War of the Roses Adventurer’s Guide
Contents
- 1. War of the Roses - Participation
- 2. War of the Roses - Schedule
- 3. Captain & Lieutenants
- 4. War of the Roses - War Area
- 5. War's Commencement & Progress
- 6. War of the Roses - Sanctums & Monsters
- 7. War of the Roses - Victory Conditions
- 8. War of the Roses - Tactical Map
- 9. The Third Legion's Mission
- 10. War of the Roses - Weapons
- 11. War of the Roses - Revival
- 12. War of the Roses - Rewards
- 13. Tips for the Leading Guild Captains
War of the Roses - Participation
Once the Leading Guilds have been appointed (Sat at 00:00 - Sun at 00:10),
Leading (Captain's) Guild | The Third Legion | |
How to Apply | ESC Menu - War (F7) - War of the Roses | |
Participants | Up to 100 (members of the same guild/alliance, including war heroes) per faction | Up to 200 per faction |
When to Apply |
Sat at 00:00 - Sun at 00:10
Leading guilds announced on Sun at 01:10
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After leading guild announcement,
Sun at 00:10 - Sun at 15:05
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Guilds (alliances) appointed as leading guilds must select a "captain" by Sun at 15:05. (Cannot change once confirmed.) |
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Conditions |
Any Guilds (alliances) who've won at least once in Node War in the past two weeks.
(Excluding Calpheon & Kamasylvia)
(Each victory accrues points, and guilds/alliances with the highest accrued points* will be appointed)
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Total gear score of at least 700 (AP + DP) (Sum of main/awakening AP (highest of the two) and DP) |
Costs | 10 billion Silver in Guild (alliance) funds * Refunded if not selected |
500 million Silver * Refunded if not selected |
Selection Process |
Sun at 00:10
Guild with highest accrued points selected
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Sun at 15:05
Applicants randomly selected
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Participants after Selection | Up to 100 (members of the same guild/alliance, including war heroes) per faction | Up to 200 per faction |
Faction | Randomly selected between Kamasylvia and O'dyllita factions | |
Other | Can join via the "Participate" button on the War of the Roses server (akin to Node/Conquest War) | - |
Additional Notes
[On Refunded Costs]
- If you are not selected to participate in the War of the Roses, you can press the "Refund" button via the ESC Menu - War - War of the Roses to be refunded for the application fees (in guild funds/Silver).
- Application fees (guild funds/Silver) will be forever lost if unclaimed before the leading guild's application period of the next War of the Roses.
[On Participation]
- Application for and participation in the War of the Roses is separate from occupied nodes/territories of Node/Conquest War.
- Guilds/alliances with the highest accrued points from Node/Conquest War in the past two weeks will be appointed as the leading (captain's) guild for War of the Roses.
* If there are multiple guilds/alliances with the same number of highest points accrued, the final selection will be random.
- Guild (alliance) members of any rank (from apprentice to officer) in a leading (captain's) guild can participate.
- You can opt in/out of War of the Roses participation up until the war begins. Similar to Node/Conquest War rules, you cannot change your participation status after this.
[On Forming/Breaking Alliances]
- Once your guild has applied for the leading (captain's) guild, you cannot disband your guild, nor form/break any alliances until it ends.
* If you opt out of participation before a leading (captain's) guild is selected, then you can disband your guild and/or form/break an alliance.
- When forming/breaking an alliance, points for the War of the Roses leading guilds/alliances accrued from the Node/Conquest War will be reset.
[On Joining/Leaving Guilds & War Heroes]
- Once your guild has applied for the leading (captain's) guild, you cannot disband your guild, nor invite/kick members until the war has ended.
- Once appointed as the leading (captain's) guild, you can appoint and participate as many war heroes of your guild/alliance as you see fit up until the war begins.
* Once the war begins, however, you won't be able to appoint any more war heroes until the war ends.
- You cannot leave a guild without claiming any outstanding War of the Roses rewards after a war has concluded.
[On War Heroes & the Third Legion]
- Any war heroes of guilds/alliances appointed as leading (captain's) guilds cannot apply to participate in the Third Legion.
- Applicants of the Third Legion cannot be appointed as war heroes of leading (captain's) guilds
War of the Roses - Schedule
War of the Roses Schedule Table |
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War Server | - O'dyllita-1 server | |||
War Period | - Once every two weeks (Subject to change during preseason) |
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Applying for the Leading (Captain's) Guild | - Saturday at 00:00 - Sunday at 00:10 ※ Any points accrued after the initial application will automatically be factored in for the final count. |
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Leading (Captain's) Guild Appointments Announcement |
- Sunday at 00:10
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Applying for the Leading Guild's Captain and the Third Legion | - Sunday at 00:10 - 15:05 | |||
Leading Guild Captain Appointments & the Third Legion Announcements | - Sunday at 15:05 | |||
War of the Roses Times | - Sunday at 18:00 - 20:00 (Subject to change during the preseason) |
Captain & Lieutenants
- The leading (captain's) guild must appoint one captain to command the Third Legion within the designated time, otherwise the guild master of the leading guild will automatically be appointed as the legion's captain.
- You can appoint the captain via ESC Menu - War - War of the Roses.
- One captain can be appointed to each faction (Kamasylvia & O'dyllita), and they can utilize the tactical map to decree orders and set up objectives for the Third Legion to take on and carry out during the war. .
- Captains also gain access to exclusive skills that will grant their faction benefits in battle.
- Captains can place leading guild members and Third Legion mercenaries into platoons, and only captains can set and edit the platoons.
- You can edit platoons even while a war is in progress, but you cannot remove members of a platoon once war has begun.
- You cannot edit Third Legion platoons that have been assigned with missions.
- Captains can follow allies on the tactical map, along with occupied points, while continuously issuing/canceling missions to the Third Legion. (Canceling a mission will deem it completed.)
Lieutenant
- Captains of each faction's leading (captain's) guild can appoint three lieutenants.
- Lieutenants can also assign orders and various missions to members of the Third Legion via the tactical map.
War of the Roses - War Area
War's Commencement & Progress
Any participants standing in the war area prior to the war beginning will be automatically teleported to within their faction's castle walls once the war begins.- Once the war begins, all participants within the war area will be moved to one of three random coordinates within their faction's castle walls.
- You won't be moved if you're already inside your faction's castle.
Faction Buffs
- When the war begins, each faction's commander will grant a boon for 5 minutes to all who approach them within Ornette/Odore Castle.
- These buffs will help support your conquest of sanctums.
Kamasylvia Faction | O'dyllita Faction |
Narchillan's Blessing
(Effect: Extra AP Against Monsters +30 for 10 min)
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Sephir's Blessing
(Effect: Extra AP Against Monsters +30 for 10 min)
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Ranks & Simplified Family Info
- All participants will see their character name display simplified as the following during the war.
- Faction (Kamasylvia: White Rose Legion / O'dyllita: Black Rose Legion
- Rank (Based on performance, but Captain/Lieutenant remains fixed)
- Family Name
War of the Roses - Sanctums & Monsters
Occupied sanctums not only grant beneficial buffs to allies (faction and the Third Legion) but also serve as resurrection points.Sanctums & Guardians
- There are 20 sanctums in the War of the Roses, with different monsters spawning at each sanctum.
- Minus the 1st sanctum occupied in the beginning by each faction, once war commences, "Faded Relics" will spawn at each neutral sanctum, which will remain passive to adventurers.
- If a sanctum is occupied by the opposing faction, you will need to defeat all monsters that have spawned at that sanctum. Once all monsters have been cleared, an allied guardian monster will spawn affiliated to the newly re-occupied sanctum.
- Guardian monster types are fixed based on each sanctum.
Kamasylvia Faction Guardian Monsters | O'dyllita Faction Guardian Monsters |
Urugon, Ronin, Narc, Old Mirumok,
Fadus Warrior, Fadus Shaman, Fadus Archer
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Olun's Golem, Ulutuka, Turo Berserker, Dark Knight,
Ahib Salun Wolf Spearmaiden, Ahib Salun Bear Spearmaiden, Ahib Dark Champion
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- You can only conquer sanctums that are closest to a sanctum occupied by your faction. Defeating monsters in any other sanctums will not let your faction occupy them.
- Each time your faction occupies a sanctum, all participants in your faction will obtain one of the following passive effects.
- You can check the tactical map to see which sanctum grants which passive effect.
Sanctum Passives |
AP +28 |
Damage Reduction +24 |
All Resistance +5% |
HP +2,000 |
Movement Speed +5% |
Attack Speed +2% |
Accuracy +28 |
Evasion +24 |
Black Spirit's Rage Recovery +1% per 10 sec |
The guards of Ornette and Odore Castles are quite formidable, so occupying the Spirit's Altar to attain the "Spirit's Blessing" is key before attempting any siege of thethi opposing faction's castle.You must transfer a certain amount of Black Spirit's Rage to occupy the Spirit's Altar.We strongly recommend utilizing mounts with high HP, such as the elephant, before attempting the siege.
- There is only one Spirit's Altar during the war, and you must transfer enough Black Spirit's Rage into the monsters spawned around the altar to occupy it.
- The Spirit's Altar is crucial to occupy before attempting to siege the enemy faction's castle due to the powerful buffs it grants, and will also spawn Ancient Chariots, Ancient Trolls, and elephants.
Spirit's Altar Occupation Effects
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Ancient Chariot, Ancient Trolls, Elephants "Spirit's Blessing" boon granted * The Spirit's Blessing grants temporary but powerful effects helpful when besieging the enemy castle. |
The guards of Ornette/Odore Castle are quite formidable, but do not respawn upon defeat, so taking them down while under the effects of the Spirit's Blessing is the key to achieving victory in the War of the Roses.
- Once the Spirit's Altar is activated, it cannot be re-occupied for 20 minutes, and you can check the timer on the tactical map.
War of the Roses - Victory Conditions
The ultimate goal of the leading (captain's) guild is to defeat the opposing faction's commander (Narchillian or Sephir).
- You must defeat the opposing faction's commander located within their castle walls to achieve victory in War of the Roses.
- If both commanders remain standing at the end of the War of the Roses, the faction whose commander has the highest HP wins.
- If both commanders have the same amount of HP, the war shall conclude in a draw.
- Both Narchillian and Sephir will unleash powerful attacks when their HP reaches 60% and again at 30%.
- If both commanders remain standing at the end of the War of the Roses, the faction whose commander has the highest HP wins.
- Guards watch over the inner and outer walls of each faction's castle, and they are quite formidable, so proceed with caution.
- Defeated guards will not respawn.
War of the Roses - Tactical Map
During the War of the Roses, the world map used is known as the Tactical Map. The Tactical Map displays occupation status, HP, and other information of each sanctum. Captains and lieutenants can view the location and view of allies, and the location of enemies discovered by allies will also be marked on the map.
Tactical Map
- The Tactical Map is exclusively used in place of the world map during the War of the Roses.
- The war area and status of the faction commander can be checked, along with sanctum status (remaining HP, occupation status), and the placement of platoons.
- Regardless of your faction, allies are marked in blue, and enemies are marked in red on the Tactical Map.
- The location and status of members based on their position can also be viewed.
Captains & Lieutenants | - Can see the location of all allies and enemy locations in revealed areas. |
Platoon Leaders of Each Faction | - Can see one's current location and the location of other platoon members. |
Platoon Members of Each Faction
The Third Legion of Each Faction
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- Can see one's current location |
Tactical Map Control
The captain can inspect the allies' platoon formation and together with the lieutenant, can assign missions to the Third Legion.Missons can be assigned continuously to move forward with the Third Legion.If allies are moving around or lost, their direction can be assigned through area selection control (ALT+LMB drag).A colored navigation ping (ALT+RMB) can also be used in major regions or locations.
[F1] Platoon List | - The list of platoons formed by guild members and the Third Legion can be checked on the bottom left of the tactical map. |
[F2] Platoon Deployment |
- Captains can place guild members and the Third Legion in platoons (20 members max each).
- Once placed, the Third Legion can be given missions by the captain at a platoon level.
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[F3] Mission Assignment | - Captains and lieutenants can assign missions to the Third Legion by clicking on sanctums and such. |
[F4] Chat UI | - The chat UI can be toggled on or off in the Tactical Map. |
RMB | - Navigation is directed to the region right-clicked on. |
Area Selection
ALT + LMB (Drag)
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- Select allies located within the area.
- RMB after selection to set navigation for allies towards said area. |
Navigation (Ping Function)
ALT + RMB
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- The tactical map displays four different navigation guide colors: red, yellow, blue, and green.
- All allies can see the navigation guide colors on their screen.
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Faction Skills
One of the most significant strategic elements to win the War of the Roses is the captain's faction skills.Confuse or trick your opponents with strategic skills to gain an advantage during the battle.Multiple skills can be used together for a more effective strategy.
- Only the captain can use the six faction skills during the War of the Roses.
- The six faction skills are as follows.
Skill Name | Skill Description |
Enhance Vision
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Reveals an obscured field of vision for 10 sec.
Cooldown: 5 min
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Rally Forces
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Instantly teleports a selected platoon to the targeted sanctum.
Cooldown: 5 min
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Powerful Attack
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Summon King Griffon/Khalk near a designated sanctum to temporarily unleash heavy area-of-effect damage.
Cooldown: 10 min |
Summon Ogre
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Summons a group of violent Ogres near the designated sanctum. The summoned Ogres will disappear when a targeted sanctum's guardian is defeated or after a certain time period.
Cooldown: 20 min
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Obscure Vision
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Obscures the enemy's field of vision in fog for 30 sec.
The enemy captain can use "Enhance Vision" skill to remove the obscure vision effect.
Cooldown: 3 min
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Immobilize Guardians
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Freezes the sanctum's guardians and restores 20% of their HP,
making them impossible to target for approximately 1 min.
Cooldown: 10 min
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- You can see the information of the skill used by the captain in real-time.
The Third Legion's Mission
The Third Legion operates freely within the war area, facing various enemies and situations. You can earn more rewards by completing missions assigned by your faction. (Note that during the preseason period, mission completion rewards will not be applied)- Adventurers participating as members of the Third Legion can go on missions assigned by the captain, which may be completed at a platoon level.
- The six types of missions are as follows.
- Depending on which mission is selected for a given location (attack, defense, or enemy suppression), the Third Legion can be assigned one of the following six missions.
Sanctum Attack |
Capture a specific sanctum within 10 min. |
Sanctum Defense |
Defend a specific sanctum for 10 min. |
Defeat a Commander |
Defeat a Commander within 10 min. |
Protect a Commander |
Protect a Commander for 10 min. |
Defeat Enemies (x40) |
Eliminate 40 enemies within 10 min. |
Spirit's Altar Activation |
Activate the Spirit's Altar for your faction within 10 min. |
- Missions performed at platoon level can only be carried out one at a time, and multiple missions are impossible.
- Missions can continuously be assigned and completed. The more successful missions, the higher the rewards. (Note that during the preseason period, mission completion rewards will not be applied).
War Stats UI
- War Stats UI to allow you to check the status of the War of the Roses.
- Those participating in the War of the Roses can view their kill/death record below the minimap and clicking it will open the War Stats UI where you can see the stats of your allies.
- You can also open the War Stats UI from the tactical map by pressing F5.
※ War Stats can be accessed via Menu - War (F7) for those not participating in War of the Roses.
※ War Stats can be viewed aftter the War of the Roses match ends and will be maintained until the next War of the Roses.
War of the Roses - Weapons
- During the War of the Roses, five types of weapons are available: Elephants, Ancient Chariots, Ancient Trolls, Ballistae, and Cannons. These spawn at specific locations at the start of the war.
- Elephants, Chariots, and Ballistae spawn on the bridge in front of each faction's Ornette/Odore castle, while Cannons spawn at designated spots.
- The Ancient Troll, a siege mount, is only summoned when the Spirit's Altar is occupied. It can be directly mounted by an adventurer from the occupying faction.
- Once deployed at the start of the war, these weapons do not respawn if destroyed and will disappear at the war's end.
- The War of the Roses weapons are accessible to all allies, regardless of whether they belong to the leading (captain's) guild or the Third Legion or their rank.
- When using the War of the Roses exclusive weapons - chariot, ballista, and cannon, no ammunition is consumed.
Weapon (Range) | Max HP (Durability) | Mobility | Damage and Debuffs |
Ancient Troll (Melee)
|
Mid-level Max HP |
Mid-level Mobility |
Mid-level Damage on Sanctum High-level Damage on Adventurer |
Elephant (Melee)
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High-level Max HP |
Mid-level Mobility |
Low-level Damage on Adventurer Various Debuff Effects (Knockback, Knockdown) |
Ancient Chariot (Short Range)
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Low-level Max Durability |
High-level Mobility |
High-level Damage on Adventurer |
Ballista (Mid-range)
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Low-level Max Durability |
Low-level Mobility |
High-level Damage on Sanctum |
Cannon (Long Range)
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Low-level Max Durability |
Low-level Mobility |
High-level Damage on Adventurer Debuff Effect (Knockdown) |
War of the Roses - Revival
When you die in the War of the Roses, you can choose to revive at a sanctum occupied by your allies. You can also choose between Quick Revival or Revival. You become invulnerable for 15 seconds after revival.- Upon death, you can choose a location on the Tactical Map to revive at.
- You can choose a location in your faction's castle, or a sanctum occupied by your allies.
- You can choose either Quick Revival (30 sec) or Revival (45 sec).
- Quick Revival is faster, but only recovers your HP by 20%, whereas Revival takes longer, but you recover full HP.
Quick Revival |
Select an occupied sanctum and be revived with 20% HP
30 sec cooldown
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Revival |
Select an occupied sanctum and be revived with 100% HP
45 sec cooldown
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Sanctum Stable Keeper Musical Spirits
- Stable Keeper Musical Spirits will appear at each Sanctum.
- These Musical Spirits will appear when the War of the Roses begins and will return to nature after the war ends.
- You can take out horses and use the remote collection or repair functions.
- However, you cannot transport horses to Sanctums.
※ Mounts checked into Sanctum Stable Keepers will be sent to either Grána or O'dylita stables after the War of the Roses ends, depending on the Sanctums.
- If mounts are killed, they will not be transported and can be retrieved from any stable via recovery menu in stable.
War of the Roses - Rewards
- The following rewards will be given at the end of the War of the Roses during the preseason.
- Rewards are distributed via Mail (B) during the maintenance after the War of the Roses.
War of the Roses Result | Leading Guild | Third Legion |
Victory |
[Reward worth 3 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x3 |
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Liberation |
[Reward worth 2 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x2
|
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Defeat |
[Reward worth 1.5 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x1
- Gold Bar of the Glorious Battlefield 1,000G x5 |
War of the Roses Season Rewards
- The following rewards are given at the end of the War of the Roses during seasons.
War of the Roses Result | Leading Guild | Third Legion |
Victory |
[Reward worth 6 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x3 - Rosy Victory Reward Chest x1
|
[Reward worth 3 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x3 + additional rewards for mission completions
|
Liberation |
[Reward worth 4 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x2
- Rosy Liberation Reward Chest x1 |
[Reward worth 2 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x2 + additional rewards for mission completions
|
Defeat |
[Reward worth 3 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x1
- Gold Bar of the Glorious Battlefield 1,000G x5 - Rosy Defeat Reward Chest x1 |
[Reward worth 1.5 billion Silver]
- Gold Bar of the Glorious Battlefield 10,000G x1 - Gold Bar of the Glorious Battlefield 1,000G x5
+ additional rewards for mission completions |
Tips for the Leading Guild Captains!
The role of the captain in the War of the Roses is pivotal. Before marching into battle, take note of the following information. We hope this information helps the Leading Guild captains steer their factions to victory!
[Before starting the war]
- Guild/alliance members of the Leading Guild in the War of the Roses must press the "Participate" button, just as in the Node War.
- In the War of the Roses, there's no "Assemble" button. You must be situated within the war area, like the Old Wisdom Tree, to be transported to each castle when the war begins
- We recommend that the guild members and the Third Legion of each faction gather at Ornette and Odore Castle to start.
- If you are outside the war area, you won't be moved to your faction's castle, so you'll need to make your own way there.
- If you are in Grána or O'draxxia, you won't be moved to the castle either.
- Once the War of the Roses begins, you can command the Third Legion more efficiently by assigning missions with your lieutenants.
- The tactical map replaces the World Map (M) during the War of the Roses. The tactical map is displayed automatically when you check the world map.
- It's crucial for captains to keep a close eye on the battlefield via the tactical map.
- If the captain falls in battle, issuing orders becomes challenging until resurrection, so it's advisable to command from a safe location.
- The captain-exclusive skill, Rally Forces, can be used at sanctums other than those of your faction.
- At the Spirit's Altar, situated at the heart of the tactical map, you can obtain buffs that give you an advantage in assaulting the castle guards and the commander.
- The Spirit's Altar can be captured by transferring a certain amount of Black Spirit's Rage, with the faction that transfers the final accumulated amount taking control.
- Monsters affiliated with the opposing faction are stationed at their sanctums and defeating them allows you to occupy those sanctums.
- It is recommended to frequently assign missions to the Third Legion via the tactical map.
- Whether it's attack, defense, or suppression missions, any mission is beneficial. Regularly coordinating missions with your lieutenants could be the key to victory.
- On the tactical map, you can set waypoints (color ping, ping a person after dragging, etc.), and pings on the field can be used as before.
- On the tactical map, you can check HP through each sanctum's circle/icon.
- "Team chat" allows for communication among allies, and orders can be given via the tactical map through color ping, mission assignment, and right-click after dragging (forced navigation).
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- Mark a ping with [ALT+RMB] and cancel it with [LMB]
- On the tactical map, you can toggle the chat UI on and off using F4.
- Each faction's first sanctum (N1/S1) starts off as occupied.
- Defeating the guardian monster of a sanctum or the first neutral sanctum results in its occupation.
- The War of the Roses platoon is automatically formed at the onset of the war, based on the pre-arranged formation. If you're part of another party or platoon, you'll automatically leave and join the newly formed platoon.
- The Third Legion can engage in battle freely, akin to field PvP, but without a mission, their focus might wane.
- Hence, it’s recommended that captains and lieutenants frequently assign missions to the Third Legion.
- You can't capture the sanctum that isn't connected to the ones already in your occupation. You must progress from a friendly sanctum to the next connected sanctum.
- If an opponent successfully attacks a sanctum that connects others, it triggers the liberation of all other interconnected sanctums.
- While gaining buffs through sanctum occupation is important, direct assaults on castles also carry significant weight.
- When the War of the Roses concludes, the outcome is determined by the remaining HP of both sides' commanders.
- The guards and escorts protecting each castle won't respawn once defeated.
- For the S8 and N7 sanctums, their proximity to the Spirit's Altar makes them strategic points for its occupation.
- Occupying the Spirit's Altar and inflicting damage on the guards and the commander through buffs could tip the scales of victory or defeat, depending on the remaining HP at the end.
- You can check adventurers who have received penalties via the class icons in the list on the left side of the screen and the platoon list.
- There are no specific restrictions on consumables such as Pure Black Stones. However, Node/Conquest War exclusive items (such as Energy of All Creations) can only be used in their respective content.
- Deceased mounts can be revived at the wharf manager and stable keeper. Also, when your character is revived, the deceased mount also comes back to life.