral movement by consuming Shard of Darkness when using the skill.
- Added slow recovery of Fragments of Darkness when using the skill.
- Changed so you can now activate Shadow Leap when using the skill. Performs an extra Cartian's Nightmare hit when comboed from Shadow Leap.
- Changed to now longer be comboable after evasive movements with your Awakening weapon.
- (I to III) - Fixed the issue where the attack 2 damage wasn't being applied.
- Removed the Movement Speed Decrease on hits debuff.
- Improved the description regarding the Movement Speed Decrease debuff.
- Changed to no longer recover HP while transformed.
- Added the Movement Speed -20% for 5 sec on hits debuff.
- Changed the defensive effect: Forward Guard → Super Armor.
- Changed to no longer recover Stamina when using the skill.
- Changed the defensive effect: Forward Guard → Super Armor.
- Changed to no longer recover Stamina when using the skill.
- Changed to no longer recover Stamina when using the skill.
- Moved mention of feral movements from Prime: Beast Form's description to Prime: Unstoppable Beast.
- Changed the recover HP effect: 2.0/2.5% of HP every 1 sec for 20 sec during Beast Form → recover 600/900 HP every 5 sec
- Changed to no longer recover HP while transformed.
- Changed the cooldown: 45 sec → 20 sec
- Changed to no longer recover Stamina when using the skill.
- Changed so you can perform Lava Piercer during other skills by pressing SPACE upon learning the Prime version of the skill.
- Lave Piercer will be always be performed first. The Prime version will only be performed if the normal version is on cooldown.
- Changed to no longer recover Stamina when using the skill.
- Added more details to the descriptions.
- Fixed the issue where the Super Armor effect wasn't applied when comboed from Undertaker.
- Changed the skill as follows.
- Changed to be comboable into the forward leap version of the skill with your main weapon when Tackling Rock (I to Absolute) is locked. Improved to be comboable into the backward leap version of the skill when Predatory Hunt is locked.
- Changed so you can perform the skill via Quick Slot with your main weapon.
- Changed so you can perform the skill via Quick Slot with your main weapon.
- Improved to combo smoothly into the forward leap from Lava Piercer and Shake Off in Awakening.
- Changed the cooldown: 10 sec → 8 sec
- Changed to be comboable into the forward leap version of the skill with your main weapon when Tackling Rock (I to Absolute) is locked. Improved to be comboable into the backward leap version of the skill when Predatory Hunt is locked.
- Changed the skill as follows.
- Removed the Melee Accurate Rate Increase buff.
- Changed the Stamina cost: 300 → 150
- Changed the cooldown: 10 sec → 5 sec
- Added the "Forward Guard during attacks 1, 2, and 3" effect when using the skill.
- Improved the issue where your character would temporarily appear to slow down to excessive speeds upon hits.
- Increased HP for levels below Lv. 30.
- Removed the Movement Speed Decrease debuff and added All DP Decrease on hits debuff.
- Removed the Movement Speed Decrease debuff and added the Down Smash debuff.
- Changed the "Stiffness on hits" debuff to now only apply for PvE only.
- Removed the Movement Speed Decrease debuff and changed the defensive effect: Forward Guard → Super Armor
- Changed the skill as follows.
- Changed the cooldown: 7 sec → 3 sec
- Changed the skill cost: WP → 150 Stamina
- Changed the on hit debuff: Stun → Stiffness (debuff now also applied in PvP.)
- Changed the defensive effect: Forward Guard → Super Armor
- Removed the extra attack.
- Removed the speed reduction debuff on hits.
- Changed the comboable skills due to the changes.
- Changed to now be added to a Quick Slot.
- Changed the All DP Decrease debuff: -20 → -30
- Added attack 2.
- Changed the skill as follows.
- Changed the cooldown for each level: 60 sec / 30 sec → 2 min 30 sec / 1 min 30 sec
- Changed the "Recover HP to self and nearby allies" effect: 10% to 30% of Max HP → 2,000 to 4,500 HP depending on skill level
- Changed the duration of Movement Speed and Critical Hit Rate increase buffs: 10 sec (15 sec with Lancia) → 30 sec.
- Changed the duration of Lancia to 30 sec.
- Changed the skill as follows.
- Changed the cooldown: 40 sec → 1 min 50 sec.
- Changed the "Recover HP to self and nearby allies" buff: 25% of Max HP → 3,500 HP
- Unified the amount of HP recovered to self and allies.
- Changed the duration of Movement Speed Increase buff: 10 sec → 30 sec.
- Changed the "Recover HP on ally and self hits" buff: 20% of Max HP → 600 HP
- Changed the "Recover HP on ally and self hits" buff: 10 to 20% of Max HP → 400 to 600 HP depending on skill level.
- Fixed the issue where the skill add-on effect wasn't being applied on attack 1.
- Changed the "Recover HP" buff: 50% of Max HP → 5,000 HP
- Changed the "Recover HP for self and 1 ally" buff: 10 - 20% of Max HP → 600 - 1,400 HP
- Changed from Ritardando.
Preview | After |
- Changed the skill as follows.
- Changed the defensive effects: Super Armor to Invincibility to none → Invincibility to Super Armor.
- Changed the cooldown: 7 sec → 5 sec.
- Changed from Paralysis.
Preview | After |
- Changed the skill as follows.
- Changed the cooldown: 17 sec → 15 sec.
- Changed so that Super Armor effect now applies during casting.
- Added Down Smash debuff on attack hits.
- Changed so that the following skills are not affected by Jump Height Increase buff.
- Air Strike, Prime: Air Strike
- Shattering Darkness
- Flow: Bombardment
- Trap of Vedir
- Fixed the issue where Knockdown debuff was not applied when the skill is fully charged and activated with RMB.
- Changed Bound debuff on attack hits to apply only in PvE.
- Changed Stiffness debuff on attack hits to apply only in PvE.
- Added Forward Guard effect during the skill.
- Changed Stiffness and Floating debuffs on attack hits to apply only in PvE and added Forward Guard effect during the skill.
- Changed Floating debuff on the second hit to apply on the last hit instead.
- Changed the skill as follows:
- Removed Super Armor effect during the skill.
- Changed Bound debuff on attack hits to apply in PvP as well.
- Improved to rotate the character towards the camera direction at the start of the skill.
- Increased the movement distance of the skill.
- Removed Attack Speed Increase buff and the Movement Speed Decrease debuff on attack hits.
- Changed Stiffness debuff on attack hits to apply only in PvE.
- Changed the skill as follows:
- Changed Stun debuff on attack hits to apply in PvP as well.
- Changed to apply Super Armor effect during backward attacks when comboed after Flash Step.
- Changed the skill as follows:
- Changed the final hit to deal stronger damage.
- Changed Stun debuff on the first and last hits to apply in PvP as well.
- Removed the "Recover HP" buff when using the skill.
- Changed the "Recover HP per hit" buff: 130 → 180 HP
- Changed the cooldown: 7 sec → 10 sec
- Increased the attack area.
- Changed the "Recover HP" buff: 300 → 600 HP
- Changed the defensive effect: Super Armor → Forward Guard.
- Removed Down Smash debuff.
- Changed the defensive effect: Forward Guard → Super Armor.
- Changed the skill as follows:
- Removed Attack Speed Increase buff when using the skill.
- Removed Movement Speed Decrease debuff on attack hits.
- Adjusted the damage of the skill.
Before | After |
Attack damage 3091/3882/5278/6664% Damage -63.7/63.7/69.2/69.2% in PvP only [III & IV] Extra attack damage 3770/4760% |
Attack damage 3608/4510/5638/7048% Damage -63.7/63.7/69/69% in PvP only [III & IV] Extra attack damage 4090/5112% |
- Fixed the issue where the damage and taunting effects were reduced when used in Awakening.
- Changed Bound debuff on attack hits to apply only in PvE and Forward Guard effect to last until the final movement of the skill.
- Changed Bound debuff on attack hits to apply in PvP when Core: Wave Orb is learned.
- Removed Movement and Attack/Casting Speeds Decrease debuff on attack hits.
- Changed the skill as follows:
- Changed to apply Super Armor effect during the skill.
- Changed the cooldown: 20 sec → 12 sec.
- Changed the skill as follows:
- Changed the skill animation.
- Changed the resource consumption from Stamina to WP.
- As a result, Stamina recovers during the skill.
- Added Down Attack Damage +5% for 10 seconds when using the skill.
- Increased the attack area.
- Removed Down Smash debuff.
- Changed to always activate Dragon Strike first when pressing RMB.
- Changed the skill as follows:
- Changed the attack type from Ranged to Melee, and updated the skill animation accordingly.
-
- Increased the attack area.
- Added Down Attack.
- Changed to apply Forward Guard effect during the skill.
- Changed to activate immediately only after Dragon Strike.
- Changed the skill as follows:
- Removed Damage Reduction Rate Increase and Grapple Resistance Increase buffs when using the skill.
- Changed to reduce damage taken by 80% while in Super Armor during the skill.
- Changed Pull debuff to Knockback and made it apply in PvP as well.
- Added the "Recover HP" buff to recover 400 HP per tick, totaling 1,200 HP, while holding the skill.
- Changed the cooldown: 30 sec → 40 sec.
- Added All Evasion Rate -3% for 10 seconds on attack hits.
- Fixed the issue where the damage and taunting effects were reduced when used in Awakening.
- Increased Max HP for levels below Lv. 30.
- Changed the skill as follows:
- Changed the defensive effect to Forward Guard during the skill.
- Changed Knockdown debuff to apply only in PvE.
- Changed the "Recover HP per hit" buff: 160 → 250
- Added Down Smash debuff on attack hits.
- Added Forward Guard effect and changed Bound debuff to apply on the first hit in PvP when Core: Furor is learned.
- Changed Knockdown debuff to apply in PvP as well.
- Added Forward Guard effect and changed Bound debuff on attack 1 hits to apply only in PvE.
- Improved the smooth transition from the skill to Fatal Attraction.
- Changed the defensive effect applied when the skill is learned: Forward Guard → Super Armor.
- Changed the skill as follows:
- Changed to no longer prevent movement, but still retains the effect of isolating the inside from the outside, thus preventing attacks between the two.
- Changed the effect Movement and Attack/Casting Speeds from 50% → 20% and the duration from 2 sec → 5 sec.
- Fixed the issue where terrain objects would occasionally become airborne when using the skill.
- Changed to no longer prevent movement, but still retains the effect of isolating the inside from the outside, thus preventing attacks between the two.
- Changed the "Stun on last attack hits" debuff to now only be applied in PvE.
- Changed the Forward Guard effect to now last up until the attack motion.
- Changed the skill as follows:
- Changed to apply Super Armor effect when using the skill.
- No longer summons immovable barriers.
- Increased the duration of summoned barriers and soldiers: 5 sec → 20 sec.
- Changed so that barriers are not removed even if Nova performs other actions.
- Changed the cooldown: 2 min → 4 min.
- Fixed the issue where terrain objects would occasionally become airborne when using the skill.
- Fixed the issue where the Critical Hit Rate buff when using the skill wasn't being applied.
- Changed Damage Reduction Rate while in Super Armor during Succession skills: 10% → 20%.
- Removed Grapple Resistance increase buff from the following skills.
- As a result, when using Prime: Mareca: Jet Stream, Prime: Mareca: Sea Stroll, Prime: Mareca: Spiral Soak, or Prime: Mareca: Whale Song, if under the Super Armor effect, damage taken will be reduced by 50%.
- Mareca: Jet Stream, Prime: Mareca: Jet Stream
- Mareca: Sea Stroll, Prime: Mareca: Sea Stroll
- Mareca: Spiral Soak, Prime: Mareca: Spiral Soak
- Mareca: Whale Song, Prime: Mareca: Whale Song
- As a result, when using Prime: Mareca: Jet Stream, Prime: Mareca: Sea Stroll, Prime: Mareca: Spiral Soak, or Prime: Mareca: Whale Song, if under the Super Armor effect, damage taken will be reduced by 50%.
- Unified Guard Gauge reduction debuff on attack hits of the following skills to 30%.
- Prime: Mareca: Jet Stream: Guard Gauge -20% → -30%
- Prime: Mareca: Sea Stroll: Guard Gauge -20% → -30%
- Prime: Mareca: Spiral Soak: Guard Gauge -30% → -30% (no change)
- Prime: Mareca: Whale Song: Guard Gauge -20% → -30%
- Changed to now apply the Invincibility effect at the start of the skill.
- Changed the Guard Gauge reduction on hits debuff to now be applied from attack 1.
- Removed all speed decrease debuffs from the skill, but added all speed reduction debuffs to Prime: Mareca: Spiral Soak.
- Changed the All Evasion Rate Decrease on hits debuff to All DP Decrease debuff.
- Changed to now apply the Floating debuff for PvE only.
- Changed to now also apply the Knockback on hits debuff for PvP as well.
- Changed to only move without attacking.
- Changed make the "Recover MP on hits" buff and Skill Add-on to be unavailable.
- Added Forward Guard effect.
- Changed the defensive effect: Forward Guard before attack → Super Armor before attack.
- Reduced the cooldown: 20 sec → 10 sec.
- Changed Knockdown debuff to apply from the first hit.
- Changed Floating debuff to apply only in PvE.
- Changed the on hits debuff: Knockback → Knockdown. Changed to also be applied for PvP as well.
- Changed the "Recover HP" buff: 5% of Max HP → 200 HP
- Changed the "Recover HP" buff: 5% of Max HP → 400 HP
- Changed the "Recover HP" buff to vary based on the amount recovered by Markthanan's Heart.
- Applies the amounted recovered by Succession: Markthanan's Heart for the Succession skill.
- Fixed the issue where skill add-on effects weren't being activated during attack 1.
- Changed the defensive effect: Super Armor → Forward Guard.
- Changed the defensive effect: Super Armor → Forward Guard.
- Changed to apply Super Armor effect during the skill.
- Changed Stun and Knockback debuffs to apply only in PvE.
- Changed the "Recover HP" buff: 60% of Max HP → 4,200 HP
- Fixed the issue where the visual effects of the bolt of lightning upon your enemy's head wasn't displayed during the attack.
- Changed Forward Guard effect to apply from the start of the skill.
- Removed Core: Blooming Death accordingly.
- Changed Stun debuff on attack 1 hits to apply only in PvE, and changed Forward Guard effect to apply from the start of the skill.
- Changed Stun debuff on attack 1 hits to apply in PvP when Core: Mark of the Moon is learned.
- Changed Knockdown debuff on attack 1 hits to apply only in PvE, and changed to apply Super Armor effect during the skill.
- Changed Knockdown debuff on attack 1 hits to apply in PvP when Core: Netherstrike is learned.
- Changed the "Recover HP" buff: 40% of Max HP → 2,800 HP
- Improved the skill to activate forward as well.
- Changed Gravity Anchor to prevent immediate combo with Attraction.
- Remove the throw attack and now you automatically dash and attempt a grab after throwing the hammer.
- Adjusted the movement distance during the dash.
- Changed the dash to make direction change unavailable.
- Changed the skill to apply Knockdown debuff on attack 1 hits instead of attack 2.
- Changed Core: Hammer Smash to apply Knockdown debuff on attack 1 hits in PvP as well.
- Changed attack 2 damage -72.5% → -76.5% in PvP only.
- Changed damage -75.8% → -77% in PvP only.
- Changed Core: Hammer Spin to apply Knockback debuff on attack 1 and 2 instead of Knockdown debuff on attack 3 in PvP.
- Changed the skill to recover Stamina when an attack is triggered by nearby enemies during movement.
- Changed the skill to recover Stamina during attack 2 activation, accordingly.
- Changed the skills to recover Stamina when attempting to block.
- Changed the Stamina cost on blocks: 100 → 250.
- Changed the Stamina cost when using above skills during Mistify: 250 → 100.
- Changed the above skills to recover Stamina while attacking after moving during Mistify.
- Changed the Stamina cost: 250 → 150.
- Increased the attack area.
- Increased the attack area.
- Fixed the issue where Super Armor effect was occasionally not applied during certain skills.
- Added 3 types of Rabam skills.
- You can learn these skills from Lv. 56/57/58.
- You can only pick one Rabam skill per level.
- You must have learned the prerequisite skills to learn a Rabam skill.
Dual Slash | Description |
Fogfall | Description |
Moonlit Haze | Description |
Reverse: Blade Waltz
|
Description |
Loop: Wind Shear | Description |
Loop: Airy Piercer | Description |
- Changed Special Attack Evasion Rate +1% to Max HP +75.
Before | After |
Max HP +150
Max Stamina +100 Special Attack Evasion Rate 10% |
Max HP +900
Max Stamina +100 |
|
- Changed the following due to the Special Attack Evasion Rate to Max HP conversion.
- Removed the Pilgrim's Crystal: Ascetic crystal, which can be equipped in the armor slot of exclusive Arena of Solare gear.
- Pilgrim's Crystal: Ascetic: Max HP +750
- Changed the HP limit for Node War.
- Balenos/Serendia Territory: Max HP Limit 5,000 → 6,500.
- Mediah/Valencia Territory: Max HP Limit 8,000 → 11,000.
- Removed the Pilgrim's Crystal: Ascetic crystal, which can be equipped in the armor slot of exclusive Arena of Solare gear.
-
- Removed the Special Evasion from the stat limits info for Node/Conquest War.
- Added the HP limit to the stat limits info for Node War.
- Changed the names of some crystals.
Before | After |
Magic Crystal of Infinity - Special Evasion | Magic Crystal of Infinity - Max HP |
WON Glorious Crystal of Honor - Special Evasion | WON Glorious Crystal of Honor - Max HP |
BON Glorious Crystal of Honor - Special Evasion | BON Glorious Crystal of Honor - Max HP |
JIN Glorious Crystal of Honor - Special Evasion | JIN Glorious Crystal of Honor - Max HP |
-
- Changed the names of some crystal groups.
Before | After |
Special Attack Evasion Rate | Max HP |
-
- Changed the effects of Perfume of Charm as follows:
Before | After |
All Evasion +15 Max HP +200 Special Attack Evasion Rate +10% |
All Evasion +25 Max HP +750 Movement Speed +5% |
-
- Removed the Lightstone of Earth: Disrupt.
※ Silver compensation for the Lightstone of Earth: Disrupt has been sent to the Central Market Warehouse at the Central Market price as of July 22 (Mon) 17:00 (GMT+8).
- Removed the Lightstone of Earth: Disrupt.
-
- Changed the [Fast & Ragious] Lightstone combination formula due to the removal of the Lightstone of Earth: Disrupt.
- Effect of Fast & Ragious: Black Spirit's Rage Recovery +1% every 10 sec
- Changed the [Fast & Ragious] Lightstone combination formula due to the removal of the Lightstone of Earth: Disrupt.
Before | After |
Lightstone of Earth: Mountain
Lightstone of Earth: Disrupt Lightstone of Wind: Mind Iridescent Lightstone |
Lightstone of Earth: Mountain
Lightstone of Earth: Mountain Lightstone of Wind: Mind Iridescent Lightstone |
-
- Removed the following Lightstone combination formula due to the removal of the Lightstone of Earth: Disrupt.
[Untouchable]
All Damage Reduction +15
All Evasion +27
Max HP +150
Special Attack Evasion Rate +2%
- Removed the following Lightstone combination formula due to the removal of the Lightstone of Earth: Disrupt.
-
- Changed the effects of HP Potions to double the previous amount and removed the 45% increased recovery effect when used in immobilized status.
HP Potion | Recovered HP |
HP Potion (Small) |
75 → 150
|
HP Potion (Medium) |
125 → 250
|
HP Potion (Large) |
200 → 400
|
HP Potion (Extra Large) |
275 → 550
|
HP Potion (Jumbo) |
400 → 800
|
- * The recovery amounts for Blessed, Overflowing with Blessings, and Ornette's Spirit Essence have also been increased accordingly.
- Changed the effects of Whale Tendon Potions to 2.4 times the previous amount and removed the 45% increased recovery effect when used in immobilized status.
Whale Tendon Potion | Recovered HP |
Whale Tendon Potion |
500 → 1200
|
Superior Whale Tendon Potion |
750 → 1800
|
Sturdy Whale Tendon Potion |
1250 → 3000
|
CONTENTS
- Removed loot settings (Free Looting, Party Leader Only) from the Party UI.
- Changed the completion conditions for Igor Bartali's Adventures - Volume 10, Chapter 5.
- Before: Complete the [Invitation from I] quest and talk to Allan Serbin in Tarif.
- After: Tell Ahon Kirus about the Hasrah Ancient Ruins.
ITEM
Lower Grade Draught Items
Existing elixirs can be crafted into lower grade versions of the "Harmony Draught" with varying effects.
The newly crafted draughts will either have bolstered effects of the previous elixirs (Elixir of Strong Life - HP +150 → +200) or reduced negative effects (Elixir of Endless Frenzy - DP -8 → 0).
These draughts, like other draughts, cannot be used simultaneously with multiple draughts but are used in crafting the Harmony Draught.
- Through the Spellbound Catalyst, you can combine items of each category into a single item.
- Crafting Recipe (Simple Alchemy (L)) - Spellbound Catalyst + specified elixirs (Green Grade) x30
- Higher grade elixirs of the same name can be used at a 1:3 ratio.
- Crafted items can be bought and sold through the Central Market.
- Each draught counts as 4 items when used with your Fairy's Continuous Care skill.
- Crafting Recipe (Simple Alchemy (L)) - Spellbound Catalyst + specified elixirs (Green Grade) x30
Simple Alchemy (L) | Existing Items (Materials) |
[ Fury Draught x10 ] |
Spellbound Catalyst x10 + Elixir of Fury x30 + Elixir of Frenzy x30 + Elixir of Concentration x30 + Elixir of Destruction x30 |
[ Adaptation Draught x10 ] |
Spellbound Catalyst x10 + Defense Elixir x30 + Helix Elixir x30 + Elixir of Life x30 + Elixir of Endurance x30 |
[ Potential Draught x10 ] |
Spellbound Catalyst x10 + Elixir of Wind x30 + Elixir of Spells x30 + Elixir of Shock x30 + Elixir of Swiftness x30 |
[ Corruption Draught x10 ] |
Spellbound Catalyst x10 + Elixir of Perforation x30 + Elixir of Death x30 + Elixir of Draining x30 + Grim Reaper's Elixir x30 |
[ Berserk Draught x10 ] |
Spellbound Catalyst x10 + Elixir of Assassination x30 + Elixir of Detection x30 + Elixir of Carnage x30 + Elixir of Sky x30 |
- The "Spellbound Catalyst," which can combine certain types of elixirs into a single item, is now being sold by the Old Moon Manager in each town.
- You can purchase the Spellbound Catalyst from the Old Moon Manager in each town for 1 million silver.
Harmony Draught
- You can craft "Harmony Draught" through Simple Alchemy using 5 types of crafted draughts.
- Requires 10 of each draught to produce 10 Harmony Draughts.
- Using Corrupt Oil of Immortality x6 and Harmony Draught x1, you can craft Immortal: Harmony Draught x1 through simple alchemy.
- Harmony Draught, which applies the effects of various elixirs at once, counts as 15 items when used with your Fairy's Continuous Care skill.
Simple Alchemy (L) | Existing Items (Materials) |
[ Harmony Draught x10 ] |
Fury Draught x10 + Adaptation Draught x10 + Potential Draught x10 + Corruption Draught x10 + Berserk Draught x10 |
Examples | |
Harmony Draught comes with slightly stronger effects,
and both inventory and weight are more efficiently utilized. |
Harmony Draughts - Race-specific Effects
- If you want to apply extra damage effects based on the monster zone, you can use the following methods.
- When using Harmony Draught - Human/Demihuman/Kamasylvia, the effect applies to all nearby party members.
- By combining a material item and Ibellab's Essence x1 through simple alchemy, you can craft 10 at once.
- By combining Corrupt Oil of Immortality x6 and Harmony Draught - Human/Demihuman/Kamasylvia x6 through simple alchemy, you can craft Immortal: Harmony Draught x1.
- Harmony Draught, which applies the effects of multiple elixirs at once, counts as 15 items when used with your Fairy's Continuous Care skill.
Simple Alchemy (L) | Existing Items (Materials) |
[[Party] Harmony Draught - Human x1] |
Spellbound Catalyst x1 + Harmony Draught x1 + Elixir of Human Hunt x3 + Elixir of Will x3 |
[[Party] Harmony Draught - Demihuman x1] |
Spellbound Catalyst x1 + Harmony Draught x1 + Elixir of Demihuman Hunt x3 + Elixir of Will x3 |
[[Party] Harmony Draught - Kamasylvia x1] |
Spellbound Catalyst x1 + Harmony Draught x1 + Griffon's Elixir x3 + Elixir of Will x3 |
Harmony Draught cannot be used with other draughts or elixirs and it will be shown as one buff icon when activated.
- Harmony Draught items can be registered on and purchased from the Central Market.
Item | Central Market Starting Price |
Harmony Draught
|
Starting Price: 30,000,000 Silver |
[Party] Harmony Draught - Human
|
Starting Price: 30,000,000 Silver |
[Party] Harmony Draught - Demihuman
|
Starting Price: 30,000,000 Silver |
[Party] Harmony Draught - Kamasylvia
|
Starting Price: 30,000,000 Silver |
Campsite Shop - Silver (Church) Buffs
- Added Silver (Church) Buffs to the Campsite Shop.
Buff Name | Buff Effects | Price |
[Blessing] Valor (120 min) | All AP +8, All Accuracy +8 | 3,500,000 Silver |
[Blessing] Protection (120 min) | All Damage Reduction +8, Max HP +150 | 3,500,000 Silver |
[Blessing] Growth (120 min) | Combat EXP+15%, Skill EXP +15% | 3,500,000 Silver |
[Blessing] Valor (300 min) | All AP +8, All Accuracy +8 | 12,000,000 Silver |
[Blessing] Protection (300 min) | All Damage Reduction +8, Max HP +150 | 12,000,000 Silver |
[Blessing] Growth (300 min) | Combat EXP+15%, Skill EXP +15% | 12,000,000 Silver |
- Removed text regarding exchanges from Black Spirit Soul Water's item description.
MONSTER
- Increased monster AP by 3% for monster zones that recommend at least 300 AP.
- Normal Zones: Tungrad Ruins, Darkseekers' Retreat, Yzrahid Highlands, City of the Dead, Crypt of Resting Thoughts, Ash Forest, Olun's Valley
- Dehkia's Lantern: Thornwood Forest, Tunkuta, Cyclops Land, Ash Forest, Olun's Valley, Hystria Ruins, Aakman Temple, Roud Sulfur Mine, Pila Ku Jail
- Elvia Realm: Hexe Sanctuary, Quint Hill
- Changed the flow of the currents to shine more intensely during combat with Maleficent Centilutos in Atoraxxion: Sycrakea's Syca's Cradle.
- Berurah's current that appears during combat with Maleficent Centilutos shines more intensely.
- Changed the loot from Berurah, which appears during combat with Maleficent Centilutos, to be obtainable by up to 5 players.
MOUNT
- Changed the auto-use settings for Sprint & BreezySail to be saved individually for the following:
- Saved settings will also be shared with your entire Family.
- Character's Sprint
- Land-based Mount's Sprint
- Water-based Mount's BreezySail
- Saved settings will also be shared with your entire Family.
- Improved the key command for the Shai mount Alpaca skill "Play Dead" to no longer overlap with the dismount input for gamepad UI mode.
- Changed the key command for the Alpaca mount to LT + RB.
QUEST & KNOWLEDGE
- Added text to clarify the objective for the "Deviating Doctrines" quest.
- Fixed the information on which NPC you can obtain knowledge from in the "Deviating Doctrines" quest's description.
- Improved the auto-pathing for the "Elionian Doctrines" and "Inside the Pot" quests.
- Changed the name of the characters mentioned in the "[Cooking Leap Skilled 10] Slum Relief Food" quest.
- Changed the Crossroads UI for the Simplified Main Questline to display additional information on the bottom.
- Improved the quest acceptance condition for obtaining Shim Cheong's Miraculous Fish Tank (50 Slots).
- Improved the quest "Recall the Memories" to allow handing over Iridescent Shellfish x4 to Shim Cheong at any time by removing the requirement of Fishing Master 1.
NODE/CONQUEST WAR
- Changed some of the terrain around Calpheon Castle, and added torches to certain areas to make the internal structure of the castle easier to see.
Terrain change near Calpheon Castle |
|
Torches within Calpheon Castle |
- Changed so the notification regarding the occupation of the final fort during Node Wars will be announced to all adventurers in the server.
- The notification for when a fort is liberated will also be sent out server-wide.
- Improved the order of the buttons which appear when a participant dies during Node/Conquest Wars.
- The "Ally Viewpoint" and "Observe Mode" buttons have been relocated to the lowest position.
- Changed rank promotions awarded during War of the Roses as follows.
Champion |
Elite Champion | Devourer |
Hero |
Base rank | Defeat at least 30 foes → 10 foes | Defeat at least 50 foes → 30 foes | Defeat at least 100 foes (same as before) |
- Improved monsters to respawn approximately 10 minutes after War of the Roses has ended.
- Improved to allow the use of Dehkia's Lantern on O'dyllita-1, the War of the Roses server, whenever the war is not in progress.
- Changed War Correspondent adventurers to now be able to use the Seeker's Hawk item during War of the Roses.
- War Correspondent adventurers can use the following during War of the Roses.
- Check War of the Roses Status (Menu (ESC) → War → War of the Roses)
- View Tactical Map (O'dyllita-1 server)
- Check Sanctum locations, occupation status, and health via Tactical Map
- View each caption's faction skill use alerts
- War Correspondent adventurers can use the following during War of the Roses.
- Victorious Leading Guilds of each War of the Roses will now be featured on the loading screen.
-
- How to submit your screenshots after winning in the War of the Roses.
Request for Leading Guild
loading screen addition |
After winning in the War of the Roses - until next day Monday 14:00 [Black Desert Black Desert Southeast Asia Official Discord] Join to our Discord server and send your screenshots to [GM]Marsella |
UI
- Added additional text regarding your mount to the text displayed after selecting your destination through the abyssal well.
WEB
- Fixed the issue where items from Web Storage could not be sent to the in-game Mail (B).
TRANSLATION
- Changed and unified the following in English:
- Seal of the Secret Guards, Secret Guard's Horse → Secret Guards' Token
CHANGES & FIXES
- [Corsair] Fixed the issue where playing the Florchestra and Beginner Harps would mesh your body with the instrument.
- [Dusa] Fixed the issue where arrows from certain summoned minions did not display properly during the Succession questline.
- Fixed the issue where unnatural special characters would display during certain quests.
- Fixed NPC dialog text and sounds that were unnatural during the Jordine Saga main questline.
- Fixed the issue where the War of the Roses application UI appeared unnatural for certain screen resolutions.
- Fixed the issue where using Infernal Sprint from inclined terrain while mounted atop Mythical Doom would cause your mount to lose health.
- Fixed the issue where your horses appeared unnatural when repeatedly moving laterally with your wagon.
- Fixed the issue where cat-type pets wouldn't stay mounted atop your mount during Charge or S: Charge.
- Fixed typos in the following quest summaries:
- [Alchemy] An Avaricious Nature
- [Alchemy] A Stimulus for Fury
- [Alchemy] The Gold-Bringer
- Fixed the issue where portions of the quest widget in the world map (M) would disappear after opening it.
- Fixed typos in the abyssal well UI.
- Fixed the issue where portions of the backdrop in the Haven of Slumbering Origin weren't visible.
- Fixed the issue where Blackstar Defense Gear quest dialog was displaying while proceeding with the Blackstar Sub-weapon crafting questline.
- Fixed the issue where deleted season character name could not be reused after 3 min had passed.
- Fixed the issue where the Guild Master could not appoint the Guild Master role to an Advisor/Staff/Secretary/Guild Officer.
- Fixed the issue where moving between towns with trade items in the mount's inventory was possible in certain situations.
- Fixed the issue where injury recovery was not possible at the Elephant Nursery installed by a guild affiliated with an alliance.
- Fixed the issue where the hit effect could intermittently be exposed to a target using Emergency Escape in certain situations.
- [Black Shrine] Fixed the issue where the kill record was unnatural when defeating Oduksini in Calamity 6 or higher.
- Fixed the issue where the Photo Filter was set to Vibrance when changing Graphic Quality in certain situations.
- [Wizard] Fixed the issue where the character would float in the air during certain social actions.
- [Woosa] Fixed the issue where the button part of the dye area was missing on the Badakka Hot Pants (Tropical).
- [Sorceress] Fixed the issue where the string ornament on the back of the neck appeared unnatural when wearing the Badakka costume.
- [Shai] Fixed the issue where the appearance of the costume was unnatural when wearing the hat and Night Sky Ear Studs together with the Badakka outfit.
- [Dusa] Fixed the issue where the shoulder part was unnatural during the default action after applying certain customizations and wearing the Badakka outfit.
- [Dusa] Fixed the issue where the dye was sometimes not applied to the lower part when wearing the Bubbly Diving Suit.
- [Dusa] Improved the issue where the effects were not displayed when wearing the Nouverikant Helmet and Armor.
- Fixed the issue where Goyoung summoned with the [Event] Myop Transformation Scroll would disappear if not interacted with quickly enough.
- Fixed the issue where the guild authority of the Guild Master was abnormal for guilds promoted from a clan.
- Fixed the issue where the headwind notice was displayed even when on a ship that couldn't furl the sail.
- [Hashashin] Fixed the issue where the description of Succession: Dark Tornado skill was incorrect.