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Personal Daily Task
Aug 27, 2024, 21:09 (UTC+8)
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Last Edited on : Aug 27, 2024 (UTC+8)
# 1

Hi. Since I'm illiterate and yet so full of myself, I go straight to the point.

I believe it's not only me that on every login asks himself "so what should I do now?". Especially those that come from mobile online games or those who are playing mobile version of BDO can relate with the need to rely on game giving us a reason to start and end a day with daily tasks and getting that feeling of fulfillment with the list checked. Many people who do have a job( thus can afford spending) don't appreciate absolute freedom and aimlessness. They want to gain a good feeling with spending less time that chores in real life take, you know. I have another talk on this part which I may say in another topic. The match point for an open-world game like BDO and this daily task system is though a list of tasks that the player can make by himself. This is the core idea of my suggestion here.

The mechanism is simple and the ground for it already exists in the game. It's comprised of a notebook in which any weekly and daily quest( with exclusion of some specific kinds of it) that we once accomplish are recorded and listed, and a Spirit-like thing like maids and butlers that lets you accept 5 daily quests and 1 weekly quest a day from the notebook without a need to go to the Npc for accepting the quest and reward. They're added to the list of maids and butlers and again like maids and butlers, every player gets one spirit for free and for more, one can get from Pearlshop( limited to the number of territories in the game). In the notebook, quests of each territory is separated and also they are labeled with gathering\hunting\etc like in normal quest menu. There also has to be a number of favorite list slots every player can make for himself. I believe it's best useful for life skill quests like hunting, alchemy, and cooking but it definitely is useful for other sorts of quests. The excluded quest though are those that demand us lift something and deliver it to someone or those that demand us to speak to someone and such quests that we cannot just have the spirit play the mediator in accepting and reporting it to the Npc in our stead. The image of this Mediator in my own head is not actually much of spirit but those tiny flying creatures in Kamasylvia forest. I forgot their name. They're like fairies but seem to be male and have sword in their hands. Using such embodiment for this feature adds a bit of depth to it I think. Like they are swift and can go everywhere and yet they have a physical body so we cannot expect them to do much of this work for us everyday. They get tired with 6 tasks and mumble about getting tired when reward of last quest is delivered to us. I also suggest that 7th task appears afterwards being their own that asks for a random material as a gift for which they reward you a random lucky box to imitate the final reward in daily task system and can contain some worthy stuff since it's magical and random. Things can expand more revolving around this final reward e.g. they can be affected by traits defined for the Mediator like for fairies or type of quests accomplished through them. And for the notebook, it can be added to normal quest page or in mediators' hand.

I may be laughed at for this tone of talk or my English or having hope of being heard or etc but, you got the point, right? I mean not only something can be added to Pearshop, but it also helps many times more with keeping the players for the game as they get used to activities in the game little by little and make their choice on how to play this game.

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