Node War

※ Check out the video for an easier look at Node War basics.
1. Common Rules and How to Play
Node War is a large-scale RvR (Guild vs Guild) content where guilds (or alliances) clash over the various nodes across the world of Black Desert.
Node War is broadly divided into [Occupation] and [Construction] types, and the following rules and procedures apply to all Node Wars regardless of the type.
Schedule and Territories
- Schedule : Sunday - Friday, 21:00 (excluding Saturday)
- Territories : Balenos, Serendia, Calpheon, Ulukita, Valencia, Edania
Stat Limits by Territory Group
Max stat limits are applied to each territory group so Adventurers with various gear can compete on an even footing. Any stats exceeding the limit will be adjusted during the Node War.
| Max Stats by Territory Group | |||
| Territory Group | Tier 1 (Balenos / Serendia) |
Tier 2 (Calpheon / Ulukita) |
Tier 3 (Valencia / Edania) |
| AP | 395 | 680 | Unlimited |
| Damage Reduction | 335 | 530 | |
| Accuracy | 650 | 820 | |
| Evasion | 738 | 908 | |
| Damage Reduction | 20% | 30% | |
| Accuracy Rate | 0% | 0% | |
| Evasion Rate | 0% | 0% | |
| Max HP | 6,500 | 11,000 | |
| HP Recovery | 5 | - | |
| Stamina | 2,100 | - | |
| Black Spirit's Rage | 100% | - | |
| Black Spirit's Rage Recovery | 0.15% per sec | - | |
| Special Attack Extra Damage | 20% | - | |
| Critical Hit Rate | 20% | - | |
| Banned Skills | Blessing of Asadal, Fury of Asadal, Blessing of Taebaek | - | |
Assemble!
- The Assemble! function gathers guild members scattered across the world of Black Desert to one place when a Node War begins.
| Assemble! for Each Node War Type | ||
|---|---|---|
| Mode | Occupation | Construction |
| Availability | 10 min before Node War starts (20:50) |
When Node War starts (21:00) |
| How to Use |
Used by individual members.
Each member individually clicks 'the Assemble! ' icon that appears in the top right of the screen to move instantly.※ If you were not on the server at the time the Assemble! button appeared, the button will not be visible to you even if you change servers afterwards.
※ The Assemble! button will vanish 10 minutes after it appears.
|
|
| Destination (Rally Point) | Rally point in a designated town within your assigned territory (e.g. Velia, Heidel, Calpheon City, etc.) |
Move to your guild's fort |

Exclusive Resurrection Method
- Simultaneous Mount Revival : If you revive after dying during a Node War, any mount that fell alongside you is instantly revived as well.
- Revive Point Selection : You can revive at a strategic location, such as a designated town for each territory, an allied fort, or an installed Indomitable Flag.
- Balenos: Velia, Western Guard Camp, Olvia
- Serendia: Heidel, Glish
- Calpheon: Calpheon City, Keplan, Behr
- Ulukita: Asparkan, Muzgar, Velandir
- Valencia: Valencia City, Ancado Inner Harbor, Arehaza
- Edania: Hakinza Sanctuary
- Revival Timer : The default timer is 10 seconds, increasing gradually based on elapsed time (1 sec per minute) and death count (1 sec per death). (Max 30 sec for Occupation / Max 60 sec for Construction)

Annexes and Siege Weapons
Purchase Annex Assembly Tool and Lynch Cannon Assembly Kit from the [Guild Military Supply Manager] in each town to build up strategic strongholds. Details on each annex can be found in [Guide to Annexes].
| Maximum Allowance for Annexes by Node War | |||
| Territory Group | Tier 1 (All Occupation Node Wars) (Balenos / Serendia) |
Tier 2 (Construction) (Calpheon / Ulukita) |
Tier 3 (Construction) (Valencia / Edania) |
| Fort | - | 1 | 1 |
| Indomitable Flag | 1 | 1 | 1 |
| Barricade | - | 50 | 50 |
| Recovery Center | - | 5 | 5 |
| Cannon Observatory | - | 6 | 6 |
| Hwacha/Big Hwacha |
1
(Can upgrade from Tier 2 Occupation Node Wars)
|
1 | 1 |
| Flame Tower/Enhanced Flame Tower | 2 (Can upgrade from Tier 2 Occupation Node Wars) |
2 | 2 |
| Elephant Nursery | 1 | 1 | 1 |
| Supply Depot | 1 | 1 | 1 |
| Wooden Fence Gate | - | 1 | 1 |
| Indomitable Flag Factory | 1 | 1 | 1 |
※ Each person can install up to 3 mines at a time.
With an Annex Assembly Tool, you can place and rotate annexes instantly with the R key while moving without entering a separate UI.

※ Installing an annex using the Annex Assembly Tool during a Node/Conquest War has an installation time of 5 sec.
※ All annexes and siege weapons are automatically destroyed when the Node War ends.
2. Occupation Node War
Occupation Node War takes place across the entire territory. Guilds battle one another to seize neutral forts designated at each node, then hold them until their respective closing times to claim final victory.
Schedule and How to Apply
| Schedule and How to Apply | |
|---|---|
| Days | Sunday - Friday (6 days a week) ※ On Saturdays, [Conquest War], a large-scale war fought for control over each territory, takes place. |
| Timeline | 21:00 ~ 22:00 (1 hour total) - 20:45 (15 min before the start) : The battle territories are finalized based on the number of guilds that apply. - 20:50 (10 min before the start) : Click the Assemble! ' icon at the top right to move instantly to the designated town coordinates within the territory. |
| Application Period | 00:00 ~ 20:00 on the day of the Node War (application closes 1 hour before the start) |
| How to Apply as a Guild |
The guild (alliance) master or a member with the appropriate authority can apply.
Go to Menu (ESC) → War (F7) → Node War, then select the Territory Group(Tier 1, 2, or 3) |
| Individual Participation Settings | 1. Guild members taking part in the Node War must go to the Node War server for the Territory Group they applied to. 2. In the Guild UI (G) → Guild Member Status tab, click the 'Participate/No' button to set your status to Yes. ※ Once the territory is finalized 15 min before the Node War starts (20:45), you can no longer change your participation status. |

- If a non-participant enters the war zone during a Node War, their DP will drop to 0 or they will be forcibly moved to the nearest town.
Neutral Fort Creation and Closing Time Rules

- Neutral Forts will be activated at the territory's main nodes based on the number of guilds/alliances assigned to each territory.
- The number of nodes activated varies depending on how many guilds/alliances are participating.
In Occupation Node Wars, the number of Neutral Forts created on the battlefield varies depending on how many guilds (alliances) have confirmed their participation in that territory.
Each territory has at least 1 confirmed participating guild, with no limit on the maximum number of participating guilds. However, as Neutral Forts can only be activated at up to 6 nodes, a minimum of 1 and a maximum of 6 Neutral Forts will be activated.
※ Example: If 4 guilds apply for a Tier 1 Node War, either Balenos or Serendia will be selected as the battlefield, and 2 Forts will be created.
| Confirmed Participating Guilds (Alliances) | Activated Neutral Forts |
|---|---|
| 3 Guilds | 1 Fort |
| 4 ~ 5 Guilds | 2 Fort |
| 6 ~ 7 Guilds | 3 Fort |
| ... | ... |
| No Limit | Max 6 Forts |
- If 5 or fewer guilds (alliances) apply for 1 a single Territory Group, Node War will only take place in one territory within that group. (The number of forts activated follows rules above.)
※ Example: If a total of 5 or fewer guilds apply for the Balenos & Serendia Territory Group, Node War will only take place in one of the two territories, either Balenos or Serendia. - If 6 or more guilds (alliances) apply for a Territory Group, the Node War will be split across both territories in that group.
• Example 2: If 6 guilds apply → Split into 3 guilds each in Balenos and Serendia
• Example 3: If 7 guilds apply but 2 of them have under 50% of their members signed up as of 15 min before the start → only 5 guilds are counted for the territory split, so all 7 guilds participate in Balenos with no territory split
- Participation Requirements and Fort Creation Rules (10 min before the start):
- You need 10 or more guild members online to apply for Node War.
- If fewer than 50% of a guild's members have clicked the Participate button by 10 minutes before the start of Node War, the guild can still participate in the war, but it will not be counted when determining the number of Neutral Forts created.
- Normal (Time-Limited) Fort : The closing time is randomly set between 10 and 60 min. Check the remaining time in the Node Status widget in World Map or at the bottom of minimap.
- Question Mark (?) Fort : The closing time is randomly set between 20 and 60 min, but the exact time is not displayed.
- Normal (Time-Limited) Fort Turning into a Question Mark (?) Fort : If the last remaining Time-Limited Fort has more than 5 min until its closing time, it will turn into a Question Mark (?) Fort. Its closing time will then be randomly reset to at least 5 min after the conversion.
World Map Node Status Widget 

Outpost Construction
In Occupation mode, you do not build forts yourself. Instead, you attack Neutral Forts and install Indomitable Flags, Flame Towers, Hwachas, Elephant Nurseries, and other structures at key strategic points around them to establish offensive and defensive positions for your guild/alliance.
Fort Attack, Temporary Occupation, and Repair
- Temporary Occupation : The guild that attacks a Neutral Fort and reduces its Durability to 0 will temporarily occupy the fort. Ownership of a temporarily occupied fort can change at any time if another guild attacks and takes it over.
- Fort Repair : Guild members can use Polished Stone to restore 1% of a temporarily occupied fort's Durability at a time.

Victory Conditions (Final Occupation)
- The guild that still holds temporary occupation of the fort when its closing time is reached will claim final occupation and win.
- The winning guild immediately receives the node's victory reward, and its participation in that day's Node War ends early.

3. Construction Node War
In a Construction Node War, multiple guilds each build their own fort and defensive annexes within a designated area. Guilds then battle it out, destroying enemy forts until only one remains. It's Node War in its traditional, siege-style form.
| Schedule and How to Apply | |
|---|---|
| Days | Sunday - Friday (6 days a week) ※ On Saturdays, [Conquest War], a large-scale war fought for control over each territory, takes place. |
| Timeline | 21:00 ~ 23:00 (up to 2 hours) - Destroy all other guilds' forts so that only your guild's fort remains to immediately claim victory and end the Node War. - 21:00 (Battlefield opens) : When the Node War starts, use Assemble! to instantly move to your guild's fort. |
| Application (Fort Construction) Period | 00:00 ~ 20:00 on the day of the Node War (Construction must be completed 1 hour before the Node War begins) |
| How to Apply as a Guild (Fort Construction) |
Construction Node Wars do not require a separate application through the UI. Participation is confirmed automatically when you begin constructing a fort. 1. Purchase a fort for the node you wish to participate in from the [Guild Military Supply Manager] in town using Guild Funds. 2. Construct your fort at a strategic location within the target node area before 20:00 on the day of the Node War. ※ Demolishing a fort while it is under construction will cancel the participation. Demolition is not possible after 20:00. |
| Individual Participation Settings | 1. Guild members participating in the Node War will be moved to the Node War server for the territory where the fort was constructed. 2. In the Guild UI (G) → Guild Member Status tab, click the Participate/No button to set your status to Yes. ※ Be sure to set your participation status before Node War begins. Otherwise, you may enter the battlefield with combat penalties, such as 0 DP or being forcibly teleported to town. |
Fort Construction and Annex Upgrade
- Explore the node and construct your fort at a strategically advantageous location.
- Place Barricades (Iron Barricades), Flame Towers, Hwachas, Supply Depots, and Recovery Centers around your fort to prepare for enemy attacks.
- Barricades, Flame Towers, and Hwachas can be upgraded before or after the Node War begins. Each upgrade consumes Melted Copper Shard x10 and Iron Ingot x10.
- For more details, check [Guide to Annexes].
Combat and Victory Conditions
- Once the battlefield opens at 21:00, defend your guild's fort while sending out scouts to locate and attack enemy forts.
- The guild that keeps its own fort standing after all enemy forts on the battlefield have been destroyed claims the node.
- A guild is defeated and eliminated from the Node War when its fort is destroyed.
Spirit of Battle and Node War Guild Skills
- The Spirit of Battle gauge fills as your guild members fall in battle or as the battle turns against your guild.
- The Spirit of Battle gauge only fills when a guild member dies near the fort or Command Post.
- The Spirit of Battle gauge decreases when your guild members defeat enemy guild members.
- Once the Spirit of Battle gauge is full, you can spend it near your fort or Command Post to activate a powerful guild skill that can instantly turn the tide of battle.
| Skill | Spirit of Battle Consumption | Effects | Cooldown |
|---|---|---|---|
Breath of Life |
100% | Instantly reset revival cooldown during Node/Conquest War | 1 hour |
Blessing of Battle |
100% | [For 30 sec] • Recover 500 HP every 3 sec • All Damage Reduction +200 • Movement Speed +10% • Applies Super Armor |
15 min |
Participants by Node
| Territory | Sunday | Monday | Tuesday | Wednesday | Thursday | Friday |
| Calpheon (Gear Score Limit: 720) |
Quint Hill (55 Players) |
Khuruto Cave (35 Players) |
Longleaf Tree Sentry Post (45 Players) |
Hexe Sanctuary (40 Players) |
Trina Fort (40 Players) |
Calpheon Castle Site (50 Players) |
| Ulukita (Gear Score Limit: 720) |
Neruda Plain (45 Players) |
Karasi Canyon (45 Players) |
City of the Dead (35 Players) |
Atessahra (50 Players) |
Shakhtar Wilds (30 Players) |
Tungrad Ruins (40 Players) |
| Valencia (Unlimited) |
Valencia Castle (80 Players) |
Rakshan Observatory (55 Players) |
Altas Farmland (60 Players) |
Ancado Coast (60 Players) |
Pilgrim's Sanctum: Fast (60 Players) |
Areha Palm Forest (75 Players) |
| Edania (Unlimited) |
Neftak Outpost (65 Players) |
Crossroads of Defiance (60 Players) |
Azure Battlefield (50 Players) |
Great White Spot (75 Players |
Great Red Spot (50 Players) |
Escar Mountains (60 Players) |
4. Victory/Participation Rewards and Benefits
Join a Node War and claim victory, or meet the minimum participation requirements, to earn generous rewards and exclusive benefits for both you and your guild.
Guild Taxes (Funds)
The guild that ultimately occupies a node immediately receives the accumulated tax as Guild Funds. The higher the node's level and stat limits, the greater the tax.
| Territory Group | Total Taxes Collected (Guild Funds) |
| Balenos/Serendia (Tier 1) | 4 ~ 6 billion Silver |
| Calpheon/Ulukita (Tier 2) | 7 ~ 9 billion Silver |
| Valencia/Edania (Tier 3) | 10 ~ 12 billion Silver |
Conquest War Participation Opportunity
Guilds that occupy 1 or more nodes in a Tier 2 or 3 Node War during that week earn the right to participate in the [Conquest War], the largest and highest-tier battle, held on Saturday.
Personal Rewards and Exchange Currency

| Personal Reward Requirements by Node War Mode | |
|---|---|
| Mode | Personal Reward Requirements |
| Occupation | Your guild (alliance) must meet all of the following: 1. A total ally K/D count of 100 or more 2. Temporarily occupy a fort at least once |
| Construction | Keep your guild's (alliance's) fort intact for at least the first 10 minutes after the Node War begins, and meet at least one of the following: 1. Destroy at least one enemy fort. 2. Reach a total ally K/D count of 100 or more. |
Main Reward
- Occupy a node to earn personal rewards based on the fort tier.
- Personal rewards are sent immediately to the Black Spirit's Safe (B) upon the final occupation of the fort.
- Occupying a Question Mark Fort, whose closing time is unknown, grants additional rewards. - Meet the minimum participation requirements without occupying a fort (Participation Reward)
※ If you fail to meet the requirements, you will not receive the Participation Reward.
| Item | Balenos/Serendia | Calpheon/Ulukita | Valencia/Edania |
|---|---|---|---|
| Trace of Thunderbolt | - | - | x1 |
| Gold Bar of the Glorious Battlefield 10,000G | - | x1 | x1 |
| Gold Bar of the Glorious Battlefield 1,000G | x8 | - | x2 |
| Medal of Glory | x15 | x22 | x30 |
- Chilling Fragments can be obtained as a personal reward for occupying a fort in Node Wars of Calpheon & Ulukita or higher.
- You can obtain more in Valencia & Edania than in Calpheon & Ulukita.
- Chilling Fragments are stored in the Manage Currency UI, where they can be exchanged for a variety of designated exchange items.

Valencia & Edania (Blazing Triumph Reward (Tier 5)) |
|
|---|---|
| Reward Item | Qty (Tier 5) |
| Gold Bar of the Glorious Battlefield 10,000G | x3 |
| Gold Bar of the Glorious Battlefield 1,000G | x5 |
| Essence of Honor | x10 |
| Essence of Gallantry | x10 |
| Item Collection Increase Scroll | x2 |
| Glorious Item Drop Rate Increase Scroll | x2 |
| Blazing Loot Box | x3 |
| Chilling Fragment | x10 |
| Medal of Glory | x40 |
| Bonus Rewards for Occupying a Question Mark Fort
(Determined Triumph Reward of Resilience)
|
|
|
Gold Bar of the Glorious
Battlefield 1,000G x2 Determined Loot Box x3 Resplendent Medal of Honor x15
|
|
Calpheon & Ulukita (Determined Triumph Reward (Tier 5)) |
|
|---|---|
| Reward Item | Qty (Tier 5) |
| Gold Bar of the Glorious Battlefield 10,000G | x2 |
| Gold Bar of the Glorious Battlefield 1,000G | x7 |
| Essence of Honor | x8 |
| Essence of Gallantry | x8 |
| Item Collection Increase Scroll | x2 |
| Glorious Item Drop Rate Increase Scroll | x1 |
| Kindling Loot Box | x3 |
| Chilling Fragment | x5 |
| Medal of Glory | x32 |
| Bonus Rewards for Occupying a Question Mark Fort
(Kindling Triumph Reward of Resilience)
|
|
|
Gold Bar of the Glorious
Battlefield 1,000G x2 Kindling Loot Box x3 Medal of Honor x20
|
|
Balenos/Serendia (Kindling Triumph Reward (Tier 5)) |
|
|---|---|
| Reward Item | Qty (Tier 5) |
| Gold Bar of the Glorious Battlefield 10,000G | x2 |
| Gold Bar of the Glorious Battlefield 1,000G | - |
| Essence of Honor | x10 |
| Essence of Gallantry | x10 |
| Item Collection Increase Scroll | x2 |
| Glorious Item Drop Rate Increase Scroll | x2 |
| Determined Loot Box | x2 |
| Medal of Glory | x25 |
| Bonus Rewards for Occupying a Question Mark Fort
(Blazing Triumph Reward of Resilience)
|
|
| Gold Bar of the Glorious Battlefield 1,000G x3 Blazing Loot Box x3 Resplendent Medal of Honor x25 |
|
| Participating Territory Group | Top 5% Contribution Bonus Reward | Top Contribution Bonus Reward |
|---|---|---|
| Balenos/Serendia
Calpheon/Ulukita
|
Medal of Glory x5 | Battlefield Honor x1 (Max HP +300 for 4 hr) |
| Valencia/Edania | Medal of Glory x5 | Battlefield Glory x1 (Max HP +500 for 4 hr) |
| Contribution Calculation | |||||
|---|---|---|---|---|---|
| Command Post Destroyed (Conquest War) |
Fort Destroyed (Conquest War/Node War) |
Gates Destroyed (Conquest War) |
Placement Objects Destroyed (Conquest War/Node War) |
Enemy Guild Members Killed (Conquest War/Node War) |
Siege Weapon Kills (Conquest War/Node War) |
| 20 Points | 10 Points | 15 Points | 1 Points | 1 Points | 1 Points |
From the Manage Currency UI, you can exchange Medals of Glory earned through Node War victories and contributions for a variety of progression and consumable items.
Double Territory Node Investment Benefits
- Guilds that occupy a node receive double Node Investment benefits at all monster zones within that node's Territory Group for 7 days from the date of occupation.
- If you successfully occupy a node again before the benefits expire, the benefit period will reset from the date of the new occupation.
- These benefits apply regardless of whether the node was occupied through Occupation or Construction.
| Node Investment Benefits Upon Successful Occupation | |
|---|---|
| Occupied Node | Node Investment Benefit Area and Effects |
| Balenos or Serendia | Double Node Investment benefits at monster zones in the Balenos and Serendia territories |
| Calpheon or Ulukita | Double Node Investment benefits at monster zones in the Calpheon and Ulukita territories |
| Valencia or Outer Edania | Double Node Investment benefits at monster zones in Valencia and Outer Edania ※ Since Edania Node Wars are only held in Outer Edania, these benefits do not apply to monster zones in Inner Edania. |
※ Example: If Guild A successfully occupies the Quint Hill fort during a Calpheon Node War on Wednesday, its Node Investment benefits will be doubled until the following Wednesday. If the same guild then successfully occupies the Hexe Sanctuary fort in Sunday's Node War before the benefits expire, the benefit period will reset and last until the following Sunday.
Victorious Guild Exclusive Family Buff (48 Hours)
All members of a guild that participates in and wins a Node War, including War Heroes, receive a powerful Family buff that lasts for 48 hours.

| Territory Group | Participation Reward Buffs | Victory Reward Buffs |
| Balenos/Serendia | - Extra AP Against Monsters +5
- Item Drop Rate +5%
- Life Skill Mastery +25 / Life EXP +20%
|
- Extra AP Against Monsters +10
- Item Drop Rate +10%
- Life Skill Mastery +50 / Life EXP +30%
|
| Calpheon/Ulukita | - Extra AP Against Monsters +10
- Item Drop Rate +10%
- Life Skill Mastery +50 / Life EXP +30%
|
- Extra AP Against Monsters +15
- Item Drop Rate +15%
- Life Skill Mastery +75 / Life EXP +40%
|
| Valencia/Edania | - Extra AP Against Monsters +20
- Item Drop Rate +20%
- Life Skill Mastery +80 / Life EXP +45%
|
- Extra AP Against Monsters +25
- Item Drop Rate +25%
- Life Skill Mastery +100 / Life EXP +50%
|
5. Rules Worth Knowing
Participation Opportunities and Returns
|
Participation Opportunity Return Requirements by Node War Mode
※ You must meet either Requirement 1 or 2.
|
|
|---|---|
| Occupation | Construction |
| 1. Temporarily occupy a Neutral Fort at least once during the Node War. | 1. Successfully destroy at least one enemy guild's (alliance's) fort. |
| 2. Reach a total ally K/D count of 100 or more. ※ Kills made while operating siege weapons such as Flame Towers or Hwachas do not count toward the K/D total. |
|
Notes and Restrictions
- Camouflage Effects Disabled : During a Node War, your character name and guild name remain clearly visible even while wearing the Treant Camouflage or Desert Camouflage.
- Guild Member Management Restrictions : From 1 hour before a Node War begins until it ends, participating guilds cannot recruit or expel guild members or change guild positions. For Conquest Wars, these restrictions begin 2 hours before the war.
- No PvP Penalties : PvP deaths between participants during a Node War do not incur penalties such as Karma loss or enhancement level decrease.
Node War is one of Black Desert's core RvR contents, offering valuable rewards and large-scale battles fought alongside your guild members.
Choose a Node War tier that suits your guild and fight together for victory!
' icon that appears in the top right of the screen to move instantly.
' icon at the top right to move instantly to the designated town coordinates within the territory.
Valencia & Edania (Blazing Triumph Reward (Tier 5))
Balenos/Serendia (Kindling Triumph Reward (Tier 5))