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#Ranger
Ranger Reboot Details
Oct 6, 2021, 09:41 (UTC+8)
1843 6
Last Edited on : May 16, 2024 (UTC+8)
# 1

September 3, 2021 Global Lab Patch Notes

When using their longbow, Rangers had limited mobility as well as combos to utilize. Most of the skills did not allow Rangers to use other skills until the skill animation ended. This became less of a problem when Adventurers got the hang of the class, but for new Adventurers, this made it difficult to learn the class and was a source of frustration. Therefore, we made her move more freely while keeping the feel of playing Ranger intact.

As more classes were able to close the gap, Rangers started to struggle to compete against them as they lacked stamina and damage when using the skill Blasting Gust and comboing off of it. Therefore, the skill Flow: Bypassing Wind was reworked. Even though Flow: Bypassing Wind’s rate of fire was reduced, it allows Rangers save stamina while using it. Additionally, the skill Tearing Arrow was improved to help Rangers keep enemies at bay by making it fire at full charge when used immediately after Flow: Bypassing Wind.

For Awakening Rangers, there was a lot of feedback that she lacked ranged skills. Therefore, we added some ranged skills to her skill kit. Additionally, Ranger lacked any defensive capabilities while Wind Step was on cooldown. This made Rangers extremely vulnerable during that time, so we reduced its cooldown to 2 sec and added a movement skill. The added movement skill can currently only be used to move in one direction, and the skill Riding the Wind was reworked to be able to fire at that location.
The skills Flow: Rooting, Flow: Piercing Wind, and Flow: Heavenly Knot will be combined with the skills Vine Knot and Spirit’s Shackles. Ranger’s powerful skills like Regeneration and Nature’s Tremble have long cooldowns as they dealt significant damage compared to other skills. These two skills were improved by reducing their cooldowns significantly, making it possible to use them more often.
The damage of the skill Flow: Disillusion, that dropped in efficiency when hitting multiple targets, was improved to hit all targets in an area for equal damage. The skill Wailing Wind was improved in the same way.
Through this update, Rangers are now able to perform Back Attacks with their ranged skills and increased their damage overall. Moving forward, her PvP damage output will continue to be adjusted until it becomes similar to other classes. As for her PvE capabilities, they are expected to be improved in the future.

● Improved to apply Back Attack damage when hitting an enemy from the back. 

Main Weapon

● Blasting Gust (I to Absolute), Tearing Arrow (I to Absolute) - Changed the skill’s split damage effect.

Before 

After 

When hitting more than 2 targets, damage would be split equally between all targets. 

In PvP, damage dealt to each target is reduced by 5% per target when hitting 3 or more targets, to a maximum of 30% damage reduction to each target. 

● Tearing Arrow (I to Absolute) – Changed the special attack type to the following:

Before 

After 

Air Attack 

Down Attack 

● Improved the skill to transition smoother into movement and combo smoother with enhanced skills  and skills on quick slots.

● Riding the Wind – Changed to turn the character in the direction of the camera.

● Riding the Wind – Changed to have no collision when moving via this skill.

● Will of the Wind I, III – Increased the Ranged DP reduction effect from 5 sec to 10 sec.

● Will of the Wind (IV, Absolute) – Increased Ranged DP reduction effect from 10 sec to 15 sec.

● Evasive Landing Shot – Made the following changes:

- Changed the skill motion. 

- Removed stamina consumption. 

- Added the Super Armor effect. 

- Increased Damage and number of hits 

- Added Down Attack and Down Smash effects. 

● Blasting Gust (I to Absolute) – Changed to fire by pressing Directional Key +  LMB after learning the skill Ultimate: Evasive Shot.

- Therefore, using Blasting Gust (I to Absolute) will consume stamina. 

● Charging Wind (III to Absolute) – Changed the number of hits to the following:

Skills 

Before 

After 

Charging Wind III 

4 Charged Hit Damage 314% x 2 

4 Charged Hit Damage 314% x 3 

Charging Wind IV 

4 Charged Hit Damage 388% x 2 
5 Charged Hit Damage 881% x 2 

4 Charged Hit Damage 388% x 3 
5 Charged Hit Damage 881% x 3 

Absolute: Charging Wind 

4 Charged Hit Damage 776% x 2 
5 Charged Hit Damage 1585% x 2 

4 Charged Hit Damage 776% x 3 
5 Charged Hit Damage 1585% x 3 

● Charging Wind (I to Absolute) – Added the Super Armor effect while charging during the skill.

- Therefore, a cooldown was added to Charging Wind (I to Absolute). 

● Charging Wind (II to Absolute) – Changed to increase the area hit by the skill when charged.

● Flow: Bypassing Wind – Changed the following:

- Added a cooldown. 

- Changed to apply the regular damage of Charging Wind. 

- Changed to apply Down Attack when used on the spot or while moving backwards. 

- Added the effect Critical Hit Rate +10% for 10 sec. 

● Flow: Bypassing Wind – Improved to combo into Tearing Arrow smoother after using the skill.

● Flow: Bypassing Wind – Improved to turn in the direction of the camera when activating the skill while moving sideways.

● Flow: Bypassing Wind – Changed the camera direction and increased the skill activation speed.

● Added certain skills as basic effects for different skills.
- Said skills were removed as their effects were added to different skills.

Skills 

Removed Skills 

Charging Wind 

Flow: Wings of Freedom 

Flow: Bypassing Wind 

Flow: Breath of Air I & II, Flow: Crossing Wind I & II 

Penetrating Wind 

Flow: Sharp Feather I, II & III, Flow: Flow: Kiss of the Wind 

Blasting Gust 

Flow: Pinpointing Gust I & II 

Evasive Explosion Shot 

Flow: Wings of Wind I, Flow: Wall Breaker I & II 

● BlastingGust, Prime: Blasting Gust – Fixed the issue where MP would not recover when the skills were used in certain situations. 

● Blasting Gust, Prime: Blasting Gust – Fixed the issue where the MP recovery amount was abnormal when the skills were used while moving after learning the skill Ultimate: Evasive Shot.

● Evasive Explosion Shot – Fixed the issue where invincibility would be applied when using the skill while on cooldown.

● Squall Shot – Changed the skill firing motion to match the direction.

● Tearing Shot – Increased the casting motion speed.

● Will of Descending Wind – Changed to fire at a targeted location instead of a fixed location.
- Therefore, attacks will hit later so as to match the travel time of the arrows.

● Wind Explosion Shot – Made the following changes:

- Changed to activate aerial Evasive Shot when comboing with the skill Ultimate: Evasive Shot during the skill. 

- Changed the Super Armor effect to be applied until the character lands. 

- Changed the effect Ranged DP -12 for 10 sec to Reduce Movement Speed -25% for 10 sec. 

● Ultimate: Charging Wind, Extreme: Charging Wind – Improved to be able to combo with the skill Evasive Landing Shot.
● Call of the Earth – Improved the  Accuracy buff to apply to nearby allies as well.
● Dagger of Protection (I to Absolute) – Removed the MP Recovery effect. 
● Spirit Healing – Removed the MP Recovery effect. 
● Pinpoint (I to III) – Reduced the amount of stamina consumed when using the skills to the following: 

Skills 

Before 

After 

Pinpoint I 

Consumes 50 Stamina 

Consumes 20 Stamina 

Pinpoint II 

Consumes 50 Stamina 

Consumes 30 Stamina 

Pinpoint III 

Consumes 50 Stamina 

Consumes 40 Stamina 

● Evasive Explosion Shot – Improved to maintain invincibility when used while changing directions.


Succession

● Prime: Blasting Gust – Increased consecutive firing speed.

- Therefore,  changed Prime: Blasting Gust to no longer be able to combo during the skill Spin Kick. 

● Prime: Ultimate: Blasting Gust – Added the Down Attack effect.

● Prime: Regeneration - Decreased the cooldown of the skill to the following:

Before 

After 

 Cooldown: 17 sec 

 Cooldown: 12 sec 

● Prime: Regeneration - Increased the damage of the skill to the following:

Before 

After 

Hit Damage 1250% 

Hit Damage 1450% 

● Prime: Nature's Tremble - Increased the attack range of the skill.

● Prime: Nature's Tremble - Reduced the cooldown of the skill to the following:

Before 

After 

Cooldown: 14 sec 

Cooldown: 12 sec  

● Prime: Nature’s Tremble - Increased the damage of the skill to the following:

Before 

After 

Damage 1337% x 8 

Damage 1511% x 8 

● Prime: Penetrating Wind – Removed the number of targets hit reduction for PvP.

● Prime: Blasting Gust - Changed the split damage effect of the skill to the following:

Before 

After 

When hitting more than 2 targets, damage would be split equally between all targets. 

In PvP, damage dealt to each target is reduced by 5% per target when hitting 3 or more targets, to a maximum of 30% damage reduction to each target. 

● Prime: Tearing Arrow - Changed the split damage effect of the skill to the following:

Before 

After 

When hitting more than 2 targets, damage would be split equally between all targets. 

In PvP, damage dealt to each target is reduced by 5% per target when hitting 3 or more targets, to a maximum of 30% damage reduction to each target. 

● Prime: Tearing Arrow - Changed the special attack damage type of the skill to the following:

Before 

After 

Air Attack 

Down Attack 


Awakening

● Added three new skills to Ranger Awakening: 
- Spirit's Haven 
- Guardian Wind 
- Winds of the Prairie  
● Nature’s Tremble - Increased the skill’s attack range. 

● Nature’s Tremble (I to III) – Reduced the cooldown of the skills to the following:

Skills 

Before 

After 

Nature's Tremble I 

Cooldown: 19 sec 

Cooldown: 16 sec 

Nature's Tremble II 

Cooldown: 17 sec 

Cooldown: 14 sec 

Nature's Tremble III 

Cooldown: 15 sec 

Cooldown: 12 sec 

● Nature’s Tremble I, II – Increased the damage of the skill to the following:

Skills 

Before 

After 

Nature's Tremble I 

Damage 1008 x 8 

Damage 1244 x 8 

Nature's Tremble II 

Damage 1144 x 8 

Damage 1376 x 8 

● Nature’s Tremble – Increased the All DP reduction effect to the following:

Before 

After 

All DP -15 for 10 sec on hit 

All DP -20 for 10 sec on hit 

● Wind Blade - Increased the attack range of the skill’s second hit.

● Regeneration - Increased the speed of the skill’s activation motion.

● Regeneration - Increased the attack range of the skill.

● Regeneration - Improved to enable smoother combos after using the skill.

● Elven Rage - Increase the damage of the skill to the following:

Skills 

Before 

After 

Elven Rage I 

Damage 817 x 6 

Damage 980 x 6 

Elven Rage II 

Damage 978 x 6 

Damage 1124 x 6 

Elven Rage III 

Damage 1127 x 6 

Damage 1269 x 6 

Elven Rage IV 

Damage 1384 x 6 

Damage 1522 x 6 

● Elven Rage - Improved to combo with Wind Step more smoothly after using the skill.

● Elven Rage - Changed the MP Recovery effect to an HP Recovery effect.

Before 

After 

MP Recovery +15 per hit 

HP Recovery +30 per hit 

● Elven Rage - Improved to activate significantly faster.

● Wailing Wind - Improved to combo more smoothly when using the skill Wind Step during the skill.

● Flow: Tempest - Improved to combo more smoothly when using the skill Wind Step during the skill.

● Wind Step - Changed the cooldown of the skill.

Before 

After 

Cooldown: 3 sec 

Cooldown: 2 sec  

● Breezy Blade  - Removed the distance reduction when the skill is used during its cooldown.

● Breezy Blade - Increased the attack range of the skill.

● Flow: Rushing Wind - Reduced the cooldown of the skill.

Before 

After 

Cooldown: 6 sec 

Cooldown: 4 sec  

● Flow: Rushing Wind - Increased the attack range of the skill.

● Waltz of Wind - Reduced the cooldown of the skill.

Before 

After 

Cooldown: 7 sec 

Cooldown: 5 sec  

● Waltz of Wind - Increased the attack range of the skill.

● Call of the Earth - Improved to be usable with the Kamasylvensword.
● Flow: Piercing Wind, Flow: Heavenly Knot - Removed the skills and combined their effects with other standard skills. 
● Wind Step - Made the following changes to the skill: 
- Increased the distance moved forward with the skill. 
- Improved to combo more smoothly with other skills when used to move forward. 

● Flow: Disillusion, Wailing Wind - Improved to apply the effects to all targets hit.

● Flow: Piercing Wind - Changed the skill to a passive by combining it with the skills Breezy Blade, Waltz of Wind, and Flow: Rushing Wind.
● Flow: Heavenly Knot - Changed the skill to a passive by combining it with the skill Vine Knot.

 

September 10, 2021 Global Lab Patch Notes

Main Weapon

● Flow: Bypassing Wind - Changed the skill description.
● Flow: Bypassing Wind - Fixed the issue where using the skill from the right after using it from the left would first activate Blasting Gust.
● Riding the Wind – Improved the skill so it can be activated from the ground and not only in mid-air.
- The skill was improved so you can use it for backward attacks when activating the skill from the ground.

With this Black Desert Global Lab update, the skill is set to be activated with the skill Riding the Wind. However, it will be separated into another skill for our next update.

● Razor Wind - Fixed the issue where you could not combo Evasive Explosion Shot while crouching during the skill.
● Blasting Gust - Fixed the issue where you couldn’t combo the following skills after using this skill:
- Ultimate: Charging Wind, Extreme: Charging Wind, Absolute: Charging Wind, Prime: Charging Wind

 

Succession

● Call of the Earth - Removed the spirit enhancement buff from the skill and combined it with the basic succession skill.
- An extra spirit attack effect will now be applied to certain succession skills without having to use Call of the Earth.

Previously, a spirit attack buff was applied when activating Call of the Earth to make it feel as if you were defeating monsters with the spirits together at your side. However, it was unnecessarily tiring to constantly activate Call of the Earth when defeating monsters over a long period of time. This is why we improved the buff to be applied at all times.

● Prime: Ultimate: Blasting Gust - Improved by applying the spirit attack buff upon hit.
● Increased the hit damage of the spirit attack buff.

Before

After

Hit Damage 123% x 2

Hit Damage 851% x 2

● Prime: Regeneration - Changed the number of targets hit.

Before

After

Hit Damage 1450% x 7

Hit Damage 1450% x 10

● Prime: Nature's Tremble - Fixed the issue where the reduced All DP effect did not match the skill’s actual effect.

Before

After

All DP -15

All DP -20

● Prime: Razor Wind - Fixed the issue where the skill wouldn’t combo into Evasive Explosion Shot if used while crouching.
● Prime: Razor Wind - Changed the Spirit Hits to only apply during the 1st hit.

 

Awakening

Awakened Ranger has seen hit damage adjustments to several skills. Breezy Blade and Flow: Rushing Wind in particular were two skills with a small area of attack but large damage. Therefore, we decided to increase the area of attack and adjust the damage rather than simply maintain high damage, in order to make defeating monsters more convenient.

● Breezy Blade III - Changed the damage amount. PvP damage amount remains the same.

Before

After

Hit Damage 1610% x 4

Hit Damage 1510% x 4

● Flow: Rushing Wind - Changed the damage amount. PvP damage amount remains the same.

Before

After

Hit Damage 1425% x 6

Hit Damage 1185% x 6

● Waltz of Wind III - Changed the damage amount. PvP damage amount remains the same.

Before

After

Hit Damage 1110% x 6

Hit Damage 1060% x 6

● Spirit's Haven Changed the damage amount.

Before

After

Hit Damage 1011% x 10

Hit Damage 1352% x 10

● Spirit's Haven - Added All Evasion –9% for 10 sec on hits.
● Spirit's Haven - Removed the Super Armor effect.

With the focus of the new skill Spirit's Haven now adjusted towards dealing large amounts of damage and applying debuffs to connect with quick combos, we have decided to remove the skill's defensive effect.

● Spirit's Haven - Removed comboing with LMB.
● Spirit's Haven - Changed to now have Skill Add-ons.
● Guardian Wind - Changed to now have Skill Add-ons.
● Waltz of Wind - Changed to now activate via Quick Slot while using the longbow.
● Waltz of Wind - Changed to now activate via Quick Slot while out of combat.
● Regeneration - Changed to now activate via Quick Slot while out of combat.
● Guardian Wind - Changed the command from ↓ + E to “Shift + Q.”

● Guardian – Changed the “Shift + Q” command to “Quick Slot Available.”
● Nature's Tremble III – Increased the damage amount.

Before

After

Hit Damage 1426% x 8

Hit Damage 1520% x 8

● Guardian Wind - Fixed the issue where the Skill Add-on effects were applied to all targets of the 2nd hit.
● Guardian Wind - Changed to now be available via Quick Slot.
● Winds of the Steppe – Improved so the Ranger will turn according to where the camera is facing during the second movement.

 

September 24, 2021 Global Lab Patch Notes

Main Weapon

● Crossing Wind - Added the skill.

 

● Riding the Wind - Reduced the Stamina consumed from 200 to 150.
● Riding the Wind - Improved the skill to be activated in charging stance when comboing with Prime: Tearing Arrow.
● Riding the Wind - Improved to combo with Blasting Gust after using the skill.
● Razor Wind - Improved to combo with Blasting Gust while using the skill.
● Evasive Explosion Shot (I to Absolute and Prime) - Reduced the skill cooldown for these levels of the skill to the following:

Skills Before After
Evasive Explosion Shot I 15 sec 13 sec
Evasive Explosion Shot II 13 sec 11 sec
Evasive Explosion Shot III 11 sec 9 sec
Absolute: Evasive Explosion Shot  9 sec 7 sec
Prime: Evasive Explosion Shot 12 sec 7 sec

● Ultimate: Blasting Gust, Descending Current - Improved so that you can apply skill add-on. 

 

Succession

● Prime: Razor Wind (I to IV) - Improved to apply the skill's Critical Hit Rate to other adventurers as well.
● Prime: Ultimate: Blasting Gust - Fixed the issue where a spirit's attack would be applied for every hit when using the skill.

 

Awakening

● Guardian Wind - Removed the skill's 1st hit.
● Guardian Wind - Changed the skill to not be available for Quick Slot.
● Guardian Wind - Reduced the skill cooldown from 12 seconds to 9 seconds.
● Spirit's Haven - Added a Super Armor skill effect.
● Spirit's Haven - Removed the All Evasion Rate -9% for 10 seconds skill effect.
● Winds of the Prairie - Fixed the issue where your character would rotate in the direction of the camera angle after landing while using the skill.

 

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Last Edited on : Oct 6, 2021 (UTC+8)
# 2

No Comment, Havent Play this Class.

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Last Edited on : Oct 30, 2021 (UTC+8)
# 3

Finally they have noticed our Rangers. A good news. Here a shy smile from my Vinra  :D .

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Last Edited on : Oct 30, 2021 (UTC+8)
# 4
On: 2021-10-06 10:46, By: WarGrace
Edit Date : 2021-10-06

No Comment, Havent Play this Class.

She have some problems similar to Dark Knights.

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Last Edited on : Nov 5, 2021 (UTC+8)
# 5

Would love to see her Passive getting upgrade as well. Movement speed buff is good. But 10% is just not on par with 10% of others stats like attack speed, accuracy or evasion.
So maybe give it a little tweak more please. 

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Last Edited on : Jan 4, 2022 (UTC+8)
# 6

Im just regular player. never really care about changes. thanks for sum up for ranger. the og page too much load bandwidth for info I really not needed.

 

Apologies for my bad Engrish.

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Last Edited on : Mar 20, 2022 (UTC+8)
# 7

First, yes you gave us flow skill. but when we use flow> tearing arrow etc. on siege and node war. theres notification that say CANNOT USE THE SKILL AT THE MOMENT. even in the middle of tearing arrow, we got that notification and cant use the skill. 
Second, As more classes were able to close the gap, Rangers started to struggle to compete against them as they lacked stamina and damage when using the skill Blasting Gust and comboing off of it.
this is useless, look at other classes, Musa for example. even we if we use all of our escape skill musa will still be faster than us.. just dash dash dash while on SA, then swing his sword couple times then he got ranger easily. what is the point?(not only musa more other classes can get us without breakign a sweat).
Third, i dont know why we cant hit people from high ground but mage class like wizard, witches , archer. can hit us from far away, now i doubt ranger is ranger class...

this is only my opinion but i hope Dev will balance all classes. Ranger(either succesion and awakening) in my opinion is shit at 1v1,  tier B at war(since other classes can catch us easily), tier B at PVE (dead class, u need high gear grind with this class).

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